User prompt
rakipler topa değınce de ses cıksın
User prompt
kalecinin topa temasında hiçbir şey olmuyor o da topa vurabilsin
User prompt
tavşan topla beraber kaleye dogru hareket etsin mouse tıklayınca topa vursun
User prompt
şu an tamamen bozuldu. başlangışta top kale tarafında tavsanın önünde olmalı. ve tavsan topa vurdu taraftan diğer yone dogru hareket etmeli ve top saha dışına çıkmamalı
User prompt
tavsan topa vurduktan sonra tavşanın ve topun yönleri hatalı
User prompt
gol atııktan sonra top başa dönmüyor
User prompt
tavsanın topa vurdugunda topun yonu duzensiz hep kaleciye dogru gidiyor sanki
User prompt
kalede sorun var galiba top kjalede olunca devamlı gol atmıs gıbı oluyor bir golde bırden fazla gol atılmıs gıbı oluyor
User prompt
gol atınca score 1 artsın daha fazla artıyor ve gol atınca kalan vurus hakkına 2 eklensin.
User prompt
topa vurunca topun gittiği yönde sorun var sanki hep kalciye dogru gidiyor
User prompt
gol atınca ayun bitiyor onu düzelt gol atınca değil 10 vurus hakkı bıtınce oyun bıtsın
User prompt
baslangıc skoru 10 ve 0 olarak degıstırelım ve en alta alalım yazının arkaplanı olsun yazı kalın olsun
User prompt
oyuncunun 10 vurus hakkı olsun. yukarda belirt. vurdukca azalsın ve yanında gol sayısı yazsın. 10 vurus hakkı bıtınce oyun bıtsın
User prompt
top tavsanın ayagında oyun baslasın
User prompt
rakip oyunlara topa temas edince top yön değiştirsin
User prompt
rakip oyuncular hızlansın
User prompt
"Create opponents in the game that move horizontally back and forth across the field. They should move right for a certain distance, then switch direction and move left. Ensure the movement is continuous and smooth. Allow customization of the speed and the distance they travel. The movement should reset to the opposite direction when they reach their limits."
User prompt
rakşpler hareket etsin
User prompt
rakipler hareket etmiyor
User prompt
rakipler saha eni boyunca gidip gelsin
User prompt
kaleci gibi hareket etsin rakipler sadece yerlerinde duruyorlar
User prompt
rakiplerin hareletleri saha boyunca olsun
User prompt
rakiplerin hareketleri sag sol yonunde olsun tavsan ile kale arasında duzenlı dagılsınlar
User prompt
arkaplan ekle
/****
* Classes
****/
// Ball class representing the soccer ball
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedX = 0;
self.speedY = 0;
self.update = function () {
self.x += self.speedX;
self.y += self.speedY;
// Add friction to slow down the ball
self.speedX *= 0.98;
self.speedY *= 0.98;
// Prevent the ball from going out of the field
if (self.x < 0) {
self.x = 0;
self.speedX *= -1;
}
if (self.x > 2048) {
self.x = 2048;
self.speedX *= -1;
}
if (self.y < 0) {
self.y = 0;
self.speedY *= -1;
}
if (self.y > 2732) {
self.y = 2732;
self.speedY *= -1;
}
};
});
// Fox class representing the goalkeeper
var Fox = Container.expand(function () {
var self = Container.call(this);
var foxGraphics = self.attachAsset('fox', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.direction = 1;
self.update = function () {
// The goalkeeper moves randomly within the goal boundaries
self.x += self.direction * self.speed;
if (self.x < goalpostLeft.x + foxGraphics.width / 2 + 50) {
self.x = goalpostLeft.x + foxGraphics.width / 2 + 50;
self.direction *= -1;
}
if (self.x > goalpostRight.x - foxGraphics.width / 2 - 50) {
self.x = goalpostRight.x - foxGraphics.width / 2 - 50;
self.direction *= -1;
}
};
});
var Goal = Container.expand(function () {
var self = Container.call(this);
var goalGraphics = self.attachAsset('goal', {
anchorX: 0.5,
anchorY: 0.5,
width: 800
});
});
var Goalpost = Container.expand(function () {
var self = Container.call(this);
var goalpostGraphics = self.attachAsset('goalpost', {
anchorX: 0.5,
anchorY: 0.5
});
});
// Opponent class representing the opponent players
var Opponent = Container.expand(function () {
var self = Container.call(this);
var opponentGraphics = self.attachAsset('opponent', {
anchorX: 0.5,
anchorY: 0.5
});
self.direction = Math.random() < 0.5 ? -1 : 1; // Random initial direction
self.speed = Math.random() * 5 + 3; // Random speed between 3 and 8
self.distance = Math.random() * 500 + 500; // Random distance between 500 and 1000
self.originX = self.x; // Store the original x position
self.update = function () {
// The opponent players move horizontally across the field width
self.x += self.direction * self.speed;
if (self.x < opponentGraphics.width / 2) {
self.x = opponentGraphics.width / 2;
self.direction *= -1;
}
if (self.x > 2048 - opponentGraphics.width / 2) {
self.x = 2048 - opponentGraphics.width / 2;
self.direction *= -1;
}
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Rabbit class representing the player character
var Rabbit = Container.expand(function () {
var self = Container.call(this);
var rabbitGraphics = self.attachAsset('rabbit', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
if (self.kicking) {
self.x += self.speed;
if (self.x > 2048) {
self.x = 2048;
self.kicking = false;
}
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x008000 // Init game with green background
});
/****
* Game Code
****/
var background = game.attachAsset('background', {
anchorX: 0,
anchorY: 0
});
background.x = 0;
background.y = 0;
// Initialize game elements
var rabbit = game.addChild(new Rabbit());
rabbit.x = 1024;
rabbit.y = 2400;
var ball = game.addChild(new Ball());
ball.x = rabbit.x;
ball.y = rabbit.y - ball.height;
var fox = game.addChild(new Fox());
fox.x = 1024;
fox.y = 200;
var goal = game.addChild(new Goal());
goal.x = 1024;
goal.y = 0;
var goalpostLeft = game.addChild(new Goalpost());
goalpostLeft.x = goal.x - goal.width / 2;
goalpostLeft.y = 0;
var goalpostRight = game.addChild(new Goalpost());
goalpostRight.x = goal.x + goal.width / 2;
goalpostRight.y = 0;
// Initialize opponent players
var opponents = [];
var opponentSpacing = (rabbit.y - fox.y) / 6; // Calculate the spacing between the opponents
for (var i = 0; i < 5; i++) {
var opponent = game.addChild(new Opponent());
opponent.x = 1024; // Center the opponents in the x-axis
opponent.y = fox.y + opponentSpacing * (i + 1); // Distribute the opponents evenly between the rabbit and the goal
opponents.push(opponent);
}
// Initialize move counter
var moveCount = 0;
// Initialize shot counter
var shotCount = 10;
// Create a text object to display the number of shots left and the score
var scoreText = new Text2('Shots: ' + shotCount + ' Score: ' + moveCount, {
size: 50,
fill: 0xFFFFFF,
fontWeight: 'bold',
backgroundColor: 0x000000
});
scoreText.anchor.set(0.5, 1);
LK.gui.bottom.addChild(scoreText);
// Handle game updates
game.update = function () {
rabbit.update();
ball.update();
fox.update();
// Check for goal
if (ball.y < 50 && ball.x > goalpostLeft.x && ball.x < goalpostRight.x) {
if (!ball.goalScored) {
ball.goalScored = true;
LK.getSound('goal').play();
moveCount += 1;
shotCount += 2;
scoreText.setText('Shots: ' + shotCount + ' Score: ' + moveCount);
// Reset the ball position after a goal is scored
ball.x = rabbit.x;
ball.y = rabbit.y + rabbit.height / 2 + ball.height / 2;
ball.speedX = 0;
ball.speedY = 0;
}
} else {
ball.goalScored = false;
}
// Check if the player has run out of shots
if (shotCount <= 0) {
LK.showGameOver("Out of shots! Final score: " + moveCount);
}
// Update opponents
for (var i = 0; i < opponents.length; i++) {
var opponent = opponents[i];
opponent.update();
// Check for collision with ball
if (ball.intersects(opponent)) {
// Calculate the direction from the opponent to the ball
var dx = ball.x - opponent.x;
var dy = ball.y - opponent.y;
var distance = Math.sqrt(dx * dx + dy * dy);
// Reflect the ball's speed in the direction of the collision
ball.speedX = dx / distance * 20;
ball.speedY = dy / distance * 20;
// Play kick sound effect
LK.getSound('kick').play();
}
}
// Check for collision with fox
if (ball.intersects(fox)) {
// Calculate the direction from the fox to the ball
var dx = ball.x - fox.x;
var dy = ball.y - fox.y;
var distance = Math.sqrt(dx * dx + dy * dy);
// Reflect the ball's speed in the direction of the collision
ball.speedX = dx / distance * 20;
ball.speedY = dy / distance * 20;
// Play kick sound effect
LK.getSound('kick').play();
}
};
// Handle player input
game.down = function (x, y, obj) {
// Move rabbit towards mouse
rabbit.x = x;
rabbit.y = y;
};
game.up = function (x, y, obj) {
// Kick the ball towards the goal
var dx = x - rabbit.x;
var dy = y - rabbit.y;
var distance = Math.sqrt(dx * dx + dy * dy);
ball.speedX = dx / distance * 20;
ball.speedY = dy / distance * 20;
// Make the rabbit move in the opposite direction
rabbit.kicking = true;
// Play kick sound effect
LK.getSound('kick').play();
// Decrement shot counter
shotCount--;
// Update the score text
scoreText.setText('Shots: ' + shotCount + ' Score: ' + moveCount);
// Make the rabbit move with the ball
rabbit.x = ball.x;
rabbit.y = ball.y;
}; ===================================================================
--- original.js
+++ change.js
@@ -212,8 +212,10 @@
var distance = Math.sqrt(dx * dx + dy * dy);
// Reflect the ball's speed in the direction of the collision
ball.speedX = dx / distance * 20;
ball.speedY = dy / distance * 20;
+ // Play kick sound effect
+ LK.getSound('kick').play();
}
}
// Check for collision with fox
if (ball.intersects(fox)) {
pikachu. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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