User prompt
adda background
User prompt
make yoshı transform after earnıng 100 poınts
User prompt
track the players hıghest score from prevıous plays ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
show the hıghest score of the player
User prompt
play yu sound when the game ends
User prompt
allow yoshı to eat 3 poısonous apples before dyıng
User prompt
play yu sound every tıme yoshı eats a poısonous apple
User prompt
play yosh sound every tıme yoshı eats an apple
User prompt
add a poısonous apple whıch kılls yoshı ıf he eats ıt
User prompt
make yoshı follow the mouse
User prompt
Please fix the bug: 'Uncaught TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 42
User prompt
Please fix the bug: 'Uncaught TypeError: LK.effects.move is not a function' in or related to this line: 'LK.effects.move(self, {' Line Number: 41
User prompt
Please fix the bug: 'Uncaught TypeError: LK.effects.moveTo is not a function' in or related to this line: 'LK.effects.moveTo(self, self.x, self.y - self.jumpHeight, 500, function () {' Line Number: 41
Initial prompt
Super Yoshı
/**** * Classes ****/ // Class for the apples var Apple = Container.expand(function () { var self = Container.call(this); var appleGraphics = self.attachAsset('apple', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; return self; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Class for the main character, Super Yoshi var SuperYoshi = Container.expand(function () { var self = Container.call(this); var yoshiGraphics = self.attachAsset('yoshi', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.jumpHeight = 200; self.isJumping = false; self.jump = function () { if (!self.isJumping) { self.isJumping = true; LK.effects.move(self, { x: self.x, y: self.y - self.jumpHeight }, 500, function () { LK.effects.move(self, { x: self.x, y: self.y + self.jumpHeight }, 500, function () { self.isJumping = false; }); }); } }; self.update = function () { // Add any continuous updates for Yoshi here }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Init game with sky blue background }); /**** * Game Code ****/ // Initialize game variables var yoshi = game.addChild(new SuperYoshi()); yoshi.x = 2048 / 2; yoshi.y = 2732 - 150; // Position Yoshi at the bottom of the screen var apples = []; var score = 0; var scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to spawn apples function spawnApple() { var apple = new Apple(); apple.x = Math.random() * 2048; apple.y = -50; apples.push(apple); game.addChild(apple); } // Handle touch events for jumping game.down = function (x, y, obj) { yoshi.jump(); }; // Update game state game.update = function () { yoshi.update(); for (var i = apples.length - 1; i >= 0; i--) { apples[i].update(); if (yoshi.intersects(apples[i])) { score += 1; scoreTxt.setText('Score: ' + score); apples[i].destroy(); apples.splice(i, 1); } } // Spawn a new apple every 60 frames if (LK.ticks % 60 === 0) { spawnApple(); } };
===================================================================
--- original.js
+++ change.js
@@ -1,98 +1,104 @@
-/****
+/****
* Classes
-****/
+****/
// Class for the apples
var Apple = Container.expand(function () {
- var self = Container.call(this);
- var appleGraphics = self.attachAsset('apple', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.destroy();
- }
- };
- return self;
+ var self = Container.call(this);
+ var appleGraphics = self.attachAsset('apple', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.destroy();
+ }
+ };
+ return self;
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for the main character, Super Yoshi
var SuperYoshi = Container.expand(function () {
- var self = Container.call(this);
- var yoshiGraphics = self.attachAsset('yoshi', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.jumpHeight = 200;
- self.isJumping = false;
- self.jump = function () {
- if (!self.isJumping) {
- self.isJumping = true;
- LK.effects.moveTo(self, self.x, self.y - self.jumpHeight, 500, function () {
- LK.effects.moveTo(self, self.x, self.y + self.jumpHeight, 500, function () {
- self.isJumping = false;
- });
- });
- }
- };
- self.update = function () {
- // Add any continuous updates for Yoshi here
- };
- return self;
+ var self = Container.call(this);
+ var yoshiGraphics = self.attachAsset('yoshi', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10;
+ self.jumpHeight = 200;
+ self.isJumping = false;
+ self.jump = function () {
+ if (!self.isJumping) {
+ self.isJumping = true;
+ LK.effects.move(self, {
+ x: self.x,
+ y: self.y - self.jumpHeight
+ }, 500, function () {
+ LK.effects.move(self, {
+ x: self.x,
+ y: self.y + self.jumpHeight
+ }, 500, function () {
+ self.isJumping = false;
+ });
+ });
+ }
+ };
+ self.update = function () {
+ // Add any continuous updates for Yoshi here
+ };
+ return self;
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x87CEEB // Init game with sky blue background
+ backgroundColor: 0x87CEEB // Init game with sky blue background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize game variables
var yoshi = game.addChild(new SuperYoshi());
yoshi.x = 2048 / 2;
yoshi.y = 2732 - 150; // Position Yoshi at the bottom of the screen
var apples = [];
var score = 0;
var scoreTxt = new Text2('Score: 0', {
- size: 100,
- fill: 0xFFFFFF
+ size: 100,
+ fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to spawn apples
function spawnApple() {
- var apple = new Apple();
- apple.x = Math.random() * 2048;
- apple.y = -50;
- apples.push(apple);
- game.addChild(apple);
+ var apple = new Apple();
+ apple.x = Math.random() * 2048;
+ apple.y = -50;
+ apples.push(apple);
+ game.addChild(apple);
}
// Handle touch events for jumping
game.down = function (x, y, obj) {
- yoshi.jump();
+ yoshi.jump();
};
// Update game state
game.update = function () {
- yoshi.update();
- for (var i = apples.length - 1; i >= 0; i--) {
- apples[i].update();
- if (yoshi.intersects(apples[i])) {
- score += 1;
- scoreTxt.setText('Score: ' + score);
- apples[i].destroy();
- apples.splice(i, 1);
- }
- }
- // Spawn a new apple every 60 frames
- if (LK.ticks % 60 === 0) {
- spawnApple();
- }
+ yoshi.update();
+ for (var i = apples.length - 1; i >= 0; i--) {
+ apples[i].update();
+ if (yoshi.intersects(apples[i])) {
+ score += 1;
+ scoreTxt.setText('Score: ' + score);
+ apples[i].destroy();
+ apples.splice(i, 1);
+ }
+ }
+ // Spawn a new apple every 60 frames
+ if (LK.ticks % 60 === 0) {
+ spawnApple();
+ }
};
\ No newline at end of file