User prompt
araba farlarını daha küçük yap ve nitroyu kaldır
User prompt
biraz daha yenilik olsun ve farları daha güzel yao ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
nitro alınca ölüyoz olum onu düzelt ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
arabalara değidiğinde patlama efekti koy ve değme ayarını hassas yap yakınından geçince patlamasın tam anlamıyla çarpınca patlasın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
noss koy ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Bazı yerlere nitro gibi güçlendiriciler koy bazı yerlere 2x 3x coinler koy ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
kanka butonları tam ayarlasana
User prompt
oyunu biraz daha geliştir menü biraz daha büyük ve okunur olsun yazılar daha düzgün olsun daha insanları çekecek şeyler ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
coinlerle bir şeyler alabilelim ve menüyü daha düzenli yap herşey iç içe yapmışsın ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
oyundaki ışık efektini kaldır arabadaki dursun
User prompt
peki o zaman görüntü kalitesini baya arttır ve oyuna bir sürü yenilik ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1, @upit/storage.v1
User prompt
bariyerleri ve düşman arabaları başta az yap skor arttıkça oyun zorlaşsın
User prompt
araba seçme ekranını düzelt ve düzenle arabaları seçilir duruma getir yol seçeneği de ekle
User prompt
hala seçilmiyor düzelt
User prompt
arabaların üstüne basınca seçilsin ve birbirlerinden uzak yap
User prompt
araba seçilmiyor oyunu durduruyor
User prompt
araba seçme ekranı ve ultra gerçekçi arabalar
User prompt
biraz daha gerçekçi yollar ve ara yüz ekranı
User prompt
arabalar daha detaylı olsun
Code edit (1 edits merged)
Please save this source code
User prompt
Highway Dodge
Initial prompt
A 2D top-down car game where the player drives along a two-lane road and dodges incoming obstacles.
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var CarPreview = Container.expand(function (carType) {
var self = Container.call(this);
if (carType === 'sports') {
// Sports car preview
var body = self.attachAsset('sportsCar', {
anchorX: 0.5,
anchorY: 0.5
});
var frontWindow = self.attachAsset('sportsCarWindow', {
anchorX: 0.5,
anchorY: 0.5
});
frontWindow.y = -40;
var rearWindow = self.attachAsset('sportsCarWindow', {
anchorX: 0.5,
anchorY: 0.5
});
rearWindow.y = 40;
var leftWindow = self.attachAsset('sportsCarSideWindow', {
anchorX: 0.5,
anchorY: 0.5
});
leftWindow.x = -30;
leftWindow.y = -10;
var rightWindow = self.attachAsset('sportsCarSideWindow', {
anchorX: 0.5,
anchorY: 0.5
});
rightWindow.x = 30;
rightWindow.y = -10;
var spoiler = self.attachAsset('sportsCarSpoiler', {
anchorX: 0.5,
anchorY: 0.5
});
spoiler.y = 80;
var stripe = self.attachAsset('sportsCarStripe', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (carType === 'luxury') {
// Luxury car preview
var body = self.attachAsset('luxuryCar', {
anchorX: 0.5,
anchorY: 0.5
});
var frontWindow = self.attachAsset('luxuryCarWindow', {
anchorX: 0.5,
anchorY: 0.5
});
frontWindow.y = -45;
var rearWindow = self.attachAsset('luxuryCarWindow', {
anchorX: 0.5,
anchorY: 0.5
});
rearWindow.y = 45;
var leftWindow = self.attachAsset('luxuryCarSideWindow', {
anchorX: 0.5,
anchorY: 0.5
});
leftWindow.x = -35;
leftWindow.y = -15;
var rightWindow = self.attachAsset('luxuryCarSideWindow', {
anchorX: 0.5,
anchorY: 0.5
});
rightWindow.x = 35;
rightWindow.y = -15;
var grill = self.attachAsset('luxuryCarGrill', {
anchorX: 0.5,
anchorY: 0.5
});
grill.y = -90;
var trim = self.attachAsset('luxuryCarTrim', {
anchorX: 0.5,
anchorY: 0.5
});
trim.y = 90;
} else if (carType === 'race') {
// Race car preview
var body = self.attachAsset('raceCar', {
anchorX: 0.5,
anchorY: 0.5
});
var frontWindow = self.attachAsset('raceCarWindow', {
anchorX: 0.5,
anchorY: 0.5
});
frontWindow.y = -35;
var rearWindow = self.attachAsset('raceCarWindow', {
anchorX: 0.5,
anchorY: 0.5
});
rearWindow.y = 35;
var leftWindow = self.attachAsset('raceCarSideWindow', {
anchorX: 0.5,
anchorY: 0.5
});
leftWindow.x = -25;
leftWindow.y = -5;
var rightWindow = self.attachAsset('raceCarSideWindow', {
anchorX: 0.5,
anchorY: 0.5
});
rightWindow.x = 25;
rightWindow.y = -5;
var wing = self.attachAsset('raceCarWing', {
anchorX: 0.5,
anchorY: 0.5
});
wing.y = 75;
var number = self.attachAsset('raceCarNumber', {
anchorX: 0.5,
anchorY: 0.5
});
number.y = -60;
} else if (carType === 'classic') {
// Classic car preview
var body = self.attachAsset('classicCar', {
anchorX: 0.5,
anchorY: 0.5
});
var frontWindow = self.attachAsset('classicCarWindow', {
anchorX: 0.5,
anchorY: 0.5
});
frontWindow.y = -42;
var rearWindow = self.attachAsset('classicCarWindow', {
anchorX: 0.5,
anchorY: 0.5
});
rearWindow.y = 42;
var leftWindow = self.attachAsset('classicCarSideWindow', {
anchorX: 0.5,
anchorY: 0.5
});
leftWindow.x = -32;
leftWindow.y = -12;
var rightWindow = self.attachAsset('classicCarSideWindow', {
anchorX: 0.5,
anchorY: 0.5
});
rightWindow.x = 32;
rightWindow.y = -12;
var bumper = self.attachAsset('classicCarBumper', {
anchorX: 0.5,
anchorY: 0.5
});
bumper.y = 87;
var trim = self.attachAsset('classicCarTrim', {
anchorX: 0.5,
anchorY: 0.5
});
trim.y = -87;
}
return self;
});
var CarSelectionScreen = Container.expand(function () {
var self = Container.call(this);
// Background panel
var panel = self.attachAsset('carSelectPanel', {
anchorX: 0.5,
anchorY: 0.5
});
panel.alpha = 0.95;
// Title
var titleBg = self.attachAsset('carSelectTitle', {
anchorX: 0.5,
anchorY: 0.5
});
titleBg.y = -400;
titleBg.alpha = 0.8;
var titleText = new Text2('SELECT YOUR CAR', {
size: 80,
fill: '#ffffff'
});
titleText.anchor.set(0.5, 0.5);
titleBg.addChild(titleText);
// Car selection cards
var carTypes = [{
type: 'sports',
name: 'SPORTS CAR',
speed: 'HIGH',
handling: 'EXCELLENT'
}, {
type: 'luxury',
name: 'LUXURY CAR',
speed: 'MEDIUM',
handling: 'GOOD'
}, {
type: 'race',
name: 'RACE CAR',
speed: 'EXTREME',
handling: 'PERFECT'
}, {
type: 'classic',
name: 'CLASSIC CAR',
speed: 'LOW',
handling: 'STABLE'
}];
var cards = [];
for (var i = 0; i < carTypes.length; i++) {
var card = self.addChild(new Container());
var cardBg = card.attachAsset('carSelectCard', {
anchorX: 0.5,
anchorY: 0.5
});
cardBg.alpha = 0.8;
// Position cards in 2x2 grid with more spacing
var col = i % 2;
var row = Math.floor(i / 2);
card.x = (col - 0.5) * 600;
card.y = (row - 0.5) * 400 - 50;
// Car preview
var carPreview = card.addChild(new CarPreview(carTypes[i].type));
carPreview.y = -100;
carPreview.scaleX = 0.8;
carPreview.scaleY = 0.8;
// Car name
var nameText = new Text2(carTypes[i].name, {
size: 40,
fill: '#ffffff'
});
nameText.anchor.set(0.5, 0.5);
card.addChild(nameText);
nameText.y = 60;
// Stats
var speedText = new Text2('SPEED: ' + carTypes[i].speed, {
size: 25,
fill: '#f39c12'
});
speedText.anchor.set(0.5, 0.5);
card.addChild(speedText);
speedText.y = 100;
var handlingText = new Text2('HANDLING: ' + carTypes[i].handling, {
size: 25,
fill: '#3498db'
});
handlingText.anchor.set(0.5, 0.5);
card.addChild(handlingText);
handlingText.y = 130;
// Select button
var selectButton = card.attachAsset('carSelectButton', {
anchorX: 0.5,
anchorY: 0.5
});
selectButton.y = 180;
selectButton.alpha = 0.9;
var buttonText = new Text2('SELECT', {
size: 35,
fill: '#ffffff'
});
buttonText.anchor.set(0.5, 0.5);
selectButton.addChild(buttonText);
// Store car type for selection
selectButton.carType = carTypes[i].type;
cards.push({
card: card,
button: selectButton,
type: carTypes[i].type
});
}
self.cards = cards;
self.down = function (x, y, obj) {
// Convert touch position to local coordinates
var localPos = self.toLocal({
x: x,
y: y
});
// Check if any card was clicked
for (var i = 0; i < self.cards.length; i++) {
var card = self.cards[i].card;
var cardBounds = {
left: card.x - 200,
right: card.x + 200,
top: card.y - 250,
bottom: card.y + 250
};
// Check if touch is within card bounds
if (localPos.x >= cardBounds.left && localPos.x <= cardBounds.right && localPos.y >= cardBounds.top && localPos.y <= cardBounds.bottom) {
selectedCarType = self.cards[i].type;
carSelectionScreen.destroy();
carSelectionScreen = null;
startGame();
break;
}
}
};
return self;
});
var LaneDivider = Container.expand(function () {
var self = Container.call(this);
var dividerGraphics = self.attachAsset('laneDivider', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
self.y += self.speed + gameSpeed;
};
return self;
});
var Obstacle = Container.expand(function (type) {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset(type, {
anchorX: 0.5,
anchorY: 0.5
});
// Add details based on vehicle type
if (type === 'enemyCar') {
// Add windows to enemy car
var frontWindow = self.attachAsset('enemyCarWindow', {
anchorX: 0.5,
anchorY: 0.5
});
frontWindow.y = -40;
var rearWindow = self.attachAsset('enemyCarWindow', {
anchorX: 0.5,
anchorY: 0.5
});
rearWindow.y = 40;
var leftWindow = self.attachAsset('enemyCarSideWindow', {
anchorX: 0.5,
anchorY: 0.5
});
leftWindow.x = -25;
leftWindow.y = -5;
var rightWindow = self.attachAsset('enemyCarSideWindow', {
anchorX: 0.5,
anchorY: 0.5
});
rightWindow.x = 25;
rightWindow.y = -5;
} else if (type === 'truck') {
// Add truck cab windows
var truckWindow = self.attachAsset('truckWindow', {
anchorX: 0.5,
anchorY: 0.5
});
truckWindow.y = -60;
// Add truck cargo area details
var cargoDetail = self.attachAsset('truckCargo', {
anchorX: 0.5,
anchorY: 0.5
});
cargoDetail.y = 30;
} else if (type === 'barrier') {
// Add warning stripes to barrier
var stripe1 = self.attachAsset('barrierStripe', {
anchorX: 0.5,
anchorY: 0.5
});
stripe1.y = -15;
var stripe2 = self.attachAsset('barrierStripe', {
anchorX: 0.5,
anchorY: 0.5
});
stripe2.y = 15;
}
self.speed = 8;
self.obstacleType = type;
self.passed = false;
self.update = function () {
self.y += self.speed + gameSpeed;
};
return self;
});
var PlayerCar = Container.expand(function (carType) {
var self = Container.call(this);
carType = carType || 'default';
if (carType === 'sports') {
// Sports car with ultra-realistic details
var carGraphics = self.attachAsset('sportsCar', {
anchorX: 0.5,
anchorY: 0.5
});
var frontWindow = self.attachAsset('sportsCarWindow', {
anchorX: 0.5,
anchorY: 0.5
});
frontWindow.y = -40;
var rearWindow = self.attachAsset('sportsCarWindow', {
anchorX: 0.5,
anchorY: 0.5
});
rearWindow.y = 40;
var leftWindow = self.attachAsset('sportsCarSideWindow', {
anchorX: 0.5,
anchorY: 0.5
});
leftWindow.x = -30;
leftWindow.y = -10;
var rightWindow = self.attachAsset('sportsCarSideWindow', {
anchorX: 0.5,
anchorY: 0.5
});
rightWindow.x = 30;
rightWindow.y = -10;
var spoiler = self.attachAsset('sportsCarSpoiler', {
anchorX: 0.5,
anchorY: 0.5
});
spoiler.y = 80;
var stripe = self.attachAsset('sportsCarStripe', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (carType === 'luxury') {
// Luxury car with ultra-realistic details
var carGraphics = self.attachAsset('luxuryCar', {
anchorX: 0.5,
anchorY: 0.5
});
var frontWindow = self.attachAsset('luxuryCarWindow', {
anchorX: 0.5,
anchorY: 0.5
});
frontWindow.y = -45;
var rearWindow = self.attachAsset('luxuryCarWindow', {
anchorX: 0.5,
anchorY: 0.5
});
rearWindow.y = 45;
var leftWindow = self.attachAsset('luxuryCarSideWindow', {
anchorX: 0.5,
anchorY: 0.5
});
leftWindow.x = -35;
leftWindow.y = -15;
var rightWindow = self.attachAsset('luxuryCarSideWindow', {
anchorX: 0.5,
anchorY: 0.5
});
rightWindow.x = 35;
rightWindow.y = -15;
var grill = self.attachAsset('luxuryCarGrill', {
anchorX: 0.5,
anchorY: 0.5
});
grill.y = -90;
var trim = self.attachAsset('luxuryCarTrim', {
anchorX: 0.5,
anchorY: 0.5
});
trim.y = 90;
} else if (carType === 'race') {
// Race car with ultra-realistic details
var carGraphics = self.attachAsset('raceCar', {
anchorX: 0.5,
anchorY: 0.5
});
var frontWindow = self.attachAsset('raceCarWindow', {
anchorX: 0.5,
anchorY: 0.5
});
frontWindow.y = -35;
var rearWindow = self.attachAsset('raceCarWindow', {
anchorX: 0.5,
anchorY: 0.5
});
rearWindow.y = 35;
var leftWindow = self.attachAsset('raceCarSideWindow', {
anchorX: 0.5,
anchorY: 0.5
});
leftWindow.x = -25;
leftWindow.y = -5;
var rightWindow = self.attachAsset('raceCarSideWindow', {
anchorX: 0.5,
anchorY: 0.5
});
rightWindow.x = 25;
rightWindow.y = -5;
var wing = self.attachAsset('raceCarWing', {
anchorX: 0.5,
anchorY: 0.5
});
wing.y = 75;
var number = self.attachAsset('raceCarNumber', {
anchorX: 0.5,
anchorY: 0.5
});
number.y = -60;
} else if (carType === 'classic') {
// Classic car with ultra-realistic details
var carGraphics = self.attachAsset('classicCar', {
anchorX: 0.5,
anchorY: 0.5
});
var frontWindow = self.attachAsset('classicCarWindow', {
anchorX: 0.5,
anchorY: 0.5
});
frontWindow.y = -42;
var rearWindow = self.attachAsset('classicCarWindow', {
anchorX: 0.5,
anchorY: 0.5
});
rearWindow.y = 42;
var leftWindow = self.attachAsset('classicCarSideWindow', {
anchorX: 0.5,
anchorY: 0.5
});
leftWindow.x = -32;
leftWindow.y = -12;
var rightWindow = self.attachAsset('classicCarSideWindow', {
anchorX: 0.5,
anchorY: 0.5
});
rightWindow.x = 32;
rightWindow.y = -12;
var bumper = self.attachAsset('classicCarBumper', {
anchorX: 0.5,
anchorY: 0.5
});
bumper.y = 87;
var trim = self.attachAsset('classicCarTrim', {
anchorX: 0.5,
anchorY: 0.5
});
trim.y = -87;
} else {
// Default car
var carGraphics = self.attachAsset('playerCar', {
anchorX: 0.5,
anchorY: 0.5
});
var frontWindow = self.attachAsset('playerCarWindow', {
anchorX: 0.5,
anchorY: 0.5
});
frontWindow.y = -40;
var rearWindow = self.attachAsset('playerCarWindow', {
anchorX: 0.5,
anchorY: 0.5
});
rearWindow.y = 40;
var leftWindow = self.attachAsset('playerCarSideWindow', {
anchorX: 0.5,
anchorY: 0.5
});
leftWindow.x = -30;
leftWindow.y = -10;
var rightWindow = self.attachAsset('playerCarSideWindow', {
anchorX: 0.5,
anchorY: 0.5
});
rightWindow.x = 30;
rightWindow.y = -10;
}
self.currentLane = 0; // 0 = left lane, 1 = right lane
self.targetX = 0;
self.speed = 0;
self.carType = carType;
self.switchLane = function (lane) {
if (self.currentLane !== lane) {
self.currentLane = lane;
self.targetX = lane === 0 ? leftLaneX : rightLaneX;
LK.getSound('switch').play();
}
};
self.update = function () {
// Smooth lane switching
var diff = self.targetX - self.x;
if (Math.abs(diff) > 2) {
self.x += diff * 0.15;
} else {
self.x = self.targetX;
}
};
return self;
});
var RoadLine = Container.expand(function () {
var self = Container.call(this);
var lineGraphics = self.attachAsset('roadLine', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
self.y += self.speed + gameSpeed;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x2c3e50
});
/****
* Game Code
****/
// Car selection UI assets
// Car selection assets
// Barrier detail assets
// Truck detail assets
// Enemy car detail assets
// Player car detail assets
// Game state variables
var gameState = 'carSelection'; // 'carSelection', 'playing'
var selectedCarType = 'default';
var carSelectionScreen = null;
// Game variables
var gameSpeed = 2;
var difficultyTimer = 0;
var obstacleTimer = 0;
var roadLineTimer = 0;
var leftLaneX = 1024 - 200;
var rightLaneX = 1024 + 200;
// Game objects arrays
var obstacles = [];
var roadLines = [];
var obstacleTypes = ['enemyCar', 'truck', 'barrier'];
// Create road surface
var roadSurface = game.addChild(LK.getAsset('roadSurface', {
anchorX: 0.5,
anchorY: 0.5
}));
roadSurface.x = 1024;
roadSurface.y = 1366;
// Add road texture patterns for realism
for (var i = 0; i < 60; i++) {
var textureStripe = game.addChild(LK.getAsset('roadTexture', {
anchorX: 0.5,
anchorY: 0.5
}));
textureStripe.x = 1024;
textureStripe.y = i * 50;
textureStripe.alpha = 0.3;
}
// Add asphalt pattern details
for (var i = 0; i < 200; i++) {
var pattern = game.addChild(LK.getAsset('asphaltPattern', {
anchorX: 0.5,
anchorY: 0.5
}));
pattern.x = 424 + Math.random() * 1200;
pattern.y = Math.random() * 2732;
pattern.alpha = 0.2;
pattern.rotation = Math.random() * Math.PI;
}
// Create road sides
var leftSide = game.addChild(LK.getAsset('roadSide', {
anchorX: 0.5,
anchorY: 0.5
}));
leftSide.x = 374;
leftSide.y = 1366;
var rightSide = game.addChild(LK.getAsset('roadSide', {
anchorX: 0.5,
anchorY: 0.5
}));
rightSide.x = 1674;
rightSide.y = 1366;
// Add road edge lines for realism
var leftEdge = game.addChild(LK.getAsset('roadEdge', {
anchorX: 0.5,
anchorY: 0.5
}));
leftEdge.x = 424;
leftEdge.y = 1366;
var rightEdge = game.addChild(LK.getAsset('roadEdge', {
anchorX: 0.5,
anchorY: 0.5
}));
rightEdge.x = 1624;
rightEdge.y = 1366;
// Initialize car selection screen
function initCarSelection() {
carSelectionScreen = game.addChild(new CarSelectionScreen());
carSelectionScreen.x = 1024;
carSelectionScreen.y = 1366;
}
initCarSelection();
// Game start function
function startGame() {
gameState = 'playing';
// Create player car with selected type
playerCar = game.addChild(new PlayerCar(selectedCarType));
playerCar.x = leftLaneX;
playerCar.y = 2400;
playerCar.targetX = leftLaneX;
// Make playerCar globally accessible
game.playerCar = playerCar;
}
// Placeholder for player car (will be created after car selection)
var playerCar = null;
// Create dashboard panel
var dashboardPanel = LK.getAsset('dashboardPanel', {
anchorX: 0.5,
anchorY: 0
});
LK.gui.top.addChild(dashboardPanel);
dashboardPanel.y = 20;
dashboardPanel.alpha = 0.8;
// Create speedometer
var speedometer = LK.getAsset('speedometer', {
anchorX: 0.5,
anchorY: 0.5
});
LK.gui.topRight.addChild(speedometer);
speedometer.x = -150;
speedometer.y = 100;
speedometer.alpha = 0.9;
// Create speedometer needle
var speedometerNeedle = LK.getAsset('speedometerNeedle', {
anchorX: 0.5,
anchorY: 1
});
speedometer.addChild(speedometerNeedle);
speedometerNeedle.y = 20;
// Create mini map
var miniMap = LK.getAsset('miniMap', {
anchorX: 0,
anchorY: 0
});
LK.gui.topLeft.addChild(miniMap);
miniMap.x = 120;
miniMap.y = 50;
miniMap.alpha = 0.7;
// Create score display with dashboard styling
var scoreText = new Text2('DISTANCE: 0', {
size: 50,
fill: '#00ff00'
});
scoreText.anchor.set(0.5, 0.5);
dashboardPanel.addChild(scoreText);
scoreText.y = -15;
// Create speed display with dashboard styling
var speedText = new Text2('SPEED: 1', {
size: 40,
fill: '#ffff00'
});
speedText.anchor.set(0.5, 0.5);
dashboardPanel.addChild(speedText);
speedText.y = 25;
// Touch controls
game.down = function (x, y, obj) {
if (gameState === 'carSelection') {
// Car selection screen handles its own touch events
return;
} else if (gameState === 'playing' && game.playerCar) {
if (x < 1024) {
// Left side of screen - switch to left lane
game.playerCar.switchLane(0);
} else {
// Right side of screen - switch to right lane
game.playerCar.switchLane(1);
}
}
};
// Spawn obstacle function
function spawnObstacle() {
var obstacleType = obstacleTypes[Math.floor(Math.random() * obstacleTypes.length)];
var obstacle = new Obstacle(obstacleType);
// Randomly place in left or right lane
var lane = Math.floor(Math.random() * 2);
obstacle.x = lane === 0 ? leftLaneX : rightLaneX;
obstacle.y = -200;
obstacle.lane = lane;
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Spawn road line function
function spawnRoadLine() {
var roadLine = new RoadLine();
roadLine.x = 1024;
roadLine.y = -50;
roadLines.push(roadLine);
game.addChild(roadLine);
}
// Main game update loop
game.update = function () {
if (gameState === 'carSelection') {
// Car selection screen is active, don't update game logic
return;
}
if (gameState === 'playing' && game.playerCar) {
// Update difficulty
difficultyTimer++;
if (difficultyTimer % 600 === 0) {
// Every 10 seconds
gameSpeed += 0.5;
speedText.setText('SPEED: ' + Math.floor(gameSpeed) + ' KM/H');
}
// Update score
LK.setScore(Math.floor(LK.ticks / 10));
scoreText.setText('DISTANCE: ' + LK.getScore() + ' M');
// Spawn obstacles
obstacleTimer++;
var spawnRate = Math.max(60 - Math.floor(gameSpeed * 5), 30);
if (obstacleTimer % spawnRate === 0) {
spawnObstacle();
}
// Spawn road lines
roadLineTimer++;
if (roadLineTimer % 40 === 0) {
spawnRoadLine();
}
// Spawn lane dividers for center line
if (roadLineTimer % 30 === 0) {
var laneDivider = new LaneDivider();
laneDivider.x = 1024;
laneDivider.y = -50;
roadLines.push(laneDivider);
game.addChild(laneDivider);
}
// Update speedometer needle rotation based on speed
speedometerNeedle.rotation = gameSpeed / 10 * Math.PI * 0.5;
// Update and check obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
var obstacle = obstacles[i];
// Check if obstacle is off screen
if (obstacle.y > 2800) {
// Give points for passing obstacle
if (!obstacle.passed) {
LK.setScore(LK.getScore() + 10);
obstacle.passed = true;
}
obstacle.destroy();
obstacles.splice(i, 1);
continue;
}
// Check collision with player
if (obstacle.intersects(game.playerCar)) {
LK.getSound('crash').play();
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
return;
}
// Check if obstacle was passed for scoring
if (!obstacle.passed && obstacle.y > game.playerCar.y + 100) {
obstacle.passed = true;
LK.setScore(LK.getScore() + 5);
}
}
// Update and clean up road lines
for (var j = roadLines.length - 1; j >= 0; j--) {
var roadLine = roadLines[j];
if (roadLine.y > 2800) {
roadLine.destroy();
roadLines.splice(j, 1);
}
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -212,13 +212,13 @@
anchorX: 0.5,
anchorY: 0.5
});
cardBg.alpha = 0.8;
- // Position cards in 2x2 grid
+ // Position cards in 2x2 grid with more spacing
var col = i % 2;
var row = Math.floor(i / 2);
- card.x = (col - 0.5) * 450;
- card.y = (row - 0.5) * 300 - 50;
+ card.x = (col - 0.5) * 600;
+ card.y = (row - 0.5) * 400 - 50;
// Car preview
var carPreview = card.addChild(new CarPreview(carTypes[i].type));
carPreview.y = -100;
carPreview.scaleX = 0.8;
@@ -268,14 +268,24 @@
});
}
self.cards = cards;
self.down = function (x, y, obj) {
- // Check if any select button was clicked
+ // Convert touch position to local coordinates
+ var localPos = self.toLocal({
+ x: x,
+ y: y
+ });
+ // Check if any card was clicked
for (var i = 0; i < self.cards.length; i++) {
- var button = self.cards[i].button;
- var globalPos = self.toGlobal(button.position);
- var distance = Math.sqrt(Math.pow(x - globalPos.x, 2) + Math.pow(y - globalPos.y, 2));
- if (distance < 200) {
+ var card = self.cards[i].card;
+ var cardBounds = {
+ left: card.x - 200,
+ right: card.x + 200,
+ top: card.y - 250,
+ bottom: card.y + 250
+ };
+ // Check if touch is within card bounds
+ if (localPos.x >= cardBounds.left && localPos.x <= cardBounds.right && localPos.y >= cardBounds.top && localPos.y <= cardBounds.bottom) {
selectedCarType = self.cards[i].type;
carSelectionScreen.destroy();
carSelectionScreen = null;
startGame();
Modern App Store icon, high definition, square with rounded corners, for a game titled "Highway Dodge" and with the description "A fast-paced 2D top-down car game where players dodge obstacles on a two-lane highway by switching lanes, with increasing speed and difficulty for endless replayability.". No text on icon!
madeni para. In-Game asset. 2d. High contrast. No shadows
glow effect. In-Game asset. 2d. High contrast. No shadows