User prompt
son işlemi geri al
User prompt
Add a coin system. Players earn coins and use them to buy 4 different power-ups. Each power-up should have a unique effect. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
coin sistemi getir ve o coinleri kullanarak özellik alma getir coinlerle alınabilecek 4 farklı özellik getir ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
puan katlama yerinin değerlerini azalt öyle çok puan toplayamasınlar
User prompt
play butonunu şeffaf yap
User prompt
oyun mobilden oynandığında renkler azalıyor onu düzelt
User prompt
oyun sonsuz seviye olsun gittikçe gitsin
User prompt
play tuşuna basmadan saniye geçmesin
User prompt
ses efekti ekle
User prompt
Add sound effects for popping bubbles, swapping bubbles, completing missions, and running out of time.
User prompt
ses efekti ekle hepsine ayrı ayrı
User prompt
bubble shooter yazan yeri bubble clash olarak değiştir
User prompt
şimdi senden seviye istiyorum 1den 10a kadar her bölümü geçtikçe seviye artsın yeni görevler koy saniyeyi ona göre ayarla düştüğünde saniye ekliyen ve alan hasarı vererek patlayan şeyler koy ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
yazıları daha düzgün yaz
User prompt
daha düzenli yap göstergeleri o kadar büyük olmasın sağ üstte olsun
User prompt
Fix the mission UI so it always stays on top of all bubbles and game elements. It must be clearly visible and never hidden.
User prompt
Add missions: Pop specific bubble colors before time runs out or lose. Show goals and timer clearly above all bubbles.
User prompt
oyuna görev getir her renkten miktar belirle ve o mikratrı belirli bir sürede toplayamazsak oyun bitsin ve bunları görünen bir yere koy topların arkasında kalmasın total puanın yanında olsun
User prompt
oyuna başlangıç ekranı ekle
User prompt
sayısını değil görüntüsünü
User prompt
100 250 500 yazan skor çoğaltan hazneleri değiştir daha başka yap
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var disconnectedBubbleIndex = 0; disconnectedBubbleIndex < disconnected.length; disconnectedBubbleIndex++) {' Line Number: 794
User prompt
oyuna görev getir her renkten miktar belirle ve o mikratrı belirli bir sürede toplayamazsak oyun bitsin
Code edit (1 edits merged)
Please save this source code
User prompt
Tap Flow
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Particle = Container.expand(function (color) {
var self = Container.call(this);
var particleGraphics = self.attachAsset('particle', {
anchorX: 0.5,
anchorY: 0.5
});
particleGraphics.tint = color;
self.vx = (Math.random() - 0.5) * 10;
self.vy = (Math.random() - 0.5) * 10;
self.life = 30;
self.maxLife = 30;
self.update = function () {
self.x += self.vx;
self.y += self.vy;
self.life--;
var alpha = self.life / self.maxLife;
particleGraphics.alpha = alpha;
if (self.life <= 0) {
self.readyToRemove = true;
}
};
return self;
});
var TapCircle = Container.expand(function (isGold) {
var self = Container.call(this);
var circleGraphics = self.attachAsset(isGold ? 'goldCircle' : 'circle', {
anchorX: 0.5,
anchorY: 0.5
});
self.isGold = isGold || false;
self.maxLife = 180; // 3 seconds at 60fps
self.life = self.maxLife;
self.perfectWindow = 30; // 0.5 seconds
self.goodWindow = 60; // 1 second
self.baseScale = 0.3;
self.maxScale = 1.0;
self.tapped = false;
self.perfectTiming = self.maxLife - self.perfectWindow;
circleGraphics.scale.set(self.baseScale);
circleGraphics.alpha = 0.7;
self.update = function () {
if (self.tapped) return;
self.life--;
// Calculate pulsing scale based on life
var progress = 1 - self.life / self.maxLife;
var scale = self.baseScale + (self.maxScale - self.baseScale) * progress;
circleGraphics.scale.set(scale);
// Increase alpha as we approach perfect timing
var timeToPerfect = Math.abs(self.life - self.perfectTiming);
var maxDistance = self.maxLife - self.perfectTiming;
var alphaProgress = 1 - timeToPerfect / maxDistance;
circleGraphics.alpha = 0.7 + 0.3 * alphaProgress;
// Pulse effect near perfect timing
if (timeToPerfect < self.perfectWindow) {
var pulse = Math.sin(LK.ticks * 0.3) * 0.1 + 1;
circleGraphics.scale.set(scale * pulse);
}
// Mark for removal if life is up
if (self.life <= 0) {
self.missed = true;
}
};
self.down = function (x, y, obj) {
if (self.tapped) return;
self.tapped = true;
var timeToPerfect = Math.abs(self.life - self.perfectTiming);
var points = 0;
var rating = "";
if (timeToPerfect <= self.perfectWindow / 3) {
// Perfect tap
points = self.isGold ? 100 : 50;
rating = "PERFECT";
combo++;
perfectTaps++;
LK.getSound('perfect').play();
// Create particle effect
createParticleEffect(self.x, self.y, 0x00ff00);
} else if (timeToPerfect <= self.goodWindow / 2) {
// Good tap
points = self.isGold ? 60 : 30;
rating = "GOOD";
combo++;
LK.getSound('tap').play();
createParticleEffect(self.x, self.y, 0xffff00);
} else {
// Poor tap
points = self.isGold ? 20 : 10;
rating = "POOR";
combo = 0;
LK.getSound('tap').play();
createParticleEffect(self.x, self.y, 0xff4444);
}
// Apply combo multiplier
var multiplier = Math.min(Math.floor(combo / 5) + 1, 5);
points *= multiplier;
LK.setScore(LK.getScore() + points);
updateScoreDisplay();
// Fade out effect
tween(circleGraphics, {
alpha: 0,
scaleX: 1.5,
scaleY: 1.5
}, {
duration: 200,
onFinish: function onFinish() {
self.readyToRemove = true;
}
});
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1a1a2e
});
/****
* Game Code
****/
var circles = [];
var particles = [];
var combo = 0;
var perfectTaps = 0;
var missedCircles = 0;
var maxMissed = 5;
var spawnTimer = 0;
var baseSpawnRate = 120; // 2 seconds at 60fps
var currentSpawnRate = baseSpawnRate;
var gameSpeed = 1;
var lastSpawnTime = 0;
// UI Elements
var scoreTxt = new Text2('Score: 0', {
size: 60,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var comboTxt = new Text2('Combo: 0', {
size: 50,
fill: 0xF39C12
});
comboTxt.anchor.set(0, 0);
comboTxt.x = 50;
comboTxt.y = 100;
LK.gui.topLeft.addChild(comboTxt);
var multiplierTxt = new Text2('x1', {
size: 40,
fill: 0xE74C3C
});
multiplierTxt.anchor.set(1, 0);
LK.gui.topRight.addChild(multiplierTxt);
function updateScoreDisplay() {
scoreTxt.setText('Score: ' + LK.getScore());
comboTxt.setText('Combo: ' + combo);
var multiplier = Math.min(Math.floor(combo / 5) + 1, 5);
multiplierTxt.setText('x' + multiplier);
}
function spawnCircle() {
var isGold = Math.random() < 0.1; // 10% chance for gold circle
var circle = new TapCircle(isGold);
// Random position with margin from edges
var margin = 100;
circle.x = margin + Math.random() * (2048 - 2 * margin);
circle.y = margin + Math.random() * (2732 - 2 * margin);
circles.push(circle);
game.addChild(circle);
}
function createParticleEffect(x, y, color) {
for (var i = 0; i < 8; i++) {
var particle = new Particle(color);
particle.x = x;
particle.y = y;
particles.push(particle);
game.addChild(particle);
}
}
function increaseGameSpeed() {
gameSpeed += 0.1;
currentSpawnRate = Math.max(baseSpawnRate / gameSpeed, 40); // Minimum 40 ticks between spawns
}
// Start background music
LK.playMusic('bgmusic');
game.update = function () {
// Spawn circles
spawnTimer--;
if (spawnTimer <= 0) {
spawnCircle();
spawnTimer = currentSpawnRate;
lastSpawnTime = LK.ticks;
}
// Update circles
for (var i = circles.length - 1; i >= 0; i--) {
var circle = circles[i];
if (circle.readyToRemove) {
circle.destroy();
circles.splice(i, 1);
continue;
}
if (circle.missed) {
missedCircles++;
combo = 0;
LK.getSound('miss').play();
// Flash red effect
LK.effects.flashObject(circle, 0xff0000, 300);
circle.destroy();
circles.splice(i, 1);
if (missedCircles >= maxMissed) {
LK.showGameOver();
return;
}
continue;
}
}
// Update particles
for (var i = particles.length - 1; i >= 0; i--) {
var particle = particles[i];
if (particle.readyToRemove) {
particle.destroy();
particles.splice(i, 1);
}
}
// Increase game speed every 10 seconds
if (LK.ticks % 600 === 0) {
increaseGameSpeed();
}
// Update UI
updateScoreDisplay();
};
// Initialize first circle
spawnTimer = 60; // Start spawning after 1 second ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,241 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Particle = Container.expand(function (color) {
+ var self = Container.call(this);
+ var particleGraphics = self.attachAsset('particle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ particleGraphics.tint = color;
+ self.vx = (Math.random() - 0.5) * 10;
+ self.vy = (Math.random() - 0.5) * 10;
+ self.life = 30;
+ self.maxLife = 30;
+ self.update = function () {
+ self.x += self.vx;
+ self.y += self.vy;
+ self.life--;
+ var alpha = self.life / self.maxLife;
+ particleGraphics.alpha = alpha;
+ if (self.life <= 0) {
+ self.readyToRemove = true;
+ }
+ };
+ return self;
+});
+var TapCircle = Container.expand(function (isGold) {
+ var self = Container.call(this);
+ var circleGraphics = self.attachAsset(isGold ? 'goldCircle' : 'circle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.isGold = isGold || false;
+ self.maxLife = 180; // 3 seconds at 60fps
+ self.life = self.maxLife;
+ self.perfectWindow = 30; // 0.5 seconds
+ self.goodWindow = 60; // 1 second
+ self.baseScale = 0.3;
+ self.maxScale = 1.0;
+ self.tapped = false;
+ self.perfectTiming = self.maxLife - self.perfectWindow;
+ circleGraphics.scale.set(self.baseScale);
+ circleGraphics.alpha = 0.7;
+ self.update = function () {
+ if (self.tapped) return;
+ self.life--;
+ // Calculate pulsing scale based on life
+ var progress = 1 - self.life / self.maxLife;
+ var scale = self.baseScale + (self.maxScale - self.baseScale) * progress;
+ circleGraphics.scale.set(scale);
+ // Increase alpha as we approach perfect timing
+ var timeToPerfect = Math.abs(self.life - self.perfectTiming);
+ var maxDistance = self.maxLife - self.perfectTiming;
+ var alphaProgress = 1 - timeToPerfect / maxDistance;
+ circleGraphics.alpha = 0.7 + 0.3 * alphaProgress;
+ // Pulse effect near perfect timing
+ if (timeToPerfect < self.perfectWindow) {
+ var pulse = Math.sin(LK.ticks * 0.3) * 0.1 + 1;
+ circleGraphics.scale.set(scale * pulse);
+ }
+ // Mark for removal if life is up
+ if (self.life <= 0) {
+ self.missed = true;
+ }
+ };
+ self.down = function (x, y, obj) {
+ if (self.tapped) return;
+ self.tapped = true;
+ var timeToPerfect = Math.abs(self.life - self.perfectTiming);
+ var points = 0;
+ var rating = "";
+ if (timeToPerfect <= self.perfectWindow / 3) {
+ // Perfect tap
+ points = self.isGold ? 100 : 50;
+ rating = "PERFECT";
+ combo++;
+ perfectTaps++;
+ LK.getSound('perfect').play();
+ // Create particle effect
+ createParticleEffect(self.x, self.y, 0x00ff00);
+ } else if (timeToPerfect <= self.goodWindow / 2) {
+ // Good tap
+ points = self.isGold ? 60 : 30;
+ rating = "GOOD";
+ combo++;
+ LK.getSound('tap').play();
+ createParticleEffect(self.x, self.y, 0xffff00);
+ } else {
+ // Poor tap
+ points = self.isGold ? 20 : 10;
+ rating = "POOR";
+ combo = 0;
+ LK.getSound('tap').play();
+ createParticleEffect(self.x, self.y, 0xff4444);
+ }
+ // Apply combo multiplier
+ var multiplier = Math.min(Math.floor(combo / 5) + 1, 5);
+ points *= multiplier;
+ LK.setScore(LK.getScore() + points);
+ updateScoreDisplay();
+ // Fade out effect
+ tween(circleGraphics, {
+ alpha: 0,
+ scaleX: 1.5,
+ scaleY: 1.5
+ }, {
+ duration: 200,
+ onFinish: function onFinish() {
+ self.readyToRemove = true;
+ }
+ });
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x1a1a2e
+});
+
+/****
+* Game Code
+****/
+var circles = [];
+var particles = [];
+var combo = 0;
+var perfectTaps = 0;
+var missedCircles = 0;
+var maxMissed = 5;
+var spawnTimer = 0;
+var baseSpawnRate = 120; // 2 seconds at 60fps
+var currentSpawnRate = baseSpawnRate;
+var gameSpeed = 1;
+var lastSpawnTime = 0;
+// UI Elements
+var scoreTxt = new Text2('Score: 0', {
+ size: 60,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+var comboTxt = new Text2('Combo: 0', {
+ size: 50,
+ fill: 0xF39C12
+});
+comboTxt.anchor.set(0, 0);
+comboTxt.x = 50;
+comboTxt.y = 100;
+LK.gui.topLeft.addChild(comboTxt);
+var multiplierTxt = new Text2('x1', {
+ size: 40,
+ fill: 0xE74C3C
+});
+multiplierTxt.anchor.set(1, 0);
+LK.gui.topRight.addChild(multiplierTxt);
+function updateScoreDisplay() {
+ scoreTxt.setText('Score: ' + LK.getScore());
+ comboTxt.setText('Combo: ' + combo);
+ var multiplier = Math.min(Math.floor(combo / 5) + 1, 5);
+ multiplierTxt.setText('x' + multiplier);
+}
+function spawnCircle() {
+ var isGold = Math.random() < 0.1; // 10% chance for gold circle
+ var circle = new TapCircle(isGold);
+ // Random position with margin from edges
+ var margin = 100;
+ circle.x = margin + Math.random() * (2048 - 2 * margin);
+ circle.y = margin + Math.random() * (2732 - 2 * margin);
+ circles.push(circle);
+ game.addChild(circle);
+}
+function createParticleEffect(x, y, color) {
+ for (var i = 0; i < 8; i++) {
+ var particle = new Particle(color);
+ particle.x = x;
+ particle.y = y;
+ particles.push(particle);
+ game.addChild(particle);
+ }
+}
+function increaseGameSpeed() {
+ gameSpeed += 0.1;
+ currentSpawnRate = Math.max(baseSpawnRate / gameSpeed, 40); // Minimum 40 ticks between spawns
+}
+// Start background music
+LK.playMusic('bgmusic');
+game.update = function () {
+ // Spawn circles
+ spawnTimer--;
+ if (spawnTimer <= 0) {
+ spawnCircle();
+ spawnTimer = currentSpawnRate;
+ lastSpawnTime = LK.ticks;
+ }
+ // Update circles
+ for (var i = circles.length - 1; i >= 0; i--) {
+ var circle = circles[i];
+ if (circle.readyToRemove) {
+ circle.destroy();
+ circles.splice(i, 1);
+ continue;
+ }
+ if (circle.missed) {
+ missedCircles++;
+ combo = 0;
+ LK.getSound('miss').play();
+ // Flash red effect
+ LK.effects.flashObject(circle, 0xff0000, 300);
+ circle.destroy();
+ circles.splice(i, 1);
+ if (missedCircles >= maxMissed) {
+ LK.showGameOver();
+ return;
+ }
+ continue;
+ }
+ }
+ // Update particles
+ for (var i = particles.length - 1; i >= 0; i--) {
+ var particle = particles[i];
+ if (particle.readyToRemove) {
+ particle.destroy();
+ particles.splice(i, 1);
+ }
+ }
+ // Increase game speed every 10 seconds
+ if (LK.ticks % 600 === 0) {
+ increaseGameSpeed();
+ }
+ // Update UI
+ updateScoreDisplay();
+};
+// Initialize first circle
+spawnTimer = 60; // Start spawning after 1 second
\ No newline at end of file