/****
* Classes
****/
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Class for Equipment
var Equipment = Container.expand(function () {
var self = Container.call(this);
var equipmentGraphics = self.attachAsset('equipment', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Logic for equipment behavior can be added here
};
});
// Class for Player
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Logic for player movement and interaction
};
self.move = function (x, y) {
self.x = x;
self.y = y;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 / 2;
// Initialize equipment
var equipmentItems = [];
for (var i = 0; i < 5; i++) {
var equipment = new Equipment();
equipment.x = Math.random() * 2048;
equipment.y = Math.random() * 2732;
equipmentItems.push(equipment);
game.addChild(equipment);
}
// Handle player movement
game.down = function (x, y, obj) {
player.move(x, y);
};
// Update game logic
game.update = function () {
// Check for interactions between player and equipment
for (var i = equipmentItems.length - 1; i >= 0; i--) {
if (player.intersects(equipmentItems[i])) {
// Logic for collecting equipment
equipmentItems[i].destroy();
equipmentItems.splice(i, 1);
}
}
}; /****
* Classes
****/
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Class for Equipment
var Equipment = Container.expand(function () {
var self = Container.call(this);
var equipmentGraphics = self.attachAsset('equipment', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Logic for equipment behavior can be added here
};
});
// Class for Player
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Logic for player movement and interaction
};
self.move = function (x, y) {
self.x = x;
self.y = y;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 / 2;
// Initialize equipment
var equipmentItems = [];
for (var i = 0; i < 5; i++) {
var equipment = new Equipment();
equipment.x = Math.random() * 2048;
equipment.y = Math.random() * 2732;
equipmentItems.push(equipment);
game.addChild(equipment);
}
// Handle player movement
game.down = function (x, y, obj) {
player.move(x, y);
};
// Update game logic
game.update = function () {
// Check for interactions between player and equipment
for (var i = equipmentItems.length - 1; i >= 0; i--) {
if (player.intersects(equipmentItems[i])) {
// Logic for collecting equipment
equipmentItems[i].destroy();
equipmentItems.splice(i, 1);
}
}
};