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When you finish part 1, move on to part 2.
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If the target score is reached in the first section, move on to the second section and have 10 moves and the target score is 2500.
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Let's give 10 moves for the first section. Let's give the target score as 1800.
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'row')' in or related to this line: 'var r1 = c1.row,' Line Number: 152
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fnt music starts when game starts
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eliminate the spaces between the candies
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finish the sugars
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If you make a wrong move, your right to move will be reduced.
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assign candies to assets
Code edit (1 edits merged)
Please save this source code
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Candy Match Mania
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There will be 7 different candies and we will need to bring at least 3 of these candies together and explode them, and we will have a certain number of moves.
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});