User prompt
Ersetze die hopps im Main Menu durch Basketbälle und füge noch ein paar hopps hinzu
User prompt
Ersetze die hopps im Main Menu durch Basketbälle und füge noch ein paar hopps hinzu
User prompt
Füge ein paar Basketbälle zum Main Menu hinzu
Initial prompt
Please fix the bug: 'TypeError: setInterval is not a function' in or related to this line: 'setInterval(function () {' Line Number: 210
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Basketball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('basketball', { anchorX: 0.5, anchorY: 0.5 }); self.speedY = 0; self.gravity = 0.5; self.bounce = -10; self.changeSkin = function (skinId) { self.removeChild(ballGraphics); ballGraphics = self.attachAsset(skinId, { anchorX: 0.5, anchorY: 0.5 }); }; self.update = function () { self.speedY += self.gravity; self.y += self.speedY; if (self.y > 2732 - ballGraphics.height / 2) { self.y = 2732 - ballGraphics.height / 2; self.speedY = self.bounce; } }; self.tap = function () { self.speedY = self.bounce; }; return self; }); var Hoop = Container.expand(function () { var self = Container.call(this); var hoopGraphics = self.attachAsset('hoop', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = -5; self.update = function () { self.x += self.speedX; if (self.x < -hoopGraphics.width / 2) { self.x = 2048 + hoopGraphics.width / 2; self.y = Math.random() * (2732 - 400) + 200; self.scored = false; } }; return self; }); var MainMenu = Container.expand(function () { var self = Container.call(this); // Create background elements var balls = []; var createDecorationBall = function createDecorationBall(skin, x, y, size, speedX, speedY) { var ball = self.attachAsset(skin, { anchorX: 0.5, anchorY: 0.5, scale: size, x: x, y: y, alpha: 0.5 }); ball.speedX = speedX; ball.speedY = speedY; ball.gravity = 0.2; ball.bounce = -8; ball.rotation = Math.random() * Math.PI * 2; // Random initial rotation balls.push(ball); return ball; }; // Create several decorative basketballs createDecorationBall('basketball', 400, 500, 0.8, 2, 1); createDecorationBall('basketball_blue', 1500, 800, 0.7, -1.5, 3); createDecorationBall('basketball_pink', 700, 1200, 0.9, 2.5, -2); createDecorationBall('basketball', 1800, 1600, 0.6, -2, 2); createDecorationBall('basketball_blue', 300, 2000, 0.8, 1.8, -1); // Create title text var titleText = new Text2('FLAPPY DUNK', { size: 150, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0.5); titleText.x = 2048 / 2; titleText.y = 2732 / 3; self.addChild(titleText); // Add title shadow for better visibility var titleShadow = new Text2('FLAPPY DUNK', { size: 150, fill: 0x4488FF }); titleShadow.anchor.set(0.5, 0.5); titleShadow.x = 2048 / 2 + 8; titleShadow.y = 2732 / 3 + 8; self.addChild(titleShadow); self.addChild(titleText); // Re-add to put on top of shadow // Create play button var playButton = self.attachAsset('playButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 2.5, scaleY: 1.5, x: 2048 / 2, y: 2732 / 2 }); // No play text needed // Animate play button tween(playButton, { scaleX: 2.7, scaleY: 1.7 }, { duration: 800, easing: tween.easeInOut, onFinish: function onFinish() { // Animation will repeat automatically with tweening back and forth tween(playButton, { scaleX: 2.5, scaleY: 1.5 }, { duration: 800, easing: tween.easeInOut, onFinish: function onFinish() { // Create infinite animation loop self.update = function () { // Update decorative basketballs for (var i = 0; i < balls.length; i++) { var ball = balls[i]; // Apply physics ball.speedY += ball.gravity; ball.x += ball.speedX; ball.y += ball.speedY; // Bounce off walls if (ball.x < ball.width / 2 || ball.x > 2048 - ball.width / 2) { ball.speedX *= -0.9; if (ball.x < ball.width / 2) ball.x = ball.width / 2; if (ball.x > 2048 - ball.width / 2) ball.x = 2048 - ball.width / 2; } // Bounce off floor if (ball.y > 2732 - ball.width / 2) { ball.y = 2732 - ball.width / 2; ball.speedY = ball.bounce * 0.8; ball.rotation += (Math.random() - 0.5) * 0.2; } // Bounce off ceiling if (ball.y < ball.width / 2) { ball.y = ball.width / 2; ball.speedY *= -0.8; } // Slow rotation for visual effect ball.rotation += ball.speedX * 0.01; } // Animate play button if (!playButton.isTweening) { tween(playButton, { scaleX: playButton.scaleX === 2.5 ? 2.7 : 2.5, scaleY: playButton.scaleY === 1.5 ? 1.7 : 1.5 }, { duration: 800, easing: tween.easeInOut }); } }; } }); } }); // Add subtitle var subtitleText = new Text2('Tap to play!', { size: 80, fill: 0xFFFFFF }); subtitleText.anchor.set(0.5, 0.5); subtitleText.x = 2048 / 2; subtitleText.y = 2732 / 2 + 200; self.addChild(subtitleText); // Make subtitle pulse tween(subtitleText, { alpha: 0.5 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(subtitleText, { alpha: 1 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { // Create pulse loop for subtitle LK.setInterval(function () { if (!subtitleText.isTweening) { tween(subtitleText, { alpha: subtitleText.alpha === 1 ? 0.5 : 1 }, { duration: 1000, easing: tween.easeInOut }); } }, 50); } }); } }); // Add decorative hoops in background var decorativeHoop1 = self.attachAsset('hoop', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 2, x: 400, y: 700, rotation: Math.PI * 0.05 }); var decorativeHoop2 = self.attachAsset('hoop', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5, x: 1700, y: 1200, rotation: -Math.PI * 0.05 }); // Event handlers self.down = function () { LK.getSound('click').play(); if (typeof self.onPlay === 'function') { self.onPlay(); } }; return self; }); var SkinButton = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('skinButton', { anchorX: 0.5, anchorY: 0.5 }); self.down = function () { LK.getSound('click').play(); self.scale.set(0.9, 0.9); }; self.up = function () { self.scale.set(1, 1); if (typeof self.onTap === 'function') { self.onTap(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Initialize assets used in this game. Scale them according to what is needed for the game. game.setBackgroundColor(0x000000); // Define available basketball skins var basketballSkins = [{ id: '680131741362ae11fa646c61', name: 'Classic' }, { id: '6801e9f12f9255a02dd2ec1c', name: 'Blue' }, { id: '6801e9fb1362ae11fa647bb1', name: 'Pink' }]; // Initialize with default skin var currentSkinIndex = 0; // Game state management var GAME_STATE = { MENU: 0, PLAYING: 1 }; var currentState = GAME_STATE.MENU; // Main menu elements var mainMenu = new MainMenu(); game.addChild(mainMenu); // Game elements (initialized but not added to stage yet) var basketball; var hoops = []; var hoop; var scoreTxt; var score = 0; var skinButton; var skinNameTxt; // Initialize main menu mainMenu.onPlay = function () { // Hide menu mainMenu.visible = false; // Start game startGame(); }; // Function to initialize and start the game function startGame() { currentState = GAME_STATE.PLAYING; // Create basketball with initial skin basketball = game.addChild(new Basketball()); basketball.x = 2048 / 4; basketball.y = 2732 / 2; basketball.scaleX = 1.5; basketball.scaleY = 1.5; // Create hoop hoop = game.addChild(new Hoop()); hoop.x = 2048; hoop.y = Math.random() * (2732 - 800) + 400; hoop.scaleX = 3; hoop.scaleY = 3; hoop.scored = false; hoops.push(hoop); // Create score text scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create skin selection button skinButton = new SkinButton(); skinButton.x = 150; skinButton.y = 150; skinButton.onTap = function () { // Cycle through skins currentSkinIndex = (currentSkinIndex + 1) % basketballSkins.length; var newSkin = basketballSkins[currentSkinIndex]; // Update basketball skin if (currentSkinIndex === 0) { basketball.changeSkin('basketball'); } else if (currentSkinIndex === 1) { basketball.changeSkin('basketball_blue'); } else if (currentSkinIndex === 2) { basketball.changeSkin('basketball_pink'); } // Update skin name text skinNameTxt.setText(basketballSkins[currentSkinIndex].name); }; LK.gui.topLeft.addChild(skinButton); // Create skin name text skinNameTxt = new Text2(basketballSkins[currentSkinIndex].name, { size: 50, fill: 0xFFFFFF }); skinNameTxt.anchor.set(0.5, 0); skinNameTxt.x = skinButton.x; skinNameTxt.y = skinButton.y + 70; LK.gui.topLeft.addChild(skinNameTxt); } game.down = function (x, y, obj) { if (currentState === GAME_STATE.PLAYING) { basketball.tap(); } }; game.update = function () { if (currentState === GAME_STATE.PLAYING) { basketball.update(); for (var i = 0; i < hoops.length; i++) { hoops[i].update(); if (!hoops[i].scored && basketball.intersects(hoops[i])) { score += 10; scoreTxt.setText(score); LK.getSound('swish').play(); hoops[i].scored = true; } } if (basketball.y > 2732 - basketball.height / 2 || basketball.y < basketball.height / 2 || basketball.x < basketball.width / 2 || basketball.x > 2048 - basketball.width / 2) { LK.showGameOver(); } } }; LK.playMusic('bgmusic'); ;
===================================================================
--- original.js
+++ change.js
@@ -68,8 +68,9 @@
ball.speedX = speedX;
ball.speedY = speedY;
ball.gravity = 0.2;
ball.bounce = -8;
+ ball.rotation = Math.random() * Math.PI * 2; // Random initial rotation
balls.push(ball);
return ball;
};
// Create several decorative basketballs
A Basketball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A blue Basketball. In-Game asset. 2d. High contrast. No shadows
A pink Basketball. In-Game asset. 2d. High contrast. No shadows
A half blue and half pink Basketball. In-Game asset. 2d. High contrast. No shadows
A Play button. In-Game asset. 2d. High contrast. No shadows