User prompt
Das Main Menu sieht leer aus änder das ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Lösch den Tap to Play Text
User prompt
Mach den Play Button breiter
User prompt
Pass die Größe des Buttons an dem Text an
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Und mach ein extra asset für den Play Button
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Der Titel im Main Menu soll flappy dunk sein
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'sineInOut')' in or related to this line: 'tween.to(playButton, {' Line Number: 97 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Füge ein Main Menu hinzu
User prompt
Füge skins hinzu
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Du sollst 10 Punkte pro Korb kriegen
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Und nur ein Mal
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Man soll nur 10 Punkte bekommen wenn man einen Korb berührt
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Top and bottom too
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If you toch the Edge you should die
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Ein bisschen kleiner
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Mach alles doppelt so groß
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Es soll immer nur ein Korb zu sehen sein und verdopple die Größe
Code edit (1 edits merged)
Please save this source code
User prompt
Flappy Dunk
Initial prompt
Make flappy dunk
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Basketball = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('basketball', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedY = 0;
self.gravity = 0.5;
self.bounce = -10;
self.changeSkin = function (skinId) {
self.removeChild(ballGraphics);
ballGraphics = self.attachAsset(skinId, {
anchorX: 0.5,
anchorY: 0.5
});
};
self.update = function () {
self.speedY += self.gravity;
self.y += self.speedY;
if (self.y > 2732 - ballGraphics.height / 2) {
self.y = 2732 - ballGraphics.height / 2;
self.speedY = self.bounce;
}
};
self.tap = function () {
self.speedY = self.bounce;
};
return self;
});
var Hoop = Container.expand(function () {
var self = Container.call(this);
var hoopGraphics = self.attachAsset('hoop', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedX = -5;
self.update = function () {
self.x += self.speedX;
if (self.x < -hoopGraphics.width / 2) {
self.x = 2048 + hoopGraphics.width / 2;
self.y = Math.random() * (2732 - 400) + 200;
self.scored = false;
}
};
return self;
});
var MainMenu = Container.expand(function () {
var self = Container.call(this);
// Create title text
var titleText = new Text2('FLAPPY DUNK', {
size: 150,
fill: 0xFFFFFF
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 2048 / 2;
titleText.y = 2732 / 3;
self.addChild(titleText);
// Create play button
var playButton = self.attachAsset('playButton', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.5,
scaleY: 1.5,
x: 2048 / 2,
y: 2732 / 2
});
// Create play text
var playText = new Text2('TAP TO PLAY', {
size: playButton.width * 0.4,
// Size proportional to play button width
fill: 0xFFFFFF
});
playText.anchor.set(0.5, 0.5);
playText.x = 2048 / 2;
playText.y = 2732 / 2;
self.addChild(playText);
// Animate play button
tween(playButton, {
scaleX: 1.7,
scaleY: 1.7
}, {
duration: 800,
easing: tween.easeInOut,
onFinish: function onFinish() {
// Animation will repeat automatically with tweening back and forth
tween(playButton, {
scaleX: 1.5,
scaleY: 1.5
}, {
duration: 800,
easing: tween.easeInOut,
onFinish: function onFinish() {
// Create infinite animation loop
self.update = function () {
if (!playButton.isTweening) {
tween(playButton, {
scaleX: playButton.scaleX === 1.5 ? 1.7 : 1.5,
scaleY: playButton.scaleY === 1.5 ? 1.7 : 1.5
}, {
duration: 800,
easing: tween.easeInOut
});
}
};
}
});
}
});
// Event handlers
self.down = function () {
LK.getSound('click').play();
if (typeof self.onPlay === 'function') {
self.onPlay();
}
};
return self;
});
var SkinButton = Container.expand(function () {
var self = Container.call(this);
var buttonGraphics = self.attachAsset('skinButton', {
anchorX: 0.5,
anchorY: 0.5
});
self.down = function () {
LK.getSound('click').play();
self.scale.set(0.9, 0.9);
};
self.up = function () {
self.scale.set(1, 1);
if (typeof self.onTap === 'function') {
self.onTap();
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Initialize assets used in this game. Scale them according to what is needed for the game.
game.setBackgroundColor(0x000000);
// Define available basketball skins
var basketballSkins = [{
id: '680131741362ae11fa646c61',
name: 'Classic'
}, {
id: '6801e9f12f9255a02dd2ec1c',
name: 'Blue'
}, {
id: '6801e9fb1362ae11fa647bb1',
name: 'Pink'
}];
// Initialize with default skin
var currentSkinIndex = 0;
// Game state management
var GAME_STATE = {
MENU: 0,
PLAYING: 1
};
var currentState = GAME_STATE.MENU;
// Main menu elements
var mainMenu = new MainMenu();
game.addChild(mainMenu);
// Game elements (initialized but not added to stage yet)
var basketball;
var hoops = [];
var hoop;
var scoreTxt;
var score = 0;
var skinButton;
var skinNameTxt;
// Initialize main menu
mainMenu.onPlay = function () {
// Hide menu
mainMenu.visible = false;
// Start game
startGame();
};
// Function to initialize and start the game
function startGame() {
currentState = GAME_STATE.PLAYING;
// Create basketball with initial skin
basketball = game.addChild(new Basketball());
basketball.x = 2048 / 4;
basketball.y = 2732 / 2;
basketball.scaleX = 1.5;
basketball.scaleY = 1.5;
// Create hoop
hoop = game.addChild(new Hoop());
hoop.x = 2048;
hoop.y = Math.random() * (2732 - 800) + 400;
hoop.scaleX = 3;
hoop.scaleY = 3;
hoop.scored = false;
hoops.push(hoop);
// Create score text
scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create skin selection button
skinButton = new SkinButton();
skinButton.x = 150;
skinButton.y = 150;
skinButton.onTap = function () {
// Cycle through skins
currentSkinIndex = (currentSkinIndex + 1) % basketballSkins.length;
var newSkin = basketballSkins[currentSkinIndex];
// Update basketball skin
if (currentSkinIndex === 0) {
basketball.changeSkin('basketball');
} else if (currentSkinIndex === 1) {
basketball.changeSkin('basketball_blue');
} else if (currentSkinIndex === 2) {
basketball.changeSkin('basketball_pink');
}
// Update skin name text
skinNameTxt.setText(basketballSkins[currentSkinIndex].name);
};
LK.gui.topLeft.addChild(skinButton);
// Create skin name text
skinNameTxt = new Text2(basketballSkins[currentSkinIndex].name, {
size: 50,
fill: 0xFFFFFF
});
skinNameTxt.anchor.set(0.5, 0);
skinNameTxt.x = skinButton.x;
skinNameTxt.y = skinButton.y + 70;
LK.gui.topLeft.addChild(skinNameTxt);
}
game.down = function (x, y, obj) {
if (currentState === GAME_STATE.PLAYING) {
basketball.tap();
}
};
game.update = function () {
if (currentState === GAME_STATE.PLAYING) {
basketball.update();
for (var i = 0; i < hoops.length; i++) {
hoops[i].update();
if (!hoops[i].scored && basketball.intersects(hoops[i])) {
score += 10;
scoreTxt.setText(score);
LK.getSound('swish').play();
hoops[i].scored = true;
}
}
if (basketball.y > 2732 - basketball.height / 2 || basketball.y < basketball.height / 2 || basketball.x < basketball.width / 2 || basketball.x > 2048 - basketball.width / 2) {
LK.showGameOver();
}
}
};
LK.playMusic('bgmusic');
; ===================================================================
--- original.js
+++ change.js
@@ -73,9 +73,10 @@
y: 2732 / 2
});
// Create play text
var playText = new Text2('TAP TO PLAY', {
- size: 80,
+ size: playButton.width * 0.4,
+ // Size proportional to play button width
fill: 0xFFFFFF
});
playText.anchor.set(0.5, 0.5);
playText.x = 2048 / 2;
A Basketball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A blue Basketball. In-Game asset. 2d. High contrast. No shadows
A pink Basketball. In-Game asset. 2d. High contrast. No shadows
A half blue and half pink Basketball. In-Game asset. 2d. High contrast. No shadows
A Play button. In-Game asset. 2d. High contrast. No shadows