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Ersetze die hopps im Main Menu durch Basketbälle und füge noch ein paar hopps hinzu
User prompt
Ersetze die hopps im Main Menu durch Basketbälle und füge noch ein paar hopps hinzu
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Füge ein paar Basketbälle zum Main Menu hinzu
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Please fix the bug: 'TypeError: setInterval is not a function' in or related to this line: 'setInterval(function () {' Line Number: 210
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Das Main Menu sieht leer aus änder das ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Lösch den Tap to Play Text
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Mach den Play Button breiter
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Pass die Größe des Buttons an dem Text an
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Und mach ein extra asset für den Play Button
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Der Titel im Main Menu soll flappy dunk sein
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Please fix the bug: 'Cannot read properties of undefined (reading 'sineInOut')' in or related to this line: 'tween.to(playButton, {' Line Number: 97 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Füge ein Main Menu hinzu
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Füge skins hinzu
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Du sollst 10 Punkte pro Korb kriegen
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Und nur ein Mal
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Man soll nur 10 Punkte bekommen wenn man einen Korb berührt
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Top and bottom too
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If you toch the Edge you should die
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Ein bisschen kleiner
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Mach alles doppelt so groß
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Es soll immer nur ein Korb zu sehen sein und verdopple die Größe
Code edit (1 edits merged)
Please save this source code
User prompt
Flappy Dunk
Initial prompt
Make flappy dunk
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Basketball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('basketball', { anchorX: 0.5, anchorY: 0.5 }); self.speedY = 0; self.gravity = 0.5; self.bounce = -10; self.changeSkin = function (skinId) { self.removeChild(ballGraphics); ballGraphics = self.attachAsset(skinId, { anchorX: 0.5, anchorY: 0.5 }); }; self.update = function () { self.speedY += self.gravity; self.y += self.speedY; if (self.y > 2732 - ballGraphics.height / 2) { self.y = 2732 - ballGraphics.height / 2; self.speedY = self.bounce; } }; self.tap = function () { self.speedY = self.bounce; }; return self; }); var Hoop = Container.expand(function () { var self = Container.call(this); var hoopGraphics = self.attachAsset('hoop', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = -5; self.update = function () { self.x += self.speedX; if (self.x < -hoopGraphics.width / 2) { self.x = 2048 + hoopGraphics.width / 2; self.y = Math.random() * (2732 - 400) + 200; self.scored = false; } }; return self; }); var MainMenu = Container.expand(function () { var self = Container.call(this); // Create background elements var balls = []; var createDecorationBall = function createDecorationBall(skin, x, y, size, speedX, speedY) { var ball = self.attachAsset(skin, { anchorX: 0.5, anchorY: 0.5, scale: size, x: x, y: y, alpha: 0.7 }); ball.speedX = speedX; ball.speedY = speedY; ball.gravity = 0.2; ball.bounce = -8; ball.rotation = Math.random() * Math.PI * 2; // Random initial rotation ball.radius = ball.width / 2 * size; // Store effective radius for boundary checking balls.push(ball); return ball; }; // Create many decorative basketballs createDecorationBall('basketball', 400, 500, 0.8, 2, 1); createDecorationBall('basketball_blue', 1500, 800, 0.7, -1.5, 3); createDecorationBall('basketball_pink', 700, 1200, 0.9, 2.5, -2); createDecorationBall('basketball', 1800, 1600, 0.6, -2, 2); createDecorationBall('basketball_blue', 300, 2000, 0.8, 1.8, -1); // Add more basketballs createDecorationBall('basketball_pink', 900, 300, 0.65, -1.2, 2); createDecorationBall('basketball', 1200, 1800, 0.7, 1.7, -2.5); createDecorationBall('basketball_blue', 500, 1500, 0.75, 2.2, 1.8); createDecorationBall('basketball_pink', 1600, 1000, 0.85, -2.4, -1.5); createDecorationBall('basketball', 250, 800, 0.55, 1.5, 2.2); // Add even more basketballs createDecorationBall('basketball', 800, 2200, 0.9, -1.8, -2.2); createDecorationBall('basketball_blue', 1100, 400, 0.65, 2.3, 1.2); createDecorationBall('basketball_pink', 1900, 1400, 0.7, -1.9, -1.8); createDecorationBall('basketball', 350, 1100, 0.8, 1.4, 2.5); createDecorationBall('basketball_blue', 1300, 1600, 0.75, -2.1, -1.3); // Create title text var titleText = new Text2('FLAPPY DUNK', { size: 150, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0.5); titleText.x = 2048 / 2; titleText.y = 2732 / 3; self.addChild(titleText); // Add title shadow for better visibility var titleShadow = new Text2('FLAPPY DUNK', { size: 150, fill: 0x4488FF }); titleShadow.anchor.set(0.5, 0.5); titleShadow.x = 2048 / 2 + 8; titleShadow.y = 2732 / 3 + 8; self.addChild(titleShadow); self.addChild(titleText); // Re-add to put on top of shadow // Create play button var playButton = self.attachAsset('playButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 2.5, scaleY: 1.5, x: 2048 / 2, y: 2732 / 2 }); // No play text needed // Animate play button tween(playButton, { scaleX: 2.7, scaleY: 1.7 }, { duration: 800, easing: tween.easeInOut, onFinish: function onFinish() { // Animation will repeat automatically with tweening back and forth tween(playButton, { scaleX: 2.5, scaleY: 1.5 }, { duration: 800, easing: tween.easeInOut, onFinish: function onFinish() { // Create infinite animation loop self.update = function () { // Update decorative basketballs for (var i = 0; i < balls.length; i++) { var ball = balls[i]; // Apply physics ball.speedY += ball.gravity; ball.x += ball.speedX; ball.y += ball.speedY; // Bounce off walls if (ball.x < ball.radius || ball.x > 2048 - ball.radius) { ball.speedX *= -0.9; if (ball.x < ball.radius) ball.x = ball.radius; if (ball.x > 2048 - ball.radius) ball.x = 2048 - ball.radius; } // Bounce off floor if (ball.y > 2732 - ball.radius) { ball.y = 2732 - ball.radius; ball.speedY = ball.bounce * 0.8; ball.rotation += (Math.random() - 0.5) * 0.3; // More rotation on bounce } // Bounce off ceiling if (ball.y < ball.radius) { ball.y = ball.radius; ball.speedY *= -0.8; } // More dynamic rotation based on speed ball.rotation += ball.speedX * 0.02; } // Animate play button if (!playButton.isTweening) { tween(playButton, { scaleX: playButton.scaleX === 2.5 ? 2.7 : 2.5, scaleY: playButton.scaleY === 1.5 ? 1.7 : 1.5 }, { duration: 800, easing: tween.easeInOut }); } }; } }); } }); // Add subtitle var subtitleText = new Text2('Tap to play!', { size: 80, fill: 0xFFFFFF }); subtitleText.anchor.set(0.5, 0.5); subtitleText.x = 2048 / 2; subtitleText.y = 2732 / 2 + 200; self.addChild(subtitleText); // Make subtitle pulse tween(subtitleText, { alpha: 0.5 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(subtitleText, { alpha: 1 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { // Create pulse loop for subtitle LK.setInterval(function () { if (!subtitleText.isTweening) { tween(subtitleText, { alpha: subtitleText.alpha === 1 ? 0.5 : 1 }, { duration: 1000, easing: tween.easeInOut }); } }, 50); } }); } }); // Add decorative hoops in background var decorativeHoop1 = self.attachAsset('hoop', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 2, x: 400, y: 700, rotation: Math.PI * 0.05 }); var decorativeHoop2 = self.attachAsset('hoop', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5, x: 1700, y: 1200, rotation: -Math.PI * 0.05 }); // Event handlers self.down = function () { LK.getSound('click').play(); if (typeof self.onPlay === 'function') { self.onPlay(); } }; return self; }); var SkinButton = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('skinButton', { anchorX: 0.5, anchorY: 0.5 }); self.down = function () { LK.getSound('click').play(); self.scale.set(0.9, 0.9); }; self.up = function () { self.scale.set(1, 1); if (typeof self.onTap === 'function') { self.onTap(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Initialize assets used in this game. Scale them according to what is needed for the game. game.setBackgroundColor(0x000000); // Define available basketball skins var basketballSkins = [{ id: '680131741362ae11fa646c61', name: 'Classic' }, { id: '6801e9f12f9255a02dd2ec1c', name: 'Blue' }, { id: '6801e9fb1362ae11fa647bb1', name: 'Pink' }]; // Initialize with default skin var currentSkinIndex = 0; // Game state management var GAME_STATE = { MENU: 0, PLAYING: 1 }; var currentState = GAME_STATE.MENU; // Main menu elements var mainMenu = new MainMenu(); game.addChild(mainMenu); // Game elements (initialized but not added to stage yet) var basketball; var hoops = []; var hoop; var scoreTxt; var score = 0; var skinButton; var skinNameTxt; // Initialize main menu mainMenu.onPlay = function () { // Hide menu mainMenu.visible = false; // Start game startGame(); }; // Function to initialize and start the game function startGame() { currentState = GAME_STATE.PLAYING; // Create basketball with initial skin basketball = game.addChild(new Basketball()); basketball.x = 2048 / 4; basketball.y = 2732 / 2; basketball.scaleX = 1.5; basketball.scaleY = 1.5; // Create hoop hoop = game.addChild(new Hoop()); hoop.x = 2048; hoop.y = Math.random() * (2732 - 800) + 400; hoop.scaleX = 3; hoop.scaleY = 3; hoop.scored = false; hoops.push(hoop); // Create score text scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create skin selection button skinButton = new SkinButton(); skinButton.x = 150; skinButton.y = 150; skinButton.onTap = function () { // Cycle through skins currentSkinIndex = (currentSkinIndex + 1) % basketballSkins.length; var newSkin = basketballSkins[currentSkinIndex]; // Update basketball skin if (currentSkinIndex === 0) { basketball.changeSkin('basketball'); } else if (currentSkinIndex === 1) { basketball.changeSkin('basketball_blue'); } else if (currentSkinIndex === 2) { basketball.changeSkin('basketball_pink'); } // Update skin name text skinNameTxt.setText(basketballSkins[currentSkinIndex].name); }; LK.gui.topLeft.addChild(skinButton); // Create skin name text skinNameTxt = new Text2(basketballSkins[currentSkinIndex].name, { size: 50, fill: 0xFFFFFF }); skinNameTxt.anchor.set(0.5, 0); skinNameTxt.x = skinButton.x; skinNameTxt.y = skinButton.y + 70; LK.gui.topLeft.addChild(skinNameTxt); } game.down = function (x, y, obj) { if (currentState === GAME_STATE.PLAYING) { basketball.tap(); } }; game.update = function () { if (currentState === GAME_STATE.PLAYING) { basketball.update(); for (var i = 0; i < hoops.length; i++) { hoops[i].update(); if (!hoops[i].scored && basketball.intersects(hoops[i])) { score += 10; scoreTxt.setText(score); LK.getSound('swish').play(); hoops[i].scored = true; } } if (basketball.y > 2732 - basketball.height / 2 || basketball.y < basketball.height / 2 || basketball.x < basketball.width / 2 || basketball.x > 2048 - basketball.width / 2) { LK.showGameOver(); } } }; LK.playMusic('bgmusic'); ;
===================================================================
--- original.js
+++ change.js
@@ -73,9 +73,9 @@
ball.radius = ball.width / 2 * size; // Store effective radius for boundary checking
balls.push(ball);
return ball;
};
- // Create several decorative basketballs
+ // Create many decorative basketballs
createDecorationBall('basketball', 400, 500, 0.8, 2, 1);
createDecorationBall('basketball_blue', 1500, 800, 0.7, -1.5, 3);
createDecorationBall('basketball_pink', 700, 1200, 0.9, 2.5, -2);
createDecorationBall('basketball', 1800, 1600, 0.6, -2, 2);
@@ -85,8 +85,14 @@
createDecorationBall('basketball', 1200, 1800, 0.7, 1.7, -2.5);
createDecorationBall('basketball_blue', 500, 1500, 0.75, 2.2, 1.8);
createDecorationBall('basketball_pink', 1600, 1000, 0.85, -2.4, -1.5);
createDecorationBall('basketball', 250, 800, 0.55, 1.5, 2.2);
+ // Add even more basketballs
+ createDecorationBall('basketball', 800, 2200, 0.9, -1.8, -2.2);
+ createDecorationBall('basketball_blue', 1100, 400, 0.65, 2.3, 1.2);
+ createDecorationBall('basketball_pink', 1900, 1400, 0.7, -1.9, -1.8);
+ createDecorationBall('basketball', 350, 1100, 0.8, 1.4, 2.5);
+ createDecorationBall('basketball_blue', 1300, 1600, 0.75, -2.1, -1.3);
// Create title text
var titleText = new Text2('FLAPPY DUNK', {
size: 150,
fill: 0xFFFFFF
A Basketball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A blue Basketball. In-Game asset. 2d. High contrast. No shadows
A pink Basketball. In-Game asset. 2d. High contrast. No shadows
A half blue and half pink Basketball. In-Game asset. 2d. High contrast. No shadows
A Play button. In-Game asset. 2d. High contrast. No shadows