/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Ball class to represent the bouncing ball
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.vx = 0; // Velocity in x
self.vy = 0; // Velocity in y
self.gravity = 0.5; // Gravity effect
self.elasticity = 0.8; // Bounciness
self.update = function () {
self.vy += self.gravity; // Apply gravity
self.x += self.vx;
self.y += self.vy;
// Check for collision with walls
if (self.x - ballGraphics.width / 2 < 0 || self.x + ballGraphics.width / 2 > 2048) {
self.vx *= -self.elasticity; // Reverse and reduce velocity
self.x = Math.max(ballGraphics.width / 2, Math.min(2048 - ballGraphics.width / 2, self.x));
}
if (self.y + ballGraphics.height / 2 > 2732) {
self.vy *= -self.elasticity; // Reverse and reduce velocity
self.y = 2732 - ballGraphics.height / 2;
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
//Minimalistic tween library which should be used for animations over time, including tinting / colouring an object, scaling, rotating, or changing any game object property.
// Initialize assets used in this game. Scale them according to what is needed for the game.
// or via static code analysis based on their usage in the code.
// Assets are automatically created and loaded either dynamically during gameplay
/*
Supported Types:
1. Shape:
- Simple geometric figures with these properties:
* width: (required) pixel width of the shape.
* height: (required) pixel height of the shape.
* color: (required) color of the shape.
* shape: (required) type of shape. Valid options: 'box', 'ellipse'.
2. Image:
- Imported images with these properties:
* width: (required) pixel resolution width.
* height: (required) pixel resolution height.
* id: (required) identifier for the image.
* flipX: (optional) horizontal flip. Valid values: 0 (no flip), 1 (flip).
* flipY: (optional) vertical flip. Valid values: 0 (no flip), 1 (flip).
* orientation: (optional) rotation in multiples of 90 degrees, clockwise. Valid values:
- 0: No rotation.
- 1: Rotate 90 degrees.
- 2: Rotate 180 degrees.
- 3: Rotate 270 degrees.
Note: Width and height remain unchanged upon flipping.
3. Sound:
- Sound effects with these properties:
* id: (required) identifier for the sound.
* volume: (optional) custom volume. Valid values are a float from 0 to 1.
4. Music:
- In contract to sound effects, only one music can be played at a time
- Music is using the same API to initilize just like sound.
- Music loops by default
- Music with these config options:
* id: (required) identifier for the sound.
* volume: (optional) custom volume. Valid values are a float from 0 to 1.
* start: (optional) a float from 0 to 1 used for cropping and indicates the start of the cropping
* end: (optional) a float from 0 to 1 used for cropping and indicates the end of the cropping
*/
//Note game dimensions are 2048x2732
//Change background color
game.setBackgroundColor(0x008080); //Change background color to 0x008080
// Create and position the ball
var ball = game.addChild(new Ball());
ball.x = 1024; // Center horizontally
ball.y = 100; // Start near the top
// Create walls
var topWall = LK.getAsset('wall', {
x: 0,
y: 0
});
var bottomWall = LK.getAsset('wall', {
x: 0,
y: 2732 - 50
});
game.addChild(topWall);
game.addChild(bottomWall);
// Handle game updates
game.update = function () {
ball.update();
};
// Handle touch/mouse events to adjust ball velocity
game.down = function (x, y, obj) {
ball.vx = (x - ball.x) * 0.1; // Adjust velocity based on touch position
ball.vy = (y - ball.y) * 0.1;
}; ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,112 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+// Ball class to represent the bouncing ball
+var Ball = Container.expand(function () {
+ var self = Container.call(this);
+ var ballGraphics = self.attachAsset('ball', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.vx = 0; // Velocity in x
+ self.vy = 0; // Velocity in y
+ self.gravity = 0.5; // Gravity effect
+ self.elasticity = 0.8; // Bounciness
+ self.update = function () {
+ self.vy += self.gravity; // Apply gravity
+ self.x += self.vx;
+ self.y += self.vy;
+ // Check for collision with walls
+ if (self.x - ballGraphics.width / 2 < 0 || self.x + ballGraphics.width / 2 > 2048) {
+ self.vx *= -self.elasticity; // Reverse and reduce velocity
+ self.x = Math.max(ballGraphics.width / 2, Math.min(2048 - ballGraphics.width / 2, self.x));
+ }
+ if (self.y + ballGraphics.height / 2 > 2732) {
+ self.vy *= -self.elasticity; // Reverse and reduce velocity
+ self.y = 2732 - ballGraphics.height / 2;
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x000000 //Init game with black background
+});
+
+/****
+* Game Code
+****/
+//Minimalistic tween library which should be used for animations over time, including tinting / colouring an object, scaling, rotating, or changing any game object property.
+// Initialize assets used in this game. Scale them according to what is needed for the game.
+// or via static code analysis based on their usage in the code.
+// Assets are automatically created and loaded either dynamically during gameplay
+/*
+Supported Types:
+1. Shape:
+ - Simple geometric figures with these properties:
+ * width: (required) pixel width of the shape.
+ * height: (required) pixel height of the shape.
+ * color: (required) color of the shape.
+ * shape: (required) type of shape. Valid options: 'box', 'ellipse'.
+2. Image:
+ - Imported images with these properties:
+ * width: (required) pixel resolution width.
+ * height: (required) pixel resolution height.
+ * id: (required) identifier for the image.
+ * flipX: (optional) horizontal flip. Valid values: 0 (no flip), 1 (flip).
+ * flipY: (optional) vertical flip. Valid values: 0 (no flip), 1 (flip).
+ * orientation: (optional) rotation in multiples of 90 degrees, clockwise. Valid values:
+ - 0: No rotation.
+ - 1: Rotate 90 degrees.
+ - 2: Rotate 180 degrees.
+ - 3: Rotate 270 degrees.
+ Note: Width and height remain unchanged upon flipping.
+3. Sound:
+ - Sound effects with these properties:
+ * id: (required) identifier for the sound.
+ * volume: (optional) custom volume. Valid values are a float from 0 to 1.
+4. Music:
+- In contract to sound effects, only one music can be played at a time
+- Music is using the same API to initilize just like sound.
+- Music loops by default
+- Music with these config options:
+ * id: (required) identifier for the sound.
+ * volume: (optional) custom volume. Valid values are a float from 0 to 1.
+ * start: (optional) a float from 0 to 1 used for cropping and indicates the start of the cropping
+ * end: (optional) a float from 0 to 1 used for cropping and indicates the end of the cropping
+*/
+//Note game dimensions are 2048x2732
+//Change background color
+game.setBackgroundColor(0x008080); //Change background color to 0x008080
+// Create and position the ball
+var ball = game.addChild(new Ball());
+ball.x = 1024; // Center horizontally
+ball.y = 100; // Start near the top
+// Create walls
+var topWall = LK.getAsset('wall', {
+ x: 0,
+ y: 0
+});
+var bottomWall = LK.getAsset('wall', {
+ x: 0,
+ y: 2732 - 50
+});
+game.addChild(topWall);
+game.addChild(bottomWall);
+// Handle game updates
+game.update = function () {
+ ball.update();
+};
+// Handle touch/mouse events to adjust ball velocity
+game.down = function (x, y, obj) {
+ ball.vx = (x - ball.x) * 0.1; // Adjust velocity based on touch position
+ ball.vy = (y - ball.y) * 0.1;
+};
\ No newline at end of file