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oyuncunun uçağının hareketi biraz daha hızlı olsun ama çok değil
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sadece bazıları coin düşürsün onları topladığımızda eklensin
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coinler bazılarından 1 tane çıksın daha fazla çıkmasın
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ekranın sol altına farklı bir sayaç ekleyelim bu sayaç için Bazı uçaklar coin taşısın ve biz onları vurduğumuzda, coin bakiyemiz kalıcı olarak ekranın sol alt köşesine eklensin. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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The green enemy's bullets should be faster
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The green enemy's bullets should be slowe
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make playes plane faster
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The plane should smoothly and quickly follow the mouse cursor’s position in real-time, without reacting to mouse clicks or moving directly to the clicked location.
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The player's plane is controlled by the mouse and should continuously follow the position of the cursor on the screen
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plane was gone and there is no main menu 1 get back air plane 2 make starter menu and put a start button to game start
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'if (Math.abs(self.x - player.x) < 80 && self.shootCooldown <= 0) {' Line Number: 102
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'player.update();' Line Number: 516
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add main menu
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make game slower
Code edit (1 edits merged)
Please save this source code
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Aces of Color: Air Combat Evolution
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In this game, the player takes control of a customizable combat aircraft and engages in fast-paced aerial battles against waves of enemy planes, each uniquely colored and possessing distinct abilities. The core gameplay revolves around maneuvering your plane, avoiding incoming attacks, and strategically destroying enemy aircraft to earn points and progress. Each enemy plane is color-coded to indicate its special behavior or trait. For example: Red planes are aggressive and capable of firing projectiles at the player. Blue planes are extremely fast and harder to hit, requiring quick reflexes. Additional colors may represent other unique characteristics such as defensive shields, evasive movement patterns, or explosive self-destruct attacks. As the player eliminates enemy planes, they earn points. The number of points awarded depends on the color (and therefore difficulty) of the enemy destroyed — each color has a fixed point value. Precision, timing, and strategic targeting will be key to maximizing your score. The player's own aircraft has a health bar and takes damage when hit by enemy fire or when colliding with enemy planes. If the health bar reaches zero, the game ends. At the end of each run, the total score is calculated and converted into an in-game currency. The exchange rate is fixed — for example, every 10 points earned equals 1 unit of currency. This currency can be used in the main menu to: Upgrade the aircraft (e.g., increase speed, firepower, health, or special abilities) Unlock and equip new skins to personalize the look of the plane. The goal is not only to survive and achieve high scores, but also to continuously improve your plane and experiment with different styles and builds, making each playthrough feel fresh and rewarding.
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
coin. In-Game asset. 2d. High contrast. No shadows
mavi ufo. In-Game asset. 2d. High contrast. No shadows
bir mermi ama ters . No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
yeşil 2d pixel simetrik uçak In-Game asset. 2d. High contrast. No shadows
kırmızı 2d pixel simetrik uçak In-Game asset. 2d. High contrast. No shadows
gri 2d piksel yüksek techizatlı uçak. In-Game asset. 2d. High contrast. No shadows
mermi. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat