User prompt
keep on โช๐ก Consider importing and using the following plugins: @upit/tween.v1, @upit/storage.v1
User prompt
Emoji Evolution Clicker
Initial prompt
cookie clicker but after you click fo a bit you get different emojis so lets say to begin, 30, then different emoji, then bit more, add happy, shocked, sad, scared, sick ect, add more like, vomit, poo emoji, different food and fruit, various animals, animal faces, flags, coulors, utensils to clicker face
/**** 
* Plugins
****/ 
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000
});
/**** 
* Game Code
****/ 
// Set background
game.setBackgroundColor(0x87CEEB);
// Emoji categories and progression
var emojiCategories = {
	basic: ['๐', '๐', '๐'],
	emotions: ['๐', '๐ฎ', '๐ข', '๐ฑ', '๐คข', '๐ท', '๐ต', '๐คฏ'],
	bodily: ['๐คฎ', '๐ฉ', '๐คง', '๐ช'],
	food: ['๐', '๐', '๐', '๐', '๐ฐ', '๐ฅ', '๐', '๐'],
	animals: ['๐ถ', '๐ฑ', '๐ญ', '๐ป', '๐ฆ', '๐ธ', '๐ท', '๐ฆ'],
	flags: ['๐บ๐ธ', '๐ฌ๐ง', '๐ซ๐ท', '๐ฏ๐ต', '๐ฉ๐ช', '๐ฎ๐น', '๐จ๐ฆ', '๐ง๐ท'],
	colors: ['๐ด', '๐ต', '๐ข', '๐ก', '๐ฃ', '๐ ', 'โซ', 'โช'],
	utensils: ['๐ด', '๐ฅ', '๐ช', '๐ฝ๏ธ', '๐ฅข', '๐ง', '๐ท', 'โ']
};
var categoryOrder = ['basic', 'emotions', 'bodily', 'food', 'animals', 'flags', 'colors', 'utensils'];
// Game state
var clickCount = storage.clickCount || 0;
var totalScore = storage.totalScore || 0;
var currentCategory = storage.currentCategory || 'basic';
var currentEmojiIndex = storage.currentEmojiIndex || 0;
// Create main emoji display
var emojiContainer = game.addChild(new Container());
emojiContainer.x = 2048 / 2;
emojiContainer.y = 2732 / 2;
var emojiBase = emojiContainer.attachAsset('emojiBase', {
	anchorX: 0.5,
	anchorY: 0.5
});
var emojiText = new Text2(emojiCategories[currentCategory][currentEmojiIndex], {
	size: 120,
	fill: 0x000000
});
emojiText.anchor.set(0.5, 0.5);
emojiContainer.addChild(emojiText);
// Score display
var scoreText = new Text2('Clicks: ' + clickCount, {
	size: 60,
	fill: 0xFFFFFF
});
scoreText.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreText);
// Progress display
var progressText = new Text2('Next evolution in: ' + (30 - clickCount % 30) + ' clicks', {
	size: 40,
	fill: 0xFFFFFF
});
progressText.anchor.set(0.5, 0);
progressText.y = 80;
LK.gui.top.addChild(progressText);
// Category display
var categoryText = new Text2('Category: ' + currentCategory.toUpperCase(), {
	size: 35,
	fill: 0xFFD700
});
categoryText.anchor.set(0.5, 1);
LK.gui.bottom.addChild(categoryText);
function updateEmoji() {
	var categoryIndex = categoryOrder.indexOf(currentCategory);
	var currentEmojis = emojiCategories[currentCategory];
	// Get next emoji in current category
	currentEmojiIndex = (currentEmojiIndex + 1) % currentEmojis.length;
	// If we've cycled through all emojis in category and have more categories
	if (currentEmojiIndex === 0 && categoryIndex < categoryOrder.length - 1) {
		currentCategory = categoryOrder[categoryIndex + 1];
		currentEmojis = emojiCategories[currentCategory];
		categoryText.setText('Category: ' + currentCategory.toUpperCase());
	}
	emojiText.setText(currentEmojis[currentEmojiIndex]);
	// Save progress
	storage.currentCategory = currentCategory;
	storage.currentEmojiIndex = currentEmojiIndex;
}
function handleClick() {
	clickCount++;
	totalScore++;
	// Update displays
	scoreText.setText('Clicks: ' + clickCount);
	progressText.setText('Next evolution in: ' + (30 - clickCount % 30) + ' clicks');
	// Click animation
	tween.stop(emojiContainer, {
		scaleX: true,
		scaleY: true
	});
	tween(emojiContainer, {
		scaleX: 1.2,
		scaleY: 1.2
	}, {
		duration: 100,
		easing: tween.easeOut,
		onFinish: function onFinish() {
			tween(emojiContainer, {
				scaleX: 1,
				scaleY: 1
			}, {
				duration: 100,
				easing: tween.easeIn
			});
		}
	});
	// Check for evolution
	if (clickCount % 30 === 0) {
		updateEmoji();
		// Evolution animation
		tween(emojiContainer, {
			scaleX: 1.5,
			scaleY: 1.5,
			rotation: Math.PI * 2
		}, {
			duration: 500,
			easing: tween.bounceOut,
			onFinish: function onFinish() {
				emojiContainer.rotation = 0;
				tween(emojiContainer, {
					scaleX: 1,
					scaleY: 1
				}, {
					duration: 200,
					easing: tween.easeOut
				});
			}
		});
		// Flash effect
		LK.effects.flashScreen(0xFFD700, 300);
	}
	// Play sound
	LK.getSound('clickSound').play();
	// Save progress
	storage.clickCount = clickCount;
	storage.totalScore = totalScore;
}
// Click handler
emojiContainer.down = function (x, y, obj) {
	handleClick();
};
// Make sure the emoji is interactive
emojiContainer.interactive = true; ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,151 @@
-/****
+/**** 
+* Plugins
+****/ 
+var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1");
+
+/**** 
 * Initialize Game
-****/
+****/ 
 var game = new LK.Game({
 	backgroundColor: 0x000000
-});
\ No newline at end of file
+});
+
+/**** 
+* Game Code
+****/ 
+// Set background
+game.setBackgroundColor(0x87CEEB);
+// Emoji categories and progression
+var emojiCategories = {
+	basic: ['๐', '๐', '๐'],
+	emotions: ['๐', '๐ฎ', '๐ข', '๐ฑ', '๐คข', '๐ท', '๐ต', '๐คฏ'],
+	bodily: ['๐คฎ', '๐ฉ', '๐คง', '๐ช'],
+	food: ['๐', '๐', '๐', '๐', '๐ฐ', '๐ฅ', '๐', '๐'],
+	animals: ['๐ถ', '๐ฑ', '๐ญ', '๐ป', '๐ฆ', '๐ธ', '๐ท', '๐ฆ'],
+	flags: ['๐บ๐ธ', '๐ฌ๐ง', '๐ซ๐ท', '๐ฏ๐ต', '๐ฉ๐ช', '๐ฎ๐น', '๐จ๐ฆ', '๐ง๐ท'],
+	colors: ['๐ด', '๐ต', '๐ข', '๐ก', '๐ฃ', '๐ ', 'โซ', 'โช'],
+	utensils: ['๐ด', '๐ฅ', '๐ช', '๐ฝ๏ธ', '๐ฅข', '๐ง', '๐ท', 'โ']
+};
+var categoryOrder = ['basic', 'emotions', 'bodily', 'food', 'animals', 'flags', 'colors', 'utensils'];
+// Game state
+var clickCount = storage.clickCount || 0;
+var totalScore = storage.totalScore || 0;
+var currentCategory = storage.currentCategory || 'basic';
+var currentEmojiIndex = storage.currentEmojiIndex || 0;
+// Create main emoji display
+var emojiContainer = game.addChild(new Container());
+emojiContainer.x = 2048 / 2;
+emojiContainer.y = 2732 / 2;
+var emojiBase = emojiContainer.attachAsset('emojiBase', {
+	anchorX: 0.5,
+	anchorY: 0.5
+});
+var emojiText = new Text2(emojiCategories[currentCategory][currentEmojiIndex], {
+	size: 120,
+	fill: 0x000000
+});
+emojiText.anchor.set(0.5, 0.5);
+emojiContainer.addChild(emojiText);
+// Score display
+var scoreText = new Text2('Clicks: ' + clickCount, {
+	size: 60,
+	fill: 0xFFFFFF
+});
+scoreText.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreText);
+// Progress display
+var progressText = new Text2('Next evolution in: ' + (30 - clickCount % 30) + ' clicks', {
+	size: 40,
+	fill: 0xFFFFFF
+});
+progressText.anchor.set(0.5, 0);
+progressText.y = 80;
+LK.gui.top.addChild(progressText);
+// Category display
+var categoryText = new Text2('Category: ' + currentCategory.toUpperCase(), {
+	size: 35,
+	fill: 0xFFD700
+});
+categoryText.anchor.set(0.5, 1);
+LK.gui.bottom.addChild(categoryText);
+function updateEmoji() {
+	var categoryIndex = categoryOrder.indexOf(currentCategory);
+	var currentEmojis = emojiCategories[currentCategory];
+	// Get next emoji in current category
+	currentEmojiIndex = (currentEmojiIndex + 1) % currentEmojis.length;
+	// If we've cycled through all emojis in category and have more categories
+	if (currentEmojiIndex === 0 && categoryIndex < categoryOrder.length - 1) {
+		currentCategory = categoryOrder[categoryIndex + 1];
+		currentEmojis = emojiCategories[currentCategory];
+		categoryText.setText('Category: ' + currentCategory.toUpperCase());
+	}
+	emojiText.setText(currentEmojis[currentEmojiIndex]);
+	// Save progress
+	storage.currentCategory = currentCategory;
+	storage.currentEmojiIndex = currentEmojiIndex;
+}
+function handleClick() {
+	clickCount++;
+	totalScore++;
+	// Update displays
+	scoreText.setText('Clicks: ' + clickCount);
+	progressText.setText('Next evolution in: ' + (30 - clickCount % 30) + ' clicks');
+	// Click animation
+	tween.stop(emojiContainer, {
+		scaleX: true,
+		scaleY: true
+	});
+	tween(emojiContainer, {
+		scaleX: 1.2,
+		scaleY: 1.2
+	}, {
+		duration: 100,
+		easing: tween.easeOut,
+		onFinish: function onFinish() {
+			tween(emojiContainer, {
+				scaleX: 1,
+				scaleY: 1
+			}, {
+				duration: 100,
+				easing: tween.easeIn
+			});
+		}
+	});
+	// Check for evolution
+	if (clickCount % 30 === 0) {
+		updateEmoji();
+		// Evolution animation
+		tween(emojiContainer, {
+			scaleX: 1.5,
+			scaleY: 1.5,
+			rotation: Math.PI * 2
+		}, {
+			duration: 500,
+			easing: tween.bounceOut,
+			onFinish: function onFinish() {
+				emojiContainer.rotation = 0;
+				tween(emojiContainer, {
+					scaleX: 1,
+					scaleY: 1
+				}, {
+					duration: 200,
+					easing: tween.easeOut
+				});
+			}
+		});
+		// Flash effect
+		LK.effects.flashScreen(0xFFD700, 300);
+	}
+	// Play sound
+	LK.getSound('clickSound').play();
+	// Save progress
+	storage.clickCount = clickCount;
+	storage.totalScore = totalScore;
+}
+// Click handler
+emojiContainer.down = function (x, y, obj) {
+	handleClick();
+};
+// Make sure the emoji is interactive
+emojiContainer.interactive = true;
\ No newline at end of file