User prompt
oyun daha canlı olsun
User prompt
oyun daha canlı ve hareketli olsun
User prompt
arka ilerledikce arka pilanda ilerlesin ve farklı gezegenler cıksın
User prompt
arka pilan siyah olsun
User prompt
arka pilan uzay olsun
User prompt
arka pilanı hareket len dir
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < backgroundPlanets.length; i++) {' Line Number: 175
User prompt
arka pilan uzay olsun ve arkada gezegenler olsun
User prompt
arka pilanı kaldır
User prompt
arkadaki dikenli topları kaldır
User prompt
arka pilanı degistir
User prompt
son ekledigin seyi kaldır
User prompt
grafikleri geliştir
User prompt
oyunu daha canlı yap
User prompt
ARKA PİLANI UZAY YAP VE ARKADA BAZEN GEZEGENLER GÖZÜKSÜN
User prompt
BULUTLARI GERİ EKLE
User prompt
oyunu sıfırla
User prompt
oyunu 4k yap
User prompt
oyunun kalitesini arrtır
User prompt
oyunun kalitesini arttır
Code edit (1 edits merged)
Please save this source code
User prompt
Nyan Cat Sky Dash
User prompt
ana karakter nyan cat olsun
Initial prompt
bana flapy bird gibi bir oyun yap
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Nyan Cat class var NyanCat = Container.expand(function () { var self = Container.call(this); // Rainbow trail (visual only, not collidable) var rainbow = self.attachAsset('rainbow', { anchorX: 1, anchorY: 0.5, x: -90, y: 0, scaleY: 1.2 }); // Nyan Cat sprite var cat = self.attachAsset('nyanCat', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0 }); // For collision, use the cat's bounds (not rainbow) self.getCollisionBounds = function () { return { x: self.x - cat.width / 2, y: self.y - cat.height / 2, width: cat.width, height: cat.height }; }; // Flash effect on hit self.flash = function () { tween(cat, { alpha: 0.3 }, { duration: 80, onFinish: function onFinish() { tween(cat, { alpha: 1 }, { duration: 120 }); } }); }; // Rainbow parallax movement for quality polish self.update = function () { // Rainbow trail parallax: slight horizontal movement for visual polish rainbow.x = -90 + Math.sin(LK.ticks * 0.12) * 12; // Bobbing handled in main update }; return self; }); // Obstacle class (cloud or star) var Obstacle = Container.expand(function () { var self = Container.call(this); // Randomly choose cloud or star var isStar = Math.random() < 0.4; var assetId = isStar ? 'star' : 'cloud'; var asset = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5 }); self.isStar = isStar; // For collision self.getCollisionBounds = function () { return { x: self.x - asset.width / 2, y: self.y - asset.height / 2, width: asset.width, height: asset.height }; }; // Speed will be set on spawn self.speed = 0; self.update = function () { self.x -= self.speed; }; return self; }); // Treat class (collectible) var Treat = Container.expand(function () { var self = Container.call(this); var treat = self.attachAsset('treat', { anchorX: 0.5, anchorY: 0.5 }); // For collision self.getCollisionBounds = function () { return { x: self.x - treat.width / 2, y: self.y - treat.height / 2, width: treat.width, height: treat.height }; }; // Speed will be set on spawn self.speed = 0; self.update = function () { self.x -= self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ // No title, no description // Always backgroundColor is black backgroundColor: 0x000000 }); /**** * Game Code ****/ // Starfield background var starfieldStars = []; var STARFIELD_STAR_COUNT = 32; for (var s = 0; s < STARFIELD_STAR_COUNT; s++) { var star = LK.getAsset('star', { anchorX: 0.5, anchorY: 0.5, scaleX: Math.random() * 0.5 + 0.2, scaleY: Math.random() * 0.5 + 0.2, alpha: Math.random() * 0.5 + 0.2, x: Math.random() * 3840, y: Math.random() * 2160 }); star.zIndex = -1000; // ensure behind everything game.addChild(star); star.speed = Math.random() * 0.7 + 0.2; starfieldStars.push(star); } // Music // Sound effects // Rainbow trail // Treat (pop tart) // Obstacle (star) // Obstacle (cloud) // Nyan Cat (main character) // Game area margins var GAME_TOP = 0; var GAME_BOTTOM = 2160; var GAME_LEFT = 0; var GAME_RIGHT = 3840; // Avoid top left 100x100 for menu var SAFE_TOP = 120; // Main character var nyanCat = new NyanCat(); game.addChild(nyanCat); // Center Nyan Cat horizontally, place at 60% height nyanCat.x = 3840 * 0.25; nyanCat.y = 2160 * 0.6; var nyanCatBaseY = nyanCat.y; // Score display var scoreTxt = new Text2('0', { size: 220, fill: "#fff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Arrays for obstacles and treats var obstacles = []; var treats = []; // Difficulty parameters var baseSpeed = 12; var speed = baseSpeed; var spawnInterval = 70; // ticks between spawns var treatInterval = 110; // ticks between treat spawns var minSpawnInterval = 30; var maxSpeed = 32; // Dragging var dragNode = null; // Last collision state var lastHit = false; // Play music LK.playMusic('nyanMusic'); // Helper: collision check (AABB) function isColliding(a, b) { var ab = a.getCollisionBounds(); var bb = b.getCollisionBounds(); return ab.x < bb.x + bb.width && ab.x + ab.width > bb.x && ab.y < bb.y + bb.height && ab.y + ab.height > bb.y; } // Move handler (drag Nyan Cat) function handleMove(x, y, obj) { if (dragNode) { // Clamp to game area, avoid top left 100x100 var cat = dragNode; var bounds = cat.getCollisionBounds(); var halfW = bounds.width / 2; var halfH = bounds.height / 2; var minX = GAME_LEFT + halfW; var maxX = GAME_RIGHT - halfW; var minY = Math.max(GAME_TOP + halfH, SAFE_TOP + halfH); var maxY = GAME_BOTTOM - halfH; cat.x = Math.max(minX, Math.min(maxX, x)); cat.y = Math.max(minY, Math.min(maxY, y)); } } game.move = handleMove; game.down = function (x, y, obj) { // Only allow drag if touch is on Nyan Cat var bounds = nyanCat.getCollisionBounds(); if (x >= bounds.x && x <= bounds.x + bounds.width && y >= bounds.y && y <= bounds.y + bounds.height) { dragNode = nyanCat; handleMove(x, y, obj); } }; game.up = function (x, y, obj) { dragNode = null; }; // Game update loop game.update = function () { // Animate starfield for (var s = 0; s < starfieldStars.length; s++) { var star = starfieldStars[s]; star.x -= star.speed; // Twinkle: animate alpha for twinkling effect star.alpha = 0.25 + Math.abs(Math.sin(LK.ticks * 0.01 + s)) * 0.55; if (star.x < -100) { star.x = 3840 + 100; star.y = Math.random() * 2160; star.alpha = Math.random() * 0.5 + 0.2; star.scaleX = star.scaleY = Math.random() * 0.5 + 0.2; } } // Increase difficulty over time if (LK.ticks % 180 === 0 && speed < maxSpeed) { speed += 1.2; spawnInterval = Math.max(minSpawnInterval, spawnInterval - 4); } // Spawn obstacles if (LK.ticks % spawnInterval === 0) { var obs = new Obstacle(); obs.speed = speed; // Random Y, avoid top 100px var asset = obs.children[0]; var minY = SAFE_TOP + asset.height / 2; var maxY = GAME_BOTTOM - asset.height / 2; obs.x = GAME_RIGHT + asset.width / 2 + 10; obs.y = Math.random() * (maxY - minY) + minY; obstacles.push(obs); game.addChild(obs); } // Spawn treats if (LK.ticks % treatInterval === 0) { var treat = new Treat(); treat.speed = speed * 0.95; var asset = treat.children[0]; var minY = SAFE_TOP + asset.height / 2; var maxY = GAME_BOTTOM - asset.height / 2; treat.x = GAME_RIGHT + asset.width / 2 + 10; treat.y = Math.random() * (maxY - minY) + minY; treats.push(treat); game.addChild(treat); } // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { var obs = obstacles[i]; obs.update(); // Remove if off screen if (obs.x < -300) { obs.destroy(); obstacles.splice(i, 1); continue; } // Collision with Nyan Cat var hit = isColliding(obs, nyanCat); if (hit && !lastHit) { // Flash, play sound, game over nyanCat.flash(); LK.getSound('hit').play(); LK.effects.flashScreen(0xff0000, 800); LK.showGameOver(); lastHit = true; break; // Stop further checks } } // Update treats for (var j = treats.length - 1; j >= 0; j--) { var treat = treats[j]; treat.update(); // Remove if off screen if (treat.x < -200) { treat.destroy(); treats.splice(j, 1); continue; } // Collision with Nyan Cat if (isColliding(treat, nyanCat)) { LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); LK.getSound('collect').play(); // Animate treat tween(treat, { scaleX: 2.1, scaleY: 2.1, alpha: 0 }, { duration: 220, ease: "outBack", onFinish: function onFinish() { // Sparkle burst effect for (var sp = 0; sp < 7; sp++) { var sparkle = LK.getAsset('star', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.3 + Math.random() * 0.2, scaleY: 0.3 + Math.random() * 0.2, alpha: 0.8, x: treat.x, y: treat.y }); game.addChild(sparkle); var angle = Math.PI * 2 * (sp / 7) + Math.random() * 0.3; var dist = 120 + Math.random() * 60; tween(sparkle, { x: treat.x + Math.cos(angle) * dist, y: treat.y + Math.sin(angle) * dist, alpha: 0 }, { duration: 320 + Math.random() * 120, onFinish: function (sparkle) { return function () { sparkle.destroy(); }; }(sparkle) }); } treat.destroy(); } }); treats.splice(j, 1); continue; } } // Nyan Cat idle bobbing and lively animation if (!dragNode) { nyanCat.y = nyanCatBaseY + Math.sin(LK.ticks * 0.08) * 22; // Subtle rotation and scale for lively effect if (nyanCat.children && nyanCat.children.length > 1) { var catSprite = nyanCat.children[1]; catSprite.rotation = Math.sin(LK.ticks * 0.07) * 0.08; catSprite.scaleX = 1 + Math.sin(LK.ticks * 0.11) * 0.04; catSprite.scaleY = 1 + Math.cos(LK.ticks * 0.13) * 0.04; } } // Reset lastHit if not colliding if (!obstacles.some(function (obs) { return isColliding(obs, nyanCat); })) { lastHit = false; } }; // Reset score on game start LK.setScore(0); scoreTxt.setText('0');
===================================================================
--- original.js
+++ change.js
@@ -128,10 +128,10 @@
anchorY: 0.5,
scaleX: Math.random() * 0.5 + 0.2,
scaleY: Math.random() * 0.5 + 0.2,
alpha: Math.random() * 0.5 + 0.2,
- x: Math.random() * 2048,
- y: Math.random() * 2732
+ x: Math.random() * 3840,
+ y: Math.random() * 2160
});
star.zIndex = -1000; // ensure behind everything
game.addChild(star);
star.speed = Math.random() * 0.7 + 0.2;
@@ -145,23 +145,23 @@
// Obstacle (cloud)
// Nyan Cat (main character)
// Game area margins
var GAME_TOP = 0;
-var GAME_BOTTOM = 2732;
+var GAME_BOTTOM = 2160;
var GAME_LEFT = 0;
-var GAME_RIGHT = 2048;
+var GAME_RIGHT = 3840;
// Avoid top left 100x100 for menu
var SAFE_TOP = 120;
// Main character
var nyanCat = new NyanCat();
game.addChild(nyanCat);
// Center Nyan Cat horizontally, place at 60% height
-nyanCat.x = 2048 * 0.25;
-nyanCat.y = 2732 * 0.6;
+nyanCat.x = 3840 * 0.25;
+nyanCat.y = 2160 * 0.6;
var nyanCatBaseY = nyanCat.y;
// Score display
var scoreTxt = new Text2('0', {
- size: 120,
+ size: 220,
fill: "#fff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
@@ -223,10 +223,10 @@
star.x -= star.speed;
// Twinkle: animate alpha for twinkling effect
star.alpha = 0.25 + Math.abs(Math.sin(LK.ticks * 0.01 + s)) * 0.55;
if (star.x < -100) {
- star.x = 2048 + 100;
- star.y = Math.random() * 2732;
+ star.x = 3840 + 100;
+ star.y = Math.random() * 2160;
star.alpha = Math.random() * 0.5 + 0.2;
star.scaleX = star.scaleY = Math.random() * 0.5 + 0.2;
}
}
@@ -318,9 +318,9 @@
y: treat.y
});
game.addChild(sparkle);
var angle = Math.PI * 2 * (sp / 7) + Math.random() * 0.3;
- var dist = 80 + Math.random() * 40;
+ var dist = 120 + Math.random() * 60;
tween(sparkle, {
x: treat.x + Math.cos(angle) * dist,
y: treat.y + Math.sin(angle) * dist,
alpha: 0
NYAN CAT. In-Game asset. 2d. High contrast. No shadows
DİKENLİ TOP. In-Game asset. 2d. High contrast. No shadows
TAŞ. In-Game asset. 2d. High contrast. No shadows
kurabiye. In-Game asset. 2d. High contrast. No shadows
satürn. In-Game asset. 2d. High contrast. No shadows
neptün. In-Game asset. 2d. High contrast. No shadows