User prompt
oyun daha canlı olsun
User prompt
oyun daha canlı ve hareketli olsun
User prompt
arka ilerledikce arka pilanda ilerlesin ve farklı gezegenler cıksın
User prompt
arka pilan siyah olsun
User prompt
arka pilan uzay olsun
User prompt
arka pilanı hareket len dir
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < backgroundPlanets.length; i++) {' Line Number: 175
User prompt
arka pilan uzay olsun ve arkada gezegenler olsun
User prompt
arka pilanı kaldır
User prompt
arkadaki dikenli topları kaldır
User prompt
arka pilanı degistir
User prompt
son ekledigin seyi kaldır
User prompt
grafikleri geliştir
User prompt
oyunu daha canlı yap
User prompt
ARKA PİLANI UZAY YAP VE ARKADA BAZEN GEZEGENLER GÖZÜKSÜN
User prompt
BULUTLARI GERİ EKLE
User prompt
oyunu sıfırla
User prompt
oyunu 4k yap
User prompt
oyunun kalitesini arrtır
User prompt
oyunun kalitesini arttır
Code edit (1 edits merged)
Please save this source code
User prompt
Nyan Cat Sky Dash
User prompt
ana karakter nyan cat olsun
Initial prompt
bana flapy bird gibi bir oyun yap
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Nyan Cat class var NyanCat = Container.expand(function () { var self = Container.call(this); // Rainbow trail (visual only, not collidable) var rainbow = self.attachAsset('rainbow', { anchorX: 1, anchorY: 0.5, x: -90, y: 0, scaleY: 1.2 }); // Nyan Cat sprite var cat = self.attachAsset('nyanCat', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0 }); // For collision, use the cat's bounds (not rainbow) self.getCollisionBounds = function () { return { x: self.x - cat.width / 2, y: self.y - cat.height / 2, width: cat.width, height: cat.height }; }; // Flash effect on hit self.flash = function () { tween(cat, { alpha: 0.3 }, { duration: 80, onFinish: function onFinish() { tween(cat, { alpha: 1 }, { duration: 120 }); } }); }; return self; }); // Obstacle class (cloud or star) var Obstacle = Container.expand(function () { var self = Container.call(this); // Randomly choose cloud or star var isStar = Math.random() < 0.4; var assetId = isStar ? 'star' : 'cloud'; var asset = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5 }); self.isStar = isStar; // For collision self.getCollisionBounds = function () { return { x: self.x - asset.width / 2, y: self.y - asset.height / 2, width: asset.width, height: asset.height }; }; // Speed will be set on spawn self.speed = 0; self.update = function () { self.x -= self.speed; }; return self; }); // Treat class (collectible) var Treat = Container.expand(function () { var self = Container.call(this); var treat = self.attachAsset('treat', { anchorX: 0.5, anchorY: 0.5 }); // For collision self.getCollisionBounds = function () { return { x: self.x - treat.width / 2, y: self.y - treat.height / 2, width: treat.width, height: treat.height }; }; // Speed will be set on spawn self.speed = 0; self.update = function () { self.x -= self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87ceeb // Sky blue }); /**** * Game Code ****/ // Music // Sound effects // Rainbow trail // Treat (pop tart) // Obstacle (star) // Obstacle (cloud) // Nyan Cat (main character) // Game area margins var GAME_TOP = 0; var GAME_BOTTOM = 2732; var GAME_LEFT = 0; var GAME_RIGHT = 2048; // Avoid top left 100x100 for menu var SAFE_TOP = 120; // Main character var nyanCat = new NyanCat(); game.addChild(nyanCat); // Center Nyan Cat horizontally, place at 60% height nyanCat.x = 2048 * 0.25; nyanCat.y = 2732 * 0.6; // Score display var scoreTxt = new Text2('0', { size: 120, fill: "#fff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Arrays for obstacles and treats var obstacles = []; var treats = []; // Difficulty parameters var baseSpeed = 12; var speed = baseSpeed; var spawnInterval = 70; // ticks between spawns var treatInterval = 110; // ticks between treat spawns var minSpawnInterval = 30; var maxSpeed = 32; // Dragging var dragNode = null; // Last collision state var lastHit = false; // Play music LK.playMusic('nyanMusic'); // Helper: collision check (AABB) function isColliding(a, b) { var ab = a.getCollisionBounds(); var bb = b.getCollisionBounds(); return ab.x < bb.x + bb.width && ab.x + ab.width > bb.x && ab.y < bb.y + bb.height && ab.y + ab.height > bb.y; } // Move handler (drag Nyan Cat) function handleMove(x, y, obj) { if (dragNode) { // Clamp to game area, avoid top left 100x100 var cat = dragNode; var bounds = cat.getCollisionBounds(); var halfW = bounds.width / 2; var halfH = bounds.height / 2; var minX = GAME_LEFT + halfW; var maxX = GAME_RIGHT - halfW; var minY = Math.max(GAME_TOP + halfH, SAFE_TOP + halfH); var maxY = GAME_BOTTOM - halfH; cat.x = Math.max(minX, Math.min(maxX, x)); cat.y = Math.max(minY, Math.min(maxY, y)); } } game.move = handleMove; game.down = function (x, y, obj) { // Only allow drag if touch is on Nyan Cat var bounds = nyanCat.getCollisionBounds(); if (x >= bounds.x && x <= bounds.x + bounds.width && y >= bounds.y && y <= bounds.y + bounds.height) { dragNode = nyanCat; handleMove(x, y, obj); } }; game.up = function (x, y, obj) { dragNode = null; }; // Game update loop game.update = function () { // Increase difficulty over time if (LK.ticks % 180 === 0 && speed < maxSpeed) { speed += 1.2; spawnInterval = Math.max(minSpawnInterval, spawnInterval - 4); } // Spawn obstacles if (LK.ticks % spawnInterval === 0) { var obs = new Obstacle(); obs.speed = speed; // Random Y, avoid top 100px var asset = obs.children[0]; var minY = SAFE_TOP + asset.height / 2; var maxY = GAME_BOTTOM - asset.height / 2; obs.x = GAME_RIGHT + asset.width / 2 + 10; obs.y = Math.random() * (maxY - minY) + minY; obstacles.push(obs); game.addChild(obs); } // Spawn treats if (LK.ticks % treatInterval === 0) { var treat = new Treat(); treat.speed = speed * 0.95; var asset = treat.children[0]; var minY = SAFE_TOP + asset.height / 2; var maxY = GAME_BOTTOM - asset.height / 2; treat.x = GAME_RIGHT + asset.width / 2 + 10; treat.y = Math.random() * (maxY - minY) + minY; treats.push(treat); game.addChild(treat); } // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { var obs = obstacles[i]; obs.update(); // Remove if off screen if (obs.x < -300) { obs.destroy(); obstacles.splice(i, 1); continue; } // Collision with Nyan Cat var hit = isColliding(obs, nyanCat); if (hit && !lastHit) { // Flash, play sound, game over nyanCat.flash(); LK.getSound('hit').play(); LK.effects.flashScreen(0xff0000, 800); LK.showGameOver(); lastHit = true; break; // Stop further checks } } // Update treats for (var j = treats.length - 1; j >= 0; j--) { var treat = treats[j]; treat.update(); // Remove if off screen if (treat.x < -200) { treat.destroy(); treats.splice(j, 1); continue; } // Collision with Nyan Cat if (isColliding(treat, nyanCat)) { LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); LK.getSound('collect').play(); // Animate treat tween(treat, { scaleX: 1.5, scaleY: 1.5, alpha: 0 }, { duration: 200, onFinish: function onFinish() { treat.destroy(); } }); treats.splice(j, 1); continue; } } // Reset lastHit if not colliding if (!obstacles.some(function (obs) { return isColliding(obs, nyanCat); })) { lastHit = false; } }; // Reset score on game start LK.setScore(0); scoreTxt.setText('0');
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,284 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+// Nyan Cat class
+var NyanCat = Container.expand(function () {
+ var self = Container.call(this);
+ // Rainbow trail (visual only, not collidable)
+ var rainbow = self.attachAsset('rainbow', {
+ anchorX: 1,
+ anchorY: 0.5,
+ x: -90,
+ y: 0,
+ scaleY: 1.2
+ });
+ // Nyan Cat sprite
+ var cat = self.attachAsset('nyanCat', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 0,
+ y: 0
+ });
+ // For collision, use the cat's bounds (not rainbow)
+ self.getCollisionBounds = function () {
+ return {
+ x: self.x - cat.width / 2,
+ y: self.y - cat.height / 2,
+ width: cat.width,
+ height: cat.height
+ };
+ };
+ // Flash effect on hit
+ self.flash = function () {
+ tween(cat, {
+ alpha: 0.3
+ }, {
+ duration: 80,
+ onFinish: function onFinish() {
+ tween(cat, {
+ alpha: 1
+ }, {
+ duration: 120
+ });
+ }
+ });
+ };
+ return self;
+});
+// Obstacle class (cloud or star)
+var Obstacle = Container.expand(function () {
+ var self = Container.call(this);
+ // Randomly choose cloud or star
+ var isStar = Math.random() < 0.4;
+ var assetId = isStar ? 'star' : 'cloud';
+ var asset = self.attachAsset(assetId, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.isStar = isStar;
+ // For collision
+ self.getCollisionBounds = function () {
+ return {
+ x: self.x - asset.width / 2,
+ y: self.y - asset.height / 2,
+ width: asset.width,
+ height: asset.height
+ };
+ };
+ // Speed will be set on spawn
+ self.speed = 0;
+ self.update = function () {
+ self.x -= self.speed;
+ };
+ return self;
+});
+// Treat class (collectible)
+var Treat = Container.expand(function () {
+ var self = Container.call(this);
+ var treat = self.attachAsset('treat', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // For collision
+ self.getCollisionBounds = function () {
+ return {
+ x: self.x - treat.width / 2,
+ y: self.y - treat.height / 2,
+ width: treat.width,
+ height: treat.height
+ };
+ };
+ // Speed will be set on spawn
+ self.speed = 0;
+ self.update = function () {
+ self.x -= self.speed;
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87ceeb // Sky blue
+});
+
+/****
+* Game Code
+****/
+// Music
+// Sound effects
+// Rainbow trail
+// Treat (pop tart)
+// Obstacle (star)
+// Obstacle (cloud)
+// Nyan Cat (main character)
+// Game area margins
+var GAME_TOP = 0;
+var GAME_BOTTOM = 2732;
+var GAME_LEFT = 0;
+var GAME_RIGHT = 2048;
+// Avoid top left 100x100 for menu
+var SAFE_TOP = 120;
+// Main character
+var nyanCat = new NyanCat();
+game.addChild(nyanCat);
+// Center Nyan Cat horizontally, place at 60% height
+nyanCat.x = 2048 * 0.25;
+nyanCat.y = 2732 * 0.6;
+// Score display
+var scoreTxt = new Text2('0', {
+ size: 120,
+ fill: "#fff"
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+// Arrays for obstacles and treats
+var obstacles = [];
+var treats = [];
+// Difficulty parameters
+var baseSpeed = 12;
+var speed = baseSpeed;
+var spawnInterval = 70; // ticks between spawns
+var treatInterval = 110; // ticks between treat spawns
+var minSpawnInterval = 30;
+var maxSpeed = 32;
+// Dragging
+var dragNode = null;
+// Last collision state
+var lastHit = false;
+// Play music
+LK.playMusic('nyanMusic');
+// Helper: collision check (AABB)
+function isColliding(a, b) {
+ var ab = a.getCollisionBounds();
+ var bb = b.getCollisionBounds();
+ return ab.x < bb.x + bb.width && ab.x + ab.width > bb.x && ab.y < bb.y + bb.height && ab.y + ab.height > bb.y;
+}
+// Move handler (drag Nyan Cat)
+function handleMove(x, y, obj) {
+ if (dragNode) {
+ // Clamp to game area, avoid top left 100x100
+ var cat = dragNode;
+ var bounds = cat.getCollisionBounds();
+ var halfW = bounds.width / 2;
+ var halfH = bounds.height / 2;
+ var minX = GAME_LEFT + halfW;
+ var maxX = GAME_RIGHT - halfW;
+ var minY = Math.max(GAME_TOP + halfH, SAFE_TOP + halfH);
+ var maxY = GAME_BOTTOM - halfH;
+ cat.x = Math.max(minX, Math.min(maxX, x));
+ cat.y = Math.max(minY, Math.min(maxY, y));
+ }
+}
+game.move = handleMove;
+game.down = function (x, y, obj) {
+ // Only allow drag if touch is on Nyan Cat
+ var bounds = nyanCat.getCollisionBounds();
+ if (x >= bounds.x && x <= bounds.x + bounds.width && y >= bounds.y && y <= bounds.y + bounds.height) {
+ dragNode = nyanCat;
+ handleMove(x, y, obj);
+ }
+};
+game.up = function (x, y, obj) {
+ dragNode = null;
+};
+// Game update loop
+game.update = function () {
+ // Increase difficulty over time
+ if (LK.ticks % 180 === 0 && speed < maxSpeed) {
+ speed += 1.2;
+ spawnInterval = Math.max(minSpawnInterval, spawnInterval - 4);
+ }
+ // Spawn obstacles
+ if (LK.ticks % spawnInterval === 0) {
+ var obs = new Obstacle();
+ obs.speed = speed;
+ // Random Y, avoid top 100px
+ var asset = obs.children[0];
+ var minY = SAFE_TOP + asset.height / 2;
+ var maxY = GAME_BOTTOM - asset.height / 2;
+ obs.x = GAME_RIGHT + asset.width / 2 + 10;
+ obs.y = Math.random() * (maxY - minY) + minY;
+ obstacles.push(obs);
+ game.addChild(obs);
+ }
+ // Spawn treats
+ if (LK.ticks % treatInterval === 0) {
+ var treat = new Treat();
+ treat.speed = speed * 0.95;
+ var asset = treat.children[0];
+ var minY = SAFE_TOP + asset.height / 2;
+ var maxY = GAME_BOTTOM - asset.height / 2;
+ treat.x = GAME_RIGHT + asset.width / 2 + 10;
+ treat.y = Math.random() * (maxY - minY) + minY;
+ treats.push(treat);
+ game.addChild(treat);
+ }
+ // Update obstacles
+ for (var i = obstacles.length - 1; i >= 0; i--) {
+ var obs = obstacles[i];
+ obs.update();
+ // Remove if off screen
+ if (obs.x < -300) {
+ obs.destroy();
+ obstacles.splice(i, 1);
+ continue;
+ }
+ // Collision with Nyan Cat
+ var hit = isColliding(obs, nyanCat);
+ if (hit && !lastHit) {
+ // Flash, play sound, game over
+ nyanCat.flash();
+ LK.getSound('hit').play();
+ LK.effects.flashScreen(0xff0000, 800);
+ LK.showGameOver();
+ lastHit = true;
+ break; // Stop further checks
+ }
+ }
+ // Update treats
+ for (var j = treats.length - 1; j >= 0; j--) {
+ var treat = treats[j];
+ treat.update();
+ // Remove if off screen
+ if (treat.x < -200) {
+ treat.destroy();
+ treats.splice(j, 1);
+ continue;
+ }
+ // Collision with Nyan Cat
+ if (isColliding(treat, nyanCat)) {
+ LK.setScore(LK.getScore() + 1);
+ scoreTxt.setText(LK.getScore());
+ LK.getSound('collect').play();
+ // Animate treat
+ tween(treat, {
+ scaleX: 1.5,
+ scaleY: 1.5,
+ alpha: 0
+ }, {
+ duration: 200,
+ onFinish: function onFinish() {
+ treat.destroy();
+ }
+ });
+ treats.splice(j, 1);
+ continue;
+ }
+ }
+ // Reset lastHit if not colliding
+ if (!obstacles.some(function (obs) {
+ return isColliding(obs, nyanCat);
+ })) {
+ lastHit = false;
+ }
+};
+// Reset score on game start
+LK.setScore(0);
+scoreTxt.setText('0');
\ No newline at end of file
NYAN CAT. In-Game asset. 2d. High contrast. No shadows
DİKENLİ TOP. In-Game asset. 2d. High contrast. No shadows
TAŞ. In-Game asset. 2d. High contrast. No shadows
kurabiye. In-Game asset. 2d. High contrast. No shadows
satürn. In-Game asset. 2d. High contrast. No shadows
neptün. In-Game asset. 2d. High contrast. No shadows