User prompt
Oyunun liderlik tablosu ve haritası olmalı
User prompt
Madeni paraların haritadaki yerleri rastgele olsun
User prompt
Paralar rastgele yerlerde olmalı
User prompt
Oyun gitgide hizlanmali
User prompt
Madeni paralar haritanın ortasında olmalı
User prompt
Oyunda engellere vurulmalı
Initial prompt
World Surfers
/**** * Classes ****/ // Coin class var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Coin logic }; }); // Leaderboard class var Leaderboard = Container.expand(function () { var self = Container.call(this); self.update = function () { // Update leaderboard }; }); // Map class var Map = Container.expand(function () { var self = Container.call(this); self.update = function () { // Update map }; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -3; self.update = function () { self.y += self.speed; self.speed -= 0.01; // Increase speed over time }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Surfer class var Surfer = Container.expand(function () { var self = Container.call(this); var surferGraphics = self.attachAsset('surfer', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Surfer movement logic self.speed += 0.01; // Increase speed over time }; self.down = function (x, y, obj) { // Handle surfer control }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Init game with sky blue background }); /**** * Game Code ****/ // Initialize game elements var surfer = game.addChild(new Surfer()); surfer.x = 1024; // Center horizontally surfer.y = 2400; // Near bottom of the screen var obstacles = []; var coins = []; var score = 0; // Initialize leaderboard and map var leaderboard = game.addChild(new Leaderboard()); var map = game.addChild(new Map()); // Create score display var scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Game update logic game.update = function () { // Update surfer surfer.update(); // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (obstacles[i].y < -50) { obstacles[i].destroy(); obstacles.splice(i, 1); } if (surfer.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } } // Update coins for (var j = coins.length - 1; j >= 0; j--) { coins[j].update(); if (coins[j].y < -50) { coins[j].destroy(); coins.splice(j, 1); } if (surfer.intersects(coins[j])) { score += 10; scoreTxt.setText('Score: ' + score); coins[j].destroy(); coins.splice(j, 1); return; } } // Spawn obstacles if (LK.ticks % 60 == 0) { var newObstacle = new Obstacle(); newObstacle.x = Math.random() * 2048; newObstacle.y = 2732; obstacles.push(newObstacle); game.addChild(newObstacle); } // Spawn coins if (LK.ticks % 120 == 0) { var newCoin = new Coin(); newCoin.x = Math.random() * 2048; // Randomize horizontally newCoin.y = Math.random() * 2732; // Randomize vertically coins.push(newCoin); game.addChild(newCoin); } }; // Handle surfer movement game.down = function (x, y, obj) { surfer.x = x; surfer.y = y; };
===================================================================
--- original.js
+++ change.js
@@ -11,8 +11,22 @@
self.update = function () {
// Coin logic
};
});
+// Leaderboard class
+var Leaderboard = Container.expand(function () {
+ var self = Container.call(this);
+ self.update = function () {
+ // Update leaderboard
+ };
+});
+// Map class
+var Map = Container.expand(function () {
+ var self = Container.call(this);
+ self.update = function () {
+ // Update map
+ };
+});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
@@ -60,8 +74,11 @@
surfer.y = 2400; // Near bottom of the screen
var obstacles = [];
var coins = [];
var score = 0;
+// Initialize leaderboard and map
+var leaderboard = game.addChild(new Leaderboard());
+var map = game.addChild(new Map());
// Create score display
var scoreTxt = new Text2('Score: 0', {
size: 100,
fill: 0xFFFFFF