User prompt
start game tuşuna basılmıyor
User prompt
- **Şeker Animasyonları**: Şekerlerin boşta kalma animasyonları (hafif sallanma, parıldama) ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
The start game button is not pressed
User prompt
make it a little smaller
User prompt
how to Adjust the size of the text in the how to play tab according to the black rectangle
User prompt
Enlarge 3 buttons in the main menu according to the texts
User prompt
Make the 3 buttons on the main menu a little bigger
User prompt
Delete the main menu button in the upper right corner so that it never appears
User prompt
Don't delete the return to main menu button, always keep it there.
User prompt
sen ana menüye dönme butonu hiç silme her zaman ekranda sağ üst köşede kalsın
User prompt
sen ana menüye dönme butonu hiç silme hep orda kalsın
User prompt
sen butonu hiç silme hep orda kalsın
User prompt
tamam naptığını anlladım fakat oyuna tekrar girincede buton çıksın
User prompt
yine aynı hata
User prompt
menüye gitme tuşuna bsıyorum menüye gidiyor fakat oyuna tekrar girince buton gidiyor
User prompt
menüye gitme butonuna 1 kere tıklayınca bidaha çıkmıyor
User prompt
menüye gitme butonuna tıklayınca menüye gitmiyor bi 3-4 defa tıklamak lazım
User prompt
menüye gitme butonunu büyüt
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şekerlerin arkasınndaki o kareleri sil
User prompt
Bu seferde menüye gidemiyorum
User prompt
Menü butonu 1 kere basınca gidiyor onu düzelt
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Clear all yeteneğinin simgesini ilk hali gibi yap
User prompt
Clear all yeteneğini en eski haline çevir
User prompt
Clear all yeteneğinin simgesini eski haline geri çevir
User prompt
Ben o hepsini sil yeteneğinin logosunu değiştirdim ama ana menüdeki butonlarda değişti onları tekrardan eski haline çevirir mısın
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Candy = Container.expand(function (type) { var self = Container.call(this); self.candyType = type || 1; self.gridX = 0; self.gridY = 0; self.isAnimating = false; self.isMatched = false; var candyGraphics = self.attachAsset('candy' + self.candyType, { anchorX: 0.5, anchorY: 0.5 }); self.setGridPosition = function (gridX, gridY) { self.gridX = gridX; self.gridY = gridY; self.x = GRID_START_X + gridX * CELL_SIZE + CELL_SIZE / 2; self.y = GRID_START_Y + gridY * CELL_SIZE + CELL_SIZE / 2; }; self.animateToPosition = function (targetX, targetY, callback) { self.isAnimating = true; tween(self, { x: targetX, y: targetY }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { self.isAnimating = false; if (callback) callback(); } }); }; self.animateFall = function (newGridY, callback) { var targetY = GRID_START_Y + newGridY * CELL_SIZE + CELL_SIZE / 2; self.gridY = newGridY; self.animateToPosition(self.x, targetY, callback); }; self.markForRemoval = function () { self.isMatched = true; tween(self, { alpha: 0, scaleX: 0.1, scaleY: 0.1 }, { duration: 200, easing: tween.easeIn }); }; return self; }); var ComboText = Container.expand(function (message, x, y, color) { var self = Container.call(this); self.x = x; self.y = y; var comboTextDisplay = new Text2(message, { size: 120, fill: color || 0xFFFFFF }); comboTextDisplay.anchor.set(0.5, 0.5); self.addChild(comboTextDisplay); // Initial state self.alpha = 0; self.scaleX = 0.5; self.scaleY = 0.5; // Animate in tween(self, { alpha: 1, scaleX: 1.2, scaleY: 1.2 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { // Hold for a moment LK.setTimeout(function () { // Animate out tween(self, { alpha: 0, scaleX: 1.5, scaleY: 1.5, y: self.y - 100 }, { duration: 300, easing: tween.easeIn, onFinish: function onFinish() { self.destroy(); var index = comboTexts.indexOf(self); if (index > -1) { comboTexts.splice(index, 1); } } }); }, 800); } }); return self; }); var FloatingParticle = Container.expand(function (color, size) { var self = Container.call(this); var particleGraphics = self.attachAsset('particle', { anchorX: 0.5, anchorY: 0.5 }); particleGraphics.tint = color; particleGraphics.scaleX = size; particleGraphics.scaleY = size; self.speed = Math.random() * 2 + 1; self.direction = Math.random() * Math.PI * 2; self.bobOffset = Math.random() * Math.PI * 2; self.bobSpeed = Math.random() * 0.02 + 0.01; self.update = function () { self.x += Math.cos(self.direction) * self.speed; self.y += Math.sin(self.direction) * self.speed + Math.sin(LK.ticks * self.bobSpeed + self.bobOffset) * 0.5; // Wrap around screen if (self.x < -50) self.x = 2098; if (self.x > 2098) self.x = -50; if (self.y < -50) self.y = 2782; if (self.y > 2782) self.y = -50; // Gentle rotation self.rotation += 0.01; }; return self; }); var HowToPlayScreen = Container.expand(function () { var self = Container.call(this); // Background var background = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5 }); background.x = 2048 / 2; background.y = 2732 / 2; background.scaleX = 12; background.scaleY = 16; background.alpha = 0.9; background.tint = 0x000000; self.addChild(background); // Title var titleText = new Text2('HOW TO PLAY', { size: 120, fill: 0xFF69B4 }); titleText.anchor.set(0.5, 0.5); titleText.x = 2048 / 2; titleText.y = 400; self.addChild(titleText); // Instructions var instructions = ['1. Swap adjacent candies to create matches', '2. Match 3-6 connected candies of same type', '3. Candies can connect horizontally & vertically', '4. Scoring: 3 blocks=50, 4=150, 5=200, 6=300', '5. Create combos for bonus points!']; for (var i = 0; i < instructions.length; i++) { var instructionText = new Text2(instructions[i], { size: 80, fill: 0xFFFFFF }); instructionText.anchor.set(0.5, 0.5); instructionText.x = 2048 / 2; instructionText.y = 700 + i * 150; self.addChild(instructionText); } // Back button var backButton = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5 }); backButton.x = 2048 / 2; backButton.y = 2200; backButton.scaleX = 1.5; backButton.scaleY = 0.6; backButton.tint = 0xEB4D4B; self.addChild(backButton); var backButtonText = new Text2('BACK', { size: 80, fill: 0xFFFFFF }); backButtonText.anchor.set(0.5, 0.5); backButtonText.x = backButton.x; backButtonText.y = backButton.y; self.addChild(backButtonText); backButton.down = function (x, y, obj) { // Button press animation tween(backButton, { scaleX: 1.3, scaleY: 0.5 }, { duration: 100, onFinish: function onFinish() { tween(backButton, { scaleX: 1.5, scaleY: 0.6 }, { duration: 100 }); } }); // Go back to main menu if (typeof showMainMenu === 'function') { showMainMenu(); } }; return self; }); var MainMenu = Container.expand(function () { var self = Container.call(this); // Create gradient background overlay var gradientOverlay = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5 }); gradientOverlay.x = 2048 / 2; gradientOverlay.y = 2732 / 2; gradientOverlay.scaleX = 12; gradientOverlay.scaleY = 16; gradientOverlay.alpha = 0.1; gradientOverlay.tint = 0x000000; self.addChild(gradientOverlay); // Add menu decorations var decorations = new MenuDecoration(); self.addChild(decorations); // Create floating background particles var particles = []; for (var i = 0; i < 20; i++) { var colors = [0xFF69B4, 0x4ECDC4, 0xF9CA24, 0xEB4D4B, 0x45B7D1, 0xF0932B]; var color = colors[Math.floor(Math.random() * colors.length)]; var size = Math.random() * 0.8 + 0.3; var particle = new FloatingParticle(color, size); particle.x = Math.random() * 2048; particle.y = Math.random() * 2732; particle.alpha = 0.6; particles.push(particle); self.addChild(particle); } // Game title with enhanced styling var titleText = new Text2('🍭 CANDY MATCH 🍭', { size: 200, fill: 0xFF69B4 }); titleText.anchor.set(0.5, 0.5); titleText.x = 2048 / 2; titleText.y = 500; self.addChild(titleText); // Add title shadow effect var titleShadow = new Text2('🍭 CANDY MATCH 🍭', { size: 200, fill: 0x000000 }); titleShadow.anchor.set(0.5, 0.5); titleShadow.x = 2048 / 2 + 5; titleShadow.y = 505; titleShadow.alpha = 0.3; self.addChildAt(titleShadow, self.getChildIndex(titleText)); // Subtitle var subtitleText = new Text2('✨ Match candies and create sweet combos! ✨', { size: 60, fill: 0xFFFFFF }); subtitleText.anchor.set(0.5, 0.5); subtitleText.x = 2048 / 2; subtitleText.y = 650; subtitleText.alpha = 0.8; self.addChild(subtitleText); // Enhanced start button with glow effect var startButtonGlow = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5 }); startButtonGlow.x = 2048 / 2; startButtonGlow.y = 1200; startButtonGlow.scaleX = 2.2; startButtonGlow.scaleY = 0.9; startButtonGlow.tint = 0x4ECDC4; startButtonGlow.alpha = 0.3; self.addChild(startButtonGlow); var startButton = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5 }); startButton.x = 2048 / 2; startButton.y = 1200; startButton.scaleX = 2; startButton.scaleY = 0.8; startButton.tint = 0x4ECDC4; self.addChild(startButton); var startButtonText = new Text2('🚀 START GAME', { size: 90, fill: 0xFFFFFF }); startButtonText.anchor.set(0.5, 0.5); startButtonText.x = startButton.x; startButtonText.y = startButton.y; self.addChild(startButtonText); // Enhanced how to play button with glow effect var howToPlayButtonGlow = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5 }); howToPlayButtonGlow.x = 2048 / 2; howToPlayButtonGlow.y = 1500; howToPlayButtonGlow.scaleX = 2.2; howToPlayButtonGlow.scaleY = 0.9; howToPlayButtonGlow.tint = 0xF9CA24; howToPlayButtonGlow.alpha = 0.3; self.addChild(howToPlayButtonGlow); var howToPlayButton = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5 }); howToPlayButton.x = 2048 / 2; howToPlayButton.y = 1500; howToPlayButton.scaleX = 2; howToPlayButton.scaleY = 0.8; howToPlayButton.tint = 0xF9CA24; self.addChild(howToPlayButton); var howToPlayButtonText = new Text2('❓ HOW TO PLAY', { size: 90, fill: 0xFFFFFF }); howToPlayButtonText.anchor.set(0.5, 0.5); howToPlayButtonText.x = howToPlayButton.x; howToPlayButtonText.y = howToPlayButton.y; self.addChild(howToPlayButtonText); // Sound control buttons var soundButtonGlow = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5 }); soundButtonGlow.x = 2048 / 2; soundButtonGlow.y = 1800; soundButtonGlow.scaleX = 2.2; soundButtonGlow.scaleY = 0.9; soundButtonGlow.tint = 0xEB4D4B; soundButtonGlow.alpha = 0.3; self.addChild(soundButtonGlow); var soundButton = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5 }); soundButton.x = 2048 / 2; soundButton.y = 1800; soundButton.scaleX = 2; soundButton.scaleY = 0.8; soundButton.tint = 0xEB4D4B; self.addChild(soundButton); // Get current sound state from storage var soundEnabled = storage.soundEnabled; if (soundEnabled === null || soundEnabled === undefined) { soundEnabled = true; storage.soundEnabled = soundEnabled; } var soundButtonText = new Text2(soundEnabled ? '🔊 SOUND ON' : '🔇 SOUND OFF', { size: 90, fill: 0xFFFFFF }); soundButtonText.anchor.set(0.5, 0.5); soundButtonText.x = soundButton.x; soundButtonText.y = soundButton.y; self.addChild(soundButtonText); // Apply current sound settings if (!soundEnabled) { LK.stopMusic(); } // Animate title with rainbow effect self.animateTitle = function () { // Scale animation tween(titleText, { scaleX: 1.15, scaleY: 1.15 }, { duration: 2000, easing: tween.easeInOut, onFinish: function onFinish() { tween(titleText, { scaleX: 1, scaleY: 1 }, { duration: 2000, easing: tween.easeInOut, onFinish: function onFinish() { self.animateTitle(); } }); } }); // Color cycle animation var colors = [0xFF69B4, 0x4ECDC4, 0xF9CA24, 0xEB4D4B, 0x45B7D1]; var currentColorIndex = 0; function cycleColors() { currentColorIndex = (currentColorIndex + 1) % colors.length; tween(titleText, { tint: colors[currentColorIndex] }, { duration: 1500, easing: tween.easeInOut, onFinish: function onFinish() { LK.setTimeout(cycleColors, 500); } }); } cycleColors(); }; // Animate subtitle function animateSubtitle() { tween(subtitleText, { alpha: 1, y: subtitleText.y - 10 }, { duration: 1500, easing: tween.easeInOut, onFinish: function onFinish() { tween(subtitleText, { alpha: 0.6, y: 650 }, { duration: 1500, easing: tween.easeInOut, onFinish: animateSubtitle }); } }); } animateSubtitle(); // Animate button glows function animateGlows() { tween(startButtonGlow, { alpha: 0.6, scaleX: 2.4, scaleY: 1.0 }, { duration: 1200, easing: tween.easeInOut, onFinish: function onFinish() { tween(startButtonGlow, { alpha: 0.3, scaleX: 2.2, scaleY: 0.9 }, { duration: 1200, easing: tween.easeInOut }); } }); tween(howToPlayButtonGlow, { alpha: 0.6, scaleX: 2.4, scaleY: 1.0 }, { duration: 1500, easing: tween.easeInOut, onFinish: function onFinish() { tween(howToPlayButtonGlow, { alpha: 0.3, scaleX: 2.2, scaleY: 0.9 }, { duration: 1500, easing: tween.easeInOut, onFinish: animateGlows }); } }); } animateGlows(); // Update particles self.update = function () { for (var i = 0; i < particles.length; i++) { particles[i].update(); } }; // Enhanced button click handlers startButton.down = function (x, y, obj) { // Button press animation with enhanced effects tween(startButton, { scaleX: 1.7, scaleY: 0.6 }, { duration: 80, onFinish: function onFinish() { tween(startButton, { scaleX: 2.1, scaleY: 0.9 }, { duration: 80, onFinish: function onFinish() { tween(startButton, { scaleX: 2, scaleY: 0.8 }, { duration: 80 }); } }); } }); // Animate button glow on press tween(startButtonGlow, { alpha: 0.8, scaleX: 2.6, scaleY: 1.2 }, { duration: 150, onFinish: function onFinish() { tween(startButtonGlow, { alpha: 0.3, scaleX: 2.2, scaleY: 0.9 }, { duration: 200 }); } }); // Start the game if (typeof startGame === 'function') { startGame(); } }; howToPlayButton.down = function (x, y, obj) { // Button press animation with enhanced effects tween(howToPlayButton, { scaleX: 1.7, scaleY: 0.6 }, { duration: 80, onFinish: function onFinish() { tween(howToPlayButton, { scaleX: 2.1, scaleY: 0.9 }, { duration: 80, onFinish: function onFinish() { tween(howToPlayButton, { scaleX: 2, scaleY: 0.8 }, { duration: 80 }); } }); } }); // Animate button glow on press tween(howToPlayButtonGlow, { alpha: 0.8, scaleX: 2.6, scaleY: 1.2 }, { duration: 150, onFinish: function onFinish() { tween(howToPlayButtonGlow, { alpha: 0.3, scaleX: 2.2, scaleY: 0.9 }, { duration: 200 }); } }); // Show how to play if (typeof showHowToPlay === 'function') { showHowToPlay(); } }; soundButton.down = function (x, y, obj) { // Button press animation with enhanced effects tween(soundButton, { scaleX: 1.7, scaleY: 0.6 }, { duration: 80, onFinish: function onFinish() { tween(soundButton, { scaleX: 2.1, scaleY: 0.9 }, { duration: 80, onFinish: function onFinish() { tween(soundButton, { scaleX: 2, scaleY: 0.8 }, { duration: 80 }); } }); } }); // Animate button glow on press tween(soundButtonGlow, { alpha: 0.8, scaleX: 2.6, scaleY: 1.2 }, { duration: 150, onFinish: function onFinish() { tween(soundButtonGlow, { alpha: 0.3, scaleX: 2.2, scaleY: 0.9 }, { duration: 200 }); } }); // Toggle sound soundEnabled = !soundEnabled; storage.soundEnabled = soundEnabled; soundButtonText.setText(soundEnabled ? '🔊 SOUND ON' : '🔇 SOUND OFF'); // Apply sound settings if (soundEnabled) { LK.playMusic('rahat'); } else { LK.stopMusic(); } }; return self; }); var MenuDecoration = Container.expand(function () { var self = Container.call(this); // Create candy decorations around the screen var decorationCount = 12; var _loop = function _loop() { candyType = Math.floor(Math.random() * 6) + 1; decoration = LK.getAsset('candy' + candyType, { anchorX: 0.5, anchorY: 0.5 }); angle = i / decorationCount * Math.PI * 2; radius = 800 + Math.random() * 200; decoration.x = 2048 / 2 + Math.cos(angle) * radius; decoration.y = 2732 / 2 + Math.sin(angle) * radius; decoration.alpha = 0.3; decoration.scaleX = 0.8 + Math.random() * 0.4; decoration.scaleY = decoration.scaleX; self.addChild(decoration); // Animate decorations animDuration = 3000 + Math.random() * 2000; targetScale = decoration.scaleX + 0.2; function animateDecoration(dec) { tween(dec, { rotation: dec.rotation + Math.PI * 2, scaleX: targetScale, scaleY: targetScale }, { duration: animDuration, easing: tween.easeInOut, onFinish: function onFinish() { targetScale = 0.8 + Math.random() * 0.4; animDuration = 3000 + Math.random() * 2000; animateDecoration(dec); } }); } animateDecoration(decoration); }, candyType, decoration, angle, radius, animDuration, targetScale; for (var i = 0; i < decorationCount; i++) { _loop(); } return self; }); var Particle = Container.expand(function (color, startX, startY) { var self = Container.call(this); self.x = startX; self.y = startY; self.velocityX = (Math.random() - 0.5) * 400; self.velocityY = (Math.random() - 0.5) * 400; self.gravity = 300; self.life = 1.0; self.maxLife = 1.0; var particleGraphics = self.attachAsset('particle', { anchorX: 0.5, anchorY: 0.5 }); particleGraphics.tint = color; particleGraphics.scaleX = Math.random() * 0.8 + 0.4; particleGraphics.scaleY = particleGraphics.scaleX; self.update = function () { self.x += self.velocityX * (1 / 60); self.y += self.velocityY * (1 / 60); self.velocityY += self.gravity * (1 / 60); self.life -= 1 / 60 * 2; var alpha = self.life / self.maxLife; self.alpha = alpha; self.scaleX = alpha * particleGraphics.scaleX; self.scaleY = alpha * particleGraphics.scaleY; if (self.life <= 0) { self.destroy(); var index = particles.indexOf(self); if (index > -1) { particles.splice(index, 1); } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xff69b4 }); /**** * Game Code ****/ function _createForOfIteratorHelper(r, e) { var t = "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (!t) { if (Array.isArray(r) || (t = _unsupportedIterableToArray(r)) || e && r && "number" == typeof r.length) { t && (r = t); var _n = 0, F = function F() {}; return { s: F, n: function n() { return _n >= r.length ? { done: !0 } : { done: !1, value: r[_n++] }; }, e: function e(r) { throw r; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var o, a = !0, u = !1; return { s: function s() { t = t.call(r); }, n: function n() { var r = t.next(); return a = r.done, r; }, e: function e(r) { u = !0, o = r; }, f: function f() { try { a || null == t["return"] || t["return"](); } finally { if (u) throw o; } } }; } function _unsupportedIterableToArray(r, a) { if (r) { if ("string" == typeof r) return _arrayLikeToArray(r, a); var t = {}.toString.call(r).slice(8, -1); return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0; } } function _arrayLikeToArray(r, a) { (null == a || a > r.length) && (a = r.length); for (var e = 0, n = Array(a); e < a; e++) n[e] = r[e]; return n; } var GRID_SIZE = 8; var CELL_SIZE = 200; var GRID_START_X = (2048 - GRID_SIZE * CELL_SIZE) / 2; var GRID_START_Y = 400; var gameGrid = []; var candyTypes = [1, 2, 3, 4, 5, 6]; var selectedCandy = null; var isProcessing = false; var movesLeft = 999999; var score = 0; var animatingCandies = 0; var particles = []; var comboTexts = []; var currentCombo = 0; // Power-up variables var rowCleanerButton = null; var colorChangerButton = null; var clearAllButton = null; var hintButton = null; var rowCleanerCost = 2000; var colorChangerCost = 500; var clearAllCost = 7000; var hintCost = 4000; var selectedPowerUp = null; // 'rowCleaner', 'colorChanger', or 'clearAll' var hintArrows = []; // Array to store hint arrow elements // Game state variables var gameState = 'menu'; // 'menu', 'game', 'howtoplay' var mainMenu = null; var howToPlayScreen = null; var gameElements = []; // Sound control variables var soundEnabled = true; // Initialize grid array for (var x = 0; x < GRID_SIZE; x++) { gameGrid[x] = []; for (var y = 0; y < GRID_SIZE; y++) { gameGrid[x][y] = null; } } // Menu control functions function showMainMenu() { gameState = 'menu'; // Clear game grid and destroy candies for (var x = 0; x < GRID_SIZE; x++) { for (var y = 0; y < GRID_SIZE; y++) { if (gameGrid[x][y]) { gameGrid[x][y].destroy(); gameGrid[x][y] = null; } } } // Clear particles for (var i = particles.length - 1; i >= 0; i--) { particles[i].destroy(); } particles = []; // Clear combo texts for (var i = comboTexts.length - 1; i >= 0; i--) { comboTexts[i].destroy(); } comboTexts = []; // Reset game state selectedCandy = null; isProcessing = false; animatingCandies = 0; currentCombo = 0; hideAllScreens(); if (!mainMenu) { mainMenu = new MainMenu(); game.addChild(mainMenu); } else { // Recursively re-enable all menu interactions var _enableMenuInteractions = function enableMenuInteractions(container) { container.interactive = true; if (container.children) { for (var i = 0; i < container.children.length; i++) { var child = container.children[i]; child.interactive = true; if (child.children && child.children.length > 0) { _enableMenuInteractions(child); } } } }; mainMenu.alpha = 1; mainMenu.visible = true; mainMenu.interactive = true; _enableMenuInteractions(mainMenu); } mainMenu.animateTitle(); } function showHowToPlay() { gameState = 'howtoplay'; hideAllScreens(); // Completely hide main menu to prevent interactions if (mainMenu) { // Recursively disable all child interactions var _disableMenuInteractions = function disableMenuInteractions(container) { container.interactive = false; if (container.children) { for (var i = 0; i < container.children.length; i++) { var child = container.children[i]; child.interactive = false; if (child.down) { child.down = null; } if (child.children && child.children.length > 0) { _disableMenuInteractions(child); } } } }; mainMenu.alpha = 0; mainMenu.visible = false; mainMenu.interactive = false; _disableMenuInteractions(mainMenu); } if (!howToPlayScreen) { howToPlayScreen = new HowToPlayScreen(); game.addChild(howToPlayScreen); // Ensure how-to-play screen is on top game.setChildIndex(howToPlayScreen, game.children.length - 1); } else { howToPlayScreen.alpha = 1; howToPlayScreen.visible = true; // Bring to front when showing game.setChildIndex(howToPlayScreen, game.children.length - 1); } } function startGame() { gameState = 'game'; hideAllScreens(); initializeGameElements(); } function hideAllScreens() { if (mainMenu) { mainMenu.alpha = 0; mainMenu.visible = false; } if (howToPlayScreen) { howToPlayScreen.alpha = 0; howToPlayScreen.visible = false; } // Hide game elements (except persistent ones like scoreText and backgroundImage) for (var i = 0; i < gameElements.length; i++) { if (gameElements[i] !== scoreText && gameElements[i] !== backgroundImage) { gameElements[i].alpha = 0; } } // Hide menu button specifically if (menuButton) { menuButton.alpha = 0; } } function initializeGameElements() { // Clear existing game elements first for (var i = gameElements.length - 1; i >= 0; i--) { if (gameElements[i] !== scoreText && gameElements[i] !== backgroundImage) { gameElements[i].destroy(); gameElements.splice(i, 1); } } // Show persistent game elements for (var i = 0; i < gameElements.length; i++) { gameElements[i].alpha = 1; } // Grid background removed - candies display directly on background image // Add 7000 points to initial score score += 7000; scoreText.setText('Score: ' + score); // Create power-up buttons createPowerUpButtons(); // Create and show menu button createMenuButton(); if (menuButton) { menuButton.alpha = 1; } // Clear hint arrows clearHintArrows(); // Reset game state score = 0; currentCombo = 0; selectedCandy = null; isProcessing = false; scoreText.setText('Score: 0'); // Clear existing candies and initialize fresh grid for (var x = 0; x < GRID_SIZE; x++) { for (var y = 0; y < GRID_SIZE; y++) { if (gameGrid[x][y]) { gameGrid[x][y].destroy(); gameGrid[x][y] = null; } } } // Initialize the game grid initializeGrid(); } // UI Elements var scoreText = new Text2('Score: 0', { size: 80, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); gameElements.push(scoreText); // Create background image var backgroundImage = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5 }); backgroundImage.x = 2048 / 2; backgroundImage.y = 2732 / 2; backgroundImage.scaleX = 2048 / backgroundImage.width; backgroundImage.scaleY = 2732 / backgroundImage.height; game.addChild(backgroundImage); gameElements.push(backgroundImage); // Grid cells will be created when game starts function getRandomCandyType() { return candyTypes[Math.floor(Math.random() * candyTypes.length)]; } function createCandy(x, y, type) { if (!type) type = getRandomCandyType(); var candy = new Candy(type); candy.setGridPosition(x, y); gameGrid[x][y] = candy; game.addChild(candy); return candy; } function initializeGrid() { for (var x = 0; x < GRID_SIZE; x++) { for (var y = 0; y < GRID_SIZE; y++) { var type; var attempts = 0; do { type = getRandomCandyType(); attempts++; } while (attempts < 10 && wouldCreateMatch(x, y, type)); createCandy(x, y, type); } } } function wouldCreateMatch(x, y, type) { var horizontalCount = 1; var verticalCount = 1; // Check horizontal for (var i = x - 1; i >= 0 && gameGrid[i][y] && gameGrid[i][y].candyType === type; i--) { horizontalCount++; } for (var i = x + 1; i < GRID_SIZE && gameGrid[i][y] && gameGrid[i][y].candyType === type; i++) { horizontalCount++; } // Check vertical for (var i = y - 1; i >= 0 && gameGrid[x][i] && gameGrid[x][i].candyType === type; i--) { verticalCount++; } for (var i = y + 1; i < GRID_SIZE && gameGrid[x][i] && gameGrid[x][i].candyType === type; i++) { verticalCount++; } return horizontalCount >= 3 || verticalCount >= 3; } function getCandyAt(worldX, worldY) { var gridX = Math.floor((worldX - GRID_START_X) / CELL_SIZE); var gridY = Math.floor((worldY - GRID_START_Y) / CELL_SIZE); if (gridX >= 0 && gridX < GRID_SIZE && gridY >= 0 && gridY < GRID_SIZE) { return gameGrid[gridX][gridY]; } return null; } function areAdjacent(candy1, candy2) { var dx = Math.abs(candy1.gridX - candy2.gridX); var dy = Math.abs(candy1.gridY - candy2.gridY); return dx === 1 && dy === 0 || dx === 0 && dy === 1; } function swapCandies(candy1, candy2) { var tempX = candy1.gridX; var tempY = candy1.gridY; var tempPosX = candy1.x; var tempPosY = candy1.y; gameGrid[candy1.gridX][candy1.gridY] = candy2; gameGrid[candy2.gridX][candy2.gridY] = candy1; candy1.gridX = candy2.gridX; candy1.gridY = candy2.gridY; candy2.gridX = tempX; candy2.gridY = tempY; animatingCandies += 2; // Play boing sound when candies are swapped LK.getSound('boing').play(); candy1.animateToPosition(candy2.x, candy2.y, function () { animatingCandies--; }); candy2.animateToPosition(tempPosX, tempPosY, function () { animatingCandies--; }); } function findMatches() { var allMatches = []; var visited = []; // Initialize visited array for (var x = 0; x < GRID_SIZE; x++) { visited[x] = []; for (var y = 0; y < GRID_SIZE; y++) { visited[x][y] = false; } } // Flood fill function to find all connected candies of same type (max 6 blocks) function floodFill(startX, startY, candyType, connectedGroup) { // Check bounds and if already visited if (startX < 0 || startX >= GRID_SIZE || startY < 0 || startY >= GRID_SIZE) { return; } if (visited[startX][startY]) { return; } var candy = gameGrid[startX][startY]; if (!candy || candy.candyType !== candyType) { return; } // Limit group size to maximum 6 blocks if (connectedGroup.length >= 6) { return; } // Mark as visited and add to group visited[startX][startY] = true; connectedGroup.push(candy); // Check all 4 adjacent directions (up, down, left, right) only if we haven't reached the limit if (connectedGroup.length < 6) { floodFill(startX - 1, startY, candyType, connectedGroup); // left floodFill(startX + 1, startY, candyType, connectedGroup); // right floodFill(startX, startY - 1, candyType, connectedGroup); // up floodFill(startX, startY + 1, candyType, connectedGroup); // down } } // Check each cell for connected groups for (var x = 0; x < GRID_SIZE; x++) { for (var y = 0; y < GRID_SIZE; y++) { if (!visited[x][y] && gameGrid[x][y]) { var connectedGroup = []; var candyType = gameGrid[x][y].candyType; // Find all connected candies of the same type floodFill(x, y, candyType, connectedGroup); // If we found 3 or more connected candies, add this group to allMatches if (connectedGroup.length >= 3) { allMatches.push(connectedGroup); } } } } return allMatches; } function removeMatches(matchGroups) { if (matchGroups.length === 0) return; LK.getSound('match').play(); // Flatten all matches for candy removal and particle effects var allMatches = []; for (var g = 0; g < matchGroups.length; g++) { for (var c = 0; c < matchGroups[g].length; c++) { allMatches.push(matchGroups[g][c]); } } for (var i = 0; i < allMatches.length; i++) { var candy = allMatches[i]; // Create particle explosion for each candy var candyColors = [0xff6b6b, 0x4ecdc4, 0x45b7d1, 0xf9ca24, 0xf0932b, 0xeb4d4b]; var particleColor = candyColors[candy.candyType - 1] || 0xffffff; // Create 8-12 particles per candy var particleCount = Math.floor(Math.random() * 5) + 8; for (var p = 0; p < particleCount; p++) { var particle = new Particle(particleColor, candy.x, candy.y); particles.push(particle); game.addChild(particle); } candy.markForRemoval(); gameGrid[candy.gridX][candy.gridY] = null; } // Update score based on each group's size with new scoring system var oldScore = score; var largestGroupSize = 0; for (var g = 0; g < matchGroups.length; g++) { var groupSize = Math.min(matchGroups[g].length, 6); // Cap at 6 blocks maximum if (groupSize > largestGroupSize) { largestGroupSize = groupSize; } if (groupSize === 3) { score += 50; } else if (groupSize === 4) { score += 150; } else if (groupSize === 5) { score += 200; } else if (groupSize >= 6) { score += 300; } } // Check for score milestones and celebrate var milestones = [1000, 5000, 10000, 25000, 50000]; for (var m = 0; m < milestones.length; m++) { if (oldScore < milestones[m] && score >= milestones[m]) { // Milestone reached! Create celebration effect var milestoneText = new Text2('MILESTONE!\n' + milestones[m] + ' POINTS!', { size: 80, fill: 0xFF69B4 }); milestoneText.anchor.set(0.5, 0.5); milestoneText.x = 2048 / 2; milestoneText.y = 400; milestoneText.alpha = 0; milestoneText.scaleX = 0.5; milestoneText.scaleY = 0.5; game.addChild(milestoneText); // Animate milestone text tween(milestoneText, { alpha: 1, scaleX: 1.2, scaleY: 1.2 }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { LK.setTimeout(function () { tween(milestoneText, { alpha: 0, scaleX: 1.5, scaleY: 1.5, y: milestoneText.y - 100 }, { duration: 500, easing: tween.easeIn, onFinish: function onFinish() { milestoneText.destroy(); } }); }, 1500); } }); // Screen flash for milestone LK.effects.flashScreen(0xFF69B4, 800); break; } } // Create floating score text for each match group var scoreIncrease = score - oldScore; var floatingScoreText = new Text2('+' + scoreIncrease, { size: 100, fill: 0xF9CA24 }); floatingScoreText.anchor.set(0.5, 0.5); // Position above the grid floatingScoreText.x = 2048 / 2; floatingScoreText.y = GRID_START_Y - 100; floatingScoreText.alpha = 0; // Set initial rotation to be horizontal floatingScoreText.rotation = 0; game.addChild(floatingScoreText); // Animate floating score - first appear, then move towards score display tween(floatingScoreText, { alpha: 1, scaleX: 1.5, scaleY: 1.5 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { // Convert score text position to game coordinates var scoreWorldPos = game.toLocal(LK.gui.top.toGlobal({ x: scoreText.x, y: scoreText.y })); tween(floatingScoreText, { alpha: 0, x: scoreWorldPos.x, y: scoreWorldPos.y, scaleX: 0.8, scaleY: 0.8 }, { duration: 800, easing: tween.easeOut, onFinish: function onFinish() { floatingScoreText.destroy(); } }); } }); // Animate main score counter with pulsing effect tween(scoreText, { scaleX: 1.3, scaleY: 1.3, tint: 0xF9CA24 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { tween(scoreText, { scaleX: 1, scaleY: 1, tint: 0xFFFFFF }, { duration: 300, easing: tween.easeOut }); } }); // Animate score increase with smooth counting var tempScore = oldScore; var scoreAnimationTimer = LK.setInterval(function () { tempScore += scoreIncrease / 30; // 30 steps over 500ms if (tempScore >= score) { tempScore = score; LK.clearInterval(scoreAnimationTimer); } scoreText.setText('Score: ' + Math.floor(tempScore)); }, 16); // ~60fps // Increment combo counter currentCombo++; // Play celebration sound for large matches if (largestGroupSize >= 5) { // Celebration sound removed } // Show combo text based on largest match size and combo count var comboMessage = ""; var comboColor = 0xFFFFFF; if (largestGroupSize >= 5) { comboMessage = "Fantastic!"; comboColor = 0xFF6B6B; // Screen shake for 5+ matches var shakeIntensity = 15; var originalX = game.x; var originalY = game.y; tween(game, { x: originalX + shakeIntensity, y: originalY + shakeIntensity * 0.5 }, { duration: 50, onFinish: function onFinish() { tween(game, { x: originalX - shakeIntensity, y: originalY - shakeIntensity * 0.5 }, { duration: 50, onFinish: function onFinish() { tween(game, { x: originalX + shakeIntensity * 0.5, y: originalY + shakeIntensity }, { duration: 50, onFinish: function onFinish() { tween(game, { x: originalX, y: originalY }, { duration: 50 }); } }); } }); } }); } else if (largestGroupSize >= 4) { comboMessage = "Awesome!"; comboColor = 0x4ECDC4; // Screen shake for 4+ matches var shakeIntensity = 10; var originalX = game.x; var originalY = game.y; tween(game, { x: originalX + shakeIntensity, y: originalY }, { duration: 75, onFinish: function onFinish() { tween(game, { x: originalX - shakeIntensity, y: originalY }, { duration: 75, onFinish: function onFinish() { tween(game, { x: originalX, y: originalY }, { duration: 75 }); } }); } }); } else if (currentCombo >= 3) { comboMessage = "Great Combo!"; comboColor = 0xF9CA24; // Light screen shake for combo var shakeIntensity = 5; var originalX = game.x; var originalY = game.y; tween(game, { x: originalX + shakeIntensity }, { duration: 100, onFinish: function onFinish() { tween(game, { x: originalX - shakeIntensity }, { duration: 100, onFinish: function onFinish() { tween(game, { x: originalX }, { duration: 100 }); } }); } }); } else if (currentCombo >= 2) { comboMessage = "Great!"; comboColor = 0x45B7D1; } if (comboMessage !== "") { var comboX = 2048 / 2; var comboY = GRID_START_Y + GRID_SIZE * CELL_SIZE / 2; var comboText = new ComboText(comboMessage, comboX, comboY, comboColor); comboTexts.push(comboText); game.addChild(comboText); } // Remove candies after animation LK.setTimeout(function () { for (var i = 0; i < allMatches.length; i++) { allMatches[i].destroy(); } applyGravity(); }, 250); } function applyGravity() { var needsGravity = false; // Apply gravity physics - make candies fall to fill empty spaces for (var x = 0; x < GRID_SIZE; x++) { // Collect all candies in this column that are not null var candiesInColumn = []; for (var y = 0; y < GRID_SIZE; y++) { if (gameGrid[x][y] !== null) { candiesInColumn.push({ candy: gameGrid[x][y], originalY: y }); } gameGrid[x][y] = null; // Clear the column } // Place candies back starting from bottom var newY = GRID_SIZE - 1; for (var i = candiesInColumn.length - 1; i >= 0; i--) { var candyData = candiesInColumn[i]; var candy = candyData.candy; var originalY = candyData.originalY; gameGrid[x][newY] = candy; // Immediately update grid position to prevent overlaps candy.gridX = x; candy.gridY = newY; // Check if candy needs to fall if (newY !== originalY) { var targetY = GRID_START_Y + newY * CELL_SIZE + CELL_SIZE / 2; candy.isAnimating = true; animatingCandies++; tween(candy, { y: targetY }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { candy.isAnimating = false; animatingCandies--; } }); needsGravity = true; } else { // Ensure position is correct even if not animating candy.x = GRID_START_X + x * CELL_SIZE + CELL_SIZE / 2; candy.y = GRID_START_Y + newY * CELL_SIZE + CELL_SIZE / 2; } newY--; } // Fill remaining empty spaces at top with new candies for (var y = 0; y < GRID_SIZE; y++) { if (gameGrid[x][y] === null) { var newCandy = createCandy(x, y, getRandomCandyType()); newCandy.y = GRID_START_Y - CELL_SIZE + CELL_SIZE / 2; newCandy.isAnimating = true; animatingCandies++; var targetY = GRID_START_Y + y * CELL_SIZE + CELL_SIZE / 2; tween(newCandy, { y: targetY }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { newCandy.isAnimating = false; animatingCandies--; } }); needsGravity = true; } } } if (needsGravity) { LK.getSound('cascade').play(); LK.setTimeout(function () { checkForNewMatches(); }, 400); } } function checkForNewMatches() { if (animatingCandies > 0) { LK.setTimeout(checkForNewMatches, 100); return; } var matchGroups = findMatches(); if (matchGroups.length > 0) { removeMatches(matchGroups); } else { isProcessing = false; currentCombo = 0; // Reset combo counter when no more matches } } function findBestMove() { var bestMove = null; var bestScore = 0; // Check all possible moves for (var x1 = 0; x1 < GRID_SIZE; x1++) { for (var y1 = 0; y1 < GRID_SIZE; y1++) { var candy1 = gameGrid[x1][y1]; if (!candy1) continue; // Check adjacent positions var adjacentPositions = [{ x: x1 - 1, y: y1 }, // left { x: x1 + 1, y: y1 }, // right { x: x1, y: y1 - 1 }, // up { x: x1, y: y1 + 1 } // down ]; for (var i = 0; i < adjacentPositions.length; i++) { var pos = adjacentPositions[i]; if (pos.x < 0 || pos.x >= GRID_SIZE || pos.y < 0 || pos.y >= GRID_SIZE) continue; var candy2 = gameGrid[pos.x][pos.y]; if (!candy2) continue; // Temporarily swap to check for matches var tempX1 = candy1.gridX, tempY1 = candy1.gridY; var tempX2 = candy2.gridX, tempY2 = candy2.gridY; gameGrid[tempX1][tempY1] = candy2; gameGrid[tempX2][tempY2] = candy1; candy1.gridX = tempX2; candy1.gridY = tempY2; candy2.gridX = tempX1; candy2.gridY = tempY1; var matchGroups = findMatches(); var moveScore = 0; for (var g = 0; g < matchGroups.length; g++) { var groupSize = Math.min(matchGroups[g].length, 6); if (groupSize === 3) moveScore += 50;else if (groupSize === 4) moveScore += 150;else if (groupSize === 5) moveScore += 200;else if (groupSize >= 6) moveScore += 300; } // Revert the swap gameGrid[tempX1][tempY1] = candy1; gameGrid[tempX2][tempY2] = candy2; candy1.gridX = tempX1; candy1.gridY = tempY1; candy2.gridX = tempX2; candy2.gridY = tempY2; if (moveScore > bestScore) { bestScore = moveScore; bestMove = { candy1: candy1, candy2: candy2, score: moveScore }; } } } } return bestMove; } function showHintArrow(candy1, candy2) { // Clear existing hint arrows clearHintArrows(); // Create arrow from candy1 to candy2 var arrow = new Container(); var arrowBody = LK.getAsset('gridCell', { anchorX: 0, anchorY: 0.5 }); arrowBody.scaleX = 0.8; arrowBody.scaleY = 0.1; arrowBody.tint = 0xFFFF00; arrow.addChild(arrowBody); var arrowHead = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5 }); arrowHead.scaleX = 0.15; arrowHead.scaleY = 0.15; arrowHead.tint = 0xFFFF00; arrowHead.rotation = Math.PI / 4; // 45 degrees arrow.addChild(arrowHead); // Position arrow between the two candies var midX = (candy1.x + candy2.x) / 2; var midY = (candy1.y + candy2.y) / 2; arrow.x = midX; arrow.y = midY; // Calculate angle from candy1 to candy2 var dx = candy2.x - candy1.x; var dy = candy2.y - candy1.y; var angle = Math.atan2(dy, dx); arrow.rotation = angle; // Position arrow body and head arrowBody.x = -80; arrowHead.x = 80; // Add pulsing animation arrow.alpha = 0; game.addChild(arrow); hintArrows.push(arrow); tween(arrow, { alpha: 1 }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { // Pulse animation function pulseArrow() { tween(arrow, { scaleX: 1.3, scaleY: 1.3 }, { duration: 500, easing: tween.easeInOut, onFinish: function onFinish() { tween(arrow, { scaleX: 1, scaleY: 1 }, { duration: 500, easing: tween.easeInOut, onFinish: function onFinish() { if (hintArrows.indexOf(arrow) !== -1) { pulseArrow(); } } }); } }); } pulseArrow(); } }); // Auto-hide hint after 5 seconds LK.setTimeout(function () { clearHintArrows(); }, 5000); } function clearHintArrows() { for (var i = hintArrows.length - 1; i >= 0; i--) { hintArrows[i].destroy(); } hintArrows = []; } function checkGameState() { // Endless game - no win/lose conditions } function processMove(candy1, candy2) { if (isProcessing || !candy1 || !candy2 || candy1 === candy2) return false; if (!areAdjacent(candy1, candy2)) return false; isProcessing = true; // Endless game - no move limit // Temporarily swap to check for matches var tempX1 = candy1.gridX, tempY1 = candy1.gridY; var tempX2 = candy2.gridX, tempY2 = candy2.gridY; gameGrid[tempX1][tempY1] = candy2; gameGrid[tempX2][tempY2] = candy1; candy1.gridX = tempX2; candy1.gridY = tempY2; candy2.gridX = tempX1; candy2.gridY = tempY1; var matchGroups = findMatches(); if (matchGroups.length > 0) { // Valid move - perform the swap animation swapCandies(candy2, candy1); // Swap back positions for animation LK.setTimeout(function () { removeMatches(matchGroups); }, 350); } else { // Invalid move - revert gameGrid[tempX1][tempY1] = candy1; gameGrid[tempX2][tempY2] = candy2; candy1.gridX = tempX1; candy1.gridY = tempY1; candy2.gridX = tempX2; candy2.gridY = tempY2; // Animate back to original positions swapCandies(candy1, candy2); LK.setTimeout(function () { isProcessing = false; }, 350); // Endless game - no move limit } return true; } game.down = function (x, y, obj) { if (gameState !== 'game') return; if (isProcessing) return; // Check if a power-up is selected if (selectedPowerUp) { var candy = getCandyAt(x, y); if (!candy) { selectedPowerUp = null; return; } if (selectedPowerUp === 'rowCleaner' && score >= rowCleanerCost) { // Clear entire row score -= rowCleanerCost; scoreText.setText('Score: ' + score); var row = candy.gridY; var clearedCandies = []; for (var x = 0; x < GRID_SIZE; x++) { if (gameGrid[x][row]) { clearedCandies.push(gameGrid[x][row]); gameGrid[x][row] = null; } } // Animate cleared candies for (var i = 0; i < clearedCandies.length; i++) { clearedCandies[i].markForRemoval(); } LK.setTimeout(function () { for (var i = 0; i < clearedCandies.length; i++) { clearedCandies[i].destroy(); } applyGravity(); }, 250); selectedPowerUp = null; return; } if (selectedPowerUp === 'colorChanger' && score >= colorChangerCost) { // Change candy color to random type score -= colorChangerCost; scoreText.setText('Score: ' + score); var newType = getRandomCandyType(); var oldCandy = candy; var x = oldCandy.gridX; var y = oldCandy.gridY; // Remove old candy oldCandy.destroy(); // Create new candy with different type var newCandy = createCandy(x, y, newType); // Flash effect tween(newCandy, { alpha: 0.3 }, { duration: 100, onFinish: function onFinish() { tween(newCandy, { alpha: 1 }, { duration: 100 }); } }); selectedPowerUp = null; return; } if (selectedPowerUp === 'clearAll' && score >= clearAllCost) { // Clear all candies from the grid score -= clearAllCost; score += 5000; // Bonus points scoreText.setText('Score: ' + score); var allCandies = []; for (var x = 0; x < GRID_SIZE; x++) { for (var y = 0; y < GRID_SIZE; y++) { if (gameGrid[x][y]) { allCandies.push(gameGrid[x][y]); gameGrid[x][y] = null; } } } // Animate all candies removal for (var i = 0; i < allCandies.length; i++) { allCandies[i].markForRemoval(); } // Create spectacular particle effects for (var i = 0; i < allCandies.length; i++) { var candy = allCandies[i]; var candyColors = [0xff6b6b, 0x4ecdc4, 0x45b7d1, 0xf9ca24, 0xf0932b, 0xeb4d4b]; var particleColor = candyColors[candy.candyType - 1] || 0xffffff; // Create more particles for spectacular effect var particleCount = Math.floor(Math.random() * 8) + 12; for (var p = 0; p < particleCount; p++) { var particle = new Particle(particleColor, candy.x, candy.y); particles.push(particle); game.addChild(particle); } } // Screen flash effect LK.effects.flashScreen(0xFFFFFF, 500); // Remove candies and refill grid LK.setTimeout(function () { for (var i = 0; i < allCandies.length; i++) { allCandies[i].destroy(); } applyGravity(); }, 250); selectedPowerUp = null; return; } selectedPowerUp = null; return; } var candy = getCandyAt(x, y); if (!candy) return; if (selectedCandy) { if (selectedCandy === candy) { // Deselect same candy tween(selectedCandy, { scaleX: 1, scaleY: 1 }, { duration: 150 }); selectedCandy = null; } else if (areAdjacent(selectedCandy, candy)) { // Try to make move if candies are adjacent var success = processMove(selectedCandy, candy); if (success) { tween(selectedCandy, { scaleX: 1, scaleY: 1 }, { duration: 150 }); selectedCandy = null; } } else { // Deselect current candy and select new candy tween(selectedCandy, { scaleX: 1, scaleY: 1 }, { duration: 150 }); selectedCandy = candy; tween(candy, { scaleX: 1.2, scaleY: 1.2 }, { duration: 150 }); } } else { // Select candy selectedCandy = candy; tween(candy, { scaleX: 1.2, scaleY: 1.2 }, { duration: 150 }); } }; // Create menu button (hamburger style with candy theme) var menuButton = null; function createPowerUpButtons() { // Calculate position below coffee cup var coffeeY = GRID_START_Y + GRID_SIZE * CELL_SIZE + 150; var powerUpStartY = coffeeY + 200; // Row Cleaner Button rowCleanerButton = new Container(); var rowCleanerBg = LK.getAsset('powerupButton', { anchorX: 0.5, anchorY: 0.5 }); rowCleanerBg.x = 0; rowCleanerBg.y = 0; rowCleanerBg.tint = 0xFF6B6B; rowCleanerButton.addChild(rowCleanerBg); var rowCleanerIcon = LK.getAsset('rowCleaner', { anchorX: 0.5, anchorY: 0.5 }); rowCleanerIcon.x = 0; rowCleanerIcon.y = -30; rowCleanerButton.addChild(rowCleanerIcon); // Progress bar background for row cleaner var rowCleanerProgressBg = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5 }); rowCleanerProgressBg.x = 0; rowCleanerProgressBg.y = 50; rowCleanerProgressBg.scaleX = 0.6; rowCleanerProgressBg.scaleY = 0.15; rowCleanerProgressBg.tint = 0x000000; rowCleanerProgressBg.alpha = 0.3; rowCleanerButton.addChild(rowCleanerProgressBg); // Progress bar fill for row cleaner var rowCleanerProgressFill = LK.getAsset('gridCell', { anchorX: 0, anchorY: 0.5 }); rowCleanerProgressFill.x = -60; rowCleanerProgressFill.y = 50; rowCleanerProgressFill.scaleX = 0; rowCleanerProgressFill.scaleY = 0.15; rowCleanerProgressFill.tint = 0x00FF00; rowCleanerButton.addChild(rowCleanerProgressFill); rowCleanerButton.progressFill = rowCleanerProgressFill; var rowCleanerText = new Text2('2000', { size: 40, fill: 0xFFFFFF }); rowCleanerText.anchor.set(0.5, 0.5); rowCleanerText.x = 0; rowCleanerText.y = 10; rowCleanerButton.addChild(rowCleanerText); var rowCleanerDesc = new Text2('Clear Row', { size: 30, fill: 0xFFFFFF }); rowCleanerDesc.anchor.set(0.5, 0.5); rowCleanerDesc.x = 0; rowCleanerDesc.y = 40; rowCleanerButton.addChild(rowCleanerDesc); rowCleanerButton.x = 2048 / 2 - 200; rowCleanerButton.y = powerUpStartY; // Color Changer Button colorChangerButton = new Container(); var colorChangerBg = LK.getAsset('powerupButton', { anchorX: 0.5, anchorY: 0.5 }); colorChangerBg.x = 0; colorChangerBg.y = 0; colorChangerBg.tint = 0xF9CA24; colorChangerButton.addChild(colorChangerBg); var colorChangerIcon = LK.getAsset('colorChanger', { anchorX: 0.5, anchorY: 0.5 }); colorChangerIcon.x = 0; colorChangerIcon.y = -30; colorChangerButton.addChild(colorChangerIcon); // Progress bar background for color changer var colorChangerProgressBg = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5 }); colorChangerProgressBg.x = 0; colorChangerProgressBg.y = 50; colorChangerProgressBg.scaleX = 0.6; colorChangerProgressBg.scaleY = 0.15; colorChangerProgressBg.tint = 0x000000; colorChangerProgressBg.alpha = 0.3; colorChangerButton.addChild(colorChangerProgressBg); // Progress bar fill for color changer var colorChangerProgressFill = LK.getAsset('gridCell', { anchorX: 0, anchorY: 0.5 }); colorChangerProgressFill.x = -60; colorChangerProgressFill.y = 50; colorChangerProgressFill.scaleX = 0; colorChangerProgressFill.scaleY = 0.15; colorChangerProgressFill.tint = 0x00FF00; colorChangerButton.addChild(colorChangerProgressFill); colorChangerButton.progressFill = colorChangerProgressFill; var colorChangerText = new Text2('500', { size: 40, fill: 0xFFFFFF }); colorChangerText.anchor.set(0.5, 0.5); colorChangerText.x = 0; colorChangerText.y = 10; colorChangerButton.addChild(colorChangerText); var colorChangerDesc = new Text2('Change Color', { size: 30, fill: 0xFFFFFF }); colorChangerDesc.anchor.set(0.5, 0.5); colorChangerDesc.x = 0; colorChangerDesc.y = 40; colorChangerButton.addChild(colorChangerDesc); colorChangerButton.x = 2048 / 2; colorChangerButton.y = powerUpStartY; // Clear All Button clearAllButton = new Container(); var clearAllBg = LK.getAsset('powerupButton', { anchorX: 0.5, anchorY: 0.5 }); clearAllBg.x = 0; clearAllBg.y = 0; clearAllBg.tint = 0x9B59B6; clearAllButton.addChild(clearAllBg); var clearAllIcon = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5 }); clearAllIcon.scaleX = 0.4; clearAllIcon.scaleY = 0.4; clearAllIcon.x = 0; clearAllIcon.y = -30; clearAllButton.addChild(clearAllIcon); // Progress bar background for clear all var clearAllProgressBg = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5 }); clearAllProgressBg.x = 0; clearAllProgressBg.y = 50; clearAllProgressBg.scaleX = 0.6; clearAllProgressBg.scaleY = 0.15; clearAllProgressBg.tint = 0x000000; clearAllProgressBg.alpha = 0.3; clearAllButton.addChild(clearAllProgressBg); // Progress bar fill for clear all var clearAllProgressFill = LK.getAsset('gridCell', { anchorX: 0, anchorY: 0.5 }); clearAllProgressFill.x = -60; clearAllProgressFill.y = 50; clearAllProgressFill.scaleX = 0; clearAllProgressFill.scaleY = 0.15; clearAllProgressFill.tint = 0x00FF00; clearAllButton.addChild(clearAllProgressFill); clearAllButton.progressFill = clearAllProgressFill; var clearAllText = new Text2('7000', { size: 40, fill: 0xFFFFFF }); clearAllText.anchor.set(0.5, 0.5); clearAllText.x = 0; clearAllText.y = 10; clearAllButton.addChild(clearAllText); var clearAllDesc = new Text2('Clear All', { size: 30, fill: 0xFFFFFF }); clearAllDesc.anchor.set(0.5, 0.5); clearAllDesc.x = 0; clearAllDesc.y = 40; clearAllButton.addChild(clearAllDesc); clearAllButton.x = 2048 / 2 + 200; clearAllButton.y = powerUpStartY; // Add click handlers // Hint Button var hintButton = new Container(); var hintBg = LK.getAsset('powerupButton', { anchorX: 0.5, anchorY: 0.5 }); hintBg.x = 0; hintBg.y = 0; hintBg.tint = 0x45B7D1; hintButton.addChild(hintBg); var hintIcon = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5 }); hintIcon.x = 0; hintIcon.y = -30; hintIcon.scaleX = 0.25; hintIcon.scaleY = 0.25; hintIcon.tint = 0xFFFFFF; hintButton.addChild(hintIcon); // Progress bar background for hint var hintProgressBg = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5 }); hintProgressBg.x = 0; hintProgressBg.y = 50; hintProgressBg.scaleX = 0.6; hintProgressBg.scaleY = 0.15; hintProgressBg.tint = 0x000000; hintProgressBg.alpha = 0.3; hintButton.addChild(hintProgressBg); // Progress bar fill for hint var hintProgressFill = LK.getAsset('gridCell', { anchorX: 0, anchorY: 0.5 }); hintProgressFill.x = -60; hintProgressFill.y = 50; hintProgressFill.scaleX = 0; hintProgressFill.scaleY = 0.15; hintProgressFill.tint = 0x00FF00; hintButton.addChild(hintProgressFill); hintButton.progressFill = hintProgressFill; var hintText = new Text2('4000', { size: 40, fill: 0xFFFFFF }); hintText.anchor.set(0.5, 0.5); hintText.x = 0; hintText.y = 10; hintButton.addChild(hintText); var hintDesc = new Text2('Hint', { size: 30, fill: 0xFFFFFF }); hintDesc.anchor.set(0.5, 0.5); hintDesc.x = 0; hintDesc.y = 40; hintButton.addChild(hintDesc); hintButton.x = 2048 / 2 - 400; hintButton.y = powerUpStartY; rowCleanerButton.down = function (x, y, obj) { if (score >= rowCleanerCost) { selectedPowerUp = 'rowCleaner'; // Visual feedback tween(rowCleanerBg, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100, onFinish: function onFinish() { tween(rowCleanerBg, { scaleX: 1, scaleY: 1 }, { duration: 100 }); } }); } }; colorChangerButton.down = function (x, y, obj) { if (score >= colorChangerCost) { selectedPowerUp = 'colorChanger'; // Visual feedback tween(colorChangerBg, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100, onFinish: function onFinish() { tween(colorChangerBg, { scaleX: 1, scaleY: 1 }, { duration: 100 }); } }); } }; // Add hint button click handler hintButton.down = function (x, y, obj) { if (score >= 4000) { score -= 4000; scoreText.setText('Score: ' + score); // Find best move var bestMove = findBestMove(); if (bestMove) { showHintArrow(bestMove.candy1, bestMove.candy2); } // Visual feedback tween(hintBg, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100, onFinish: function onFinish() { tween(hintBg, { scaleX: 1, scaleY: 1 }, { duration: 100 }); } }); } }; // Add clear all button click handler clearAllButton.down = function (x, y, obj) { if (score >= clearAllCost) { // Execute clear all immediately instead of setting selectedPowerUp score -= clearAllCost; score += 5000; // Bonus points scoreText.setText('Score: ' + score); var allCandies = []; for (var x = 0; x < GRID_SIZE; x++) { for (var y = 0; y < GRID_SIZE; y++) { if (gameGrid[x][y]) { allCandies.push(gameGrid[x][y]); gameGrid[x][y] = null; } } } // Animate all candies removal for (var i = 0; i < allCandies.length; i++) { allCandies[i].markForRemoval(); } // Create spectacular particle effects for (var i = 0; i < allCandies.length; i++) { var candy = allCandies[i]; var candyColors = [0xff6b6b, 0x4ecdc4, 0x45b7d1, 0xf9ca24, 0xf0932b, 0xeb4d4b]; var particleColor = candyColors[candy.candyType - 1] || 0xffffff; // Create more particles for spectacular effect var particleCount = Math.floor(Math.random() * 8) + 12; for (var p = 0; p < particleCount; p++) { var particle = new Particle(particleColor, candy.x, candy.y); particles.push(particle); game.addChild(particle); } } // Screen flash effect LK.effects.flashScreen(0xFFFFFF, 500); // Remove candies and refill grid LK.setTimeout(function () { for (var i = 0; i < allCandies.length; i++) { allCandies[i].destroy(); } applyGravity(); }, 250); // Visual feedback tween(clearAllBg, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100, onFinish: function onFinish() { tween(clearAllBg, { scaleX: 1, scaleY: 1 }, { duration: 100 }); } }); } }; game.addChild(hintButton); game.addChild(rowCleanerButton); game.addChild(colorChangerButton); game.addChild(clearAllButton); gameElements.push(hintButton); gameElements.push(rowCleanerButton); gameElements.push(colorChangerButton); gameElements.push(clearAllButton); } function createMenuButton() { if (menuButton) return; // Create button background with glow effect var menuButtonGlow = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5 }); menuButtonGlow.x = 1898; menuButtonGlow.y = 150; menuButtonGlow.scaleX = 0.6; menuButtonGlow.scaleY = 0.6; menuButtonGlow.tint = 0xFF69B4; menuButtonGlow.alpha = 0.3; var menuButtonBase = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5 }); menuButtonBase.x = 1898; menuButtonBase.y = 150; menuButtonBase.scaleX = 0.5; menuButtonBase.scaleY = 0.5; menuButtonBase.tint = 0xFF69B4; // Create hamburger lines using candy assets (3 small candies stacked) var line1 = LK.getAsset('candy1', { anchorX: 0.5, anchorY: 0.5 }); line1.x = 1898; line1.y = 120; line1.scaleX = 0.15; line1.scaleY = 0.08; var line2 = LK.getAsset('candy2', { anchorX: 0.5, anchorY: 0.5 }); line2.x = 1898; line2.y = 150; line2.scaleX = 0.15; line2.scaleY = 0.08; var line3 = LK.getAsset('candy3', { anchorX: 0.5, anchorY: 0.5 }); line3.x = 1898; line3.y = 180; line3.scaleX = 0.15; line3.scaleY = 0.08; // Create container for the menu button menuButton = new Container(); menuButton.addChild(menuButtonGlow); menuButton.addChild(menuButtonBase); menuButton.addChild(line1); menuButton.addChild(line2); menuButton.addChild(line3); // Animate glow effect function animateMenuGlow() { tween(menuButtonGlow, { alpha: 0.6, scaleX: 0.7, scaleY: 0.7 }, { duration: 1500, easing: tween.easeInOut, onFinish: function onFinish() { tween(menuButtonGlow, { alpha: 0.3, scaleX: 0.6, scaleY: 0.6 }, { duration: 1500, easing: tween.easeInOut, onFinish: animateMenuGlow }); } }); } animateMenuGlow(); // Add double-tap logic var menuButtonTapCount = 0; var menuButtonTapTimer = null; // Button click handler menuButton.down = function (x, y, obj) { // Button press animation tween(menuButtonBase, { scaleX: 0.4, scaleY: 0.4 }, { duration: 100, onFinish: function onFinish() { tween(menuButtonBase, { scaleX: 0.5, scaleY: 0.5 }, { duration: 100 }); } }); // Animate glow on press tween(menuButtonGlow, { alpha: 0.8, scaleX: 0.8, scaleY: 0.8 }, { duration: 150, onFinish: function onFinish() { tween(menuButtonGlow, { alpha: 0.3, scaleX: 0.6, scaleY: 0.6 }, { duration: 200 }); } }); // Handle double-tap logic menuButtonTapCount++; if (menuButtonTapCount === 1) { // First tap - start timer menuButtonTapTimer = LK.setTimeout(function () { menuButtonTapCount = 0; menuButtonTapTimer = null; }, 500); // 500ms window for double-tap } else if (menuButtonTapCount >= 2) { // Double-tap detected - clear timer and return to main menu if (menuButtonTapTimer) { LK.clearTimeout(menuButtonTapTimer); } showMainMenu(); menuButtonTapCount = 0; menuButtonTapTimer = null; } }; // Add text label for menu button var menuButtonText = new Text2('MENU', { size: 30, fill: 0xFFFFFF }); menuButtonText.anchor.set(0.5, 0.5); menuButtonText.x = 1898; menuButtonText.y = 210; menuButton.addChild(menuButtonText); game.addChild(menuButton); gameElements.push(menuButton); menuButton.alpha = 0; // Initially hidden } // Coffee cup will be created when game starts // Initialize sound settings from storage try { var storedSoundSetting = storage.soundEnabled; if (storedSoundSetting === null || storedSoundSetting === undefined) { soundEnabled = true; storage.soundEnabled = soundEnabled; } else { soundEnabled = storedSoundSetting; } } catch (e) { // Fallback if storage is not available soundEnabled = true; } // Start background music if sound is enabled if (soundEnabled) { LK.playMusic('rahat'); } // Show main menu instead of initializing game immediately showMainMenu(); game.update = function () { // Update menu elements when in menu state if (gameState === 'menu' && mainMenu) { mainMenu.update(); } // Update particles during game for (var i = particles.length - 1; i >= 0; i--) { particles[i].update(); } // Combo texts are automatically managed by their own animations // No manual update needed as they self-destruct // Background is now static image - no animation needed // Update power-up button states and progress bars based on score if (gameState === 'game' && hintButton && rowCleanerButton && colorChangerButton && clearAllButton) { // Update hint button and progress bar var hintProgress = Math.min(score / hintCost, 1); if (hintButton.progressFill) { tween(hintButton.progressFill, { scaleX: hintProgress * 0.6 }, { duration: 200, easing: tween.easeOut }); // Change color based on availability var fillColor = score >= hintCost ? 0x00FF00 : 0xFFAA00; tween(hintButton.progressFill, { tint: fillColor }, { duration: 200 }); } if (score >= hintCost) { hintButton.alpha = 1; } else { hintButton.alpha = 0.8; } // Update row cleaner button and progress bar var rowCleanerProgress = Math.min(score / rowCleanerCost, 1); if (rowCleanerButton.progressFill) { tween(rowCleanerButton.progressFill, { scaleX: rowCleanerProgress * 0.6 }, { duration: 200, easing: tween.easeOut }); // Change color based on availability var fillColor = score >= rowCleanerCost ? 0x00FF00 : 0xFFAA00; tween(rowCleanerButton.progressFill, { tint: fillColor }, { duration: 200 }); } if (score >= rowCleanerCost) { rowCleanerButton.alpha = 1; } else { rowCleanerButton.alpha = 0.8; } // Update color changer button and progress bar var colorChangerProgress = Math.min(score / colorChangerCost, 1); if (colorChangerButton.progressFill) { tween(colorChangerButton.progressFill, { scaleX: colorChangerProgress * 0.6 }, { duration: 200, easing: tween.easeOut }); // Change color based on availability var fillColor = score >= colorChangerCost ? 0x00FF00 : 0xFFAA00; tween(colorChangerButton.progressFill, { tint: fillColor }, { duration: 200 }); } if (score >= colorChangerCost) { colorChangerButton.alpha = 1; } else { colorChangerButton.alpha = 0.8; } // Update clear all button and progress bar var clearAllProgress = Math.min(score / clearAllCost, 1); if (clearAllButton.progressFill) { tween(clearAllButton.progressFill, { scaleX: clearAllProgress * 0.6 }, { duration: 200, easing: tween.easeOut }); // Change color based on availability var fillColor = score >= clearAllCost ? 0x00FF00 : 0xFFAA00; tween(clearAllButton.progressFill, { tint: fillColor }, { duration: 200 }); } if (score >= clearAllCost) { clearAllButton.alpha = 1; } else { clearAllButton.alpha = 0.8; } } // Only run game physics during game state if (gameState === 'game') { // Continuously check for physics updates when not processing moves if (!isProcessing && animatingCandies === 0) { // Check if any candies need to fall due to physics var needsPhysicsUpdate = false; for (var x = 0; x < GRID_SIZE && !needsPhysicsUpdate; x++) { // Check entire column from bottom to top for any candy that should fall for (var y = GRID_SIZE - 1; y >= 0; y--) { if (gameGrid[x][y] === null) { // Found empty space, check if there's a candy above it for (var checkY = y - 1; checkY >= 0; checkY--) { if (gameGrid[x][checkY] !== null) { needsPhysicsUpdate = true; break; } } if (needsPhysicsUpdate) break; } } } if (needsPhysicsUpdate) { applyGravity(); } } } };
===================================================================
--- original.js
+++ change.js
@@ -939,23 +939,9 @@
// Show persistent game elements
for (var i = 0; i < gameElements.length; i++) {
gameElements[i].alpha = 1;
}
- // Draw grid background
- for (var x = 0; x < GRID_SIZE; x++) {
- for (var y = 0; y < GRID_SIZE; y++) {
- var cell = LK.getAsset('gridCell', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- cell.x = GRID_START_X + x * CELL_SIZE + CELL_SIZE / 2;
- cell.y = GRID_START_Y + y * CELL_SIZE + CELL_SIZE / 2;
- cell.alpha = 0.4;
- cell.tint = 0xffffff;
- game.addChild(cell);
- gameElements.push(cell);
- }
- }
+ // Grid background removed - candies display directly on background image
// Add 7000 points to initial score
score += 7000;
scoreText.setText('Score: ' + score);
// Create power-up buttons
gerçekçi bir şeker. yuvarlak bir şeker ve kırmızı renk. In-Game asset. 2d. High contrast. No shadows
gerçekçi bir şeker. yuvarlak bir şeker ve pembe renk.. In-Game asset. 2d. High contrast. No shadows
gerçekçi bir şeker. yuvarlak bir şeker ve koyu mavi renk. aynı candy2 deki gibi In-Game asset. 2d. High contrast. No shadows
gerçekçi bir şeker. yuvarlak bir şeker ve sarı renk. aynı candy2 deki gibi olsun. In-Game asset. 2d. High contrast. No shadows
gerçekçi bir şeker. yuvarlak bir şeker ve kahverengi renk. aynı candy2 deki gibi olsun. In-Game asset. 2d. High contrast. No shadows
gerçekçi bir şeker. yuvarlak bir şeker ve yeşil renk. aynı candy2 deki gibi olsun. In-Game asset. 2d. High contrast. No shadows
a coffee. In-Game asset. 2d. High contrast. No shadows
Bir satırda oyundaki tüm şekerler yan yana dizilsin. In-Game asset. 2d. High contrast. No shadows
Yuvarlak bir şeker ve üstünde ona ucu değen sağ üstte bir kalem. In-Game asset. 2d. High contrast. No shadows