User prompt
- **İpucu Sistemi**: Olası hamleleri gösteren yardım yeteneği 4k score olsun tıklandığında ok ile en iyi hamleyi göstersin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Dik olmasın sayı yatay olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Ondan bahsetmiyorum şekerlerin içinde olmasın o sayı animasyonları karenin üstünde olsun scoreun sayısına doğru yönelsin ve sayı animasyonu score sayısına paralel (dik) olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
O sayı animasyonu scoreye doğru gelse çok ortada ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
- **UI Geliştirmeleri**: Skor artışında sayı animasyonları, progress barlar ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Kahve içmeyi kaldır direk kahveyi kaldır ve score a 7000 puan ekle
User prompt
7000 score olan hepsini yok etme yeteneği çalışmıyor
User prompt
son yaptığımız işlemi sil
User prompt
ekranda great vs yazılar çıkıyorya ona göre ses ekle
User prompt
good job dediği ses efektini kaldır
User prompt
aa tüm patlama sesi kahve sesi falan gitmiş naptın sen
User prompt
bastığımız şekeri iptal edebilelim mesela yanlış hamle oynadık başka şekere basınca o şekere basalım
User prompt
butonları biraz daha alta al
User prompt
7k paraya bütün şekerleri silme ekle tüm şekerler silinincede 5k point gelsin ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
ana menüye gitme butonu ekle tekrardan
User prompt
Please fix the bug: 'storage.get is not a function' in or related to this line: 'var soundEnabled = storage.get('soundEnabled');' Line Number: 385 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'storage.get is not a function' in or related to this line: 'var soundEnabled = storage.get('soundEnabled');' Line Number: 385
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Please fix the bug: 'storage.get is not a function' in or related to this line: 'soundEnabled = storage.get('soundEnabled');' Line Number: 1887
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ses seviyesi kapatıp azaltma olsun
User prompt
tamam o silme işini sen 3 tanesi 50 4 tanesi 150 5 tanesi 200 6 tanesi 300
User prompt
3 lü kombo hala 2-3k falan veriyor bak güzel ai her 3 blok silindiğinde 100, 4 tanesi 300, 5 tanesi 400, 6 tanesi 600 score versin ve max 6 blok silinebilsin (ona görede nasıl oynanır kısmını değiştir)
User prompt
score her oyuna girdiğimizde sıfırlansın yetenekleri ise kahvenin altına koy ve ne olduklarını yaz
User prompt
ee hiç birşey değiştirmemişsin dediğimi yap
User prompt
her 3 blok silindiğinde 100, 4 tanesi 300, 5 tanesi 400, 6 tanesi 600 score versin ve max 6 blok silinebilsin (ona görede nasıl oynanır kısmını değiştir)
User prompt
güçlendirici araçları yap ve satır temizleyici her 2k scoreda renk değiştiricide bir bloğa uygulanabildiği için 500 olsun kullanırsak eğer score o miktar neyse azalsın
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Candy = Container.expand(function (type) {
var self = Container.call(this);
self.candyType = type || 1;
self.gridX = 0;
self.gridY = 0;
self.isAnimating = false;
self.isMatched = false;
var candyGraphics = self.attachAsset('candy' + self.candyType, {
anchorX: 0.5,
anchorY: 0.5
});
self.setGridPosition = function (gridX, gridY) {
self.gridX = gridX;
self.gridY = gridY;
self.x = GRID_START_X + gridX * CELL_SIZE + CELL_SIZE / 2;
self.y = GRID_START_Y + gridY * CELL_SIZE + CELL_SIZE / 2;
};
self.animateToPosition = function (targetX, targetY, callback) {
self.isAnimating = true;
tween(self, {
x: targetX,
y: targetY
}, {
duration: 300,
easing: tween.easeOut,
onFinish: function onFinish() {
self.isAnimating = false;
if (callback) callback();
}
});
};
self.animateFall = function (newGridY, callback) {
var targetY = GRID_START_Y + newGridY * CELL_SIZE + CELL_SIZE / 2;
self.gridY = newGridY;
self.animateToPosition(self.x, targetY, callback);
};
self.markForRemoval = function () {
self.isMatched = true;
tween(self, {
alpha: 0,
scaleX: 0.1,
scaleY: 0.1
}, {
duration: 200,
easing: tween.easeIn
});
};
return self;
});
var ComboText = Container.expand(function (message, x, y, color) {
var self = Container.call(this);
self.x = x;
self.y = y;
var comboTextDisplay = new Text2(message, {
size: 120,
fill: color || 0xFFFFFF
});
comboTextDisplay.anchor.set(0.5, 0.5);
self.addChild(comboTextDisplay);
// Initial state
self.alpha = 0;
self.scaleX = 0.5;
self.scaleY = 0.5;
// Animate in
tween(self, {
alpha: 1,
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 200,
easing: tween.easeOut,
onFinish: function onFinish() {
// Hold for a moment
LK.setTimeout(function () {
// Animate out
tween(self, {
alpha: 0,
scaleX: 1.5,
scaleY: 1.5,
y: self.y - 100
}, {
duration: 300,
easing: tween.easeIn,
onFinish: function onFinish() {
self.destroy();
var index = comboTexts.indexOf(self);
if (index > -1) {
comboTexts.splice(index, 1);
}
}
});
}, 800);
}
});
return self;
});
var FloatingParticle = Container.expand(function (color, size) {
var self = Container.call(this);
var particleGraphics = self.attachAsset('particle', {
anchorX: 0.5,
anchorY: 0.5
});
particleGraphics.tint = color;
particleGraphics.scaleX = size;
particleGraphics.scaleY = size;
self.speed = Math.random() * 2 + 1;
self.direction = Math.random() * Math.PI * 2;
self.bobOffset = Math.random() * Math.PI * 2;
self.bobSpeed = Math.random() * 0.02 + 0.01;
self.update = function () {
self.x += Math.cos(self.direction) * self.speed;
self.y += Math.sin(self.direction) * self.speed + Math.sin(LK.ticks * self.bobSpeed + self.bobOffset) * 0.5;
// Wrap around screen
if (self.x < -50) self.x = 2098;
if (self.x > 2098) self.x = -50;
if (self.y < -50) self.y = 2782;
if (self.y > 2782) self.y = -50;
// Gentle rotation
self.rotation += 0.01;
};
return self;
});
var HowToPlayScreen = Container.expand(function () {
var self = Container.call(this);
// Background
var background = LK.getAsset('gridCell', {
anchorX: 0.5,
anchorY: 0.5
});
background.x = 2048 / 2;
background.y = 2732 / 2;
background.scaleX = 12;
background.scaleY = 16;
background.alpha = 0.9;
background.tint = 0x000000;
self.addChild(background);
// Title
var titleText = new Text2('HOW TO PLAY', {
size: 120,
fill: 0xFF69B4
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 2048 / 2;
titleText.y = 400;
self.addChild(titleText);
// Instructions
var instructions = ['1. Swap adjacent candies to create matches', '2. Match 3-6 connected candies of same type', '3. Candies can connect horizontally & vertically', '4. Scoring: 3 blocks=50, 4=150, 5=200, 6=300', '5. Create combos for bonus points!'];
for (var i = 0; i < instructions.length; i++) {
var instructionText = new Text2(instructions[i], {
size: 80,
fill: 0xFFFFFF
});
instructionText.anchor.set(0.5, 0.5);
instructionText.x = 2048 / 2;
instructionText.y = 700 + i * 150;
self.addChild(instructionText);
}
// Back button
var backButton = LK.getAsset('gridCell', {
anchorX: 0.5,
anchorY: 0.5
});
backButton.x = 2048 / 2;
backButton.y = 2200;
backButton.scaleX = 1.5;
backButton.scaleY = 0.6;
backButton.tint = 0xEB4D4B;
self.addChild(backButton);
var backButtonText = new Text2('BACK', {
size: 80,
fill: 0xFFFFFF
});
backButtonText.anchor.set(0.5, 0.5);
backButtonText.x = backButton.x;
backButtonText.y = backButton.y;
self.addChild(backButtonText);
backButton.down = function (x, y, obj) {
// Button press animation
tween(backButton, {
scaleX: 1.3,
scaleY: 0.5
}, {
duration: 100,
onFinish: function onFinish() {
tween(backButton, {
scaleX: 1.5,
scaleY: 0.6
}, {
duration: 100
});
}
});
// Go back to main menu
if (typeof showMainMenu === 'function') {
showMainMenu();
}
};
return self;
});
var MainMenu = Container.expand(function () {
var self = Container.call(this);
// Create gradient background overlay
var gradientOverlay = LK.getAsset('gridCell', {
anchorX: 0.5,
anchorY: 0.5
});
gradientOverlay.x = 2048 / 2;
gradientOverlay.y = 2732 / 2;
gradientOverlay.scaleX = 12;
gradientOverlay.scaleY = 16;
gradientOverlay.alpha = 0.1;
gradientOverlay.tint = 0x000000;
self.addChild(gradientOverlay);
// Add menu decorations
var decorations = new MenuDecoration();
self.addChild(decorations);
// Create floating background particles
var particles = [];
for (var i = 0; i < 20; i++) {
var colors = [0xFF69B4, 0x4ECDC4, 0xF9CA24, 0xEB4D4B, 0x45B7D1, 0xF0932B];
var color = colors[Math.floor(Math.random() * colors.length)];
var size = Math.random() * 0.8 + 0.3;
var particle = new FloatingParticle(color, size);
particle.x = Math.random() * 2048;
particle.y = Math.random() * 2732;
particle.alpha = 0.6;
particles.push(particle);
self.addChild(particle);
}
// Game title with enhanced styling
var titleText = new Text2('🍭 CANDY MATCH 🍭', {
size: 200,
fill: 0xFF69B4
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 2048 / 2;
titleText.y = 500;
self.addChild(titleText);
// Add title shadow effect
var titleShadow = new Text2('🍭 CANDY MATCH 🍭', {
size: 200,
fill: 0x000000
});
titleShadow.anchor.set(0.5, 0.5);
titleShadow.x = 2048 / 2 + 5;
titleShadow.y = 505;
titleShadow.alpha = 0.3;
self.addChildAt(titleShadow, self.getChildIndex(titleText));
// Subtitle
var subtitleText = new Text2('✨ Match candies and create sweet combos! ✨', {
size: 60,
fill: 0xFFFFFF
});
subtitleText.anchor.set(0.5, 0.5);
subtitleText.x = 2048 / 2;
subtitleText.y = 650;
subtitleText.alpha = 0.8;
self.addChild(subtitleText);
// Enhanced start button with glow effect
var startButtonGlow = LK.getAsset('gridCell', {
anchorX: 0.5,
anchorY: 0.5
});
startButtonGlow.x = 2048 / 2;
startButtonGlow.y = 1200;
startButtonGlow.scaleX = 2.2;
startButtonGlow.scaleY = 0.9;
startButtonGlow.tint = 0x4ECDC4;
startButtonGlow.alpha = 0.3;
self.addChild(startButtonGlow);
var startButton = LK.getAsset('gridCell', {
anchorX: 0.5,
anchorY: 0.5
});
startButton.x = 2048 / 2;
startButton.y = 1200;
startButton.scaleX = 2;
startButton.scaleY = 0.8;
startButton.tint = 0x4ECDC4;
self.addChild(startButton);
var startButtonText = new Text2('🚀 START GAME', {
size: 90,
fill: 0xFFFFFF
});
startButtonText.anchor.set(0.5, 0.5);
startButtonText.x = startButton.x;
startButtonText.y = startButton.y;
self.addChild(startButtonText);
// Enhanced how to play button with glow effect
var howToPlayButtonGlow = LK.getAsset('gridCell', {
anchorX: 0.5,
anchorY: 0.5
});
howToPlayButtonGlow.x = 2048 / 2;
howToPlayButtonGlow.y = 1500;
howToPlayButtonGlow.scaleX = 2.2;
howToPlayButtonGlow.scaleY = 0.9;
howToPlayButtonGlow.tint = 0xF9CA24;
howToPlayButtonGlow.alpha = 0.3;
self.addChild(howToPlayButtonGlow);
var howToPlayButton = LK.getAsset('gridCell', {
anchorX: 0.5,
anchorY: 0.5
});
howToPlayButton.x = 2048 / 2;
howToPlayButton.y = 1500;
howToPlayButton.scaleX = 2;
howToPlayButton.scaleY = 0.8;
howToPlayButton.tint = 0xF9CA24;
self.addChild(howToPlayButton);
var howToPlayButtonText = new Text2('❓ HOW TO PLAY', {
size: 90,
fill: 0xFFFFFF
});
howToPlayButtonText.anchor.set(0.5, 0.5);
howToPlayButtonText.x = howToPlayButton.x;
howToPlayButtonText.y = howToPlayButton.y;
self.addChild(howToPlayButtonText);
// Sound control buttons
var soundButtonGlow = LK.getAsset('gridCell', {
anchorX: 0.5,
anchorY: 0.5
});
soundButtonGlow.x = 2048 / 2;
soundButtonGlow.y = 1800;
soundButtonGlow.scaleX = 2.2;
soundButtonGlow.scaleY = 0.9;
soundButtonGlow.tint = 0xEB4D4B;
soundButtonGlow.alpha = 0.3;
self.addChild(soundButtonGlow);
var soundButton = LK.getAsset('gridCell', {
anchorX: 0.5,
anchorY: 0.5
});
soundButton.x = 2048 / 2;
soundButton.y = 1800;
soundButton.scaleX = 2;
soundButton.scaleY = 0.8;
soundButton.tint = 0xEB4D4B;
self.addChild(soundButton);
// Get current sound state from storage
var soundEnabled = storage.soundEnabled;
if (soundEnabled === null || soundEnabled === undefined) {
soundEnabled = true;
storage.soundEnabled = soundEnabled;
}
var soundButtonText = new Text2(soundEnabled ? '🔊 SOUND ON' : '🔇 SOUND OFF', {
size: 90,
fill: 0xFFFFFF
});
soundButtonText.anchor.set(0.5, 0.5);
soundButtonText.x = soundButton.x;
soundButtonText.y = soundButton.y;
self.addChild(soundButtonText);
// Apply current sound settings
if (!soundEnabled) {
LK.stopMusic();
}
// Animate title with rainbow effect
self.animateTitle = function () {
// Scale animation
tween(titleText, {
scaleX: 1.15,
scaleY: 1.15
}, {
duration: 2000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(titleText, {
scaleX: 1,
scaleY: 1
}, {
duration: 2000,
easing: tween.easeInOut,
onFinish: function onFinish() {
self.animateTitle();
}
});
}
});
// Color cycle animation
var colors = [0xFF69B4, 0x4ECDC4, 0xF9CA24, 0xEB4D4B, 0x45B7D1];
var currentColorIndex = 0;
function cycleColors() {
currentColorIndex = (currentColorIndex + 1) % colors.length;
tween(titleText, {
tint: colors[currentColorIndex]
}, {
duration: 1500,
easing: tween.easeInOut,
onFinish: function onFinish() {
LK.setTimeout(cycleColors, 500);
}
});
}
cycleColors();
};
// Animate subtitle
function animateSubtitle() {
tween(subtitleText, {
alpha: 1,
y: subtitleText.y - 10
}, {
duration: 1500,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(subtitleText, {
alpha: 0.6,
y: 650
}, {
duration: 1500,
easing: tween.easeInOut,
onFinish: animateSubtitle
});
}
});
}
animateSubtitle();
// Animate button glows
function animateGlows() {
tween(startButtonGlow, {
alpha: 0.6,
scaleX: 2.4,
scaleY: 1.0
}, {
duration: 1200,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(startButtonGlow, {
alpha: 0.3,
scaleX: 2.2,
scaleY: 0.9
}, {
duration: 1200,
easing: tween.easeInOut
});
}
});
tween(howToPlayButtonGlow, {
alpha: 0.6,
scaleX: 2.4,
scaleY: 1.0
}, {
duration: 1500,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(howToPlayButtonGlow, {
alpha: 0.3,
scaleX: 2.2,
scaleY: 0.9
}, {
duration: 1500,
easing: tween.easeInOut,
onFinish: animateGlows
});
}
});
}
animateGlows();
// Update particles
self.update = function () {
for (var i = 0; i < particles.length; i++) {
particles[i].update();
}
};
// Enhanced button click handlers
startButton.down = function (x, y, obj) {
// Button press animation with enhanced effects
tween(startButton, {
scaleX: 1.7,
scaleY: 0.6
}, {
duration: 80,
onFinish: function onFinish() {
tween(startButton, {
scaleX: 2.1,
scaleY: 0.9
}, {
duration: 80,
onFinish: function onFinish() {
tween(startButton, {
scaleX: 2,
scaleY: 0.8
}, {
duration: 80
});
}
});
}
});
// Animate button glow on press
tween(startButtonGlow, {
alpha: 0.8,
scaleX: 2.6,
scaleY: 1.2
}, {
duration: 150,
onFinish: function onFinish() {
tween(startButtonGlow, {
alpha: 0.3,
scaleX: 2.2,
scaleY: 0.9
}, {
duration: 200
});
}
});
// Start the game
if (typeof startGame === 'function') {
startGame();
}
};
howToPlayButton.down = function (x, y, obj) {
// Button press animation with enhanced effects
tween(howToPlayButton, {
scaleX: 1.7,
scaleY: 0.6
}, {
duration: 80,
onFinish: function onFinish() {
tween(howToPlayButton, {
scaleX: 2.1,
scaleY: 0.9
}, {
duration: 80,
onFinish: function onFinish() {
tween(howToPlayButton, {
scaleX: 2,
scaleY: 0.8
}, {
duration: 80
});
}
});
}
});
// Animate button glow on press
tween(howToPlayButtonGlow, {
alpha: 0.8,
scaleX: 2.6,
scaleY: 1.2
}, {
duration: 150,
onFinish: function onFinish() {
tween(howToPlayButtonGlow, {
alpha: 0.3,
scaleX: 2.2,
scaleY: 0.9
}, {
duration: 200
});
}
});
// Show how to play
if (typeof showHowToPlay === 'function') {
showHowToPlay();
}
};
soundButton.down = function (x, y, obj) {
// Button press animation with enhanced effects
tween(soundButton, {
scaleX: 1.7,
scaleY: 0.6
}, {
duration: 80,
onFinish: function onFinish() {
tween(soundButton, {
scaleX: 2.1,
scaleY: 0.9
}, {
duration: 80,
onFinish: function onFinish() {
tween(soundButton, {
scaleX: 2,
scaleY: 0.8
}, {
duration: 80
});
}
});
}
});
// Animate button glow on press
tween(soundButtonGlow, {
alpha: 0.8,
scaleX: 2.6,
scaleY: 1.2
}, {
duration: 150,
onFinish: function onFinish() {
tween(soundButtonGlow, {
alpha: 0.3,
scaleX: 2.2,
scaleY: 0.9
}, {
duration: 200
});
}
});
// Toggle sound
soundEnabled = !soundEnabled;
storage.soundEnabled = soundEnabled;
soundButtonText.setText(soundEnabled ? '🔊 SOUND ON' : '🔇 SOUND OFF');
// Apply sound settings
if (soundEnabled) {
LK.playMusic('rahat');
} else {
LK.stopMusic();
}
};
return self;
});
var MenuDecoration = Container.expand(function () {
var self = Container.call(this);
// Create candy decorations around the screen
var decorationCount = 12;
var _loop = function _loop() {
candyType = Math.floor(Math.random() * 6) + 1;
decoration = LK.getAsset('candy' + candyType, {
anchorX: 0.5,
anchorY: 0.5
});
angle = i / decorationCount * Math.PI * 2;
radius = 800 + Math.random() * 200;
decoration.x = 2048 / 2 + Math.cos(angle) * radius;
decoration.y = 2732 / 2 + Math.sin(angle) * radius;
decoration.alpha = 0.3;
decoration.scaleX = 0.8 + Math.random() * 0.4;
decoration.scaleY = decoration.scaleX;
self.addChild(decoration);
// Animate decorations
animDuration = 3000 + Math.random() * 2000;
targetScale = decoration.scaleX + 0.2;
function animateDecoration(dec) {
tween(dec, {
rotation: dec.rotation + Math.PI * 2,
scaleX: targetScale,
scaleY: targetScale
}, {
duration: animDuration,
easing: tween.easeInOut,
onFinish: function onFinish() {
targetScale = 0.8 + Math.random() * 0.4;
animDuration = 3000 + Math.random() * 2000;
animateDecoration(dec);
}
});
}
animateDecoration(decoration);
},
candyType,
decoration,
angle,
radius,
animDuration,
targetScale;
for (var i = 0; i < decorationCount; i++) {
_loop();
}
return self;
});
var Particle = Container.expand(function (color, startX, startY) {
var self = Container.call(this);
self.x = startX;
self.y = startY;
self.velocityX = (Math.random() - 0.5) * 400;
self.velocityY = (Math.random() - 0.5) * 400;
self.gravity = 300;
self.life = 1.0;
self.maxLife = 1.0;
var particleGraphics = self.attachAsset('particle', {
anchorX: 0.5,
anchorY: 0.5
});
particleGraphics.tint = color;
particleGraphics.scaleX = Math.random() * 0.8 + 0.4;
particleGraphics.scaleY = particleGraphics.scaleX;
self.update = function () {
self.x += self.velocityX * (1 / 60);
self.y += self.velocityY * (1 / 60);
self.velocityY += self.gravity * (1 / 60);
self.life -= 1 / 60 * 2;
var alpha = self.life / self.maxLife;
self.alpha = alpha;
self.scaleX = alpha * particleGraphics.scaleX;
self.scaleY = alpha * particleGraphics.scaleY;
if (self.life <= 0) {
self.destroy();
var index = particles.indexOf(self);
if (index > -1) {
particles.splice(index, 1);
}
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xff69b4
});
/****
* Game Code
****/
function _createForOfIteratorHelper(r, e) {
var t = "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"];
if (!t) {
if (Array.isArray(r) || (t = _unsupportedIterableToArray(r)) || e && r && "number" == typeof r.length) {
t && (r = t);
var _n = 0,
F = function F() {};
return {
s: F,
n: function n() {
return _n >= r.length ? {
done: !0
} : {
done: !1,
value: r[_n++]
};
},
e: function e(r) {
throw r;
},
f: F
};
}
throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
}
var o,
a = !0,
u = !1;
return {
s: function s() {
t = t.call(r);
},
n: function n() {
var r = t.next();
return a = r.done, r;
},
e: function e(r) {
u = !0, o = r;
},
f: function f() {
try {
a || null == t["return"] || t["return"]();
} finally {
if (u) throw o;
}
}
};
}
function _unsupportedIterableToArray(r, a) {
if (r) {
if ("string" == typeof r) return _arrayLikeToArray(r, a);
var t = {}.toString.call(r).slice(8, -1);
return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0;
}
}
function _arrayLikeToArray(r, a) {
(null == a || a > r.length) && (a = r.length);
for (var e = 0, n = Array(a); e < a; e++) n[e] = r[e];
return n;
}
var GRID_SIZE = 8;
var CELL_SIZE = 200;
var GRID_START_X = (2048 - GRID_SIZE * CELL_SIZE) / 2;
var GRID_START_Y = 400;
var gameGrid = [];
var candyTypes = [1, 2, 3, 4, 5, 6];
var selectedCandy = null;
var isProcessing = false;
var movesLeft = 999999;
var score = 0;
var animatingCandies = 0;
var particles = [];
var comboTexts = [];
var currentCombo = 0;
// Power-up variables
var rowCleanerButton = null;
var colorChangerButton = null;
var clearAllButton = null;
var rowCleanerCost = 2000;
var colorChangerCost = 500;
var clearAllCost = 7000;
var selectedPowerUp = null; // 'rowCleaner', 'colorChanger', or 'clearAll'
// Game state variables
var gameState = 'menu'; // 'menu', 'game', 'howtoplay'
var mainMenu = null;
var howToPlayScreen = null;
var gameElements = [];
// Sound control variables
var soundEnabled = true;
// Initialize grid array
for (var x = 0; x < GRID_SIZE; x++) {
gameGrid[x] = [];
for (var y = 0; y < GRID_SIZE; y++) {
gameGrid[x][y] = null;
}
}
// Menu control functions
function showMainMenu() {
gameState = 'menu';
// Clear game grid and destroy candies
for (var x = 0; x < GRID_SIZE; x++) {
for (var y = 0; y < GRID_SIZE; y++) {
if (gameGrid[x][y]) {
gameGrid[x][y].destroy();
gameGrid[x][y] = null;
}
}
}
// Clear particles
for (var i = particles.length - 1; i >= 0; i--) {
particles[i].destroy();
}
particles = [];
// Clear combo texts
for (var i = comboTexts.length - 1; i >= 0; i--) {
comboTexts[i].destroy();
}
comboTexts = [];
// Reset game state
selectedCandy = null;
isProcessing = false;
animatingCandies = 0;
currentCombo = 0;
hideAllScreens();
if (!mainMenu) {
mainMenu = new MainMenu();
game.addChild(mainMenu);
} else {
// Recursively re-enable all menu interactions
var _enableMenuInteractions = function enableMenuInteractions(container) {
container.interactive = true;
if (container.children) {
for (var i = 0; i < container.children.length; i++) {
var child = container.children[i];
child.interactive = true;
if (child.children && child.children.length > 0) {
_enableMenuInteractions(child);
}
}
}
};
mainMenu.alpha = 1;
mainMenu.visible = true;
mainMenu.interactive = true;
_enableMenuInteractions(mainMenu);
}
mainMenu.animateTitle();
}
function showHowToPlay() {
gameState = 'howtoplay';
hideAllScreens();
// Completely hide main menu to prevent interactions
if (mainMenu) {
// Recursively disable all child interactions
var _disableMenuInteractions = function disableMenuInteractions(container) {
container.interactive = false;
if (container.children) {
for (var i = 0; i < container.children.length; i++) {
var child = container.children[i];
child.interactive = false;
if (child.down) {
child.down = null;
}
if (child.children && child.children.length > 0) {
_disableMenuInteractions(child);
}
}
}
};
mainMenu.alpha = 0;
mainMenu.visible = false;
mainMenu.interactive = false;
_disableMenuInteractions(mainMenu);
}
if (!howToPlayScreen) {
howToPlayScreen = new HowToPlayScreen();
game.addChild(howToPlayScreen);
// Ensure how-to-play screen is on top
game.setChildIndex(howToPlayScreen, game.children.length - 1);
} else {
howToPlayScreen.alpha = 1;
howToPlayScreen.visible = true;
// Bring to front when showing
game.setChildIndex(howToPlayScreen, game.children.length - 1);
}
}
function startGame() {
gameState = 'game';
hideAllScreens();
initializeGameElements();
}
function hideAllScreens() {
if (mainMenu) {
mainMenu.alpha = 0;
mainMenu.visible = false;
}
if (howToPlayScreen) {
howToPlayScreen.alpha = 0;
howToPlayScreen.visible = false;
}
// Hide game elements (except persistent ones like scoreText and backgroundImage)
for (var i = 0; i < gameElements.length; i++) {
if (gameElements[i] !== scoreText && gameElements[i] !== backgroundImage) {
gameElements[i].alpha = 0;
}
}
// Hide menu button specifically
if (menuButton) {
menuButton.alpha = 0;
}
}
function initializeGameElements() {
// Clear existing game elements first
for (var i = gameElements.length - 1; i >= 0; i--) {
if (gameElements[i] !== scoreText && gameElements[i] !== backgroundImage) {
gameElements[i].destroy();
gameElements.splice(i, 1);
}
}
// Show persistent game elements
for (var i = 0; i < gameElements.length; i++) {
gameElements[i].alpha = 1;
}
// Draw grid background
for (var x = 0; x < GRID_SIZE; x++) {
for (var y = 0; y < GRID_SIZE; y++) {
var cell = LK.getAsset('gridCell', {
anchorX: 0.5,
anchorY: 0.5
});
cell.x = GRID_START_X + x * CELL_SIZE + CELL_SIZE / 2;
cell.y = GRID_START_Y + y * CELL_SIZE + CELL_SIZE / 2;
cell.alpha = 0.4;
cell.tint = 0xffffff;
game.addChild(cell);
gameElements.push(cell);
}
}
// Create coffee cup below the grid
var coffee = LK.getAsset('coffee', {
anchorX: 0.5,
anchorY: 0.5
});
coffee.x = 2048 / 2;
coffee.y = GRID_START_Y + GRID_SIZE * CELL_SIZE + 150;
game.addChild(coffee);
gameElements.push(coffee);
// Coffee click handler
coffee.down = function (x, y, obj) {
// Play coffee sound
LK.getSound('coffee').play();
// Shake animation
tween(coffee, {
x: coffee.x + 10
}, {
duration: 50,
onFinish: function onFinish() {
tween(coffee, {
x: coffee.x - 20
}, {
duration: 50,
onFinish: function onFinish() {
tween(coffee, {
x: coffee.x + 10
}, {
duration: 50
});
}
});
}
});
};
// Create power-up buttons
createPowerUpButtons();
// Create and show menu button
createMenuButton();
if (menuButton) {
menuButton.alpha = 1;
}
// Reset game state
score = 0;
currentCombo = 0;
selectedCandy = null;
isProcessing = false;
scoreText.setText('Score: 0');
// Clear existing candies and initialize fresh grid
for (var x = 0; x < GRID_SIZE; x++) {
for (var y = 0; y < GRID_SIZE; y++) {
if (gameGrid[x][y]) {
gameGrid[x][y].destroy();
gameGrid[x][y] = null;
}
}
}
// Initialize the game grid
initializeGrid();
}
// UI Elements
var scoreText = new Text2('Score: 0', {
size: 80,
fill: 0xFFFFFF
});
scoreText.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreText);
gameElements.push(scoreText);
// Create background image
var backgroundImage = LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5
});
backgroundImage.x = 2048 / 2;
backgroundImage.y = 2732 / 2;
backgroundImage.scaleX = 2048 / backgroundImage.width;
backgroundImage.scaleY = 2732 / backgroundImage.height;
game.addChild(backgroundImage);
gameElements.push(backgroundImage);
// Grid cells will be created when game starts
function getRandomCandyType() {
return candyTypes[Math.floor(Math.random() * candyTypes.length)];
}
function createCandy(x, y, type) {
if (!type) type = getRandomCandyType();
var candy = new Candy(type);
candy.setGridPosition(x, y);
gameGrid[x][y] = candy;
game.addChild(candy);
return candy;
}
function initializeGrid() {
for (var x = 0; x < GRID_SIZE; x++) {
for (var y = 0; y < GRID_SIZE; y++) {
var type;
var attempts = 0;
do {
type = getRandomCandyType();
attempts++;
} while (attempts < 10 && wouldCreateMatch(x, y, type));
createCandy(x, y, type);
}
}
}
function wouldCreateMatch(x, y, type) {
var horizontalCount = 1;
var verticalCount = 1;
// Check horizontal
for (var i = x - 1; i >= 0 && gameGrid[i][y] && gameGrid[i][y].candyType === type; i--) {
horizontalCount++;
}
for (var i = x + 1; i < GRID_SIZE && gameGrid[i][y] && gameGrid[i][y].candyType === type; i++) {
horizontalCount++;
}
// Check vertical
for (var i = y - 1; i >= 0 && gameGrid[x][i] && gameGrid[x][i].candyType === type; i--) {
verticalCount++;
}
for (var i = y + 1; i < GRID_SIZE && gameGrid[x][i] && gameGrid[x][i].candyType === type; i++) {
verticalCount++;
}
return horizontalCount >= 3 || verticalCount >= 3;
}
function getCandyAt(worldX, worldY) {
var gridX = Math.floor((worldX - GRID_START_X) / CELL_SIZE);
var gridY = Math.floor((worldY - GRID_START_Y) / CELL_SIZE);
if (gridX >= 0 && gridX < GRID_SIZE && gridY >= 0 && gridY < GRID_SIZE) {
return gameGrid[gridX][gridY];
}
return null;
}
function areAdjacent(candy1, candy2) {
var dx = Math.abs(candy1.gridX - candy2.gridX);
var dy = Math.abs(candy1.gridY - candy2.gridY);
return dx === 1 && dy === 0 || dx === 0 && dy === 1;
}
function swapCandies(candy1, candy2) {
var tempX = candy1.gridX;
var tempY = candy1.gridY;
var tempPosX = candy1.x;
var tempPosY = candy1.y;
gameGrid[candy1.gridX][candy1.gridY] = candy2;
gameGrid[candy2.gridX][candy2.gridY] = candy1;
candy1.gridX = candy2.gridX;
candy1.gridY = candy2.gridY;
candy2.gridX = tempX;
candy2.gridY = tempY;
animatingCandies += 2;
// Play boing sound when candies are swapped
LK.getSound('boing').play();
candy1.animateToPosition(candy2.x, candy2.y, function () {
animatingCandies--;
});
candy2.animateToPosition(tempPosX, tempPosY, function () {
animatingCandies--;
});
}
function findMatches() {
var allMatches = [];
var visited = [];
// Initialize visited array
for (var x = 0; x < GRID_SIZE; x++) {
visited[x] = [];
for (var y = 0; y < GRID_SIZE; y++) {
visited[x][y] = false;
}
}
// Flood fill function to find all connected candies of same type (max 6 blocks)
function floodFill(startX, startY, candyType, connectedGroup) {
// Check bounds and if already visited
if (startX < 0 || startX >= GRID_SIZE || startY < 0 || startY >= GRID_SIZE) {
return;
}
if (visited[startX][startY]) {
return;
}
var candy = gameGrid[startX][startY];
if (!candy || candy.candyType !== candyType) {
return;
}
// Limit group size to maximum 6 blocks
if (connectedGroup.length >= 6) {
return;
}
// Mark as visited and add to group
visited[startX][startY] = true;
connectedGroup.push(candy);
// Check all 4 adjacent directions (up, down, left, right) only if we haven't reached the limit
if (connectedGroup.length < 6) {
floodFill(startX - 1, startY, candyType, connectedGroup); // left
floodFill(startX + 1, startY, candyType, connectedGroup); // right
floodFill(startX, startY - 1, candyType, connectedGroup); // up
floodFill(startX, startY + 1, candyType, connectedGroup); // down
}
}
// Check each cell for connected groups
for (var x = 0; x < GRID_SIZE; x++) {
for (var y = 0; y < GRID_SIZE; y++) {
if (!visited[x][y] && gameGrid[x][y]) {
var connectedGroup = [];
var candyType = gameGrid[x][y].candyType;
// Find all connected candies of the same type
floodFill(x, y, candyType, connectedGroup);
// If we found 3 or more connected candies, add this group to allMatches
if (connectedGroup.length >= 3) {
allMatches.push(connectedGroup);
}
}
}
}
return allMatches;
}
function removeMatches(matchGroups) {
if (matchGroups.length === 0) return;
LK.getSound('match').play();
// Flatten all matches for candy removal and particle effects
var allMatches = [];
for (var g = 0; g < matchGroups.length; g++) {
for (var c = 0; c < matchGroups[g].length; c++) {
allMatches.push(matchGroups[g][c]);
}
}
for (var i = 0; i < allMatches.length; i++) {
var candy = allMatches[i];
// Create particle explosion for each candy
var candyColors = [0xff6b6b, 0x4ecdc4, 0x45b7d1, 0xf9ca24, 0xf0932b, 0xeb4d4b];
var particleColor = candyColors[candy.candyType - 1] || 0xffffff;
// Create 8-12 particles per candy
var particleCount = Math.floor(Math.random() * 5) + 8;
for (var p = 0; p < particleCount; p++) {
var particle = new Particle(particleColor, candy.x, candy.y);
particles.push(particle);
game.addChild(particle);
}
candy.markForRemoval();
gameGrid[candy.gridX][candy.gridY] = null;
}
// Update score based on each group's size with new scoring system
var oldScore = score;
var largestGroupSize = 0;
for (var g = 0; g < matchGroups.length; g++) {
var groupSize = Math.min(matchGroups[g].length, 6); // Cap at 6 blocks maximum
if (groupSize > largestGroupSize) {
largestGroupSize = groupSize;
}
if (groupSize === 3) {
score += 50;
} else if (groupSize === 4) {
score += 150;
} else if (groupSize === 5) {
score += 200;
} else if (groupSize >= 6) {
score += 300;
}
}
// Animate score increase
var scoreIncrease = score - oldScore;
var tempScore = oldScore;
tween({
score: tempScore
}, {
score: score
}, {
duration: 500,
easing: tween.easeOut,
onFinish: function onFinish() {
scoreText.setText('Score: ' + score);
}
});
// Update score display during animation
var scoreAnimationTimer = LK.setInterval(function () {
tempScore += scoreIncrease / 30; // 30 steps over 500ms
if (tempScore >= score) {
tempScore = score;
LK.clearInterval(scoreAnimationTimer);
}
scoreText.setText('Score: ' + Math.floor(tempScore));
}, 16); // ~60fps
// Increment combo counter
currentCombo++;
// Play celebration sound for large matches
if (largestGroupSize >= 5) {
// Celebration sound removed
}
// Show combo text based on largest match size and combo count
var comboMessage = "";
var comboColor = 0xFFFFFF;
if (largestGroupSize >= 5) {
comboMessage = "Fantastic!";
comboColor = 0xFF6B6B;
// Screen shake for 5+ matches
var shakeIntensity = 15;
var originalX = game.x;
var originalY = game.y;
tween(game, {
x: originalX + shakeIntensity,
y: originalY + shakeIntensity * 0.5
}, {
duration: 50,
onFinish: function onFinish() {
tween(game, {
x: originalX - shakeIntensity,
y: originalY - shakeIntensity * 0.5
}, {
duration: 50,
onFinish: function onFinish() {
tween(game, {
x: originalX + shakeIntensity * 0.5,
y: originalY + shakeIntensity
}, {
duration: 50,
onFinish: function onFinish() {
tween(game, {
x: originalX,
y: originalY
}, {
duration: 50
});
}
});
}
});
}
});
} else if (largestGroupSize >= 4) {
comboMessage = "Awesome!";
comboColor = 0x4ECDC4;
// Screen shake for 4+ matches
var shakeIntensity = 10;
var originalX = game.x;
var originalY = game.y;
tween(game, {
x: originalX + shakeIntensity,
y: originalY
}, {
duration: 75,
onFinish: function onFinish() {
tween(game, {
x: originalX - shakeIntensity,
y: originalY
}, {
duration: 75,
onFinish: function onFinish() {
tween(game, {
x: originalX,
y: originalY
}, {
duration: 75
});
}
});
}
});
} else if (currentCombo >= 3) {
comboMessage = "Great Combo!";
comboColor = 0xF9CA24;
// Light screen shake for combo
var shakeIntensity = 5;
var originalX = game.x;
var originalY = game.y;
tween(game, {
x: originalX + shakeIntensity
}, {
duration: 100,
onFinish: function onFinish() {
tween(game, {
x: originalX - shakeIntensity
}, {
duration: 100,
onFinish: function onFinish() {
tween(game, {
x: originalX
}, {
duration: 100
});
}
});
}
});
} else if (currentCombo >= 2) {
comboMessage = "Great!";
comboColor = 0x45B7D1;
}
if (comboMessage !== "") {
var comboX = 2048 / 2;
var comboY = GRID_START_Y + GRID_SIZE * CELL_SIZE / 2;
var comboText = new ComboText(comboMessage, comboX, comboY, comboColor);
comboTexts.push(comboText);
game.addChild(comboText);
}
// Remove candies after animation
LK.setTimeout(function () {
for (var i = 0; i < allMatches.length; i++) {
allMatches[i].destroy();
}
applyGravity();
}, 250);
}
function applyGravity() {
var needsGravity = false;
// Apply gravity physics - make candies fall to fill empty spaces
for (var x = 0; x < GRID_SIZE; x++) {
// Collect all candies in this column that are not null
var candiesInColumn = [];
for (var y = 0; y < GRID_SIZE; y++) {
if (gameGrid[x][y] !== null) {
candiesInColumn.push({
candy: gameGrid[x][y],
originalY: y
});
}
gameGrid[x][y] = null; // Clear the column
}
// Place candies back starting from bottom
var newY = GRID_SIZE - 1;
for (var i = candiesInColumn.length - 1; i >= 0; i--) {
var candyData = candiesInColumn[i];
var candy = candyData.candy;
var originalY = candyData.originalY;
gameGrid[x][newY] = candy;
// Immediately update grid position to prevent overlaps
candy.gridX = x;
candy.gridY = newY;
// Check if candy needs to fall
if (newY !== originalY) {
var targetY = GRID_START_Y + newY * CELL_SIZE + CELL_SIZE / 2;
candy.isAnimating = true;
animatingCandies++;
tween(candy, {
y: targetY
}, {
duration: 300,
easing: tween.easeOut,
onFinish: function onFinish() {
candy.isAnimating = false;
animatingCandies--;
}
});
needsGravity = true;
} else {
// Ensure position is correct even if not animating
candy.x = GRID_START_X + x * CELL_SIZE + CELL_SIZE / 2;
candy.y = GRID_START_Y + newY * CELL_SIZE + CELL_SIZE / 2;
}
newY--;
}
// Fill remaining empty spaces at top with new candies
for (var y = 0; y < GRID_SIZE; y++) {
if (gameGrid[x][y] === null) {
var newCandy = createCandy(x, y, getRandomCandyType());
newCandy.y = GRID_START_Y - CELL_SIZE + CELL_SIZE / 2;
newCandy.isAnimating = true;
animatingCandies++;
var targetY = GRID_START_Y + y * CELL_SIZE + CELL_SIZE / 2;
tween(newCandy, {
y: targetY
}, {
duration: 300,
easing: tween.easeOut,
onFinish: function onFinish() {
newCandy.isAnimating = false;
animatingCandies--;
}
});
needsGravity = true;
}
}
}
if (needsGravity) {
LK.getSound('cascade').play();
LK.setTimeout(function () {
checkForNewMatches();
}, 400);
}
}
function checkForNewMatches() {
if (animatingCandies > 0) {
LK.setTimeout(checkForNewMatches, 100);
return;
}
var matchGroups = findMatches();
if (matchGroups.length > 0) {
removeMatches(matchGroups);
} else {
isProcessing = false;
currentCombo = 0; // Reset combo counter when no more matches
}
}
function checkGameState() {
// Endless game - no win/lose conditions
}
function processMove(candy1, candy2) {
if (isProcessing || !candy1 || !candy2 || candy1 === candy2) return false;
if (!areAdjacent(candy1, candy2)) return false;
isProcessing = true;
// Endless game - no move limit
// Temporarily swap to check for matches
var tempX1 = candy1.gridX,
tempY1 = candy1.gridY;
var tempX2 = candy2.gridX,
tempY2 = candy2.gridY;
gameGrid[tempX1][tempY1] = candy2;
gameGrid[tempX2][tempY2] = candy1;
candy1.gridX = tempX2;
candy1.gridY = tempY2;
candy2.gridX = tempX1;
candy2.gridY = tempY1;
var matchGroups = findMatches();
if (matchGroups.length > 0) {
// Valid move - perform the swap animation
swapCandies(candy2, candy1); // Swap back positions for animation
LK.setTimeout(function () {
removeMatches(matchGroups);
}, 350);
} else {
// Invalid move - revert
gameGrid[tempX1][tempY1] = candy1;
gameGrid[tempX2][tempY2] = candy2;
candy1.gridX = tempX1;
candy1.gridY = tempY1;
candy2.gridX = tempX2;
candy2.gridY = tempY2;
// Animate back to original positions
swapCandies(candy1, candy2);
LK.setTimeout(function () {
isProcessing = false;
}, 350);
// Endless game - no move limit
}
return true;
}
game.down = function (x, y, obj) {
if (gameState !== 'game') return;
if (isProcessing) return;
// Check if a power-up is selected
if (selectedPowerUp) {
var candy = getCandyAt(x, y);
if (!candy) {
selectedPowerUp = null;
return;
}
if (selectedPowerUp === 'rowCleaner' && score >= rowCleanerCost) {
// Clear entire row
score -= rowCleanerCost;
scoreText.setText('Score: ' + score);
var row = candy.gridY;
var clearedCandies = [];
for (var x = 0; x < GRID_SIZE; x++) {
if (gameGrid[x][row]) {
clearedCandies.push(gameGrid[x][row]);
gameGrid[x][row] = null;
}
}
// Animate cleared candies
for (var i = 0; i < clearedCandies.length; i++) {
clearedCandies[i].markForRemoval();
}
LK.setTimeout(function () {
for (var i = 0; i < clearedCandies.length; i++) {
clearedCandies[i].destroy();
}
applyGravity();
}, 250);
selectedPowerUp = null;
return;
}
if (selectedPowerUp === 'colorChanger' && score >= colorChangerCost) {
// Change candy color to random type
score -= colorChangerCost;
scoreText.setText('Score: ' + score);
var newType = getRandomCandyType();
var oldCandy = candy;
var x = oldCandy.gridX;
var y = oldCandy.gridY;
// Remove old candy
oldCandy.destroy();
// Create new candy with different type
var newCandy = createCandy(x, y, newType);
// Flash effect
tween(newCandy, {
alpha: 0.3
}, {
duration: 100,
onFinish: function onFinish() {
tween(newCandy, {
alpha: 1
}, {
duration: 100
});
}
});
selectedPowerUp = null;
return;
}
if (selectedPowerUp === 'clearAll' && score >= clearAllCost) {
// Clear all candies from the grid
score -= clearAllCost;
score += 5000; // Bonus points
scoreText.setText('Score: ' + score);
var allCandies = [];
for (var x = 0; x < GRID_SIZE; x++) {
for (var y = 0; y < GRID_SIZE; y++) {
if (gameGrid[x][y]) {
allCandies.push(gameGrid[x][y]);
gameGrid[x][y] = null;
}
}
}
// Animate all candies removal
for (var i = 0; i < allCandies.length; i++) {
allCandies[i].markForRemoval();
}
// Create spectacular particle effects
for (var i = 0; i < allCandies.length; i++) {
var candy = allCandies[i];
var candyColors = [0xff6b6b, 0x4ecdc4, 0x45b7d1, 0xf9ca24, 0xf0932b, 0xeb4d4b];
var particleColor = candyColors[candy.candyType - 1] || 0xffffff;
// Create more particles for spectacular effect
var particleCount = Math.floor(Math.random() * 8) + 12;
for (var p = 0; p < particleCount; p++) {
var particle = new Particle(particleColor, candy.x, candy.y);
particles.push(particle);
game.addChild(particle);
}
}
// Screen flash effect
LK.effects.flashScreen(0xFFFFFF, 500);
// Remove candies and refill grid
LK.setTimeout(function () {
for (var i = 0; i < allCandies.length; i++) {
allCandies[i].destroy();
}
applyGravity();
}, 250);
selectedPowerUp = null;
return;
}
selectedPowerUp = null;
return;
}
var candy = getCandyAt(x, y);
if (!candy) return;
if (selectedCandy) {
if (selectedCandy === candy) {
// Deselect same candy
tween(selectedCandy, {
scaleX: 1,
scaleY: 1
}, {
duration: 150
});
selectedCandy = null;
} else if (areAdjacent(selectedCandy, candy)) {
// Try to make move if candies are adjacent
var success = processMove(selectedCandy, candy);
if (success) {
tween(selectedCandy, {
scaleX: 1,
scaleY: 1
}, {
duration: 150
});
selectedCandy = null;
}
} else {
// Deselect current candy and select new candy
tween(selectedCandy, {
scaleX: 1,
scaleY: 1
}, {
duration: 150
});
selectedCandy = candy;
tween(candy, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 150
});
}
} else {
// Select candy
selectedCandy = candy;
tween(candy, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 150
});
}
};
// Create menu button (hamburger style with candy theme)
var menuButton = null;
function createPowerUpButtons() {
// Calculate position below coffee cup
var coffeeY = GRID_START_Y + GRID_SIZE * CELL_SIZE + 150;
var powerUpStartY = coffeeY + 200;
// Row Cleaner Button
rowCleanerButton = new Container();
var rowCleanerBg = LK.getAsset('powerupButton', {
anchorX: 0.5,
anchorY: 0.5
});
rowCleanerBg.x = 0;
rowCleanerBg.y = 0;
rowCleanerBg.tint = 0xFF6B6B;
rowCleanerButton.addChild(rowCleanerBg);
var rowCleanerIcon = LK.getAsset('rowCleaner', {
anchorX: 0.5,
anchorY: 0.5
});
rowCleanerIcon.x = 0;
rowCleanerIcon.y = -30;
rowCleanerButton.addChild(rowCleanerIcon);
var rowCleanerText = new Text2('2000', {
size: 40,
fill: 0xFFFFFF
});
rowCleanerText.anchor.set(0.5, 0.5);
rowCleanerText.x = 0;
rowCleanerText.y = 10;
rowCleanerButton.addChild(rowCleanerText);
var rowCleanerDesc = new Text2('Clear Row', {
size: 30,
fill: 0xFFFFFF
});
rowCleanerDesc.anchor.set(0.5, 0.5);
rowCleanerDesc.x = 0;
rowCleanerDesc.y = 40;
rowCleanerButton.addChild(rowCleanerDesc);
rowCleanerButton.x = 2048 / 2 - 200;
rowCleanerButton.y = powerUpStartY;
// Color Changer Button
colorChangerButton = new Container();
var colorChangerBg = LK.getAsset('powerupButton', {
anchorX: 0.5,
anchorY: 0.5
});
colorChangerBg.x = 0;
colorChangerBg.y = 0;
colorChangerBg.tint = 0xF9CA24;
colorChangerButton.addChild(colorChangerBg);
var colorChangerIcon = LK.getAsset('colorChanger', {
anchorX: 0.5,
anchorY: 0.5
});
colorChangerIcon.x = 0;
colorChangerIcon.y = -30;
colorChangerButton.addChild(colorChangerIcon);
var colorChangerText = new Text2('500', {
size: 40,
fill: 0xFFFFFF
});
colorChangerText.anchor.set(0.5, 0.5);
colorChangerText.x = 0;
colorChangerText.y = 10;
colorChangerButton.addChild(colorChangerText);
var colorChangerDesc = new Text2('Change Color', {
size: 30,
fill: 0xFFFFFF
});
colorChangerDesc.anchor.set(0.5, 0.5);
colorChangerDesc.x = 0;
colorChangerDesc.y = 40;
colorChangerButton.addChild(colorChangerDesc);
colorChangerButton.x = 2048 / 2;
colorChangerButton.y = powerUpStartY;
// Clear All Button
clearAllButton = new Container();
var clearAllBg = LK.getAsset('powerupButton', {
anchorX: 0.5,
anchorY: 0.5
});
clearAllBg.x = 0;
clearAllBg.y = 0;
clearAllBg.tint = 0x9B59B6;
clearAllButton.addChild(clearAllBg);
var clearAllIcon = LK.getAsset('gridCell', {
anchorX: 0.5,
anchorY: 0.5
});
clearAllIcon.x = 0;
clearAllIcon.y = -30;
clearAllIcon.scaleX = 0.3;
clearAllIcon.scaleY = 0.3;
clearAllIcon.tint = 0xFFFFFF;
clearAllButton.addChild(clearAllIcon);
var clearAllText = new Text2('7000', {
size: 40,
fill: 0xFFFFFF
});
clearAllText.anchor.set(0.5, 0.5);
clearAllText.x = 0;
clearAllText.y = 10;
clearAllButton.addChild(clearAllText);
var clearAllDesc = new Text2('Clear All', {
size: 30,
fill: 0xFFFFFF
});
clearAllDesc.anchor.set(0.5, 0.5);
clearAllDesc.x = 0;
clearAllDesc.y = 40;
clearAllButton.addChild(clearAllDesc);
clearAllButton.x = 2048 / 2 + 200;
clearAllButton.y = powerUpStartY;
// Add click handlers
rowCleanerButton.down = function (x, y, obj) {
if (score >= rowCleanerCost) {
selectedPowerUp = 'rowCleaner';
// Visual feedback
tween(rowCleanerBg, {
scaleX: 0.9,
scaleY: 0.9
}, {
duration: 100,
onFinish: function onFinish() {
tween(rowCleanerBg, {
scaleX: 1,
scaleY: 1
}, {
duration: 100
});
}
});
}
};
colorChangerButton.down = function (x, y, obj) {
if (score >= colorChangerCost) {
selectedPowerUp = 'colorChanger';
// Visual feedback
tween(colorChangerBg, {
scaleX: 0.9,
scaleY: 0.9
}, {
duration: 100,
onFinish: function onFinish() {
tween(colorChangerBg, {
scaleX: 1,
scaleY: 1
}, {
duration: 100
});
}
});
}
};
// Add clear all button click handler
clearAllButton.down = function (x, y, obj) {
if (score >= clearAllCost) {
selectedPowerUp = 'clearAll';
// Visual feedback
tween(clearAllBg, {
scaleX: 0.9,
scaleY: 0.9
}, {
duration: 100,
onFinish: function onFinish() {
tween(clearAllBg, {
scaleX: 1,
scaleY: 1
}, {
duration: 100
});
}
});
}
};
game.addChild(rowCleanerButton);
game.addChild(colorChangerButton);
game.addChild(clearAllButton);
gameElements.push(rowCleanerButton);
gameElements.push(colorChangerButton);
gameElements.push(clearAllButton);
}
function createMenuButton() {
if (menuButton) return;
// Create button background with glow effect
var menuButtonGlow = LK.getAsset('gridCell', {
anchorX: 0.5,
anchorY: 0.5
});
menuButtonGlow.x = 1898;
menuButtonGlow.y = 150;
menuButtonGlow.scaleX = 0.6;
menuButtonGlow.scaleY = 0.6;
menuButtonGlow.tint = 0xFF69B4;
menuButtonGlow.alpha = 0.3;
var menuButtonBase = LK.getAsset('gridCell', {
anchorX: 0.5,
anchorY: 0.5
});
menuButtonBase.x = 1898;
menuButtonBase.y = 150;
menuButtonBase.scaleX = 0.5;
menuButtonBase.scaleY = 0.5;
menuButtonBase.tint = 0xFF69B4;
// Create hamburger lines using candy assets (3 small candies stacked)
var line1 = LK.getAsset('candy1', {
anchorX: 0.5,
anchorY: 0.5
});
line1.x = 1898;
line1.y = 120;
line1.scaleX = 0.15;
line1.scaleY = 0.08;
var line2 = LK.getAsset('candy2', {
anchorX: 0.5,
anchorY: 0.5
});
line2.x = 1898;
line2.y = 150;
line2.scaleX = 0.15;
line2.scaleY = 0.08;
var line3 = LK.getAsset('candy3', {
anchorX: 0.5,
anchorY: 0.5
});
line3.x = 1898;
line3.y = 180;
line3.scaleX = 0.15;
line3.scaleY = 0.08;
// Create container for the menu button
menuButton = new Container();
menuButton.addChild(menuButtonGlow);
menuButton.addChild(menuButtonBase);
menuButton.addChild(line1);
menuButton.addChild(line2);
menuButton.addChild(line3);
// Animate glow effect
function animateMenuGlow() {
tween(menuButtonGlow, {
alpha: 0.6,
scaleX: 0.7,
scaleY: 0.7
}, {
duration: 1500,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(menuButtonGlow, {
alpha: 0.3,
scaleX: 0.6,
scaleY: 0.6
}, {
duration: 1500,
easing: tween.easeInOut,
onFinish: animateMenuGlow
});
}
});
}
animateMenuGlow();
// Button click handler
menuButton.down = function (x, y, obj) {
// Button press animation
tween(menuButtonBase, {
scaleX: 0.4,
scaleY: 0.4
}, {
duration: 100,
onFinish: function onFinish() {
tween(menuButtonBase, {
scaleX: 0.5,
scaleY: 0.5
}, {
duration: 100
});
}
});
// Animate glow on press
tween(menuButtonGlow, {
alpha: 0.8,
scaleX: 0.8,
scaleY: 0.8
}, {
duration: 150,
onFinish: function onFinish() {
tween(menuButtonGlow, {
alpha: 0.3,
scaleX: 0.6,
scaleY: 0.6
}, {
duration: 200
});
}
});
// Return to main menu
showMainMenu();
};
// Add text label for menu button
var menuButtonText = new Text2('MENU', {
size: 30,
fill: 0xFFFFFF
});
menuButtonText.anchor.set(0.5, 0.5);
menuButtonText.x = 1898;
menuButtonText.y = 210;
menuButton.addChild(menuButtonText);
game.addChild(menuButton);
gameElements.push(menuButton);
menuButton.alpha = 0; // Initially hidden
}
// Coffee cup will be created when game starts
// Initialize sound settings from storage
try {
var storedSoundSetting = storage.soundEnabled;
if (storedSoundSetting === null || storedSoundSetting === undefined) {
soundEnabled = true;
storage.soundEnabled = soundEnabled;
} else {
soundEnabled = storedSoundSetting;
}
} catch (e) {
// Fallback if storage is not available
soundEnabled = true;
}
// Start background music if sound is enabled
if (soundEnabled) {
LK.playMusic('rahat');
}
// Show main menu instead of initializing game immediately
showMainMenu();
game.update = function () {
// Update menu elements when in menu state
if (gameState === 'menu' && mainMenu) {
mainMenu.update();
}
// Update particles during game
for (var i = particles.length - 1; i >= 0; i--) {
particles[i].update();
}
// Combo texts are automatically managed by their own animations
// No manual update needed as they self-destruct
// Background is now static image - no animation needed
// Update power-up button states based on score
if (gameState === 'game' && rowCleanerButton && colorChangerButton && clearAllButton) {
// Update row cleaner button opacity
if (score >= rowCleanerCost) {
rowCleanerButton.alpha = 1;
} else {
rowCleanerButton.alpha = 0.5;
}
// Update color changer button opacity
if (score >= colorChangerCost) {
colorChangerButton.alpha = 1;
} else {
colorChangerButton.alpha = 0.5;
}
// Update clear all button opacity
if (score >= clearAllCost) {
clearAllButton.alpha = 1;
} else {
clearAllButton.alpha = 0.5;
}
}
// Only run game physics during game state
if (gameState === 'game') {
// Continuously check for physics updates when not processing moves
if (!isProcessing && animatingCandies === 0) {
// Check if any candies need to fall due to physics
var needsPhysicsUpdate = false;
for (var x = 0; x < GRID_SIZE && !needsPhysicsUpdate; x++) {
// Check entire column from bottom to top for any candy that should fall
for (var y = GRID_SIZE - 1; y >= 0; y--) {
if (gameGrid[x][y] === null) {
// Found empty space, check if there's a candy above it
for (var checkY = y - 1; checkY >= 0; checkY--) {
if (gameGrid[x][checkY] !== null) {
needsPhysicsUpdate = true;
break;
}
}
if (needsPhysicsUpdate) break;
}
}
}
if (needsPhysicsUpdate) {
applyGravity();
}
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -1232,9 +1232,9 @@
// Increment combo counter
currentCombo++;
// Play celebration sound for large matches
if (largestGroupSize >= 5) {
- LK.getSound('yeaahh').play();
+ // Celebration sound removed
}
// Show combo text based on largest match size and combo count
var comboMessage = "";
var comboColor = 0xFFFFFF;
gerçekçi bir şeker. yuvarlak bir şeker ve kırmızı renk. In-Game asset. 2d. High contrast. No shadows
gerçekçi bir şeker. yuvarlak bir şeker ve pembe renk.. In-Game asset. 2d. High contrast. No shadows
gerçekçi bir şeker. yuvarlak bir şeker ve koyu mavi renk. aynı candy2 deki gibi In-Game asset. 2d. High contrast. No shadows
gerçekçi bir şeker. yuvarlak bir şeker ve sarı renk. aynı candy2 deki gibi olsun. In-Game asset. 2d. High contrast. No shadows
gerçekçi bir şeker. yuvarlak bir şeker ve kahverengi renk. aynı candy2 deki gibi olsun. In-Game asset. 2d. High contrast. No shadows
gerçekçi bir şeker. yuvarlak bir şeker ve yeşil renk. aynı candy2 deki gibi olsun. In-Game asset. 2d. High contrast. No shadows
a coffee. In-Game asset. 2d. High contrast. No shadows
Bir satırda oyundaki tüm şekerler yan yana dizilsin. In-Game asset. 2d. High contrast. No shadows
Yuvarlak bir şeker ve üstünde ona ucu değen sağ üstte bir kalem. In-Game asset. 2d. High contrast. No shadows