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- **İpucu Sistemi**: Olası hamleleri gösteren yardım yeteneği 4k score olsun tıklandığında ok ile en iyi hamleyi göstersin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Dik olmasın sayı yatay olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Ondan bahsetmiyorum şekerlerin içinde olmasın o sayı animasyonları karenin üstünde olsun scoreun sayısına doğru yönelsin ve sayı animasyonu score sayısına paralel (dik) olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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O sayı animasyonu scoreye doğru gelse çok ortada ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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- **UI Geliştirmeleri**: Skor artışında sayı animasyonları, progress barlar ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Kahve içmeyi kaldır direk kahveyi kaldır ve score a 7000 puan ekle
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7000 score olan hepsini yok etme yeteneği çalışmıyor
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son yaptığımız işlemi sil
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ekranda great vs yazılar çıkıyorya ona göre ses ekle
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good job dediği ses efektini kaldır
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aa tüm patlama sesi kahve sesi falan gitmiş naptın sen
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bastığımız şekeri iptal edebilelim mesela yanlış hamle oynadık başka şekere basınca o şekere basalım
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butonları biraz daha alta al
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7k paraya bütün şekerleri silme ekle tüm şekerler silinincede 5k point gelsin ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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ana menüye gitme butonu ekle tekrardan
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Please fix the bug: 'storage.get is not a function' in or related to this line: 'var soundEnabled = storage.get('soundEnabled');' Line Number: 385 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'storage.get is not a function' in or related to this line: 'var soundEnabled = storage.get('soundEnabled');' Line Number: 385
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Please fix the bug: 'storage.get is not a function' in or related to this line: 'soundEnabled = storage.get('soundEnabled');' Line Number: 1887
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ses seviyesi kapatıp azaltma olsun
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tamam o silme işini sen 3 tanesi 50 4 tanesi 150 5 tanesi 200 6 tanesi 300
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3 lü kombo hala 2-3k falan veriyor bak güzel ai her 3 blok silindiğinde 100, 4 tanesi 300, 5 tanesi 400, 6 tanesi 600 score versin ve max 6 blok silinebilsin (ona görede nasıl oynanır kısmını değiştir)
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score her oyuna girdiğimizde sıfırlansın yetenekleri ise kahvenin altına koy ve ne olduklarını yaz
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ee hiç birşey değiştirmemişsin dediğimi yap
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her 3 blok silindiğinde 100, 4 tanesi 300, 5 tanesi 400, 6 tanesi 600 score versin ve max 6 blok silinebilsin (ona görede nasıl oynanır kısmını değiştir)
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güçlendirici araçları yap ve satır temizleyici her 2k scoreda renk değiştiricide bir bloğa uygulanabildiği için 500 olsun kullanırsak eğer score o miktar neyse azalsın
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Candy = Container.expand(function (type) { var self = Container.call(this); self.candyType = type || 1; self.gridX = 0; self.gridY = 0; self.isAnimating = false; self.isMatched = false; var candyGraphics = self.attachAsset('candy' + self.candyType, { anchorX: 0.5, anchorY: 0.5 }); self.setGridPosition = function (gridX, gridY) { self.gridX = gridX; self.gridY = gridY; self.x = GRID_START_X + gridX * CELL_SIZE + CELL_SIZE / 2; self.y = GRID_START_Y + gridY * CELL_SIZE + CELL_SIZE / 2; }; self.animateToPosition = function (targetX, targetY, callback) { self.isAnimating = true; tween(self, { x: targetX, y: targetY }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { self.isAnimating = false; if (callback) callback(); } }); }; self.animateFall = function (newGridY, callback) { var targetY = GRID_START_Y + newGridY * CELL_SIZE + CELL_SIZE / 2; self.gridY = newGridY; self.animateToPosition(self.x, targetY, callback); }; self.markForRemoval = function () { self.isMatched = true; tween(self, { alpha: 0, scaleX: 0.1, scaleY: 0.1 }, { duration: 200, easing: tween.easeIn }); }; return self; }); var ComboText = Container.expand(function (message, x, y, color) { var self = Container.call(this); self.x = x; self.y = y; var comboTextDisplay = new Text2(message, { size: 120, fill: color || 0xFFFFFF }); comboTextDisplay.anchor.set(0.5, 0.5); self.addChild(comboTextDisplay); // Initial state self.alpha = 0; self.scaleX = 0.5; self.scaleY = 0.5; // Animate in tween(self, { alpha: 1, scaleX: 1.2, scaleY: 1.2 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { // Hold for a moment LK.setTimeout(function () { // Animate out tween(self, { alpha: 0, scaleX: 1.5, scaleY: 1.5, y: self.y - 100 }, { duration: 300, easing: tween.easeIn, onFinish: function onFinish() { self.destroy(); var index = comboTexts.indexOf(self); if (index > -1) { comboTexts.splice(index, 1); } } }); }, 800); } }); return self; }); var FloatingParticle = Container.expand(function (color, size) { var self = Container.call(this); var particleGraphics = self.attachAsset('particle', { anchorX: 0.5, anchorY: 0.5 }); particleGraphics.tint = color; particleGraphics.scaleX = size; particleGraphics.scaleY = size; self.speed = Math.random() * 2 + 1; self.direction = Math.random() * Math.PI * 2; self.bobOffset = Math.random() * Math.PI * 2; self.bobSpeed = Math.random() * 0.02 + 0.01; self.update = function () { self.x += Math.cos(self.direction) * self.speed; self.y += Math.sin(self.direction) * self.speed + Math.sin(LK.ticks * self.bobSpeed + self.bobOffset) * 0.5; // Wrap around screen if (self.x < -50) self.x = 2098; if (self.x > 2098) self.x = -50; if (self.y < -50) self.y = 2782; if (self.y > 2782) self.y = -50; // Gentle rotation self.rotation += 0.01; }; return self; }); var HowToPlayScreen = Container.expand(function () { var self = Container.call(this); // Background var background = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5 }); background.x = 2048 / 2; background.y = 2732 / 2; background.scaleX = 12; background.scaleY = 16; background.alpha = 0.9; background.tint = 0x000000; self.addChild(background); // Title var titleText = new Text2('HOW TO PLAY', { size: 120, fill: 0xFF69B4 }); titleText.anchor.set(0.5, 0.5); titleText.x = 2048 / 2; titleText.y = 400; self.addChild(titleText); // Instructions var instructions = ['1. Swap adjacent candies to create matches', '2. Match 3-6 connected candies of same type', '3. Candies can connect horizontally & vertically', '4. Scoring: 3 blocks=50, 4=150, 5=200, 6=300', '5. Create combos for bonus points!']; for (var i = 0; i < instructions.length; i++) { var instructionText = new Text2(instructions[i], { size: 80, fill: 0xFFFFFF }); instructionText.anchor.set(0.5, 0.5); instructionText.x = 2048 / 2; instructionText.y = 700 + i * 150; self.addChild(instructionText); } // Back button var backButton = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5 }); backButton.x = 2048 / 2; backButton.y = 2200; backButton.scaleX = 1.5; backButton.scaleY = 0.6; backButton.tint = 0xEB4D4B; self.addChild(backButton); var backButtonText = new Text2('BACK', { size: 80, fill: 0xFFFFFF }); backButtonText.anchor.set(0.5, 0.5); backButtonText.x = backButton.x; backButtonText.y = backButton.y; self.addChild(backButtonText); backButton.down = function (x, y, obj) { // Button press animation tween(backButton, { scaleX: 1.3, scaleY: 0.5 }, { duration: 100, onFinish: function onFinish() { tween(backButton, { scaleX: 1.5, scaleY: 0.6 }, { duration: 100 }); } }); // Go back to main menu if (typeof showMainMenu === 'function') { showMainMenu(); } }; return self; }); var MainMenu = Container.expand(function () { var self = Container.call(this); // Create gradient background overlay var gradientOverlay = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5 }); gradientOverlay.x = 2048 / 2; gradientOverlay.y = 2732 / 2; gradientOverlay.scaleX = 12; gradientOverlay.scaleY = 16; gradientOverlay.alpha = 0.1; gradientOverlay.tint = 0x000000; self.addChild(gradientOverlay); // Add menu decorations var decorations = new MenuDecoration(); self.addChild(decorations); // Create floating background particles var particles = []; for (var i = 0; i < 20; i++) { var colors = [0xFF69B4, 0x4ECDC4, 0xF9CA24, 0xEB4D4B, 0x45B7D1, 0xF0932B]; var color = colors[Math.floor(Math.random() * colors.length)]; var size = Math.random() * 0.8 + 0.3; var particle = new FloatingParticle(color, size); particle.x = Math.random() * 2048; particle.y = Math.random() * 2732; particle.alpha = 0.6; particles.push(particle); self.addChild(particle); } // Game title with enhanced styling var titleText = new Text2('🍭 CANDY MATCH 🍭', { size: 200, fill: 0xFF69B4 }); titleText.anchor.set(0.5, 0.5); titleText.x = 2048 / 2; titleText.y = 500; self.addChild(titleText); // Add title shadow effect var titleShadow = new Text2('🍭 CANDY MATCH 🍭', { size: 200, fill: 0x000000 }); titleShadow.anchor.set(0.5, 0.5); titleShadow.x = 2048 / 2 + 5; titleShadow.y = 505; titleShadow.alpha = 0.3; self.addChildAt(titleShadow, self.getChildIndex(titleText)); // Subtitle var subtitleText = new Text2('✨ Match candies and create sweet combos! ✨', { size: 60, fill: 0xFFFFFF }); subtitleText.anchor.set(0.5, 0.5); subtitleText.x = 2048 / 2; subtitleText.y = 650; subtitleText.alpha = 0.8; self.addChild(subtitleText); // Enhanced start button with glow effect var startButtonGlow = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5 }); startButtonGlow.x = 2048 / 2; startButtonGlow.y = 1200; startButtonGlow.scaleX = 2.2; startButtonGlow.scaleY = 0.9; startButtonGlow.tint = 0x4ECDC4; startButtonGlow.alpha = 0.3; self.addChild(startButtonGlow); var startButton = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5 }); startButton.x = 2048 / 2; startButton.y = 1200; startButton.scaleX = 2; startButton.scaleY = 0.8; startButton.tint = 0x4ECDC4; self.addChild(startButton); var startButtonText = new Text2('🚀 START GAME', { size: 90, fill: 0xFFFFFF }); startButtonText.anchor.set(0.5, 0.5); startButtonText.x = startButton.x; startButtonText.y = startButton.y; self.addChild(startButtonText); // Enhanced how to play button with glow effect var howToPlayButtonGlow = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5 }); howToPlayButtonGlow.x = 2048 / 2; howToPlayButtonGlow.y = 1500; howToPlayButtonGlow.scaleX = 2.2; howToPlayButtonGlow.scaleY = 0.9; howToPlayButtonGlow.tint = 0xF9CA24; howToPlayButtonGlow.alpha = 0.3; self.addChild(howToPlayButtonGlow); var howToPlayButton = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5 }); howToPlayButton.x = 2048 / 2; howToPlayButton.y = 1500; howToPlayButton.scaleX = 2; howToPlayButton.scaleY = 0.8; howToPlayButton.tint = 0xF9CA24; self.addChild(howToPlayButton); var howToPlayButtonText = new Text2('❓ HOW TO PLAY', { size: 90, fill: 0xFFFFFF }); howToPlayButtonText.anchor.set(0.5, 0.5); howToPlayButtonText.x = howToPlayButton.x; howToPlayButtonText.y = howToPlayButton.y; self.addChild(howToPlayButtonText); // Sound control buttons var soundButtonGlow = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5 }); soundButtonGlow.x = 2048 / 2; soundButtonGlow.y = 1800; soundButtonGlow.scaleX = 2.2; soundButtonGlow.scaleY = 0.9; soundButtonGlow.tint = 0xEB4D4B; soundButtonGlow.alpha = 0.3; self.addChild(soundButtonGlow); var soundButton = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5 }); soundButton.x = 2048 / 2; soundButton.y = 1800; soundButton.scaleX = 2; soundButton.scaleY = 0.8; soundButton.tint = 0xEB4D4B; self.addChild(soundButton); // Get current sound state from storage var soundEnabled = storage.soundEnabled; if (soundEnabled === null || soundEnabled === undefined) { soundEnabled = true; storage.soundEnabled = soundEnabled; } var soundButtonText = new Text2(soundEnabled ? '🔊 SOUND ON' : '🔇 SOUND OFF', { size: 90, fill: 0xFFFFFF }); soundButtonText.anchor.set(0.5, 0.5); soundButtonText.x = soundButton.x; soundButtonText.y = soundButton.y; self.addChild(soundButtonText); // Apply current sound settings if (!soundEnabled) { LK.stopMusic(); } // Animate title with rainbow effect self.animateTitle = function () { // Scale animation tween(titleText, { scaleX: 1.15, scaleY: 1.15 }, { duration: 2000, easing: tween.easeInOut, onFinish: function onFinish() { tween(titleText, { scaleX: 1, scaleY: 1 }, { duration: 2000, easing: tween.easeInOut, onFinish: function onFinish() { self.animateTitle(); } }); } }); // Color cycle animation var colors = [0xFF69B4, 0x4ECDC4, 0xF9CA24, 0xEB4D4B, 0x45B7D1]; var currentColorIndex = 0; function cycleColors() { currentColorIndex = (currentColorIndex + 1) % colors.length; tween(titleText, { tint: colors[currentColorIndex] }, { duration: 1500, easing: tween.easeInOut, onFinish: function onFinish() { LK.setTimeout(cycleColors, 500); } }); } cycleColors(); }; // Animate subtitle function animateSubtitle() { tween(subtitleText, { alpha: 1, y: subtitleText.y - 10 }, { duration: 1500, easing: tween.easeInOut, onFinish: function onFinish() { tween(subtitleText, { alpha: 0.6, y: 650 }, { duration: 1500, easing: tween.easeInOut, onFinish: animateSubtitle }); } }); } animateSubtitle(); // Animate button glows function animateGlows() { tween(startButtonGlow, { alpha: 0.6, scaleX: 2.4, scaleY: 1.0 }, { duration: 1200, easing: tween.easeInOut, onFinish: function onFinish() { tween(startButtonGlow, { alpha: 0.3, scaleX: 2.2, scaleY: 0.9 }, { duration: 1200, easing: tween.easeInOut }); } }); tween(howToPlayButtonGlow, { alpha: 0.6, scaleX: 2.4, scaleY: 1.0 }, { duration: 1500, easing: tween.easeInOut, onFinish: function onFinish() { tween(howToPlayButtonGlow, { alpha: 0.3, scaleX: 2.2, scaleY: 0.9 }, { duration: 1500, easing: tween.easeInOut, onFinish: animateGlows }); } }); } animateGlows(); // Update particles self.update = function () { for (var i = 0; i < particles.length; i++) { particles[i].update(); } }; // Enhanced button click handlers startButton.down = function (x, y, obj) { // Button press animation with enhanced effects tween(startButton, { scaleX: 1.7, scaleY: 0.6 }, { duration: 80, onFinish: function onFinish() { tween(startButton, { scaleX: 2.1, scaleY: 0.9 }, { duration: 80, onFinish: function onFinish() { tween(startButton, { scaleX: 2, scaleY: 0.8 }, { duration: 80 }); } }); } }); // Animate button glow on press tween(startButtonGlow, { alpha: 0.8, scaleX: 2.6, scaleY: 1.2 }, { duration: 150, onFinish: function onFinish() { tween(startButtonGlow, { alpha: 0.3, scaleX: 2.2, scaleY: 0.9 }, { duration: 200 }); } }); // Start the game if (typeof startGame === 'function') { startGame(); } }; howToPlayButton.down = function (x, y, obj) { // Button press animation with enhanced effects tween(howToPlayButton, { scaleX: 1.7, scaleY: 0.6 }, { duration: 80, onFinish: function onFinish() { tween(howToPlayButton, { scaleX: 2.1, scaleY: 0.9 }, { duration: 80, onFinish: function onFinish() { tween(howToPlayButton, { scaleX: 2, scaleY: 0.8 }, { duration: 80 }); } }); } }); // Animate button glow on press tween(howToPlayButtonGlow, { alpha: 0.8, scaleX: 2.6, scaleY: 1.2 }, { duration: 150, onFinish: function onFinish() { tween(howToPlayButtonGlow, { alpha: 0.3, scaleX: 2.2, scaleY: 0.9 }, { duration: 200 }); } }); // Show how to play if (typeof showHowToPlay === 'function') { showHowToPlay(); } }; soundButton.down = function (x, y, obj) { // Button press animation with enhanced effects tween(soundButton, { scaleX: 1.7, scaleY: 0.6 }, { duration: 80, onFinish: function onFinish() { tween(soundButton, { scaleX: 2.1, scaleY: 0.9 }, { duration: 80, onFinish: function onFinish() { tween(soundButton, { scaleX: 2, scaleY: 0.8 }, { duration: 80 }); } }); } }); // Animate button glow on press tween(soundButtonGlow, { alpha: 0.8, scaleX: 2.6, scaleY: 1.2 }, { duration: 150, onFinish: function onFinish() { tween(soundButtonGlow, { alpha: 0.3, scaleX: 2.2, scaleY: 0.9 }, { duration: 200 }); } }); // Toggle sound soundEnabled = !soundEnabled; storage.soundEnabled = soundEnabled; soundButtonText.setText(soundEnabled ? '🔊 SOUND ON' : '🔇 SOUND OFF'); // Apply sound settings if (soundEnabled) { LK.playMusic('rahat'); } else { LK.stopMusic(); } }; return self; }); var MenuDecoration = Container.expand(function () { var self = Container.call(this); // Create candy decorations around the screen var decorationCount = 12; var _loop = function _loop() { candyType = Math.floor(Math.random() * 6) + 1; decoration = LK.getAsset('candy' + candyType, { anchorX: 0.5, anchorY: 0.5 }); angle = i / decorationCount * Math.PI * 2; radius = 800 + Math.random() * 200; decoration.x = 2048 / 2 + Math.cos(angle) * radius; decoration.y = 2732 / 2 + Math.sin(angle) * radius; decoration.alpha = 0.3; decoration.scaleX = 0.8 + Math.random() * 0.4; decoration.scaleY = decoration.scaleX; self.addChild(decoration); // Animate decorations animDuration = 3000 + Math.random() * 2000; targetScale = decoration.scaleX + 0.2; function animateDecoration(dec) { tween(dec, { rotation: dec.rotation + Math.PI * 2, scaleX: targetScale, scaleY: targetScale }, { duration: animDuration, easing: tween.easeInOut, onFinish: function onFinish() { targetScale = 0.8 + Math.random() * 0.4; animDuration = 3000 + Math.random() * 2000; animateDecoration(dec); } }); } animateDecoration(decoration); }, candyType, decoration, angle, radius, animDuration, targetScale; for (var i = 0; i < decorationCount; i++) { _loop(); } return self; }); var Particle = Container.expand(function (color, startX, startY) { var self = Container.call(this); self.x = startX; self.y = startY; self.velocityX = (Math.random() - 0.5) * 400; self.velocityY = (Math.random() - 0.5) * 400; self.gravity = 300; self.life = 1.0; self.maxLife = 1.0; var particleGraphics = self.attachAsset('particle', { anchorX: 0.5, anchorY: 0.5 }); particleGraphics.tint = color; particleGraphics.scaleX = Math.random() * 0.8 + 0.4; particleGraphics.scaleY = particleGraphics.scaleX; self.update = function () { self.x += self.velocityX * (1 / 60); self.y += self.velocityY * (1 / 60); self.velocityY += self.gravity * (1 / 60); self.life -= 1 / 60 * 2; var alpha = self.life / self.maxLife; self.alpha = alpha; self.scaleX = alpha * particleGraphics.scaleX; self.scaleY = alpha * particleGraphics.scaleY; if (self.life <= 0) { self.destroy(); var index = particles.indexOf(self); if (index > -1) { particles.splice(index, 1); } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xff69b4 }); /**** * Game Code ****/ function _createForOfIteratorHelper(r, e) { var t = "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (!t) { if (Array.isArray(r) || (t = _unsupportedIterableToArray(r)) || e && r && "number" == typeof r.length) { t && (r = t); var _n = 0, F = function F() {}; return { s: F, n: function n() { return _n >= r.length ? { done: !0 } : { done: !1, value: r[_n++] }; }, e: function e(r) { throw r; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var o, a = !0, u = !1; return { s: function s() { t = t.call(r); }, n: function n() { var r = t.next(); return a = r.done, r; }, e: function e(r) { u = !0, o = r; }, f: function f() { try { a || null == t["return"] || t["return"](); } finally { if (u) throw o; } } }; } function _unsupportedIterableToArray(r, a) { if (r) { if ("string" == typeof r) return _arrayLikeToArray(r, a); var t = {}.toString.call(r).slice(8, -1); return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0; } } function _arrayLikeToArray(r, a) { (null == a || a > r.length) && (a = r.length); for (var e = 0, n = Array(a); e < a; e++) n[e] = r[e]; return n; } var GRID_SIZE = 8; var CELL_SIZE = 200; var GRID_START_X = (2048 - GRID_SIZE * CELL_SIZE) / 2; var GRID_START_Y = 400; var gameGrid = []; var candyTypes = [1, 2, 3, 4, 5, 6]; var selectedCandy = null; var isProcessing = false; var movesLeft = 999999; var score = 0; var animatingCandies = 0; var particles = []; var comboTexts = []; var currentCombo = 0; // Power-up variables var rowCleanerButton = null; var colorChangerButton = null; var clearAllButton = null; var rowCleanerCost = 2000; var colorChangerCost = 500; var clearAllCost = 7000; var selectedPowerUp = null; // 'rowCleaner', 'colorChanger', or 'clearAll' // Game state variables var gameState = 'menu'; // 'menu', 'game', 'howtoplay' var mainMenu = null; var howToPlayScreen = null; var gameElements = []; // Sound control variables var soundEnabled = true; // Initialize grid array for (var x = 0; x < GRID_SIZE; x++) { gameGrid[x] = []; for (var y = 0; y < GRID_SIZE; y++) { gameGrid[x][y] = null; } } // Menu control functions function showMainMenu() { gameState = 'menu'; // Clear game grid and destroy candies for (var x = 0; x < GRID_SIZE; x++) { for (var y = 0; y < GRID_SIZE; y++) { if (gameGrid[x][y]) { gameGrid[x][y].destroy(); gameGrid[x][y] = null; } } } // Clear particles for (var i = particles.length - 1; i >= 0; i--) { particles[i].destroy(); } particles = []; // Clear combo texts for (var i = comboTexts.length - 1; i >= 0; i--) { comboTexts[i].destroy(); } comboTexts = []; // Reset game state selectedCandy = null; isProcessing = false; animatingCandies = 0; currentCombo = 0; hideAllScreens(); if (!mainMenu) { mainMenu = new MainMenu(); game.addChild(mainMenu); } else { // Recursively re-enable all menu interactions var _enableMenuInteractions = function enableMenuInteractions(container) { container.interactive = true; if (container.children) { for (var i = 0; i < container.children.length; i++) { var child = container.children[i]; child.interactive = true; if (child.children && child.children.length > 0) { _enableMenuInteractions(child); } } } }; mainMenu.alpha = 1; mainMenu.visible = true; mainMenu.interactive = true; _enableMenuInteractions(mainMenu); } mainMenu.animateTitle(); } function showHowToPlay() { gameState = 'howtoplay'; hideAllScreens(); // Completely hide main menu to prevent interactions if (mainMenu) { // Recursively disable all child interactions var _disableMenuInteractions = function disableMenuInteractions(container) { container.interactive = false; if (container.children) { for (var i = 0; i < container.children.length; i++) { var child = container.children[i]; child.interactive = false; if (child.down) { child.down = null; } if (child.children && child.children.length > 0) { _disableMenuInteractions(child); } } } }; mainMenu.alpha = 0; mainMenu.visible = false; mainMenu.interactive = false; _disableMenuInteractions(mainMenu); } if (!howToPlayScreen) { howToPlayScreen = new HowToPlayScreen(); game.addChild(howToPlayScreen); // Ensure how-to-play screen is on top game.setChildIndex(howToPlayScreen, game.children.length - 1); } else { howToPlayScreen.alpha = 1; howToPlayScreen.visible = true; // Bring to front when showing game.setChildIndex(howToPlayScreen, game.children.length - 1); } } function startGame() { gameState = 'game'; hideAllScreens(); initializeGameElements(); } function hideAllScreens() { if (mainMenu) { mainMenu.alpha = 0; mainMenu.visible = false; } if (howToPlayScreen) { howToPlayScreen.alpha = 0; howToPlayScreen.visible = false; } // Hide game elements (except persistent ones like scoreText and backgroundImage) for (var i = 0; i < gameElements.length; i++) { if (gameElements[i] !== scoreText && gameElements[i] !== backgroundImage) { gameElements[i].alpha = 0; } } // Hide menu button specifically if (menuButton) { menuButton.alpha = 0; } } function initializeGameElements() { // Clear existing game elements first for (var i = gameElements.length - 1; i >= 0; i--) { if (gameElements[i] !== scoreText && gameElements[i] !== backgroundImage) { gameElements[i].destroy(); gameElements.splice(i, 1); } } // Show persistent game elements for (var i = 0; i < gameElements.length; i++) { gameElements[i].alpha = 1; } // Draw grid background for (var x = 0; x < GRID_SIZE; x++) { for (var y = 0; y < GRID_SIZE; y++) { var cell = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5 }); cell.x = GRID_START_X + x * CELL_SIZE + CELL_SIZE / 2; cell.y = GRID_START_Y + y * CELL_SIZE + CELL_SIZE / 2; cell.alpha = 0.4; cell.tint = 0xffffff; game.addChild(cell); gameElements.push(cell); } } // Create coffee cup below the grid var coffee = LK.getAsset('coffee', { anchorX: 0.5, anchorY: 0.5 }); coffee.x = 2048 / 2; coffee.y = GRID_START_Y + GRID_SIZE * CELL_SIZE + 150; game.addChild(coffee); gameElements.push(coffee); // Coffee click handler coffee.down = function (x, y, obj) { // Play coffee sound LK.getSound('coffee').play(); // Shake animation tween(coffee, { x: coffee.x + 10 }, { duration: 50, onFinish: function onFinish() { tween(coffee, { x: coffee.x - 20 }, { duration: 50, onFinish: function onFinish() { tween(coffee, { x: coffee.x + 10 }, { duration: 50 }); } }); } }); }; // Create power-up buttons createPowerUpButtons(); // Create and show menu button createMenuButton(); if (menuButton) { menuButton.alpha = 1; } // Reset game state score = 0; currentCombo = 0; selectedCandy = null; isProcessing = false; scoreText.setText('Score: 0'); // Clear existing candies and initialize fresh grid for (var x = 0; x < GRID_SIZE; x++) { for (var y = 0; y < GRID_SIZE; y++) { if (gameGrid[x][y]) { gameGrid[x][y].destroy(); gameGrid[x][y] = null; } } } // Initialize the game grid initializeGrid(); } // UI Elements var scoreText = new Text2('Score: 0', { size: 80, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); gameElements.push(scoreText); // Create background image var backgroundImage = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5 }); backgroundImage.x = 2048 / 2; backgroundImage.y = 2732 / 2; backgroundImage.scaleX = 2048 / backgroundImage.width; backgroundImage.scaleY = 2732 / backgroundImage.height; game.addChild(backgroundImage); gameElements.push(backgroundImage); // Grid cells will be created when game starts function getRandomCandyType() { return candyTypes[Math.floor(Math.random() * candyTypes.length)]; } function createCandy(x, y, type) { if (!type) type = getRandomCandyType(); var candy = new Candy(type); candy.setGridPosition(x, y); gameGrid[x][y] = candy; game.addChild(candy); return candy; } function initializeGrid() { for (var x = 0; x < GRID_SIZE; x++) { for (var y = 0; y < GRID_SIZE; y++) { var type; var attempts = 0; do { type = getRandomCandyType(); attempts++; } while (attempts < 10 && wouldCreateMatch(x, y, type)); createCandy(x, y, type); } } } function wouldCreateMatch(x, y, type) { var horizontalCount = 1; var verticalCount = 1; // Check horizontal for (var i = x - 1; i >= 0 && gameGrid[i][y] && gameGrid[i][y].candyType === type; i--) { horizontalCount++; } for (var i = x + 1; i < GRID_SIZE && gameGrid[i][y] && gameGrid[i][y].candyType === type; i++) { horizontalCount++; } // Check vertical for (var i = y - 1; i >= 0 && gameGrid[x][i] && gameGrid[x][i].candyType === type; i--) { verticalCount++; } for (var i = y + 1; i < GRID_SIZE && gameGrid[x][i] && gameGrid[x][i].candyType === type; i++) { verticalCount++; } return horizontalCount >= 3 || verticalCount >= 3; } function getCandyAt(worldX, worldY) { var gridX = Math.floor((worldX - GRID_START_X) / CELL_SIZE); var gridY = Math.floor((worldY - GRID_START_Y) / CELL_SIZE); if (gridX >= 0 && gridX < GRID_SIZE && gridY >= 0 && gridY < GRID_SIZE) { return gameGrid[gridX][gridY]; } return null; } function areAdjacent(candy1, candy2) { var dx = Math.abs(candy1.gridX - candy2.gridX); var dy = Math.abs(candy1.gridY - candy2.gridY); return dx === 1 && dy === 0 || dx === 0 && dy === 1; } function swapCandies(candy1, candy2) { var tempX = candy1.gridX; var tempY = candy1.gridY; var tempPosX = candy1.x; var tempPosY = candy1.y; gameGrid[candy1.gridX][candy1.gridY] = candy2; gameGrid[candy2.gridX][candy2.gridY] = candy1; candy1.gridX = candy2.gridX; candy1.gridY = candy2.gridY; candy2.gridX = tempX; candy2.gridY = tempY; animatingCandies += 2; // Play boing sound when candies are swapped LK.getSound('boing').play(); candy1.animateToPosition(candy2.x, candy2.y, function () { animatingCandies--; }); candy2.animateToPosition(tempPosX, tempPosY, function () { animatingCandies--; }); } function findMatches() { var allMatches = []; var visited = []; // Initialize visited array for (var x = 0; x < GRID_SIZE; x++) { visited[x] = []; for (var y = 0; y < GRID_SIZE; y++) { visited[x][y] = false; } } // Flood fill function to find all connected candies of same type (max 6 blocks) function floodFill(startX, startY, candyType, connectedGroup) { // Check bounds and if already visited if (startX < 0 || startX >= GRID_SIZE || startY < 0 || startY >= GRID_SIZE) { return; } if (visited[startX][startY]) { return; } var candy = gameGrid[startX][startY]; if (!candy || candy.candyType !== candyType) { return; } // Limit group size to maximum 6 blocks if (connectedGroup.length >= 6) { return; } // Mark as visited and add to group visited[startX][startY] = true; connectedGroup.push(candy); // Check all 4 adjacent directions (up, down, left, right) only if we haven't reached the limit if (connectedGroup.length < 6) { floodFill(startX - 1, startY, candyType, connectedGroup); // left floodFill(startX + 1, startY, candyType, connectedGroup); // right floodFill(startX, startY - 1, candyType, connectedGroup); // up floodFill(startX, startY + 1, candyType, connectedGroup); // down } } // Check each cell for connected groups for (var x = 0; x < GRID_SIZE; x++) { for (var y = 0; y < GRID_SIZE; y++) { if (!visited[x][y] && gameGrid[x][y]) { var connectedGroup = []; var candyType = gameGrid[x][y].candyType; // Find all connected candies of the same type floodFill(x, y, candyType, connectedGroup); // If we found 3 or more connected candies, add this group to allMatches if (connectedGroup.length >= 3) { allMatches.push(connectedGroup); } } } } return allMatches; } function removeMatches(matchGroups) { if (matchGroups.length === 0) return; LK.getSound('match').play(); // Flatten all matches for candy removal and particle effects var allMatches = []; for (var g = 0; g < matchGroups.length; g++) { for (var c = 0; c < matchGroups[g].length; c++) { allMatches.push(matchGroups[g][c]); } } for (var i = 0; i < allMatches.length; i++) { var candy = allMatches[i]; // Create particle explosion for each candy var candyColors = [0xff6b6b, 0x4ecdc4, 0x45b7d1, 0xf9ca24, 0xf0932b, 0xeb4d4b]; var particleColor = candyColors[candy.candyType - 1] || 0xffffff; // Create 8-12 particles per candy var particleCount = Math.floor(Math.random() * 5) + 8; for (var p = 0; p < particleCount; p++) { var particle = new Particle(particleColor, candy.x, candy.y); particles.push(particle); game.addChild(particle); } candy.markForRemoval(); gameGrid[candy.gridX][candy.gridY] = null; } // Update score based on each group's size with new scoring system var oldScore = score; var largestGroupSize = 0; for (var g = 0; g < matchGroups.length; g++) { var groupSize = Math.min(matchGroups[g].length, 6); // Cap at 6 blocks maximum if (groupSize > largestGroupSize) { largestGroupSize = groupSize; } if (groupSize === 3) { score += 50; } else if (groupSize === 4) { score += 150; } else if (groupSize === 5) { score += 200; } else if (groupSize >= 6) { score += 300; } } // Animate score increase var scoreIncrease = score - oldScore; var tempScore = oldScore; tween({ score: tempScore }, { score: score }, { duration: 500, easing: tween.easeOut, onFinish: function onFinish() { scoreText.setText('Score: ' + score); } }); // Update score display during animation var scoreAnimationTimer = LK.setInterval(function () { tempScore += scoreIncrease / 30; // 30 steps over 500ms if (tempScore >= score) { tempScore = score; LK.clearInterval(scoreAnimationTimer); } scoreText.setText('Score: ' + Math.floor(tempScore)); }, 16); // ~60fps // Increment combo counter currentCombo++; // Play celebration sound for large matches if (largestGroupSize >= 5) { LK.getSound('yeaahh').play(); } // Show combo text based on largest match size and combo count var comboMessage = ""; var comboColor = 0xFFFFFF; if (largestGroupSize >= 5) { comboMessage = "Fantastic!"; comboColor = 0xFF6B6B; // Screen shake for 5+ matches var shakeIntensity = 15; var originalX = game.x; var originalY = game.y; tween(game, { x: originalX + shakeIntensity, y: originalY + shakeIntensity * 0.5 }, { duration: 50, onFinish: function onFinish() { tween(game, { x: originalX - shakeIntensity, y: originalY - shakeIntensity * 0.5 }, { duration: 50, onFinish: function onFinish() { tween(game, { x: originalX + shakeIntensity * 0.5, y: originalY + shakeIntensity }, { duration: 50, onFinish: function onFinish() { tween(game, { x: originalX, y: originalY }, { duration: 50 }); } }); } }); } }); } else if (largestGroupSize >= 4) { comboMessage = "Awesome!"; comboColor = 0x4ECDC4; // Screen shake for 4+ matches var shakeIntensity = 10; var originalX = game.x; var originalY = game.y; tween(game, { x: originalX + shakeIntensity, y: originalY }, { duration: 75, onFinish: function onFinish() { tween(game, { x: originalX - shakeIntensity, y: originalY }, { duration: 75, onFinish: function onFinish() { tween(game, { x: originalX, y: originalY }, { duration: 75 }); } }); } }); } else if (currentCombo >= 3) { comboMessage = "Great Combo!"; comboColor = 0xF9CA24; // Light screen shake for combo var shakeIntensity = 5; var originalX = game.x; var originalY = game.y; tween(game, { x: originalX + shakeIntensity }, { duration: 100, onFinish: function onFinish() { tween(game, { x: originalX - shakeIntensity }, { duration: 100, onFinish: function onFinish() { tween(game, { x: originalX }, { duration: 100 }); } }); } }); } else if (currentCombo >= 2) { comboMessage = "Great!"; comboColor = 0x45B7D1; } if (comboMessage !== "") { var comboX = 2048 / 2; var comboY = GRID_START_Y + GRID_SIZE * CELL_SIZE / 2; var comboText = new ComboText(comboMessage, comboX, comboY, comboColor); comboTexts.push(comboText); game.addChild(comboText); } // Remove candies after animation LK.setTimeout(function () { for (var i = 0; i < allMatches.length; i++) { allMatches[i].destroy(); } applyGravity(); }, 250); } function applyGravity() { var needsGravity = false; // Apply gravity physics - make candies fall to fill empty spaces for (var x = 0; x < GRID_SIZE; x++) { // Collect all candies in this column that are not null var candiesInColumn = []; for (var y = 0; y < GRID_SIZE; y++) { if (gameGrid[x][y] !== null) { candiesInColumn.push({ candy: gameGrid[x][y], originalY: y }); } gameGrid[x][y] = null; // Clear the column } // Place candies back starting from bottom var newY = GRID_SIZE - 1; for (var i = candiesInColumn.length - 1; i >= 0; i--) { var candyData = candiesInColumn[i]; var candy = candyData.candy; var originalY = candyData.originalY; gameGrid[x][newY] = candy; // Immediately update grid position to prevent overlaps candy.gridX = x; candy.gridY = newY; // Check if candy needs to fall if (newY !== originalY) { var targetY = GRID_START_Y + newY * CELL_SIZE + CELL_SIZE / 2; candy.isAnimating = true; animatingCandies++; tween(candy, { y: targetY }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { candy.isAnimating = false; animatingCandies--; } }); needsGravity = true; } else { // Ensure position is correct even if not animating candy.x = GRID_START_X + x * CELL_SIZE + CELL_SIZE / 2; candy.y = GRID_START_Y + newY * CELL_SIZE + CELL_SIZE / 2; } newY--; } // Fill remaining empty spaces at top with new candies for (var y = 0; y < GRID_SIZE; y++) { if (gameGrid[x][y] === null) { var newCandy = createCandy(x, y, getRandomCandyType()); newCandy.y = GRID_START_Y - CELL_SIZE + CELL_SIZE / 2; newCandy.isAnimating = true; animatingCandies++; var targetY = GRID_START_Y + y * CELL_SIZE + CELL_SIZE / 2; tween(newCandy, { y: targetY }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { newCandy.isAnimating = false; animatingCandies--; } }); needsGravity = true; } } } if (needsGravity) { LK.getSound('cascade').play(); LK.setTimeout(function () { checkForNewMatches(); }, 400); } } function checkForNewMatches() { if (animatingCandies > 0) { LK.setTimeout(checkForNewMatches, 100); return; } var matchGroups = findMatches(); if (matchGroups.length > 0) { removeMatches(matchGroups); } else { isProcessing = false; currentCombo = 0; // Reset combo counter when no more matches } } function checkGameState() { // Endless game - no win/lose conditions } function processMove(candy1, candy2) { if (isProcessing || !candy1 || !candy2 || candy1 === candy2) return false; if (!areAdjacent(candy1, candy2)) return false; isProcessing = true; // Endless game - no move limit // Temporarily swap to check for matches var tempX1 = candy1.gridX, tempY1 = candy1.gridY; var tempX2 = candy2.gridX, tempY2 = candy2.gridY; gameGrid[tempX1][tempY1] = candy2; gameGrid[tempX2][tempY2] = candy1; candy1.gridX = tempX2; candy1.gridY = tempY2; candy2.gridX = tempX1; candy2.gridY = tempY1; var matchGroups = findMatches(); if (matchGroups.length > 0) { // Valid move - perform the swap animation swapCandies(candy2, candy1); // Swap back positions for animation LK.setTimeout(function () { removeMatches(matchGroups); }, 350); } else { // Invalid move - revert gameGrid[tempX1][tempY1] = candy1; gameGrid[tempX2][tempY2] = candy2; candy1.gridX = tempX1; candy1.gridY = tempY1; candy2.gridX = tempX2; candy2.gridY = tempY2; // Animate back to original positions swapCandies(candy1, candy2); LK.setTimeout(function () { isProcessing = false; }, 350); // Endless game - no move limit } return true; } game.down = function (x, y, obj) { if (gameState !== 'game') return; if (isProcessing) return; // Check if a power-up is selected if (selectedPowerUp) { var candy = getCandyAt(x, y); if (!candy) { selectedPowerUp = null; return; } if (selectedPowerUp === 'rowCleaner' && score >= rowCleanerCost) { // Clear entire row score -= rowCleanerCost; scoreText.setText('Score: ' + score); var row = candy.gridY; var clearedCandies = []; for (var x = 0; x < GRID_SIZE; x++) { if (gameGrid[x][row]) { clearedCandies.push(gameGrid[x][row]); gameGrid[x][row] = null; } } // Animate cleared candies for (var i = 0; i < clearedCandies.length; i++) { clearedCandies[i].markForRemoval(); } LK.setTimeout(function () { for (var i = 0; i < clearedCandies.length; i++) { clearedCandies[i].destroy(); } applyGravity(); }, 250); selectedPowerUp = null; return; } if (selectedPowerUp === 'colorChanger' && score >= colorChangerCost) { // Change candy color to random type score -= colorChangerCost; scoreText.setText('Score: ' + score); var newType = getRandomCandyType(); var oldCandy = candy; var x = oldCandy.gridX; var y = oldCandy.gridY; // Remove old candy oldCandy.destroy(); // Create new candy with different type var newCandy = createCandy(x, y, newType); // Flash effect tween(newCandy, { alpha: 0.3 }, { duration: 100, onFinish: function onFinish() { tween(newCandy, { alpha: 1 }, { duration: 100 }); } }); selectedPowerUp = null; return; } if (selectedPowerUp === 'clearAll' && score >= clearAllCost) { // Clear all candies from the grid score -= clearAllCost; score += 5000; // Bonus points scoreText.setText('Score: ' + score); var allCandies = []; for (var x = 0; x < GRID_SIZE; x++) { for (var y = 0; y < GRID_SIZE; y++) { if (gameGrid[x][y]) { allCandies.push(gameGrid[x][y]); gameGrid[x][y] = null; } } } // Animate all candies removal for (var i = 0; i < allCandies.length; i++) { allCandies[i].markForRemoval(); } // Create spectacular particle effects for (var i = 0; i < allCandies.length; i++) { var candy = allCandies[i]; var candyColors = [0xff6b6b, 0x4ecdc4, 0x45b7d1, 0xf9ca24, 0xf0932b, 0xeb4d4b]; var particleColor = candyColors[candy.candyType - 1] || 0xffffff; // Create more particles for spectacular effect var particleCount = Math.floor(Math.random() * 8) + 12; for (var p = 0; p < particleCount; p++) { var particle = new Particle(particleColor, candy.x, candy.y); particles.push(particle); game.addChild(particle); } } // Screen flash effect LK.effects.flashScreen(0xFFFFFF, 500); // Remove candies and refill grid LK.setTimeout(function () { for (var i = 0; i < allCandies.length; i++) { allCandies[i].destroy(); } applyGravity(); }, 250); selectedPowerUp = null; return; } selectedPowerUp = null; return; } var candy = getCandyAt(x, y); if (!candy) return; if (selectedCandy) { if (selectedCandy === candy) { // Deselect same candy tween(selectedCandy, { scaleX: 1, scaleY: 1 }, { duration: 150 }); selectedCandy = null; } else if (areAdjacent(selectedCandy, candy)) { // Try to make move if candies are adjacent var success = processMove(selectedCandy, candy); if (success) { tween(selectedCandy, { scaleX: 1, scaleY: 1 }, { duration: 150 }); selectedCandy = null; } } else { // Deselect current candy and select new candy tween(selectedCandy, { scaleX: 1, scaleY: 1 }, { duration: 150 }); selectedCandy = candy; tween(candy, { scaleX: 1.2, scaleY: 1.2 }, { duration: 150 }); } } else { // Select candy selectedCandy = candy; tween(candy, { scaleX: 1.2, scaleY: 1.2 }, { duration: 150 }); } }; // Create menu button (hamburger style with candy theme) var menuButton = null; function createPowerUpButtons() { // Calculate position below coffee cup var coffeeY = GRID_START_Y + GRID_SIZE * CELL_SIZE + 150; var powerUpStartY = coffeeY + 200; // Row Cleaner Button rowCleanerButton = new Container(); var rowCleanerBg = LK.getAsset('powerupButton', { anchorX: 0.5, anchorY: 0.5 }); rowCleanerBg.x = 0; rowCleanerBg.y = 0; rowCleanerBg.tint = 0xFF6B6B; rowCleanerButton.addChild(rowCleanerBg); var rowCleanerIcon = LK.getAsset('rowCleaner', { anchorX: 0.5, anchorY: 0.5 }); rowCleanerIcon.x = 0; rowCleanerIcon.y = -30; rowCleanerButton.addChild(rowCleanerIcon); var rowCleanerText = new Text2('2000', { size: 40, fill: 0xFFFFFF }); rowCleanerText.anchor.set(0.5, 0.5); rowCleanerText.x = 0; rowCleanerText.y = 10; rowCleanerButton.addChild(rowCleanerText); var rowCleanerDesc = new Text2('Clear Row', { size: 30, fill: 0xFFFFFF }); rowCleanerDesc.anchor.set(0.5, 0.5); rowCleanerDesc.x = 0; rowCleanerDesc.y = 40; rowCleanerButton.addChild(rowCleanerDesc); rowCleanerButton.x = 2048 / 2 - 200; rowCleanerButton.y = powerUpStartY; // Color Changer Button colorChangerButton = new Container(); var colorChangerBg = LK.getAsset('powerupButton', { anchorX: 0.5, anchorY: 0.5 }); colorChangerBg.x = 0; colorChangerBg.y = 0; colorChangerBg.tint = 0xF9CA24; colorChangerButton.addChild(colorChangerBg); var colorChangerIcon = LK.getAsset('colorChanger', { anchorX: 0.5, anchorY: 0.5 }); colorChangerIcon.x = 0; colorChangerIcon.y = -30; colorChangerButton.addChild(colorChangerIcon); var colorChangerText = new Text2('500', { size: 40, fill: 0xFFFFFF }); colorChangerText.anchor.set(0.5, 0.5); colorChangerText.x = 0; colorChangerText.y = 10; colorChangerButton.addChild(colorChangerText); var colorChangerDesc = new Text2('Change Color', { size: 30, fill: 0xFFFFFF }); colorChangerDesc.anchor.set(0.5, 0.5); colorChangerDesc.x = 0; colorChangerDesc.y = 40; colorChangerButton.addChild(colorChangerDesc); colorChangerButton.x = 2048 / 2; colorChangerButton.y = powerUpStartY; // Clear All Button clearAllButton = new Container(); var clearAllBg = LK.getAsset('powerupButton', { anchorX: 0.5, anchorY: 0.5 }); clearAllBg.x = 0; clearAllBg.y = 0; clearAllBg.tint = 0x9B59B6; clearAllButton.addChild(clearAllBg); var clearAllIcon = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5 }); clearAllIcon.x = 0; clearAllIcon.y = -30; clearAllIcon.scaleX = 0.3; clearAllIcon.scaleY = 0.3; clearAllIcon.tint = 0xFFFFFF; clearAllButton.addChild(clearAllIcon); var clearAllText = new Text2('7000', { size: 40, fill: 0xFFFFFF }); clearAllText.anchor.set(0.5, 0.5); clearAllText.x = 0; clearAllText.y = 10; clearAllButton.addChild(clearAllText); var clearAllDesc = new Text2('Clear All', { size: 30, fill: 0xFFFFFF }); clearAllDesc.anchor.set(0.5, 0.5); clearAllDesc.x = 0; clearAllDesc.y = 40; clearAllButton.addChild(clearAllDesc); clearAllButton.x = 2048 / 2 + 200; clearAllButton.y = powerUpStartY; // Add click handlers rowCleanerButton.down = function (x, y, obj) { if (score >= rowCleanerCost) { selectedPowerUp = 'rowCleaner'; // Visual feedback tween(rowCleanerBg, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100, onFinish: function onFinish() { tween(rowCleanerBg, { scaleX: 1, scaleY: 1 }, { duration: 100 }); } }); } }; colorChangerButton.down = function (x, y, obj) { if (score >= colorChangerCost) { selectedPowerUp = 'colorChanger'; // Visual feedback tween(colorChangerBg, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100, onFinish: function onFinish() { tween(colorChangerBg, { scaleX: 1, scaleY: 1 }, { duration: 100 }); } }); } }; // Add clear all button click handler clearAllButton.down = function (x, y, obj) { if (score >= clearAllCost) { selectedPowerUp = 'clearAll'; // Visual feedback tween(clearAllBg, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100, onFinish: function onFinish() { tween(clearAllBg, { scaleX: 1, scaleY: 1 }, { duration: 100 }); } }); } }; game.addChild(rowCleanerButton); game.addChild(colorChangerButton); game.addChild(clearAllButton); gameElements.push(rowCleanerButton); gameElements.push(colorChangerButton); gameElements.push(clearAllButton); } function createMenuButton() { if (menuButton) return; // Create button background with glow effect var menuButtonGlow = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5 }); menuButtonGlow.x = 1898; menuButtonGlow.y = 150; menuButtonGlow.scaleX = 0.6; menuButtonGlow.scaleY = 0.6; menuButtonGlow.tint = 0xFF69B4; menuButtonGlow.alpha = 0.3; var menuButtonBase = LK.getAsset('gridCell', { anchorX: 0.5, anchorY: 0.5 }); menuButtonBase.x = 1898; menuButtonBase.y = 150; menuButtonBase.scaleX = 0.5; menuButtonBase.scaleY = 0.5; menuButtonBase.tint = 0xFF69B4; // Create hamburger lines using candy assets (3 small candies stacked) var line1 = LK.getAsset('candy1', { anchorX: 0.5, anchorY: 0.5 }); line1.x = 1898; line1.y = 120; line1.scaleX = 0.15; line1.scaleY = 0.08; var line2 = LK.getAsset('candy2', { anchorX: 0.5, anchorY: 0.5 }); line2.x = 1898; line2.y = 150; line2.scaleX = 0.15; line2.scaleY = 0.08; var line3 = LK.getAsset('candy3', { anchorX: 0.5, anchorY: 0.5 }); line3.x = 1898; line3.y = 180; line3.scaleX = 0.15; line3.scaleY = 0.08; // Create container for the menu button menuButton = new Container(); menuButton.addChild(menuButtonGlow); menuButton.addChild(menuButtonBase); menuButton.addChild(line1); menuButton.addChild(line2); menuButton.addChild(line3); // Animate glow effect function animateMenuGlow() { tween(menuButtonGlow, { alpha: 0.6, scaleX: 0.7, scaleY: 0.7 }, { duration: 1500, easing: tween.easeInOut, onFinish: function onFinish() { tween(menuButtonGlow, { alpha: 0.3, scaleX: 0.6, scaleY: 0.6 }, { duration: 1500, easing: tween.easeInOut, onFinish: animateMenuGlow }); } }); } animateMenuGlow(); // Button click handler menuButton.down = function (x, y, obj) { // Button press animation tween(menuButtonBase, { scaleX: 0.4, scaleY: 0.4 }, { duration: 100, onFinish: function onFinish() { tween(menuButtonBase, { scaleX: 0.5, scaleY: 0.5 }, { duration: 100 }); } }); // Animate glow on press tween(menuButtonGlow, { alpha: 0.8, scaleX: 0.8, scaleY: 0.8 }, { duration: 150, onFinish: function onFinish() { tween(menuButtonGlow, { alpha: 0.3, scaleX: 0.6, scaleY: 0.6 }, { duration: 200 }); } }); // Return to main menu showMainMenu(); }; // Add text label for menu button var menuButtonText = new Text2('MENU', { size: 30, fill: 0xFFFFFF }); menuButtonText.anchor.set(0.5, 0.5); menuButtonText.x = 1898; menuButtonText.y = 210; menuButton.addChild(menuButtonText); game.addChild(menuButton); gameElements.push(menuButton); menuButton.alpha = 0; // Initially hidden } // Coffee cup will be created when game starts // Initialize sound settings from storage try { var storedSoundSetting = storage.soundEnabled; if (storedSoundSetting === null || storedSoundSetting === undefined) { soundEnabled = true; storage.soundEnabled = soundEnabled; } else { soundEnabled = storedSoundSetting; } } catch (e) { // Fallback if storage is not available soundEnabled = true; } // Start background music if sound is enabled if (soundEnabled) { LK.playMusic('rahat'); } // Show main menu instead of initializing game immediately showMainMenu(); game.update = function () { // Update menu elements when in menu state if (gameState === 'menu' && mainMenu) { mainMenu.update(); } // Update particles during game for (var i = particles.length - 1; i >= 0; i--) { particles[i].update(); } // Combo texts are automatically managed by their own animations // No manual update needed as they self-destruct // Background is now static image - no animation needed // Update power-up button states based on score if (gameState === 'game' && rowCleanerButton && colorChangerButton && clearAllButton) { // Update row cleaner button opacity if (score >= rowCleanerCost) { rowCleanerButton.alpha = 1; } else { rowCleanerButton.alpha = 0.5; } // Update color changer button opacity if (score >= colorChangerCost) { colorChangerButton.alpha = 1; } else { colorChangerButton.alpha = 0.5; } // Update clear all button opacity if (score >= clearAllCost) { clearAllButton.alpha = 1; } else { clearAllButton.alpha = 0.5; } } // Only run game physics during game state if (gameState === 'game') { // Continuously check for physics updates when not processing moves if (!isProcessing && animatingCandies === 0) { // Check if any candies need to fall due to physics var needsPhysicsUpdate = false; for (var x = 0; x < GRID_SIZE && !needsPhysicsUpdate; x++) { // Check entire column from bottom to top for any candy that should fall for (var y = GRID_SIZE - 1; y >= 0; y--) { if (gameGrid[x][y] === null) { // Found empty space, check if there's a candy above it for (var checkY = y - 1; checkY >= 0; checkY--) { if (gameGrid[x][checkY] !== null) { needsPhysicsUpdate = true; break; } } if (needsPhysicsUpdate) break; } } } if (needsPhysicsUpdate) { applyGravity(); } } } };
===================================================================
--- original.js
+++ change.js
@@ -963,11 +963,9 @@
gameElements.push(coffee);
// Coffee click handler
coffee.down = function (x, y, obj) {
// Play coffee sound
- if (soundEnabled) {
- LK.getSound('coffee').play();
- }
+ LK.getSound('coffee').play();
// Shake animation
tween(coffee, {
x: coffee.x + 10
}, {
@@ -1101,11 +1099,9 @@
candy2.gridX = tempX;
candy2.gridY = tempY;
animatingCandies += 2;
// Play boing sound when candies are swapped
- if (soundEnabled) {
- LK.getSound('boing').play();
- }
+ LK.getSound('boing').play();
candy1.animateToPosition(candy2.x, candy2.y, function () {
animatingCandies--;
});
candy2.animateToPosition(tempPosX, tempPosY, function () {
@@ -1168,11 +1164,9 @@
return allMatches;
}
function removeMatches(matchGroups) {
if (matchGroups.length === 0) return;
- if (soundEnabled) {
- LK.getSound('match').play();
- }
+ LK.getSound('match').play();
// Flatten all matches for candy removal and particle effects
var allMatches = [];
for (var g = 0; g < matchGroups.length; g++) {
for (var c = 0; c < matchGroups[g].length; c++) {
@@ -1236,8 +1230,12 @@
scoreText.setText('Score: ' + Math.floor(tempScore));
}, 16); // ~60fps
// Increment combo counter
currentCombo++;
+ // Play celebration sound for large matches
+ if (largestGroupSize >= 5) {
+ LK.getSound('yeaahh').play();
+ }
// Show combo text based on largest match size and combo count
var comboMessage = "";
var comboColor = 0xFFFFFF;
if (largestGroupSize >= 5) {
@@ -1421,11 +1419,9 @@
}
}
}
if (needsGravity) {
- if (soundEnabled) {
- LK.getSound('cascade').play();
- }
+ LK.getSound('cascade').play();
LK.setTimeout(function () {
checkForNewMatches();
}, 400);
}
gerçekçi bir şeker. yuvarlak bir şeker ve kırmızı renk. In-Game asset. 2d. High contrast. No shadows
gerçekçi bir şeker. yuvarlak bir şeker ve pembe renk.. In-Game asset. 2d. High contrast. No shadows
gerçekçi bir şeker. yuvarlak bir şeker ve koyu mavi renk. aynı candy2 deki gibi In-Game asset. 2d. High contrast. No shadows
gerçekçi bir şeker. yuvarlak bir şeker ve sarı renk. aynı candy2 deki gibi olsun. In-Game asset. 2d. High contrast. No shadows
gerçekçi bir şeker. yuvarlak bir şeker ve kahverengi renk. aynı candy2 deki gibi olsun. In-Game asset. 2d. High contrast. No shadows
gerçekçi bir şeker. yuvarlak bir şeker ve yeşil renk. aynı candy2 deki gibi olsun. In-Game asset. 2d. High contrast. No shadows
a coffee. In-Game asset. 2d. High contrast. No shadows
Bir satırda oyundaki tüm şekerler yan yana dizilsin. In-Game asset. 2d. High contrast. No shadows
Yuvarlak bir şeker ve üstünde ona ucu değen sağ üstte bir kalem. In-Game asset. 2d. High contrast. No shadows