User prompt
Ahora quiero que cuando el pajaro cambie de movimiento tambien la imagen del pajaro de cambie de posición ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Y que paso que cuando toque el borque vaya al lado contrario y has que cuando toque el borde se sume punto sume velocidad al pajaro ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Has que el pajaro vaya mas rapido a lo largo de la partida ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Recuerda que cuando toque el borqueiria al lado contrario
User prompt
Y las fisicas
User prompt
That is, the bird moves within the screen from left to right; when it touches the edge it moves to the opposite side.
User prompt
Now remove the planes that spread
User prompt
That is, the bird moves within the screen from left to right; when it touches the edge it moves to the opposite side.
User prompt
Better make a game of a bird that when it touches a bar it goes in the opposite direction when you touch the screen it propels itself a little upwards
User prompt
Remember to do it like Dream Piano, it's nothing like it, and make the notes faster. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Create a Dream Piano style game and delete the code you already had.
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'timerTxt.style.fill = "#ff0000";' Line Number: 192
Code edit (1 edits merged)
Please save this source code
User prompt
Piano Tap Sequence
Initial prompt
Create a system of 4-key piano keys that appear randomly in that same location
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var BlackPianoKey = Container.expand(function (note, soundId) {
var self = Container.call(this);
self.note = note;
self.soundId = soundId;
self.isPressed = false;
var keyGraphics = self.attachAsset('blackKey', {
anchorX: 0.5,
anchorY: 1.0
});
self.press = function () {
if (self.isPressed) return;
self.isPressed = true;
keyGraphics.tint = 0x333333;
LK.getSound(self.soundId).play();
LK.setTimeout(function () {
self.release();
}, 150);
};
self.release = function () {
self.isPressed = false;
keyGraphics.tint = 0x000000;
};
self.down = function (x, y, obj) {
self.press();
};
return self;
});
var FallingNote = Container.expand(function (targetKey) {
var self = Container.call(this);
self.targetKey = targetKey;
self.speed = 3;
self.hasHit = false;
self.lastY = 0;
var noteGraphics = self.attachAsset('note', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
self.lastY = self.y;
self.y += self.speed;
// Check if note reaches the key area
if (self.lastY <= 2200 && self.y > 2200 && !self.hasHit) {
self.hasHit = true;
// Miss - note was not pressed in time
LK.setScore(Math.max(0, LK.getScore() - 5));
scoreTxt.setText(LK.getScore());
LK.effects.flashScreen(0xff4444, 300);
}
// Remove note when it goes off screen
if (self.y > 2800) {
self.destroy();
for (var i = fallingNotes.length - 1; i >= 0; i--) {
if (fallingNotes[i] === self) {
fallingNotes.splice(i, 1);
break;
}
}
}
};
return self;
});
var WhitePianoKey = Container.expand(function (note, soundId) {
var self = Container.call(this);
self.note = note;
self.soundId = soundId;
self.isPressed = false;
var keyGraphics = self.attachAsset('whiteKey', {
anchorX: 0.5,
anchorY: 1.0
});
self.press = function () {
if (self.isPressed) return;
self.isPressed = true;
keyGraphics.tint = 0xdddddd;
LK.getSound(self.soundId).play();
LK.setTimeout(function () {
self.release();
}, 150);
};
self.release = function () {
self.isPressed = false;
keyGraphics.tint = 0xffffff;
};
self.down = function (x, y, obj) {
self.press();
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1a1a2e
});
/****
* Game Code
****/
var whiteKeys = [];
var blackKeys = [];
var fallingNotes = [];
var noteSpawnTimer = 0;
var noteSpawnInterval = 120; // Spawn note every 2 seconds (120 ticks at 60fps)
var gameSpeed = 1;
// Create score display
var scoreTxt = new Text2('0', {
size: 120,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
scoreTxt.y = 100;
// Define white key layout (C, D, E, F, G, A, B, C)
var whiteKeyNotes = ['C4', 'D4', 'E4', 'F4', 'G4', 'A4', 'B4', 'C5'];
var whiteKeySounds = ['C4', 'D4', 'E4', 'F4', 'G4', 'A4', 'B4', 'C5'];
// Create white keys
var keyboardStartX = 2048 / 2 - whiteKeyNotes.length * 200 / 2 + 100;
for (var i = 0; i < whiteKeyNotes.length; i++) {
var whiteKey = new WhitePianoKey(whiteKeyNotes[i], whiteKeySounds[i]);
whiteKey.x = keyboardStartX + i * 200;
whiteKey.y = 2732 - 100;
whiteKeys.push(whiteKey);
game.addChild(whiteKey);
}
// Define black key layout (C#, D#, -, F#, G#, A#, -)
var blackKeyNotes = ['Cs4', 'Ds4', null, 'Fs4', 'Gs4', 'As4', null];
var blackKeySounds = ['Cs4', 'Ds4', null, 'Fs4', 'Gs4', 'As4', null];
// Create black keys
for (var i = 0; i < blackKeyNotes.length; i++) {
if (blackKeyNotes[i] !== null) {
var blackKey = new BlackPianoKey(blackKeyNotes[i], blackKeySounds[i]);
blackKey.x = keyboardStartX + i * 200 + 100;
blackKey.y = 2732 - 100;
blackKeys.push(blackKey);
game.addChild(blackKey);
}
}
// Instruction text
var instructionTxt = new Text2('Tap the keys when notes reach them!', {
size: 60,
fill: 0xFFFFFF
});
instructionTxt.anchor.set(0.5, 0.5);
game.addChild(instructionTxt);
instructionTxt.x = 2048 / 2;
instructionTxt.y = 300;
function spawnRandomNote() {
// Choose random key (white or black)
var allKeys = whiteKeys.concat(blackKeys);
var randomKey = allKeys[Math.floor(Math.random() * allKeys.length)];
var note = new FallingNote(randomKey);
note.x = randomKey.x;
note.y = 0;
note.speed = 3 * gameSpeed;
fallingNotes.push(note);
game.addChild(note);
}
function checkNoteHit(key) {
// Check if any falling note is near this key
for (var i = fallingNotes.length - 1; i >= 0; i--) {
var note = fallingNotes[i];
if (note.targetKey === key && note.y >= 2000 && note.y <= 2400 && !note.hasHit) {
// Perfect hit!
note.hasHit = true;
note.destroy();
fallingNotes.splice(i, 1);
// Add score based on timing accuracy
var accuracy = Math.abs(note.y - 2200);
var points = Math.max(1, 20 - Math.floor(accuracy / 10));
LK.setScore(LK.getScore() + points);
scoreTxt.setText(LK.getScore());
// Visual feedback
if (accuracy < 20) {
LK.effects.flashScreen(0x44ff44, 200); // Green for perfect
} else {
LK.effects.flashScreen(0x4444ff, 200); // Blue for good
}
return true;
}
}
return false;
}
// Override key press handlers to check for note hits
for (var i = 0; i < whiteKeys.length; i++) {
(function (key) {
var originalDown = key.down;
key.down = function (x, y, obj) {
if (checkNoteHit(key)) {
key.press();
} else {
// Pressed key without note - small penalty
LK.setScore(Math.max(0, LK.getScore() - 2));
scoreTxt.setText(LK.getScore());
key.press();
}
};
})(whiteKeys[i]);
}
for (var i = 0; i < blackKeys.length; i++) {
(function (key) {
var originalDown = key.down;
key.down = function (x, y, obj) {
if (checkNoteHit(key)) {
key.press();
} else {
// Pressed key without note - small penalty
LK.setScore(Math.max(0, LK.getScore() - 2));
scoreTxt.setText(LK.getScore());
key.press();
}
};
})(blackKeys[i]);
}
game.update = function () {
// Spawn notes
noteSpawnTimer++;
if (noteSpawnTimer >= noteSpawnInterval) {
spawnRandomNote();
noteSpawnTimer = 0;
// Gradually increase game speed and spawn rate
if (LK.getScore() > 0 && LK.getScore() % 100 === 0) {
gameSpeed += 0.1;
noteSpawnInterval = Math.max(60, noteSpawnInterval - 2); // Minimum 1 second between spawns
}
}
// Game over condition - too many missed notes
if (LK.getScore() < -50) {
LK.showGameOver();
}
}; ===================================================================
--- original.js
+++ change.js
@@ -5,184 +5,235 @@
/****
* Classes
****/
-var PianoKey = Container.expand(function (keyIndex) {
+var BlackPianoKey = Container.expand(function (note, soundId) {
var self = Container.call(this);
- self.keyIndex = keyIndex;
- self.isHighlighted = false;
+ self.note = note;
+ self.soundId = soundId;
self.isPressed = false;
- // Create visual elements
- var normalKey = self.attachAsset('pianoKey', {
+ var keyGraphics = self.attachAsset('blackKey', {
anchorX: 0.5,
- anchorY: 0.5
+ anchorY: 1.0
});
- var highlightKey = self.attachAsset('pianoKeyHighlight', {
+ self.press = function () {
+ if (self.isPressed) return;
+ self.isPressed = true;
+ keyGraphics.tint = 0x333333;
+ LK.getSound(self.soundId).play();
+ LK.setTimeout(function () {
+ self.release();
+ }, 150);
+ };
+ self.release = function () {
+ self.isPressed = false;
+ keyGraphics.tint = 0x000000;
+ };
+ self.down = function (x, y, obj) {
+ self.press();
+ };
+ return self;
+});
+var FallingNote = Container.expand(function (targetKey) {
+ var self = Container.call(this);
+ self.targetKey = targetKey;
+ self.speed = 3;
+ self.hasHit = false;
+ self.lastY = 0;
+ var noteGraphics = self.attachAsset('note', {
anchorX: 0.5,
- anchorY: 0.5,
- alpha: 0
+ anchorY: 0.5
});
- var pressedKey = self.attachAsset('pianoKeyPressed', {
+ self.update = function () {
+ self.lastY = self.y;
+ self.y += self.speed;
+ // Check if note reaches the key area
+ if (self.lastY <= 2200 && self.y > 2200 && !self.hasHit) {
+ self.hasHit = true;
+ // Miss - note was not pressed in time
+ LK.setScore(Math.max(0, LK.getScore() - 5));
+ scoreTxt.setText(LK.getScore());
+ LK.effects.flashScreen(0xff4444, 300);
+ }
+ // Remove note when it goes off screen
+ if (self.y > 2800) {
+ self.destroy();
+ for (var i = fallingNotes.length - 1; i >= 0; i--) {
+ if (fallingNotes[i] === self) {
+ fallingNotes.splice(i, 1);
+ break;
+ }
+ }
+ }
+ };
+ return self;
+});
+var WhitePianoKey = Container.expand(function (note, soundId) {
+ var self = Container.call(this);
+ self.note = note;
+ self.soundId = soundId;
+ self.isPressed = false;
+ var keyGraphics = self.attachAsset('whiteKey', {
anchorX: 0.5,
- anchorY: 0.5,
- alpha: 0
+ anchorY: 1.0
});
- // Add key label
- var keyLabel = new Text2((keyIndex + 1).toString(), {
- size: 80,
- fill: 0x000000
- });
- keyLabel.anchor.set(0.5, 0.5);
- self.addChild(keyLabel);
- self.highlight = function () {
- self.isHighlighted = true;
- highlightKey.alpha = 1;
- normalKey.alpha = 0;
- };
- self.unhighlight = function () {
- self.isHighlighted = false;
- highlightKey.alpha = 0;
- normalKey.alpha = 1;
- pressedKey.alpha = 0;
- };
- self.showPressed = function () {
+ self.press = function () {
+ if (self.isPressed) return;
self.isPressed = true;
- pressedKey.alpha = 1;
- highlightKey.alpha = 0;
- normalKey.alpha = 0;
+ keyGraphics.tint = 0xdddddd;
+ LK.getSound(self.soundId).play();
+ LK.setTimeout(function () {
+ self.release();
+ }, 150);
};
+ self.release = function () {
+ self.isPressed = false;
+ keyGraphics.tint = 0xffffff;
+ };
self.down = function (x, y, obj) {
- if (self.isHighlighted) {
- handleKeyPress(self.keyIndex, true);
- } else {
- handleKeyPress(self.keyIndex, false);
- }
+ self.press();
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x2c3e50
+ backgroundColor: 0x1a1a2e
});
/****
* Game Code
****/
-var pianoKeys = [];
-var currentHighlightedKey = -1;
-var gameStarted = false;
-var timeLeft = 0;
-var maxTime = 2000; // 2 seconds initially
-var gameTimer = null;
-var speedIncrement = 0;
+var whiteKeys = [];
+var blackKeys = [];
+var fallingNotes = [];
+var noteSpawnTimer = 0;
+var noteSpawnInterval = 120; // Spawn note every 2 seconds (120 ticks at 60fps)
+var gameSpeed = 1;
// Create score display
var scoreTxt = new Text2('0', {
size: 120,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
scoreTxt.y = 100;
-// Create timer display
-var timerTxt = new Text2('Ready!', {
- size: 80,
- fill: 0xFFFFFF
-});
-timerTxt.anchor.set(0.5, 0.5);
-game.addChild(timerTxt);
-timerTxt.x = 2048 / 2;
-timerTxt.y = 400;
-// Create piano keys in a 2x2 grid
-for (var i = 0; i < 4; i++) {
- var key = new PianoKey(i);
- var row = Math.floor(i / 2);
- var col = i % 2;
- key.x = 2048 / 2 + (col - 0.5) * 450;
- key.y = 2732 / 2 + (row - 0.5) * 200;
- pianoKeys.push(key);
- game.addChild(key);
+// Define white key layout (C, D, E, F, G, A, B, C)
+var whiteKeyNotes = ['C4', 'D4', 'E4', 'F4', 'G4', 'A4', 'B4', 'C5'];
+var whiteKeySounds = ['C4', 'D4', 'E4', 'F4', 'G4', 'A4', 'B4', 'C5'];
+// Create white keys
+var keyboardStartX = 2048 / 2 - whiteKeyNotes.length * 200 / 2 + 100;
+for (var i = 0; i < whiteKeyNotes.length; i++) {
+ var whiteKey = new WhitePianoKey(whiteKeyNotes[i], whiteKeySounds[i]);
+ whiteKey.x = keyboardStartX + i * 200;
+ whiteKey.y = 2732 - 100;
+ whiteKeys.push(whiteKey);
+ game.addChild(whiteKey);
}
-// Start instruction
-var instructionTxt = new Text2('Tap the highlighted key!', {
+// Define black key layout (C#, D#, -, F#, G#, A#, -)
+var blackKeyNotes = ['Cs4', 'Ds4', null, 'Fs4', 'Gs4', 'As4', null];
+var blackKeySounds = ['Cs4', 'Ds4', null, 'Fs4', 'Gs4', 'As4', null];
+// Create black keys
+for (var i = 0; i < blackKeyNotes.length; i++) {
+ if (blackKeyNotes[i] !== null) {
+ var blackKey = new BlackPianoKey(blackKeyNotes[i], blackKeySounds[i]);
+ blackKey.x = keyboardStartX + i * 200 + 100;
+ blackKey.y = 2732 - 100;
+ blackKeys.push(blackKey);
+ game.addChild(blackKey);
+ }
+}
+// Instruction text
+var instructionTxt = new Text2('Tap the keys when notes reach them!', {
size: 60,
fill: 0xFFFFFF
});
instructionTxt.anchor.set(0.5, 0.5);
game.addChild(instructionTxt);
instructionTxt.x = 2048 / 2;
-instructionTxt.y = 2000;
-function startNewRound() {
- // Clear any existing highlights
- for (var i = 0; i < pianoKeys.length; i++) {
- pianoKeys[i].unhighlight();
- }
- // Select random key to highlight
- currentHighlightedKey = Math.floor(Math.random() * 4);
- pianoKeys[currentHighlightedKey].highlight();
- // Set timer
- timeLeft = maxTime - speedIncrement * 50; // Increase speed over time
- if (timeLeft < 800) timeLeft = 800; // Minimum time
- // Clear any existing timer
- if (gameTimer) {
- LK.clearTimeout(gameTimer);
- }
- // Set timeout for this round
- gameTimer = LK.setTimeout(function () {
- // Time's up!
- handleKeyPress(-1, false);
- }, timeLeft);
- gameStarted = true;
+instructionTxt.y = 300;
+function spawnRandomNote() {
+ // Choose random key (white or black)
+ var allKeys = whiteKeys.concat(blackKeys);
+ var randomKey = allKeys[Math.floor(Math.random() * allKeys.length)];
+ var note = new FallingNote(randomKey);
+ note.x = randomKey.x;
+ note.y = 0;
+ note.speed = 3 * gameSpeed;
+ fallingNotes.push(note);
+ game.addChild(note);
}
-function handleKeyPress(keyIndex, isCorrect) {
- if (!gameStarted) return;
- // Clear timer
- if (gameTimer) {
- LK.clearTimeout(gameTimer);
- gameTimer = null;
+function checkNoteHit(key) {
+ // Check if any falling note is near this key
+ for (var i = fallingNotes.length - 1; i >= 0; i--) {
+ var note = fallingNotes[i];
+ if (note.targetKey === key && note.y >= 2000 && note.y <= 2400 && !note.hasHit) {
+ // Perfect hit!
+ note.hasHit = true;
+ note.destroy();
+ fallingNotes.splice(i, 1);
+ // Add score based on timing accuracy
+ var accuracy = Math.abs(note.y - 2200);
+ var points = Math.max(1, 20 - Math.floor(accuracy / 10));
+ LK.setScore(LK.getScore() + points);
+ scoreTxt.setText(LK.getScore());
+ // Visual feedback
+ if (accuracy < 20) {
+ LK.effects.flashScreen(0x44ff44, 200); // Green for perfect
+ } else {
+ LK.effects.flashScreen(0x4444ff, 200); // Blue for good
+ }
+ return true;
+ }
}
- if (isCorrect && keyIndex === currentHighlightedKey) {
- // Correct key pressed
- pianoKeys[keyIndex].showPressed();
- // Play corresponding note
- var soundId = 'note' + (keyIndex + 1);
- LK.getSound(soundId).play();
- // Increase score
- LK.setScore(LK.getScore() + 10);
- scoreTxt.setText(LK.getScore());
- // Increase speed every 50 points
- speedIncrement = Math.floor(LK.getScore() / 50);
- // Brief pause before next round
- LK.setTimeout(function () {
- startNewRound();
- }, 300);
- } else {
- // Wrong key or timeout
- LK.getSound('wrong').play();
- // Flash screen red
- LK.effects.flashScreen(0xff0000, 1000);
- gameStarted = false;
- LK.showGameOver();
- }
+ return false;
}
-// Update timer display
+// Override key press handlers to check for note hits
+for (var i = 0; i < whiteKeys.length; i++) {
+ (function (key) {
+ var originalDown = key.down;
+ key.down = function (x, y, obj) {
+ if (checkNoteHit(key)) {
+ key.press();
+ } else {
+ // Pressed key without note - small penalty
+ LK.setScore(Math.max(0, LK.getScore() - 2));
+ scoreTxt.setText(LK.getScore());
+ key.press();
+ }
+ };
+ })(whiteKeys[i]);
+}
+for (var i = 0; i < blackKeys.length; i++) {
+ (function (key) {
+ var originalDown = key.down;
+ key.down = function (x, y, obj) {
+ if (checkNoteHit(key)) {
+ key.press();
+ } else {
+ // Pressed key without note - small penalty
+ LK.setScore(Math.max(0, LK.getScore() - 2));
+ scoreTxt.setText(LK.getScore());
+ key.press();
+ }
+ };
+ })(blackKeys[i]);
+}
game.update = function () {
- if (gameStarted && gameTimer) {
- var remaining = Math.max(0, timeLeft - LK.ticks * 16.67); // Approximate ms
- timerTxt.setText(Math.ceil(remaining / 1000).toString());
- // Change color as time runs out
- if (remaining < 500) {
- timerTxt.fill = "#ff0000";
- } else if (remaining < 1000) {
- timerTxt.fill = "#ffaa00";
- } else {
- timerTxt.fill = "#ffffff";
+ // Spawn notes
+ noteSpawnTimer++;
+ if (noteSpawnTimer >= noteSpawnInterval) {
+ spawnRandomNote();
+ noteSpawnTimer = 0;
+ // Gradually increase game speed and spawn rate
+ if (LK.getScore() > 0 && LK.getScore() % 100 === 0) {
+ gameSpeed += 0.1;
+ noteSpawnInterval = Math.max(60, noteSpawnInterval - 2); // Minimum 1 second between spawns
}
}
-};
-// Start first round after brief delay
-LK.setTimeout(function () {
- timerTxt.setText('');
- startNewRound();
-}, 1500);
\ No newline at end of file
+ // Game over condition - too many missed notes
+ if (LK.getScore() < -50) {
+ LK.showGameOver();
+ }
+};
\ No newline at end of file
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