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Bet ve Cashout texitini 50pixel yukarı taşı
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dexrise vayabi560.com text size by 2x
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vayabi560.com textini 3 size büyüt ve 300 pixel aşağı taşı
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Sol üste bolt yazı tipiyle vayabi560.com yaz.
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Cashout: textini 20px yukarı taşı
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BET ve Cashout Text boyutunu 2x artır ve butonun center konumuna tekrar yerşeleştir.
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Kutu açılım hızını doğal olarak multiplier artış hızını 1 saniyeye düşür. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Vay Lucky Oceon textini sil
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VayLucy Ocean oyun adı için asetlere oyun logosu ekle
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Bet ve Cashout butınunu 50px aşağı taşı
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Select bet amount and start metinini iki dilde yaz: Bahis tutarını seç ve oyuna başla. Kırmızı balon balığı açılmadan cashout yap ve kazan.
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bet amount control buttonlarını Bet butonun altına taşı
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Bahis tutarını +, -, max, min, %25, %50, %75 olarak set etmemi sağla buton ile seçtir.
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Balance ekle ve kullanınıcının bahislerini balance ile takip et ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Oyunun adı Vay Lucy Ocean ç Oyun adını değiştir ve aseetlere oyun logo alanı ekle
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Bacground görünürlüğünğ %10 aazalt
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Bacgrounun opositesini %70 düşür
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Gridin başlangıç notktasını 100px yukarı kaldır.
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✅ Move grid 200px top bet and cashout buttons to prevent overlap
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Gridi, Cet ve cashout butonunun 100inc yukarısına yerleştir. kutu ve buton çakışıyor hatayı düzelt.
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Grid değiştiğinde grid alanını büyüt. 3 grid opsiyonunda da kutular 300*300 boyununda kalmalı
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HATA: Kullanıcı gridi seçemiyor. Sorunu düzelt.
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'gridButtons[i].style.fill = i === currentGridIndex ? 0x00FF00 : 0xFFFFFF;' Line Number: 378
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Kullanıcı 3 grid seçeneğini sağ üst köşede görebilsin ve istediğini seçebilsin.
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5x5 7X7 9X9 grid opsiyonu ekle. Kullanıcı grid opsiyonunu bahis oncesi seçebilsin
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { balance: 1000 }); /**** * Classes ****/ var BetButton = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('betButton', { anchorX: 0.5, anchorY: 0.5 }); self.betAmount = 0; self.betText = new Text2('Bet: $0', { size: 40, fill: 0xFFFFFF }); self.betText.anchor.set(0.5, 0.5); self.addChild(self.betText); self.setBetAmount = function (amount) { self.betAmount = amount; self.betText.setText('Bet: $' + amount); }; self.down = function (x, y, obj) { if (gameState === 'betting') { startGame(); } }; return self; }); var CashOutButton = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('cashOutButton', { anchorX: 0.5, anchorY: 0.5 }); self.cashOutText = new Text2('Cash Out: $0.00', { size: 40, fill: 0x000000 }); self.cashOutText.anchor.set(0.5, 0.5); self.addChild(self.cashOutText); self.visible = false; self.updateAmount = function (amount) { self.cashOutText.setText('Cash Out: $' + amount.toFixed(2)); }; self.down = function (x, y, obj) { if (gameState === 'playing') { cashOut(); } }; return self; }); var GameBox = Container.expand(function () { var self = Container.call(this); var boxGraphics = self.attachAsset('gameBox', { anchorX: 0.5, anchorY: 0.5 }); self.isRevealed = false; self.content = null; // 'fish' or 'seashell' self.fishType = null; // 1-5 for fish types self.reveal = function () { if (self.isRevealed) return; self.isRevealed = true; if (self.content === 'seashell') { var seashell = self.attachAsset('seashell', { anchorX: 0.5, anchorY: 0.5 }); boxGraphics.tint = 0x8B4513; } else if (self.content === 'fish') { var fishAsset = 'fish' + self.fishType; var fish = self.attachAsset(fishAsset, { anchorX: 0.5, anchorY: 0.5 }); boxGraphics.tint = 0x90EE90; // Animate fish appearing fish.alpha = 0; tween(fish, { alpha: 1 }, { duration: 500 }); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x006994 }); /**** * Game Code ****/ // Add background var background = game.attachAsset('coralBackground', { anchorX: 0, anchorY: 0, x: 0, y: 0, alpha: 0.9 }); // Game state var gameState = 'betting'; // 'betting', 'playing', 'ended' var boxes = []; var grid = []; var currentBet = 50; var currentMultiplier = 1.0; var revealedBoxes = 0; var totalSeashells = 0; var lastRevealTime = 0; var revealInterval = 3000; // 3 seconds var gameWinnings = 0; var playerBalance = storage.balance || 1000; // Grid size options var gridSizes = [5, 7, 9]; var currentGridIndex = 0; var currentGridSize = 5; var totalBoxes = 25; // Multiplier progression for balanced 96% RTP var multipliers = [1.1, 1.3, 1.6, 2.0, 2.6, 3.4, 4.5, 6.0, 8.0, 10.7, 14.3, 19.1, 25.5, 34.1, 45.5]; // UI Elements var betAmounts = [10, 25, 50, 100, 250]; var currentBetIndex = 2; // Create UI // Add game logo at top center var gameLogo = game.attachAsset('gameLogo', { anchorX: 0.5, anchorY: 0 }); gameLogo.x = 1024; gameLogo.y = 50; game.addChild(gameLogo); var betButton = game.addChild(new BetButton()); betButton.x = 1024; betButton.y = 2450; betButton.setBetAmount(currentBet); var cashOutButton = game.addChild(new CashOutButton()); cashOutButton.x = 1024; cashOutButton.y = 2350; var multiplierText = new Text2('Multiplier: 1.00x', { size: 60, fill: 0xFFFFFF }); multiplierText.anchor.set(0.5, 0.5); multiplierText.x = 1024; multiplierText.y = 300; game.addChild(multiplierText); var winningsText = new Text2('Winnings: $0.00', { size: 50, fill: 0xFFFFFF }); winningsText.anchor.set(0.5, 0.5); winningsText.x = 1024; winningsText.y = 400; game.addChild(winningsText); var statusText = new Text2('Bahis tutarını seç ve oyuna başla. Kırmızı balon balığı açılmadan cashout yap ve kazan.\n\nSelect bet amount and start. Cash out before the red pufferfish opens and win.', { size: 35, fill: 0xFFFF00 }); statusText.anchor.set(0.5, 0.5); statusText.x = 1024; statusText.y = 500; game.addChild(statusText); var balanceText = new Text2('Balance: $' + playerBalance, { size: 50, fill: 0x00FF00 }); balanceText.anchor.set(0.5, 0.5); balanceText.x = 1024; balanceText.y = 600; game.addChild(balanceText); // Bet control buttons var betControlButtons = []; var betControlLabels = ['-', '+', 'MIN', '25%', '50%', '75%', 'MAX']; var betControlActions = ['decrease', 'increase', 'min', 'percent25', 'percent50', 'percent75', 'max']; for (var i = 0; i < betControlLabels.length; i++) { var controlButton = new Container(); // Button background var buttonBg = controlButton.attachAsset('gameBox', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.4, scaleY: 0.4 }); buttonBg.tint = 0x4A90E2; // Button text var buttonText = new Text2(betControlLabels[i], { size: 30, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); controlButton.addChild(buttonText); // Position buttons in a row below the bet button controlButton.x = 400 + i * 180; controlButton.y = 2550; controlButton.actionType = betControlActions[i]; betControlButtons.push(controlButton); game.addChild(controlButton); } // Grid size selection buttons in top right corner var gridButtons = []; var gridButtonTexts = ['5x5', '7x7', '9x9']; for (var i = 0; i < 3; i++) { var gridButton = new Text2(gridButtonTexts[i], { size: 40, fill: i === 0 ? 0x00FF00 : 0xFFFFFF // Green for selected, white for others }); gridButton.anchor.set(0.5, 0.5); gridButton.x = 2048 - 150; // Right side gridButton.y = 200 + i * 80; // Stacked vertically below logo gridButton.gridIndex = i; gridButtons.push(gridButton); game.addChild(gridButton); } // Add logo to top right corner var logo = game.attachAsset('logo', { anchorX: 1, anchorY: 0 }); logo.x = 2048 - 50; // 50px margin from right edge logo.y = 50; // 50px margin from top edge game.addChild(logo); // Create grid with variable size function createGrid() { // Clear existing boxes for (var i = 0; i < boxes.length; i++) { if (boxes[i].parent) { boxes[i].parent.removeChild(boxes[i]); } } boxes = []; var boxSize = 300; // Keep boxes at 300x300 pixels var spacing = 10; // Small spacing between boxes var totalBoxSize = boxSize + spacing; var gridWidth = (currentGridSize - 1) * totalBoxSize; var gridHeight = (currentGridSize - 1) * totalBoxSize; var startX = 1024 - gridWidth / 2; // Center the grid horizontally var startY = 900; // Adjusted Y position to accommodate larger grids - moved 100px higher for (var row = 0; row < currentGridSize; row++) { for (var col = 0; col < currentGridSize; col++) { var box = new GameBox(); box.x = startX + col * totalBoxSize; box.y = startY + row * totalBoxSize; // No scaling needed - boxes stay at 300x300 boxes.push(box); game.addChild(box); } } totalBoxes = currentGridSize * currentGridSize; } // Initialize grid createGrid(); // Setup game content function setupGameContent() { // Random number of seashells (1-5, but scale with grid size) var maxSeashells = Math.min(Math.floor(totalBoxes * 0.2), Math.max(1, Math.floor(totalBoxes / 5))); totalSeashells = Math.floor(Math.random() * maxSeashells) + 1; // Create array of positions var positions = []; for (var i = 0; i < totalBoxes; i++) { positions.push(i); } // Shuffle positions for (var i = positions.length - 1; i > 0; i--) { var j = Math.floor(Math.random() * (i + 1)); var temp = positions[i]; positions[i] = positions[j]; positions[j] = temp; } // Place seashells for (var i = 0; i < totalSeashells; i++) { boxes[positions[i]].content = 'seashell'; } // Place fish for (var i = totalSeashells; i < totalBoxes; i++) { boxes[positions[i]].content = 'fish'; boxes[positions[i]].fishType = Math.floor(Math.random() * 5) + 1; } } function startGame() { // Check if player has enough balance if (playerBalance < betAmounts[currentBetIndex]) { statusText.setText('Insufficient balance!'); return; } gameState = 'playing'; currentBet = betAmounts[currentBetIndex]; // Deduct bet from balance playerBalance -= currentBet; storage.balance = playerBalance; balanceText.setText('Balance: $' + playerBalance); currentMultiplier = 1.0; revealedBoxes = 0; lastRevealTime = Date.now(); gameWinnings = currentBet; // Reset all boxes for (var i = 0; i < boxes.length; i++) { boxes[i].isRevealed = false; boxes[i].removeChildren(); var boxGraphics = boxes[i].attachAsset('gameBox', { anchorX: 0.5, anchorY: 0.5 }); } setupGameContent(); betButton.visible = false; cashOutButton.visible = true; cashOutButton.updateAmount(gameWinnings); statusText.setText('Game started! Cash out before hitting seashell!'); LK.playMusic('underwater'); } function revealNextBox() { var unrevealedBoxes = []; for (var i = 0; i < boxes.length; i++) { if (!boxes[i].isRevealed) { unrevealedBoxes.push(i); } } if (unrevealedBoxes.length === 0) { // All boxes revealed - player wins everything cashOut(); return; } // Pick random unrevealed box var randomIndex = Math.floor(Math.random() * unrevealedBoxes.length); var boxIndex = unrevealedBoxes[randomIndex]; var box = boxes[boxIndex]; box.reveal(); revealedBoxes++; if (box.content === 'seashell') { // Game over gameState = 'ended'; statusText.setText('Seashell revealed! You lost $' + currentBet); LK.getSound('seashell').play(); LK.setTimeout(function () { resetGame(); }, 3000); } else if (box.content === 'fish') { // Increase multiplier if (revealedBoxes <= multipliers.length) { currentMultiplier = multipliers[revealedBoxes - 1]; } else { currentMultiplier *= 1.5; // Continue scaling for longer games } gameWinnings = currentBet * currentMultiplier; multiplierText.setText('Multiplier: ' + currentMultiplier.toFixed(2) + 'x'); winningsText.setText('Winnings: $' + gameWinnings.toFixed(2)); cashOutButton.updateAmount(gameWinnings); statusText.setText('Fish found! Multiplier increased!'); LK.getSound('reveal').play(); } } function cashOut() { if (gameState !== 'playing') return; gameState = 'ended'; // Add winnings to balance playerBalance += gameWinnings; storage.balance = playerBalance; balanceText.setText('Balance: $' + playerBalance); LK.setScore(LK.getScore() + Math.floor(gameWinnings - currentBet)); statusText.setText('Cashed out! Won $' + (gameWinnings - currentBet).toFixed(2)); LK.getSound('cashout').play(); LK.setTimeout(function () { resetGame(); }, 3000); } function resetGame() { gameState = 'betting'; betButton.visible = true; cashOutButton.visible = false; statusText.setText('Bahis tutarını seç ve oyuna başla. Kırmızı balon balığı açılmadan cashout yap ve kazan.\n\nSelect bet amount and start. Cash out before the red pufferfish opens and win.'); multiplierText.setText('Multiplier: 1.00x'); winningsText.setText('Winnings: $0.00'); // Reset visual state of all boxes for (var i = 0; i < boxes.length; i++) { boxes[i].isRevealed = false; boxes[i].removeChildren(); var boxGraphics = boxes[i].attachAsset('gameBox', { anchorX: 0.5, anchorY: 0.5 }); } LK.stopMusic(); } // Handle bet amount cycling and grid size selection game.down = function (x, y, obj) { if (gameState === 'betting') { // Check if clicking on any grid button with expanded click area var gridButtonClicked = false; for (var i = 0; i < gridButtons.length; i++) { var button = gridButtons[i]; var buttonX = button.x; var buttonY = button.y; // Expanded click area around each button (±60px horizontally, ±40px vertically) if (x >= buttonX - 60 && x <= buttonX + 60 && y >= buttonY - 40 && y <= buttonY + 40) { currentGridIndex = i; currentGridSize = gridSizes[currentGridIndex]; totalBoxes = currentGridSize * currentGridSize; // Update button colors for (var j = 0; j < gridButtons.length; j++) { gridButtons[j].fill = j === currentGridIndex ? 0x00FF00 : 0xFFFFFF; } createGrid(); // Recreate grid with new size gridButtonClicked = true; break; } } // Check bet control buttons var betControlClicked = false; for (var i = 0; i < betControlButtons.length; i++) { var controlButton = betControlButtons[i]; var buttonX = controlButton.x; var buttonY = controlButton.y; // Check if clicking on bet control button (±60px click area) if (x >= buttonX - 60 && x <= buttonX + 60 && y >= buttonY - 60 && y <= buttonY + 60) { var newBet = currentBet; switch (controlButton.actionType) { case 'decrease': // Find current bet in array and go to previous for (var j = 0; j < betAmounts.length; j++) { if (betAmounts[j] === currentBet && j > 0) { newBet = betAmounts[j - 1]; break; } } break; case 'increase': // Find current bet in array and go to next for (var j = 0; j < betAmounts.length; j++) { if (betAmounts[j] === currentBet && j < betAmounts.length - 1) { newBet = betAmounts[j + 1]; break; } } break; case 'min': newBet = betAmounts[0]; break; case 'max': newBet = betAmounts[betAmounts.length - 1]; break; case 'percent25': newBet = Math.floor(playerBalance * 0.25); // Find closest valid bet amount for (var j = betAmounts.length - 1; j >= 0; j--) { if (betAmounts[j] <= newBet) { newBet = betAmounts[j]; break; } } break; case 'percent50': newBet = Math.floor(playerBalance * 0.5); // Find closest valid bet amount for (var j = betAmounts.length - 1; j >= 0; j--) { if (betAmounts[j] <= newBet) { newBet = betAmounts[j]; break; } } break; case 'percent75': newBet = Math.floor(playerBalance * 0.75); // Find closest valid bet amount for (var j = betAmounts.length - 1; j >= 0; j--) { if (betAmounts[j] <= newBet) { newBet = betAmounts[j]; break; } } break; } // Update bet if player can afford it if (newBet <= playerBalance && newBet > 0) { currentBet = newBet; // Find the index of this bet amount for (var j = 0; j < betAmounts.length; j++) { if (betAmounts[j] === currentBet) { currentBetIndex = j; break; } } betButton.setBetAmount(currentBet); } else { statusText.setText('Invalid bet amount or insufficient balance!'); } betControlClicked = true; break; } } if (!gridButtonClicked && !betControlClicked && y > 2350) { // Cycle through bet amounts, but only if player can afford it var nextBetIndex = (currentBetIndex + 1) % betAmounts.length; var nextBet = betAmounts[nextBetIndex]; if (nextBet <= playerBalance) { currentBetIndex = nextBetIndex; currentBet = betAmounts[currentBetIndex]; betButton.setBetAmount(currentBet); } else { statusText.setText('Not enough balance for this bet amount!'); } } } }; game.update = function () { if (gameState === 'playing') { var currentTime = Date.now(); if (currentTime - lastRevealTime >= revealInterval) { revealNextBox(); lastRevealTime = currentTime; } } };
===================================================================
--- original.js
+++ change.js
@@ -141,16 +141,8 @@
});
gameLogo.x = 1024;
gameLogo.y = 50;
game.addChild(gameLogo);
-var titleText = new Text2("Vay Lucy Ocean", {
- size: 80,
- fill: 0xFFFFFF
-});
-titleText.anchor.set(0.5, 0);
-titleText.x = 1024;
-titleText.y = 270; // Moved down to make space for logo
-game.addChild(titleText);
var betButton = game.addChild(new BetButton());
betButton.x = 1024;
betButton.y = 2450;
betButton.setBetAmount(currentBet);
A fantasy underwater scene in a dark deep ocean, illustrated in highly detailed fantasy art style. The background is a dark abyss with faint rays of light piercing from above, casting soft glows through the water. At the bottom of the scene, vibrant and colorful coral reefs in hues of red, purple, teal, and orange spread across the sea floor. Exotic fish swim gently among the coral. The entire scene is viewed with a cinematic wide angle. Shadows of sea creatures loom faintly in the background. The water has particles suspended, giving it a mysterious and immersive depth. Bioluminescent algae softly glow in some areas of the coral. The overall tone is mysterious yet magical. Black background base. Ideal for a 5x5 grid overlay. No text, pure environment. 4K ultra-detailed fantasy illustration.. In-Game asset. 2d. High contrast. No shadows