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Lives Textinin altına bolt fontla vayabi560.com yz
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Lives texitini Score textinin 50 px altına yerleştir.
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Oyunun sağ üst köşesine LOGO ekle asetlerden değiştirmem izin ver
Code edit (1 edits merged)
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In my game built with the LK framework, obstacles are being spawned using: game.addChildAt(new Obstacle(), 0); However, they're not visible on the screen, even though their logic and movement work correctly. After investigation, I realized that the background is also added at z-index 0 using: game.addChildAt(new Background(), 0); As a result, all obstacles are being placed **behind** the background and are not rendered on top of it. Please fix this by adjusting the rendering order so that all obstacles appear **in front** of the background. You can solve this by either: - Replacing `addChildAt(..., 0)` with just `game.addChild(...)`, or - Using a higher index like `addChildAt(..., 1)` for the obstacles. Make sure this change is applied to both left and right obstacles.
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I have two versions of a game code written in JavaScript using the LK game framework. In the first version, everything works correctly. When the bird hits an obstacle, the game ends and the score is saved properly using a distance-based collision check. However, in the second version, I added power-ups and a lives system. But I accidentally removed the original obstacle collision logic that ended the game based on the distance between the bird and the obstacle. Now the game doesn't end correctly when hitting obstacles, and the score isn't submitted. Please compare both versions and restore the correct obstacle collision logic from version 1 into version 2, while keeping the new lives and power-up features intact. Focus specifically on restoring the original behavior of `game.checkObstacleCollision()` and the `_move_migrated()` function of each obstacle. Do not modify the power-up system — just ensure obstacle collision ends the game when appropriate.
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🔁 1. Eski checkObstacleCollision() yapısını geri getir: js Copy Edit game.checkObstacleCollision = function (obstacles) { for (var i = 0; i < obstacles.length; i++) { obstacles[i]._move_migrated(game.obstacleSpeed); // Geri ekle var dist = Math.sqrt(Math.pow(bird.x - obstacles[i].x, 2) + Math.pow(bird.y - obstacles[i].y, 2)); if (dist < 280) { LK.setScore(game.score); LK.getSound('gameOverJingle').play(); LK.showGameOver(); } } }; 💡 Not: Bu, PowerUp sistemini bozmadan sadece obstacle çarpışmalarını düzeltir.
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Add obstacles to the left and right wall that moves from the top of the screen to the bottom of the screen ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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activite obstacles back
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Oyundaki obstacle çıkmıyor. Obstacleleri aktif et ölme şansını geri getir.
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multiplier üzerindeki 2x 10x 100x live textlerini kaldır. Zaten gorsellerde ekli.
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Bacground ekle ve ve assetlerde eklenen görseli loop olarak listele. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Yukardan aşağı farklı konumlarda, 3 farklı görsel salınmasını ve bu görselleri yakalarsa scorun görseldeki çarpanla çarpılmasını sağla. 2x görseli: score 2x ile gelir. Random bir sekilde düşer. 10X görseli: Score 10x ile çarpılır. Düşme oranı tüm sembollere oranla 0.1 dir. 100x görseli : Score 100x ile çarpılır. Düşme oranı tüm sembollere oranla 0.001 dir Ayrıca live görseli düşer ve live yakalandığında ölme şansı eklenir. Live düşme oranı 0.0001 dir. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Remix started
Copy Flap & Float
/**** * Classes ****/ var Background = Container.expand(function () { var self = Container.call(this); // Create two background sprites for seamless looping var bg1 = self.attachAsset('background', { anchorX: 0, anchorY: 0 }); var bg2 = self.attachAsset('background', { anchorX: 0, anchorY: 0 }); // Position second background above the first bg2.y = -2732; self.speed = 2; self._update_migrated = function () { // Move both backgrounds down bg1.y += self.speed; bg2.y += self.speed; // Reset position when background moves off screen if (bg1.y >= 2732) { bg1.y = bg2.y - 2732; } if (bg2.y >= 2732) { bg2.y = bg1.y - 2732; } }; return self; }); var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.xSpeed = 10.9375; self.ySpeed = -20; self.gravity = 1; self.lift = -15; self.flap = function () { self.ySpeed = self.lift * 1.5; LK.getSound('flap').play(); }; self._update_migrated = function () { if (game.isMouseDown) { self.ySpeed += self.gravity / 3; } else { self.ySpeed += self.gravity; } self.y += self.ySpeed; self.x += self.xSpeed; if (self.y <= 0 || self.y >= 2732) { self.speed = -self.speed; } var targetRotation = Math.atan2(self.ySpeed, self.xSpeed * self.scale.x) / 2; birdGraphics.rotation += (targetRotation - birdGraphics.rotation) / 10; }; self.flip = function () { self.scale.x *= -1; }; }); var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleShadow = self.attachAsset('obstacleShadow', { anchorX: 0.5, anchorY: 0.5 }); obstacleShadow.rotation = Math.PI / 4; var obstacleShadow2 = self.attachAsset('obstacleShadow2', { anchorX: 0.5, anchorY: 0.5 }); obstacleShadow2.rotation = Math.PI / 4; obstacleShadow2.y = -7; var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); obstacleGraphics.rotation = Math.PI / 4; self.speed = 5; self._move_migrated = function (speed) { self.y += speed; }; }); var PowerUp = Container.expand(function (type) { var self = Container.call(this); self.type = type; self.multiplier = 1; self.isLife = false; var assetId = 'multiplier2x'; if (type === '2x') { assetId = 'multiplier2x'; self.multiplier = 2; } else if (type === '10x') { assetId = 'multiplier10x'; self.multiplier = 10; } else if (type === '100x') { assetId = 'multiplier100x'; self.multiplier = 100; } else if (type === 'life') { assetId = 'lifeBonus'; self.isLife = true; } var graphics = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.lastY = undefined; self._update_migrated = function () { if (self.lastY === undefined) { self.lastY = self.y; } self.y += self.speed; }; return self; }); var Wall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('wall', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var tutorialTextWhite = new Text2('Tap to Flap\nHold to Float', { size: 150, fill: '#ffffff', font: 'Impact', align: 'center' }); tutorialTextWhite.anchor.set(.5, 1); tutorialTextWhite.x = -4; tutorialTextWhite.y = -62; LK.gui.bottom.addChild(tutorialTextWhite); var tutorialText = new Text2('Tap to Flap\nHold to Float', { size: 150, fill: '#3a84f7', font: 'Impact', dropShadow: true, dropShadowColor: '#222a9a', dropShadowBlur: 5, dropShadowDistance: 7, dropShadowAngle: 0, align: 'center' }); tutorialText.anchor.set(.5, 1); tutorialText.y = -50; LK.gui.bottom.addChild(tutorialText); game.score = 0; game.obstacleSpeed = 5; game.obstacleSpeedIncrease = 0.005; game.checkObstacleCollision = function (obstacles) { for (var i = 0; i < obstacles.length; i++) { obstacles[i]._move_migrated(game.obstacleSpeed); if (bird.intersects(obstacles[i])) { LK.setScore(game.score); LK.getSound('gameOverJingle').play(); LK.showGameOver(); return; // çarpışma sonrası devam etmesin } } }; game.setBackgroundColor(0xadd8e6); var scoreText = new Text2('0', { size: 150, fill: '#3a84f7', font: 'Impact', dropShadow: true, dropShadowColor: '#222a9a', dropShadowBlur: 5, dropShadowDistance: 7, dropShadowAngle: 0 }); scoreText.anchor.set(.5, 0); LK.gui.top.addChild(scoreText); var scoreText2 = new Text2('0', { size: 150, fill: '#ffffff', font: 'Impact' }); scoreText2.anchor.set(.5, 0); scoreText2.x = -4; scoreText2.y = -5; LK.gui.top.addChild(scoreText2); LK.gui.top.addChild(scoreText); var livesText = new Text2('Lives: 0', { size: 80, fill: '#00ff00', font: 'Impact' }); livesText.anchor.set(0.5, 0); livesText.x = 0; livesText.y = 200; LK.gui.top.addChild(livesText); var logoGraphics = LK.getAsset('logo', { anchorX: 1, anchorY: 0, scaleX: 0.5, scaleY: 0.5 }); logoGraphics.x = -10; logoGraphics.y = 10; LK.gui.topRight.addChild(logoGraphics); var background = game.addChildAt(new Background(), 0); var bird = game.addChild(new Bird()); var leftWall = game.addChild(new Wall()); leftWall.x = 0; leftWall.y = 1366; var rightWall = game.addChild(new Wall()); rightWall.x = 2048; rightWall.y = 1366; var leftObstacles = [], rightObstacles = []; var obstacleSpawnRandomness = 120; var obstacleSpawnRandomnessDecrease = 0.025 * (2 / 3); var obstacleSpawnY = -500; var leftObstacleSpawnTime = Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness; var rightObstacleSpawnTime = Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness; bird.x = 1024; bird.y = 1366; game.isMouseDown = false; var powerUps = []; var powerUpSpawnTime = 0; var powerUpSpawnDelay = 180; // 3 seconds at 60fps game.lives = 0; game.down = function (x, y, obj) { bird.flap(); game.isMouseDown = true; }; game.up = function (x, y, obj) { game.isMouseDown = false; }; game.update = function () { background._update_migrated(); bird._update_migrated(); if (game.score > 2) { tutorialText.y += 5; tutorialTextWhite.y += 5; } scoreText.setText(game.score); scoreText2.setText(game.score); livesText.setText('Lives: ' + game.lives); game.obstacleSpeed += game.obstacleSpeedIncrease; obstacleSpawnRandomness -= obstacleSpawnRandomnessDecrease; if (obstacleSpawnRandomness < 20) { obstacleSpawnRandomness = 20; } if (LK.ticks >= leftObstacleSpawnTime) { var newObstacle = game.addChild(new Obstacle()); newObstacle.x = 0; newObstacle.y = obstacleSpawnY; leftObstacles.push(newObstacle); leftObstacleSpawnTime += Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness; } if (LK.ticks >= rightObstacleSpawnTime) { var newObstacle = game.addChild(new Obstacle()); newObstacle.x = 2048; newObstacle.y = obstacleSpawnY; rightObstacles.push(newObstacle); rightObstacleSpawnTime += Math.floor(Math.random() * obstacleSpawnRandomness) + obstacleSpawnRandomness; } if (bird.intersects(leftWall) && bird.xSpeed < 0 || bird.intersects(rightWall) && bird.xSpeed > 0) { bird.xSpeed = -bird.xSpeed; bird.flip(); game.score++; LK.setScore(game.score); LK.getSound('bounce').play(); } for (var i = leftObstacles.length - 1; i >= 0; i--) { if (leftObstacles[i].y > 3232) { leftObstacles[i].destroy(); leftObstacles.splice(i, 1); } } for (var i = rightObstacles.length - 1; i >= 0; i--) { if (rightObstacles[i].y > 3232) { rightObstacles[i].destroy(); rightObstacles.splice(i, 1); } } game.checkObstacleCollision(leftObstacles); game.checkObstacleCollision(rightObstacles); // Power-up spawning if (LK.ticks >= powerUpSpawnTime) { var rand = Math.random(); var powerUpType = ''; var spawnChance = 0; if (rand < 0.0001) { powerUpType = 'life'; spawnChance = 0.0001; } else if (rand < 0.001) { powerUpType = '100x'; spawnChance = 0.001; } else if (rand < 0.1) { powerUpType = '10x'; spawnChance = 0.1; } else if (rand < 0.5) { powerUpType = '2x'; spawnChance = 0.5; } if (powerUpType !== '') { var newPowerUp = new PowerUp(powerUpType); newPowerUp.x = Math.random() * (2048 - 240) + 120; newPowerUp.y = -100; game.addChild(newPowerUp); powerUps.push(newPowerUp); } powerUpSpawnTime = LK.ticks + powerUpSpawnDelay; } // Update power-ups for (var i = powerUps.length - 1; i >= 0; i--) { var powerUp = powerUps[i]; powerUp._update_migrated(); // Check collection if (bird.intersects(powerUp)) { if (powerUp.isLife) { game.lives++; } else { game.score = Math.floor(game.score * powerUp.multiplier); LK.setScore(game.score); } powerUp.destroy(); powerUps.splice(i, 1); continue; } // Remove if off screen if (powerUp.y > 2832) { powerUp.destroy(); powerUps.splice(i, 1); } } // Game over with lives system if (bird.y < 0 || bird.y > 2732) { if (game.lives > 0) { game.lives--; bird.y = Math.max(100, Math.min(2632, bird.y)); bird.ySpeed = 0; } else { LK.setScore(game.score); LK.getSound('gameOverJingle').play(); LK.showGameOver(); } } };
===================================================================
--- original.js
+++ change.js
@@ -200,12 +200,12 @@
size: 80,
fill: '#00ff00',
font: 'Impact'
});
-livesText.anchor.set(1, 0);
-livesText.x = -20;
-livesText.y = 100;
-LK.gui.topRight.addChild(livesText);
+livesText.anchor.set(0.5, 0);
+livesText.x = 0;
+livesText.y = 200;
+LK.gui.top.addChild(livesText);
var logoGraphics = LK.getAsset('logo', {
anchorX: 1,
anchorY: 0,
scaleX: 0.5,