User prompt
'vayabi560.com' texti bacground üzerinde dursun ama scatter ve penguin gibi objenin arkasında dursun.
User prompt
✅ Position 'vayabi560.com' text 500 pixels above the circle center
User prompt
text 'vayabi560.com' 'u Circle'ün 100pixel üzerine yerleştir.
User prompt
oyunun ortasına, bacground üzerine vayabi560.com yaz. Text white we bolt olsun
User prompt
Sağ köşeye Logo Ekle Asetlerde logoyu değiştirebilelim
Remix started
Copy Hit the slopes
/**** * Classes ****/ var Bubble = Container.expand(function () { var self = Container.call(this); var bubbleGraphics = self.attachAsset('bubble', { anchorX: 0.5, anchorY: 0.5 }); bubbleGraphics.width *= 0.7; bubbleGraphics.height *= 0.7; self.speed = 45; self._move_migrated = function () { self.x += Math.cos(self.rotation) * self.speed; self.y += Math.sin(self.rotation) * self.speed; }; }); var BubbleUI = Container.expand(function () { var self = Container.call(this); self.bubbles = []; var bubble = self.attachAsset('bubble', { anchorY: 0.5 }); var totalWidth = 4 * (bubble.width + 10) - 10; self.x = (2048 - totalWidth) / 2; for (var i = 0; i < 4; i++) { var bubble = self.attachAsset('bubble', { anchorY: 0.5 }); bubble.x = i * (bubble.width + 10); bubble.y = 0; self.bubbles.push(bubble); self.addChild(bubble); } self.updateBubbles = function (lives) { for (var i = 0; i < self.bubbles.length; i++) { if (i < lives) { self.bubbles[i].tint = 0xFFFFFF; if (!self.bubbles[i].restored) { var lifeRestoration = new LifeRestorationAsset(); self.addChild(lifeRestoration); lifeRestoration.show(self.bubbles[i].x + self.bubbles[i].width / 2, self.bubbles[i].y - lifeRestoration.height / 2 + 65); self.bubbles[i].restored = true; } } else { self.bubbles[i].tint = 0x000000; self.bubbles[i].restored = false; } } }; self.y = 2732 - self.bubbles[0].height - 5; }); var LifeRestorationAsset = Container.expand(function () { var self = Container.call(this); var lifeRestorationGraphics = self.attachAsset('lifeRestoration', { anchorX: 0.5, anchorY: 0.5 }); self.show = function (x, y) { self.x = x; self.y = y; self.visible = true; LK.setTimeout(function () { self.destroy(); }, 500); }; }); var Shooter = Container.expand(function () { var self = Container.call(this); self.rotationAngle = 0; var shooterGraphics = self.attachAsset('cannon', { anchorX: 0.5, anchorY: 1 }); var cannonSize = Math.min(shooterGraphics.width, shooterGraphics.height) * 0.375; shooterGraphics.width = cannonSize; shooterGraphics.height = cannonSize; }); var Skater = Container.expand(function () { var self = Container.call(this); var skaterGraphics = self.attachAsset('skater', { anchorX: 0.5, anchorY: 0.5 }); self.direction = Math.random() * 2 * Math.PI; self.speed = 3; self.rotationSpeed = 0.05; self.isRotating = false; self.rotateTimer = 0; self.rotateDuration = 60; self._move_migrated = function () { var newX = self.x + Math.cos(self.direction) * self.speed; var newY = self.y + Math.sin(self.direction) * self.speed; if (newX > 1798 || newX < 300) { self.direction = Math.PI - self.direction; } if (newY > 2482 || newY < 250) { self.direction = -self.direction; } self.x = newX; self.y = newY; }; self._update_migrated = function () { if (self.isRotating) { self.rotation += self.rotationSpeed * 0.5; self.rotateTimer++; if (self.rotateTimer >= self.rotateDuration) { self.isRotating = false; self.rotateTimer = 0; self.direction = Math.random() * 2 * Math.PI; } } else if (Math.random() < 0.01) { self.isRotating = true; } self._move_migrated(); for (var i = 0; i < skaters.length; i++) { if (self !== skaters[i] && self.intersects(skaters[i])) { var angle = Math.atan2(skaters[i].y - self.y, skaters[i].x - self.x); self.direction = angle + Math.PI; skaters[i].direction = angle; // Play Bounce sound when skaters touch each other LK.getSound('Bounce').play(); } } var circleCenter = { x: 2048 / 2, y: 2732 / 2 }; var distanceToCenter = Math.sqrt(Math.pow(self.x - circleCenter.x, 2) + Math.pow(self.y - circleCenter.y, 2)); if (distanceToCenter < 400) { var angle = Math.atan2(circleCenter.y - self.y, circleCenter.x - self.x); self.direction = angle + Math.PI; } }; }); var Snowboarder = Container.expand(function () { var self = Container.call(this); var snowboarderGraphics = self.attachAsset('snowboarder', { anchorX: 0.5, anchorY: 0.5 }); self.direction = Math.random() * 2 * Math.PI; self.speed = 3; self.rotationSpeed = 0.05; self.isRotating = false; self.rotateTimer = 0; self.rotateDuration = 60; self._move_migrated = function () { var newX = self.x + Math.cos(self.direction) * self.speed; var newY = self.y + Math.sin(self.direction) * self.speed; if (newX > 1798 || newX < 300) { self.direction = Math.PI - self.direction; } if (newY > 2482 || newY < 250) { self.direction = -self.direction; } self.x = newX; self.y = newY; }; self._update_migrated = function () { if (self.isRotating) { self.rotation += self.rotationSpeed * 0.5; self.rotateTimer++; if (self.rotateTimer >= self.rotateDuration) { self.isRotating = false; self.rotateTimer = 0; self.direction = Math.random() * 2 * Math.PI; } } else if (Math.random() < 0.01) { self.isRotating = true; } self._move_migrated(); for (var i = 0; i < skaters.length; i++) { if (self !== skaters[i] && self.intersects(skaters[i])) { var angle = Math.atan2(skaters[i].y - self.y, skaters[i].x - self.x); self.direction = angle + Math.PI; skaters[i].direction = angle; // Play Bounce sound when snowboarders and skaters touch each other LK.getSound('Bounce').play(); } } var circleCenter = { x: 2048 / 2, y: 2732 / 2 }; var distanceToCenter = Math.sqrt(Math.pow(self.x - circleCenter.x, 2) + Math.pow(self.y - circleCenter.y, 2)); if (distanceToCenter < 400) { var angle = Math.atan2(circleCenter.y - self.y, circleCenter.x - self.x); self.direction = angle + Math.PI; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var skaters = []; LK.playMusic('backgroundMusic', { loop: true }); game.on('move', function (x, y, obj) { game.levelUp = function () { game.levelTransitionInProgress = true; game.level++; game.setLives(4); skaters.forEach(function (entity) { if (entity instanceof Snowboarder) { entity.destroy(); } }); skaters = skaters.filter(function (entity) { return !(entity instanceof Snowboarder); }); game.spawnSkaters(game.level); game.levelTransitionInProgress = false; // Play NewRound sound when a new round starts LK.getSound('NewRound').play(); game.levelTransitionInitiated = false; }; var event = obj; var pos = game.toLocal(event.global); var angle = Math.atan2(pos.y - shooter.y, pos.x - shooter.x) + Math.PI / 2; shooter.rotation = angle; }); game.on('up', function (x, y, obj) { if (game.lives > 0 && !game.levelTransitionInitiated && !game.levelTransitionInProgress) { var event = obj; var pos = game.toLocal(event.global); var newBubble = game.addChild(new Bubble()); newBubble.rotation = Math.atan2(pos.y - shooter.y, pos.x - shooter.x); newBubble.x = shooter.x; newBubble.y = shooter.y; bubbles.push(newBubble); if (game.lives > 0) { game.lives--; // Play Snowball sound LK.getSound('Snowball').play(); } bubbleUI.updateBubbles(game.lives); } }); game.level = 1; game.levelTransitionInitiated = false; game.levelTransitionInProgress = false; var bubbleUI = game.addChild(new BubbleUI()); game.setLives = function (lives) { game.lives = lives; bubbleUI.updateBubbles(game.lives); }; game.setLives(4); game.score = 0; var scoreText = new Text2(game.score.toString(), { size: 150, fill: 0xFFFFFF, stroke: 0x075079, strokeThickness: 11.25, font: "'Luckiest Guy', 'Arial Black', sans-serif" }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); var logo = LK.getAsset('logo', { anchorX: 1, anchorY: 0 }); logo.width = 150; logo.height = 150; LK.gui.topRight.addChild(logo); game.spawnSkaters = function (level) { for (var i = 0; i < level + 4; i++) { var skater = game.addChild(new Skater()); do { skater.x = 300 + Math.random() * (2048 - 600); skater.y = 250 + Math.random() * (2732 - 500); } while (Math.sqrt(Math.pow(skater.x - 2048 / 2, 2) + Math.pow(skater.y - 2732 / 2, 2)) < 400); skaters.push(skater); } var numberOfSnowboarders = Math.max(0, Math.ceil((game.level - 1) / 2)); for (var sb = 0; sb < numberOfSnowboarders; sb++) { var snowboarder = game.addChild(new Snowboarder()); do { snowboarder.x = 300 + Math.random() * (2048 - 600); snowboarder.y = 250 + Math.random() * (2732 - 500); } while (Math.sqrt(Math.pow(snowboarder.x - 2048 / 2, 2) + Math.pow(snowboarder.y - 2732 / 2, 2)) < 400); skaters.push(snowboarder); } }; isGameOver = false; game.levelCompleted = true; if (!game.levelTransitionInitiated) { game.spawnSkaters(game.level); } var backgroundLayer2 = game.attachAsset('backgroundLayer2', { anchorX: 0.5, anchorY: 0.5 }); backgroundLayer2.width = 2048; backgroundLayer2.height = 2732; backgroundLayer2.x = 2048 / 2; backgroundLayer2.y = 2732 / 2; game.addChildAt(backgroundLayer2, 0); var background = game.attachAsset('background', { anchorX: 0.5, anchorY: 0.5 }); background.width = 2048; background.height = 2732; background.x = 2048 / 2; background.y = 2732 / 2; game.addChildAt(background, 1); var bubbles = []; var bubbleHitEdge = false; var shooter = game.addChild(new Shooter()); shooter.x = 2048 / 2; shooter.y = 2732 / 2; var circle = game.attachAsset('circle', { anchorX: 0.5, anchorY: 0.5 }); circle.width = 600; circle.height = 600; circle.alpha = 1; circle.x = 2048 / 2; circle.y = 2732 / 2; game.addChildAt(circle, 2); var centerText = new Text2('vayabi560.com', { size: 80, fill: 0xFFFFFF, font: "'Arial Black', Arial, sans-serif" }); centerText.anchor.set(0.5, 0.5); centerText.x = 2048 / 2; centerText.y = 2732 / 2 - 500; game.addChildAt(centerText, 3); var isGameOver = false; var tickOffset = 0; LK.on('tick', function () { var levelCompleted = false; var gameOver = false; if (isGameOver) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } for (var i = 0; i < skaters.length; i++) { skaters[i]._update_migrated(); } for (var a = bubbles.length - 1; a >= 0; a--) { bubbles[a]._move_migrated(); for (var s = skaters.length - 1; s >= 0; s--) { if (bubbles[a].intersects(skaters[s])) { if (skaters[s] instanceof Snowboarder) { isGameOver = true; } else if (skaters[s]) { var explosion = game.attachAsset('explosion', { anchorX: 0.5, anchorY: 0.5 }); explosion.x = skaters[s].x; explosion.y = skaters[s].y; game.addChild(explosion); LK.setTimeout(function () { explosion.destroy(); }, 100); // Play Hit sound when an enemy dies LK.getSound('Hit').play(); skaters[s].destroy(); skaters.splice(s, 1); if (!bubbles[a].skatersHit) { bubbles[a].skatersHit = []; } bubbles[a].skatersHit.push(skaters[s]); var skaterScore = bubbles[a].skatersHit.length; LK.setScore(LK.getScore() + skaterScore); if (skaterScore >= 2) { if (game.lives < 4) { game.lives++; // Play Regen sound when a life is refilled LK.getSound('Regen').play(); bubbleUI.updateBubbles(game.lives); } } scoreText.setText(LK.getScore().toString()); } var skaterCount = skaters.filter(function (entity) { return !(entity instanceof Snowboarder); }).length; break; } } if (bubbles[a].x > 2048 || bubbles[a].x < 0 || bubbles[a].y > 2732 || bubbles[a].y < 0 || !bubbles[a].parent) { bubbleHitEdge = true; bubbles[a].destroy(); bubbles.splice(a, 1); var skaterCount = skaters.filter(function (entity) { return !(entity instanceof Snowboarder); }).length; if (skaterCount === 0 && !game.levelTransitionInitiated && !game.levelTransitionInProgress) { game.levelCompleted = true; game.levelTransitionInitiated = true; if (!game.levelTransitionInProgress) { LK.setScore(LK.getScore() + game.lives * 5); scoreText.setText(LK.getScore().toString()); game.levelUp(); } } else if (bubbles.length === 0 && game.lives === 0) { isGameOver = true; } } } var skaterCount = skaters.filter(function (entity) { return !(entity instanceof Snowboarder); }).length; if (skaterCount === 0 && bubbles.length === 0 && !game.levelTransitionInitiated && !game.levelTransitionInProgress) { game.levelCompleted = true; game.levelTransitionInitiated = true; LK.setTimeout(function () { if (!game.levelTransitionInProgress) { LK.setScore(LK.getScore() + game.lives * 5); scoreText.setText(LK.getScore().toString()); game.levelUp(); } }, 500); } if (!levelCompleted && game.lives === 0 && bubbles.length === 0 && !isGameOver) { gameOver = true; } if (gameOver) { isGameOver = true; LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } });
===================================================================
--- original.js
+++ change.js
@@ -336,9 +336,9 @@
});
centerText.anchor.set(0.5, 0.5);
centerText.x = 2048 / 2;
centerText.y = 2732 / 2 - 500;
-game.addChild(centerText);
+game.addChildAt(centerText, 3);
var isGameOver = false;
var tickOffset = 0;
LK.on('tick', function () {
var levelCompleted = false;
floor of an ice skating ring. top-view. seen from above. Single Game Texture. In-Game asset. 2d. High contrast. No shadows. pixelated.8 bit. game background
dusty snow puff. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
Regenerate with zeus, olympus theme