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Fix Bug: 'ReferenceError: Can't find variable: dy' in this line: 'var angle = Math.atan2(dy, dx);' Line Number: 32
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Fix Bug: 'ReferenceError: Can't find variable: dy' in this line: 'var angle = Math.atan2(dy, dx);' Line Number: 30
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Fix Bug: 'ReferenceError: Can't find variable: dy' in this line: 'var angle = Math.atan2(dy, dx);' Line Number: 30
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When the boxing glove is spawned, rotate it in the direction it is moving
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Fix Bug: 'ReferenceError: Can't find variable: dy' in this line: 'var angle = Math.atan2(dy, dx);' Line Number: 32
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Fix Bug: 'ReferenceError: Can't find variable: dy' in this line: 'var angle = Math.atan2(dy, dx);' Line Number: 30
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Fix Bug: 'ReferenceError: Can't find variable: dy' in this line: 'var angle = Math.atan2(dy, dx);' Line Number: 30
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Rotate the glove in the direction of travel
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The boxing glove image needs to be rotated 90
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Make the punches twice as big and limit them to 2 per second
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Punches should spawn from the middle of the player
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When the tap happens store a velocity for the punch and keep it moving in that direction until it is off screen
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Make the punches a bit faster and they shouldn’t stop at the tap point
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The punches are still stopping
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Punches shouldn’t stop at the tap point, they should keep going
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Punches should keep going until off screen and then disappear, please
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Punches shoul only stop when they hit 5he edge of the screen
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Punch should move towards tap point
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Launch punches on screen tap
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It only works when I tap the boxer
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It isn’t spawning anything on tap
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Create a boxing glove that shoots out from the player when you tap
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Make player 3x bigger
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Make player twice as big
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Move player to left side
var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.createAsset('hero', 'Hero character', .5, .5); heroGraphics.scale.set(6); self.speed = 5; self.move = function () {}; self.punch = function () {}; }); var Punch = Container.expand(function () { var self = Container.call(this); self.velocity = { x: 0, y: 0 }; self.setVelocity = function (targetX, targetY) { var dx = targetX - self.x; var dy = targetY - self.y; var distance = Math.sqrt(dx * dx + dy * dy); self.velocity.x = self.speed * (dx / distance); self.velocity.y = self.speed * (dy / distance); }; self.move = function () { self.x += self.velocity.x; self.y += self.velocity.y; }; var punchGraphics = self.createAsset('punch', 'Punch Graphics', .5, .5); punchGraphics.scale.set(2); punchGraphics.rotation = Math.PI / 2; self.speed = 15; var angle = Math.atan2(dy, dx); punchGraphics.rotation = angle; }); var Game = Container.expand(function () { var self = Container.call(this); LK.stageContainer.setBackgroundColor(0x000000); var hero = self.addChild(new Hero()); var enemies = []; var punches = []; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); LK.gui.topCenter.addChild(scoreTxt); var isGameOver = false; var tickOffset = 0; hero.x = hero.width / 2; hero.y = 2732 / 2; var punchCooldown = 500; var lastPunchTime = 0; LK.stage.on('down', function (obj) { var currentTime = Date.now(); if (currentTime - lastPunchTime >= punchCooldown) { var event = obj.event; var tapPosition = event.getLocalPosition(self); var punch = new Punch(); punch.x = hero.x; punch.y = hero.y; punch.setVelocity(tapPosition.x, tapPosition.y); punches.push(punch); self.addChild(punch); LK.effects.flashObject(hero, 0xffcc00, 100); lastPunchTime = currentTime; } }); LK.on('tick', function () { hero.move(); for (var i = punches.length - 1; i >= 0; i--) { var punch = punches[i]; punch.move(); } if (isGameOver) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } }); });
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--- original.js
+++ change.js
Boxing glove, pixel art Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A golden glowing star, pixel art Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art "bap!" explosion Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art explosion that says "TKO" Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
ball of fire sprite art Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a cute anthropomorphic cat wearing boxing shorts and boxing gloves, pixel art Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art view from inside boxing ring, floor near middle of image Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
anthropomorphic dog wearing boxing shorts and boxing gloves, boxer, pixel art Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.