/****
* Classes
****/
// Define a Cat class
var Cat = Container.expand(function () {
var self = Container.call(this);
var catGraphics = self.attachAsset('cat', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -100; // Reset position to top
self.x = Math.random() * 2048; // Randomize x position
}
};
});
// Define a Gold class
var Gold = Container.expand(function () {
var self = Container.call(this);
var goldGraphics = self.attachAsset('gold', {
anchorX: 0.5,
anchorY: 0.5
});
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Define a Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
// Player update logic if needed
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Light blue background
});
/****
* Game Code
****/
var sky = game.attachAsset('space', {
anchorX: 0,
anchorY: 0
});
// Initialize player
var player = game.addChild(new Player());
player.x = 1024; // Center horizontally
player.y = 2400; // Near bottom
// Initialize gold
var golds = [];
for (var i = 0; i < Math.round(1 * 1.75 * 0.75 * 2); i++) {
var gold = new Gold();
gold.x = Math.random() * 2048; // Randomize x position
gold.y = Math.random() * 2732; // Randomize y position
golds.push(gold);
game.addChild(gold);
}
// Initialize cats
var cats = [];
for (var i = 0; i < Math.round(24 * 1.3 * 0.95 * 0.9); i++) {
// Decrease the number of cats by 10%
var cat = new Cat();
cat.x = Math.random() * 2048;
cat.y = Math.random() * -2732; // Start off-screen
cats.push(cat);
game.addChild(cat);
}
// Handle player movement
game.move = function (x, y, obj) {
player.x = x;
player.y = y;
};
// Game update loop
game.update = function () {
// Check if player intersects with any gold
for (var i = 0; i < golds.length; i++) {
if (player.intersects(golds[i])) {
// Increase score
LK.setScore(LK.getScore() + 1);
// Move gold to a new random position
golds[i].x = Math.random() * 2048;
golds[i].y = Math.random() * 2732;
}
}
// Update cats
for (var i = 0; i < cats.length; i++) {
cats[i].update();
if (player.intersects(cats[i])) {
// Flash screen red for 1 second to show collision
LK.effects.flashScreen(0xff0000, 1000);
// Show game over
LK.showGameOver();
}
}
}; /****
* Classes
****/
// Define a Cat class
var Cat = Container.expand(function () {
var self = Container.call(this);
var catGraphics = self.attachAsset('cat', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -100; // Reset position to top
self.x = Math.random() * 2048; // Randomize x position
}
};
});
// Define a Gold class
var Gold = Container.expand(function () {
var self = Container.call(this);
var goldGraphics = self.attachAsset('gold', {
anchorX: 0.5,
anchorY: 0.5
});
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Define a Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
// Player update logic if needed
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Light blue background
});
/****
* Game Code
****/
var sky = game.attachAsset('space', {
anchorX: 0,
anchorY: 0
});
// Initialize player
var player = game.addChild(new Player());
player.x = 1024; // Center horizontally
player.y = 2400; // Near bottom
// Initialize gold
var golds = [];
for (var i = 0; i < Math.round(1 * 1.75 * 0.75 * 2); i++) {
var gold = new Gold();
gold.x = Math.random() * 2048; // Randomize x position
gold.y = Math.random() * 2732; // Randomize y position
golds.push(gold);
game.addChild(gold);
}
// Initialize cats
var cats = [];
for (var i = 0; i < Math.round(24 * 1.3 * 0.95 * 0.9); i++) {
// Decrease the number of cats by 10%
var cat = new Cat();
cat.x = Math.random() * 2048;
cat.y = Math.random() * -2732; // Start off-screen
cats.push(cat);
game.addChild(cat);
}
// Handle player movement
game.move = function (x, y, obj) {
player.x = x;
player.y = y;
};
// Game update loop
game.update = function () {
// Check if player intersects with any gold
for (var i = 0; i < golds.length; i++) {
if (player.intersects(golds[i])) {
// Increase score
LK.setScore(LK.getScore() + 1);
// Move gold to a new random position
golds[i].x = Math.random() * 2048;
golds[i].y = Math.random() * 2732;
}
}
// Update cats
for (var i = 0; i < cats.length; i++) {
cats[i].update();
if (player.intersects(cats[i])) {
// Flash screen red for 1 second to show collision
LK.effects.flashScreen(0xff0000, 1000);
// Show game over
LK.showGameOver();
}
}
};
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