User prompt
Kedi sayısı %10 azalsın
User prompt
Kedi sayısı %5 azalsın
User prompt
Altın sayısı %100 artsın
User prompt
Altınları sayısını %25 azalt
User prompt
Altın sayısını %75 arttır
User prompt
Oyuncunun toplayacağı bir altın ekleyelim
User prompt
Kedi sayısı %30 arttır
User prompt
Kedi sayısı %15 arttır
User prompt
Kedi sayısı %19 azalt
User prompt
Piksel sanatı Arkaplan uzay temalı
User prompt
Arka planı pixel art gökyüzü yaparmısın
User prompt
Kedi gelme oranını %200 arttır
User prompt
Daha fazla kedi ekle
Initial prompt
Kedilerden Kaç
/**** * Classes ****/ // Define a Cat class var Cat = Container.expand(function () { var self = Container.call(this); var catGraphics = self.attachAsset('cat', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -100; // Reset position to top self.x = Math.random() * 2048; // Randomize x position } }; }); // Define a Gold class var Gold = Container.expand(function () { var self = Container.call(this); var goldGraphics = self.attachAsset('gold', { anchorX: 0.5, anchorY: 0.5 }); }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Define a Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Player update logic if needed }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background }); /**** * Game Code ****/ var sky = game.attachAsset('space', { anchorX: 0, anchorY: 0 }); // Initialize player var player = game.addChild(new Player()); player.x = 1024; // Center horizontally player.y = 2400; // Near bottom // Initialize gold var gold = game.addChild(new Gold()); gold.x = Math.random() * 2048; // Randomize x position gold.y = Math.random() * 2732; // Randomize y position // Initialize cats var cats = []; for (var i = 0; i < Math.round(24 * 1.3); i++) { // Increase the number of cats by 30% var cat = new Cat(); cat.x = Math.random() * 2048; cat.y = Math.random() * -2732; // Start off-screen cats.push(cat); game.addChild(cat); } // Handle player movement game.move = function (x, y, obj) { player.x = x; player.y = y; }; // Game update loop game.update = function () { // Check if player intersects with gold if (player.intersects(gold)) { // Increase score LK.setScore(LK.getScore() + 1); // Move gold to a new random position gold.x = Math.random() * 2048; gold.y = Math.random() * 2732; } // Update cats for (var i = 0; i < cats.length; i++) { cats[i].update(); if (player.intersects(cats[i])) { // Flash screen red for 1 second to show collision LK.effects.flashScreen(0xff0000, 1000); // Show game over LK.showGameOver(); } } };
===================================================================
--- original.js
+++ change.js
@@ -16,8 +16,16 @@
self.x = Math.random() * 2048; // Randomize x position
}
};
});
+// Define a Gold class
+var Gold = Container.expand(function () {
+ var self = Container.call(this);
+ var goldGraphics = self.attachAsset('gold', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Define a Player class
var Player = Container.expand(function () {
@@ -49,8 +57,12 @@
// Initialize player
var player = game.addChild(new Player());
player.x = 1024; // Center horizontally
player.y = 2400; // Near bottom
+// Initialize gold
+var gold = game.addChild(new Gold());
+gold.x = Math.random() * 2048; // Randomize x position
+gold.y = Math.random() * 2732; // Randomize y position
// Initialize cats
var cats = [];
for (var i = 0; i < Math.round(24 * 1.3); i++) {
// Increase the number of cats by 30%
@@ -66,8 +78,16 @@
player.y = y;
};
// Game update loop
game.update = function () {
+ // Check if player intersects with gold
+ if (player.intersects(gold)) {
+ // Increase score
+ LK.setScore(LK.getScore() + 1);
+ // Move gold to a new random position
+ gold.x = Math.random() * 2048;
+ gold.y = Math.random() * 2732;
+ }
// Update cats
for (var i = 0; i < cats.length; i++) {
cats[i].update();
if (player.intersects(cats[i])) {
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