User prompt
Kedi sayısı %10 azalsın
User prompt
Kedi sayısı %5 azalsın
User prompt
Altın sayısı %100 artsın
User prompt
Altınları sayısını %25 azalt
User prompt
Altın sayısını %75 arttır
User prompt
Oyuncunun toplayacağı bir altın ekleyelim
User prompt
Kedi sayısı %30 arttır
User prompt
Kedi sayısı %15 arttır
User prompt
Kedi sayısı %19 azalt
User prompt
Piksel sanatı Arkaplan uzay temalı
User prompt
Arka planı pixel art gökyüzü yaparmısın
User prompt
Kedi gelme oranını %200 arttır
User prompt
Daha fazla kedi ekle
Initial prompt
Kedilerden Kaç
/**** * Classes ****/ // Define a Cat class var Cat = Container.expand(function () { var self = Container.call(this); var catGraphics = self.attachAsset('cat', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -100; // Reset position to top self.x = Math.random() * 2048; // Randomize x position } }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Define a Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Player update logic if needed }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background }); /**** * Game Code ****/ // Initialize player var player = game.addChild(new Player()); player.x = 1024; // Center horizontally player.y = 2400; // Near bottom // Initialize cats var cats = []; for (var i = 0; i < 10; i++) { var cat = new Cat(); cat.x = Math.random() * 2048; cat.y = Math.random() * -2732; // Start off-screen cats.push(cat); game.addChild(cat); } // Handle player movement game.move = function (x, y, obj) { player.x = x; player.y = y; }; // Game update loop game.update = function () { // Update cats for (var i = 0; i < cats.length; i++) { cats[i].update(); if (player.intersects(cats[i])) { // Flash screen red for 1 second to show collision LK.effects.flashScreen(0xff0000, 1000); // Show game over LK.showGameOver(); } } };
===================================================================
--- original.js
+++ change.js
@@ -1,75 +1,75 @@
-/****
+/****
* Classes
-****/
+****/
// Define a Cat class
var Cat = Container.expand(function () {
- var self = Container.call(this);
- var catGraphics = self.attachAsset('cat', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.y = -100; // Reset position to top
- self.x = Math.random() * 2048; // Randomize x position
- }
- };
+ var self = Container.call(this);
+ var catGraphics = self.attachAsset('cat', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.y = -100; // Reset position to top
+ self.x = Math.random() * 2048; // Randomize x position
+ }
+ };
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Define a Player class
var Player = Container.expand(function () {
- var self = Container.call(this);
- var playerGraphics = self.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.update = function () {
- // Player update logic if needed
- };
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10;
+ self.update = function () {
+ // Player update logic if needed
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x87CEEB // Light blue background
+ backgroundColor: 0x87CEEB // Light blue background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize player
var player = game.addChild(new Player());
player.x = 1024; // Center horizontally
player.y = 2400; // Near bottom
// Initialize cats
var cats = [];
-for (var i = 0; i < 5; i++) {
- var cat = new Cat();
- cat.x = Math.random() * 2048;
- cat.y = Math.random() * -2732; // Start off-screen
- cats.push(cat);
- game.addChild(cat);
+for (var i = 0; i < 10; i++) {
+ var cat = new Cat();
+ cat.x = Math.random() * 2048;
+ cat.y = Math.random() * -2732; // Start off-screen
+ cats.push(cat);
+ game.addChild(cat);
}
// Handle player movement
game.move = function (x, y, obj) {
- player.x = x;
- player.y = y;
+ player.x = x;
+ player.y = y;
};
// Game update loop
game.update = function () {
- // Update cats
- for (var i = 0; i < cats.length; i++) {
- cats[i].update();
- if (player.intersects(cats[i])) {
- // Flash screen red for 1 second to show collision
- LK.effects.flashScreen(0xff0000, 1000);
- // Show game over
- LK.showGameOver();
- }
- }
+ // Update cats
+ for (var i = 0; i < cats.length; i++) {
+ cats[i].update();
+ if (player.intersects(cats[i])) {
+ // Flash screen red for 1 second to show collision
+ LK.effects.flashScreen(0xff0000, 1000);
+ // Show game over
+ LK.showGameOver();
+ }
+ }
};
\ No newline at end of file
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