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İptal et
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Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = trafficCones.length - 1; i >= 0; i--) {' Line Number: 226
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Yeni varlık ekle
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Yeni bir yol varlığı ekle
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Yol biraz daha geniş olmalı
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'Quadratic')' in or related to this line: 'tween.to(self, {' Line Number: 41 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Araba hareketlerini güzelleştir
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Engele çarptığında yakıt %29 azalsın
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Yol daha geniş olmalı
Code edit (1 edits merged)
Please save this source code
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Turbo Rush: Road Racer
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Araba sürme oyunu
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); self.width = carGraphics.width; self.height = carGraphics.height; self.speed = 0; self.maxSpeed = 15; self.acceleration = 0.2; self.deceleration = 0.1; self.turnSpeed = 5; self.moving = false; self.accelerate = function () { self.moving = true; if (self.speed < self.maxSpeed) { self.speed += self.acceleration; } }; self.brake = function () { if (self.speed > 0) { self.speed -= self.deceleration * 3; if (self.speed < 0) { self.speed = 0; } } }; self.coast = function () { self.moving = false; if (self.speed > 0) { self.speed -= self.deceleration; if (self.speed < 0) { self.speed = 0; } } }; self.turnLeft = function () { self.x -= self.turnSpeed * (self.speed / self.maxSpeed) * 2; }; self.turnRight = function () { self.x += self.turnSpeed * (self.speed / self.maxSpeed) * 2; }; self.update = function () { if (self.moving) { self.accelerate(); } else { self.coast(); } // Keep car within bounds if (self.x < roadLeft + self.width / 2) { self.x = roadLeft + self.width / 2; } if (self.x > roadRight - self.width / 2) { self.x = roadRight - self.width / 2; } }; return self; }); var Checkpoint = Container.expand(function () { var self = Container.call(this); var checkpointGraphics = self.attachAsset('checkpoint', { anchorX: 0.5, anchorY: 0.5 }); self.width = checkpointGraphics.width; self.height = checkpointGraphics.height; self.update = function () { self.y += playerCar.speed; // Check if off screen if (self.y > 2732 + self.height) { self.destroy(); var index = checkpoints.indexOf(self); if (index > -1) { checkpoints.splice(index, 1); } } }; return self; }); var Fuel = Container.expand(function () { var self = Container.call(this); var fuelGraphics = self.attachAsset('fuel', { anchorX: 0.5, anchorY: 0.5 }); self.width = fuelGraphics.width; self.height = fuelGraphics.height; self.update = function () { self.y += playerCar.speed; // Check if off screen if (self.y > 2732 + self.height) { self.destroy(); var index = fuels.indexOf(self); if (index > -1) { fuels.splice(index, 1); } } }; return self; }); var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.width = obstacleGraphics.width; self.height = obstacleGraphics.height; self.speed = 5; self.update = function () { self.y += playerCar.speed; // Check if off screen if (self.y > 2732 + self.height) { self.destroy(); var index = obstacles.indexOf(self); if (index > -1) { obstacles.splice(index, 1); } } }; return self; }); var RoadLine = Container.expand(function () { var self = Container.call(this); var line = self.attachAsset('roadLine', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { self.y += self.speed; if (self.y > 2732 + line.height) { self.y = -line.height; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x007700 }); /**** * Game Code ****/ // Game variables var roadWidth = 600; var roadLeft = (2048 - roadWidth) / 2; var roadRight = roadLeft + roadWidth; var gameSpeed = 1; var score = 0; var fuelLevel = 100; var timeRemaining = 30; var isGameOver = false; var isGameStarted = false; var lastObstacleTime = 0; var lastFuelTime = 0; var lastCheckpointTime = 0; var obstacles = []; var fuels = []; var checkpoints = []; var roadLines = []; // Create road var road = LK.getAsset('road', { anchorX: 0.5, anchorY: 0 }); road.x = 2048 / 2; road.y = 0; game.addChild(road); // Create road lines for (var i = 0; i < 20; i++) { var roadLine = new RoadLine(); roadLine.x = 2048 / 2; roadLine.y = i * 150 - 100; roadLines.push(roadLine); game.addChild(roadLine); } // Create player car var playerCar = new Car(); playerCar.x = 2048 / 2; playerCar.y = 2732 - 500; game.addChild(playerCar); // Create UI elements var scoreTxt = new Text2('SCORE: 0', { size: 60, fill: 0xFFFFFF }); scoreTxt.anchor.set(0, 0); LK.gui.topRight.addChild(scoreTxt); var fuelTxt = new Text2('FUEL: 100%', { size: 60, fill: 0xFFFFFF }); fuelTxt.anchor.set(1, 0); LK.gui.topRight.addChild(fuelTxt); var timeTxt = new Text2('TIME: 30s', { size: 60, fill: 0xFFFFFF }); timeTxt.anchor.set(0.5, 0); LK.gui.top.addChild(timeTxt); var startTxt = new Text2('TAP TO START', { size: 100, fill: 0xFFFFFF }); startTxt.anchor.set(0.5, 0.5); LK.gui.center.addChild(startTxt); // Left control var leftControlArea = new Container(); var leftControlGraphics = LK.getAsset('road', { anchorX: 0, anchorY: 0, width: 2048 / 2, height: 2732, alpha: 0 }); leftControlArea.addChild(leftControlGraphics); game.addChild(leftControlArea); // Right control var rightControlArea = new Container(); var rightControlGraphics = LK.getAsset('road', { anchorX: 0, anchorY: 0, width: 2048 / 2, height: 2732, alpha: 0 }); rightControlArea.x = 2048 / 2; rightControlArea.addChild(rightControlGraphics); game.addChild(rightControlArea); // Controls var leftPressed = false; var rightPressed = false; // Event handlers game.down = function (x, y, obj) { if (!isGameStarted) { startGame(); return; } if (x < 2048 / 2) { leftPressed = true; } else { rightPressed = true; } }; game.up = function (x, y, obj) { if (x < 2048 / 2) { leftPressed = false; } else { rightPressed = false; } }; game.move = function (x, y, obj) { // No additional move handling needed }; // Game functions function startGame() { isGameStarted = true; startTxt.visible = false; score = 0; fuelLevel = 100; timeRemaining = 30; isGameOver = false; playerCar.speed = 0; // Clear existing objects for (var i = 0; i < obstacles.length; i++) { obstacles[i].destroy(); } obstacles = []; for (var i = 0; i < fuels.length; i++) { fuels[i].destroy(); } fuels = []; for (var i = 0; i < checkpoints.length; i++) { checkpoints[i].destroy(); } checkpoints = []; // Start the timer startTimer(); // Start background music LK.playMusic('bgmusic'); } function spawnObstacle() { var obstacle = new Obstacle(); obstacle.x = roadLeft + Math.random() * roadWidth; obstacle.y = -obstacle.height; obstacles.push(obstacle); game.addChild(obstacle); } function spawnFuel() { var fuel = new Fuel(); fuel.x = roadLeft + Math.random() * roadWidth; fuel.y = -fuel.height; fuels.push(fuel); game.addChild(fuel); } function spawnCheckpoint() { var checkpoint = new Checkpoint(); checkpoint.x = 2048 / 2; checkpoint.y = -checkpoint.height; checkpoints.push(checkpoint); game.addChild(checkpoint); } function startTimer() { LK.clearInterval(gameTimer); gameTimer = LK.setInterval(function () { if (isGameStarted && !isGameOver) { timeRemaining--; timeTxt.setText('TIME: ' + timeRemaining + 's'); if (timeRemaining <= 0) { gameOver(); } } }, 1000); } function gameOver() { isGameOver = true; LK.showGameOver(); LK.stopMusic(); } // Main game loop var gameTimer; game.update = function () { if (!isGameStarted || isGameOver) { return; } // Update score score += playerCar.speed * 0.1; scoreTxt.setText('SCORE: ' + Math.floor(score)); // Update fuel fuelLevel -= 0.05 * (playerCar.speed / playerCar.maxSpeed); if (fuelLevel <= 0) { fuelLevel = 0; gameOver(); } fuelTxt.setText('FUEL: ' + Math.floor(fuelLevel) + '%'); // Handle controls if (leftPressed) { playerCar.turnLeft(); } if (rightPressed) { playerCar.turnRight(); } if (leftPressed || rightPressed) { playerCar.accelerate(); } else { playerCar.coast(); } // Spawn objects if (LK.ticks - lastObstacleTime > 90) { spawnObstacle(); lastObstacleTime = LK.ticks; } if (LK.ticks - lastFuelTime > 180) { spawnFuel(); lastFuelTime = LK.ticks; } if (LK.ticks - lastCheckpointTime > 600) { spawnCheckpoint(); lastCheckpointTime = LK.ticks; } // Update road lines for (var i = 0; i < roadLines.length; i++) { roadLines[i].speed = playerCar.speed; roadLines[i].update(); } // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { var obstacle = obstacles[i]; obstacle.update(); // Check collision if (playerCar.intersects(obstacle)) { LK.getSound('crash').play(); LK.effects.flashObject(playerCar, 0xFF0000, 500); playerCar.speed *= 0.5; score -= 50; if (score < 0) { score = 0; } // Remove obstacle obstacle.destroy(); obstacles.splice(i, 1); } } // Update fuels for (var i = fuels.length - 1; i >= 0; i--) { var fuel = fuels[i]; fuel.update(); // Check collection if (playerCar.intersects(fuel)) { LK.getSound('pickup').play(); LK.effects.flashObject(fuel, 0x00FF00, 300); fuelLevel += 20; if (fuelLevel > 100) { fuelLevel = 100; } // Remove fuel fuel.destroy(); fuels.splice(i, 1); } } // Update checkpoints for (var i = checkpoints.length - 1; i >= 0; i--) { var checkpoint = checkpoints[i]; checkpoint.update(); // Check collection if (playerCar.intersects(checkpoint)) { LK.getSound('checkpoint_reached').play(); LK.effects.flashScreen(0xFFFF00, 300); timeRemaining += 15; score += 100; // Remove checkpoint checkpoint.destroy(); checkpoints.splice(i, 1); } } // Update player car playerCar.update(); };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,433 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1");
+
+/****
+* Classes
+****/
+var Car = Container.expand(function () {
+ var self = Container.call(this);
+ var carGraphics = self.attachAsset('car', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.width = carGraphics.width;
+ self.height = carGraphics.height;
+ self.speed = 0;
+ self.maxSpeed = 15;
+ self.acceleration = 0.2;
+ self.deceleration = 0.1;
+ self.turnSpeed = 5;
+ self.moving = false;
+ self.accelerate = function () {
+ self.moving = true;
+ if (self.speed < self.maxSpeed) {
+ self.speed += self.acceleration;
+ }
+ };
+ self.brake = function () {
+ if (self.speed > 0) {
+ self.speed -= self.deceleration * 3;
+ if (self.speed < 0) {
+ self.speed = 0;
+ }
+ }
+ };
+ self.coast = function () {
+ self.moving = false;
+ if (self.speed > 0) {
+ self.speed -= self.deceleration;
+ if (self.speed < 0) {
+ self.speed = 0;
+ }
+ }
+ };
+ self.turnLeft = function () {
+ self.x -= self.turnSpeed * (self.speed / self.maxSpeed) * 2;
+ };
+ self.turnRight = function () {
+ self.x += self.turnSpeed * (self.speed / self.maxSpeed) * 2;
+ };
+ self.update = function () {
+ if (self.moving) {
+ self.accelerate();
+ } else {
+ self.coast();
+ }
+ // Keep car within bounds
+ if (self.x < roadLeft + self.width / 2) {
+ self.x = roadLeft + self.width / 2;
+ }
+ if (self.x > roadRight - self.width / 2) {
+ self.x = roadRight - self.width / 2;
+ }
+ };
+ return self;
+});
+var Checkpoint = Container.expand(function () {
+ var self = Container.call(this);
+ var checkpointGraphics = self.attachAsset('checkpoint', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.width = checkpointGraphics.width;
+ self.height = checkpointGraphics.height;
+ self.update = function () {
+ self.y += playerCar.speed;
+ // Check if off screen
+ if (self.y > 2732 + self.height) {
+ self.destroy();
+ var index = checkpoints.indexOf(self);
+ if (index > -1) {
+ checkpoints.splice(index, 1);
+ }
+ }
+ };
+ return self;
+});
+var Fuel = Container.expand(function () {
+ var self = Container.call(this);
+ var fuelGraphics = self.attachAsset('fuel', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.width = fuelGraphics.width;
+ self.height = fuelGraphics.height;
+ self.update = function () {
+ self.y += playerCar.speed;
+ // Check if off screen
+ if (self.y > 2732 + self.height) {
+ self.destroy();
+ var index = fuels.indexOf(self);
+ if (index > -1) {
+ fuels.splice(index, 1);
+ }
+ }
+ };
+ return self;
+});
+var Obstacle = Container.expand(function () {
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.width = obstacleGraphics.width;
+ self.height = obstacleGraphics.height;
+ self.speed = 5;
+ self.update = function () {
+ self.y += playerCar.speed;
+ // Check if off screen
+ if (self.y > 2732 + self.height) {
+ self.destroy();
+ var index = obstacles.indexOf(self);
+ if (index > -1) {
+ obstacles.splice(index, 1);
+ }
+ }
+ };
+ return self;
+});
+var RoadLine = Container.expand(function () {
+ var self = Container.call(this);
+ var line = self.attachAsset('roadLine', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732 + line.height) {
+ self.y = -line.height;
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x007700
+});
+
+/****
+* Game Code
+****/
+// Game variables
+var roadWidth = 600;
+var roadLeft = (2048 - roadWidth) / 2;
+var roadRight = roadLeft + roadWidth;
+var gameSpeed = 1;
+var score = 0;
+var fuelLevel = 100;
+var timeRemaining = 30;
+var isGameOver = false;
+var isGameStarted = false;
+var lastObstacleTime = 0;
+var lastFuelTime = 0;
+var lastCheckpointTime = 0;
+var obstacles = [];
+var fuels = [];
+var checkpoints = [];
+var roadLines = [];
+// Create road
+var road = LK.getAsset('road', {
+ anchorX: 0.5,
+ anchorY: 0
+});
+road.x = 2048 / 2;
+road.y = 0;
+game.addChild(road);
+// Create road lines
+for (var i = 0; i < 20; i++) {
+ var roadLine = new RoadLine();
+ roadLine.x = 2048 / 2;
+ roadLine.y = i * 150 - 100;
+ roadLines.push(roadLine);
+ game.addChild(roadLine);
+}
+// Create player car
+var playerCar = new Car();
+playerCar.x = 2048 / 2;
+playerCar.y = 2732 - 500;
+game.addChild(playerCar);
+// Create UI elements
+var scoreTxt = new Text2('SCORE: 0', {
+ size: 60,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0, 0);
+LK.gui.topRight.addChild(scoreTxt);
+var fuelTxt = new Text2('FUEL: 100%', {
+ size: 60,
+ fill: 0xFFFFFF
+});
+fuelTxt.anchor.set(1, 0);
+LK.gui.topRight.addChild(fuelTxt);
+var timeTxt = new Text2('TIME: 30s', {
+ size: 60,
+ fill: 0xFFFFFF
+});
+timeTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(timeTxt);
+var startTxt = new Text2('TAP TO START', {
+ size: 100,
+ fill: 0xFFFFFF
+});
+startTxt.anchor.set(0.5, 0.5);
+LK.gui.center.addChild(startTxt);
+// Left control
+var leftControlArea = new Container();
+var leftControlGraphics = LK.getAsset('road', {
+ anchorX: 0,
+ anchorY: 0,
+ width: 2048 / 2,
+ height: 2732,
+ alpha: 0
+});
+leftControlArea.addChild(leftControlGraphics);
+game.addChild(leftControlArea);
+// Right control
+var rightControlArea = new Container();
+var rightControlGraphics = LK.getAsset('road', {
+ anchorX: 0,
+ anchorY: 0,
+ width: 2048 / 2,
+ height: 2732,
+ alpha: 0
+});
+rightControlArea.x = 2048 / 2;
+rightControlArea.addChild(rightControlGraphics);
+game.addChild(rightControlArea);
+// Controls
+var leftPressed = false;
+var rightPressed = false;
+// Event handlers
+game.down = function (x, y, obj) {
+ if (!isGameStarted) {
+ startGame();
+ return;
+ }
+ if (x < 2048 / 2) {
+ leftPressed = true;
+ } else {
+ rightPressed = true;
+ }
+};
+game.up = function (x, y, obj) {
+ if (x < 2048 / 2) {
+ leftPressed = false;
+ } else {
+ rightPressed = false;
+ }
+};
+game.move = function (x, y, obj) {
+ // No additional move handling needed
+};
+// Game functions
+function startGame() {
+ isGameStarted = true;
+ startTxt.visible = false;
+ score = 0;
+ fuelLevel = 100;
+ timeRemaining = 30;
+ isGameOver = false;
+ playerCar.speed = 0;
+ // Clear existing objects
+ for (var i = 0; i < obstacles.length; i++) {
+ obstacles[i].destroy();
+ }
+ obstacles = [];
+ for (var i = 0; i < fuels.length; i++) {
+ fuels[i].destroy();
+ }
+ fuels = [];
+ for (var i = 0; i < checkpoints.length; i++) {
+ checkpoints[i].destroy();
+ }
+ checkpoints = [];
+ // Start the timer
+ startTimer();
+ // Start background music
+ LK.playMusic('bgmusic');
+}
+function spawnObstacle() {
+ var obstacle = new Obstacle();
+ obstacle.x = roadLeft + Math.random() * roadWidth;
+ obstacle.y = -obstacle.height;
+ obstacles.push(obstacle);
+ game.addChild(obstacle);
+}
+function spawnFuel() {
+ var fuel = new Fuel();
+ fuel.x = roadLeft + Math.random() * roadWidth;
+ fuel.y = -fuel.height;
+ fuels.push(fuel);
+ game.addChild(fuel);
+}
+function spawnCheckpoint() {
+ var checkpoint = new Checkpoint();
+ checkpoint.x = 2048 / 2;
+ checkpoint.y = -checkpoint.height;
+ checkpoints.push(checkpoint);
+ game.addChild(checkpoint);
+}
+function startTimer() {
+ LK.clearInterval(gameTimer);
+ gameTimer = LK.setInterval(function () {
+ if (isGameStarted && !isGameOver) {
+ timeRemaining--;
+ timeTxt.setText('TIME: ' + timeRemaining + 's');
+ if (timeRemaining <= 0) {
+ gameOver();
+ }
+ }
+ }, 1000);
+}
+function gameOver() {
+ isGameOver = true;
+ LK.showGameOver();
+ LK.stopMusic();
+}
+// Main game loop
+var gameTimer;
+game.update = function () {
+ if (!isGameStarted || isGameOver) {
+ return;
+ }
+ // Update score
+ score += playerCar.speed * 0.1;
+ scoreTxt.setText('SCORE: ' + Math.floor(score));
+ // Update fuel
+ fuelLevel -= 0.05 * (playerCar.speed / playerCar.maxSpeed);
+ if (fuelLevel <= 0) {
+ fuelLevel = 0;
+ gameOver();
+ }
+ fuelTxt.setText('FUEL: ' + Math.floor(fuelLevel) + '%');
+ // Handle controls
+ if (leftPressed) {
+ playerCar.turnLeft();
+ }
+ if (rightPressed) {
+ playerCar.turnRight();
+ }
+ if (leftPressed || rightPressed) {
+ playerCar.accelerate();
+ } else {
+ playerCar.coast();
+ }
+ // Spawn objects
+ if (LK.ticks - lastObstacleTime > 90) {
+ spawnObstacle();
+ lastObstacleTime = LK.ticks;
+ }
+ if (LK.ticks - lastFuelTime > 180) {
+ spawnFuel();
+ lastFuelTime = LK.ticks;
+ }
+ if (LK.ticks - lastCheckpointTime > 600) {
+ spawnCheckpoint();
+ lastCheckpointTime = LK.ticks;
+ }
+ // Update road lines
+ for (var i = 0; i < roadLines.length; i++) {
+ roadLines[i].speed = playerCar.speed;
+ roadLines[i].update();
+ }
+ // Update obstacles
+ for (var i = obstacles.length - 1; i >= 0; i--) {
+ var obstacle = obstacles[i];
+ obstacle.update();
+ // Check collision
+ if (playerCar.intersects(obstacle)) {
+ LK.getSound('crash').play();
+ LK.effects.flashObject(playerCar, 0xFF0000, 500);
+ playerCar.speed *= 0.5;
+ score -= 50;
+ if (score < 0) {
+ score = 0;
+ }
+ // Remove obstacle
+ obstacle.destroy();
+ obstacles.splice(i, 1);
+ }
+ }
+ // Update fuels
+ for (var i = fuels.length - 1; i >= 0; i--) {
+ var fuel = fuels[i];
+ fuel.update();
+ // Check collection
+ if (playerCar.intersects(fuel)) {
+ LK.getSound('pickup').play();
+ LK.effects.flashObject(fuel, 0x00FF00, 300);
+ fuelLevel += 20;
+ if (fuelLevel > 100) {
+ fuelLevel = 100;
+ }
+ // Remove fuel
+ fuel.destroy();
+ fuels.splice(i, 1);
+ }
+ }
+ // Update checkpoints
+ for (var i = checkpoints.length - 1; i >= 0; i--) {
+ var checkpoint = checkpoints[i];
+ checkpoint.update();
+ // Check collection
+ if (playerCar.intersects(checkpoint)) {
+ LK.getSound('checkpoint_reached').play();
+ LK.effects.flashScreen(0xFFFF00, 300);
+ timeRemaining += 15;
+ score += 100;
+ // Remove checkpoint
+ checkpoint.destroy();
+ checkpoints.splice(i, 1);
+ }
+ }
+ // Update player car
+ playerCar.update();
+};
\ No newline at end of file
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