User prompt
Añade la música y el sonido al juego
User prompt
Crea música apropiada para el menú principal, la partida, el game over y efectos de sonido
User prompt
Crea un menú principal
User prompt
Haz cartas negativas, si el jugador pasa el turno las cartas negativas de ese turno se activan, para desactivar las cartas negativas hay que comprarlas
User prompt
Elimina la carta "God mode" Ya que es demasiado buena
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'name')' in or related to this line: 'return {' Line Number: 636
User prompt
Haz que por cada turno el jugador obtenga más monedas por cada turno. Crea una nueva mecánica para poder hacer combos de cartas y haz cartas nuevas relacionadas a esta nueva mecánica
User prompt
Haz que cada 5 turnos en vez de perder los puntos el jugador los mantenga y además cada 5 turnos aparezcan mejores cartas (Haz más cartas con mejoras más complejas)
User prompt
Haz que haya más cartas con diferentes mecánicas (Ejemplos: multiplicar, reducir coste de futuras cartas, sumar puntos cuantas más cartas de un tipo específico hayan sido compradas, etc.)
User prompt
Haz las cartas el doble de grande repartidas en dos columnas verticales
User prompt
Haz las cartas más pequeñas y separadas entre ellas, y haz que la habilidad de las cartas se vea, porque el botón de comprar la carta tapa la habilidad
User prompt
En vez de que las cartas estén en una fila horizontal, repártelas por toda la pantalla y hazlas el tripe de grande
User prompt
Haz que las cartas y los textos sean más grandes para que se lean mejor
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var localPos = game.toLocal(obj.parent.toGlobal(obj.position));' Line Number: 347
Code edit (1 edits merged)
Please save this source code
User prompt
Card Collector: Score Rush
Initial prompt
Este juego trata de conseguir los mayores puntos posibles, el juego se va a dividir en turnos, en cada turno el jugador va consiguiendo monedas, al comienzo del turno van a aparecer 5 cartas diferentes aleatorias, cada carta da al jugador puntos de formas diferentes y cada una cuesta monedas dependiendo de lo buena que sea, cada 5 turnos el juego reclama una cantidad cierta cantidad de puntos, si el jugador no tiene esa cantidad de puntos el jugador pierde.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Card = Container.expand(function (cardData) { var self = Container.call(this); self.cardData = cardData; self.purchased = false; // Card border var border = self.attachAsset('cardBorder', { anchorX: 0.5, anchorY: 0.5 }); // Card background var background = self.attachAsset('cardBackground', { anchorX: 0.5, anchorY: 0.5 }); // Card title self.titleText = new Text2(cardData.name, { size: 28, fill: 0xFFFFFF }); self.titleText.anchor.set(0.5, 0); self.titleText.x = 0; self.titleText.y = -80; self.addChild(self.titleText); // Card description self.descText = new Text2(cardData.description, { size: 20, fill: 0xECF0F1 }); self.descText.anchor.set(0.5, 0); self.descText.x = 0; self.descText.y = -50; self.addChild(self.descText); // Points text self.pointsText = new Text2("+" + cardData.points + " pts", { size: 24, fill: 0xE74C3C }); self.pointsText.anchor.set(0.5, 0); self.pointsText.x = 0; self.pointsText.y = -20; self.addChild(self.pointsText); // Cost and buy button self.buyButton = self.attachAsset('buyButton', { anchorX: 0.5, anchorY: 0.5 }); self.buyButton.y = 60; self.costText = new Text2("Buy: " + cardData.cost + " coins", { size: 18, fill: 0xFFFFFF }); self.costText.anchor.set(0.5, 0.5); self.costText.x = 0; self.costText.y = 60; self.addChild(self.costText); self.updateVisual = function () { if (self.purchased) { background.tint = 0x27ae60; self.buyButton.visible = false; self.costText.visible = false; } else if (coins < self.cardData.cost) { background.tint = 0x7f8c8d; self.buyButton.tint = 0x7f8c8d; } else { background.tint = 0x2c3e50; self.buyButton.tint = 0x27ae60; } }; self.down = function (x, y, obj) { if (!self.purchased && coins >= self.cardData.cost) { self.purchase(); } }; self.purchase = function () { if (self.purchased || coins < self.cardData.cost) return; coins -= self.cardData.cost; self.purchased = true; points += self.cardData.points; self.updateVisual(); updateUI(); LK.getSound('cardBuy').play(); tween(self, { scaleX: 1.1, scaleY: 1.1 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { tween(self, { scaleX: 1, scaleY: 1 }, { duration: 200, easing: tween.easeOut }); } }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x0f1419 }); /**** * Game Code ****/ // Game state variables var coins = 10; var points = 0; var turn = 1; var checkpoint = 1; var requiredPoints = 20; var currentCards = []; var gamePhase = 'playing'; // 'playing', 'checkpoint', 'gameOver' // Card templates var cardTemplates = [{ name: "Basic Card", description: "Simple points", points: 5, cost: 3 }, { name: "Coin Card", description: "Steady income", points: 3, cost: 2 }, { name: "Power Card", description: "High value", points: 12, cost: 8 }, { name: "Lucky Card", description: "Bonus points", points: 8, cost: 5 }, { name: "Mega Card", description: "Massive points", points: 20, cost: 15 }, { name: "Quick Card", description: "Fast points", points: 4, cost: 2 }, { name: "Super Card", description: "Great value", points: 15, cost: 10 }, { name: "Bonus Card", description: "Extra boost", points: 6, cost: 4 }]; // UI Elements var board = game.attachAsset('gameBoard', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); // Coins display var coinsText = new Text2("Coins: " + coins, { size: 48, fill: 0xF1C40F }); coinsText.anchor.set(0, 0); coinsText.x = 100; coinsText.y = 150; LK.gui.topLeft.addChild(coinsText); // Points display var pointsText = new Text2("Points: " + points, { size: 48, fill: 0xE74C3C }); pointsText.anchor.set(0, 0); pointsText.x = 100; pointsText.y = 220; LK.gui.topLeft.addChild(pointsText); // Turn display var turnText = new Text2("Turn: " + turn, { size: 36, fill: 0x3498DB }); turnText.anchor.set(0, 0); turnText.x = 100; turnText.y = 290; LK.gui.topLeft.addChild(turnText); // Required points display var requiredText = new Text2("Need: " + requiredPoints + " pts", { size: 36, fill: 0xE67E22 }); requiredText.anchor.set(0, 0); requiredText.x = 100; requiredText.y = 340; LK.gui.topLeft.addChild(requiredText); // Progress bar var progressBarBg = game.attachAsset('progressBar', { anchorX: 0.5, anchorY: 0, x: 1024, y: 200 }); var progressBarFill = game.attachAsset('progressFill', { anchorX: 0, anchorY: 0, x: 224, y: 200 }); // Next turn button var nextTurnButton = game.attachAsset('nextTurnButton', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 2500 }); var nextTurnText = new Text2("Next Turn", { size: 44, fill: 0xFFFFFF }); nextTurnText.anchor.set(0.5, 0.5); nextTurnText.x = 1024; nextTurnText.y = 2500; game.addChild(nextTurnText); function generateRandomCard() { var template = cardTemplates[Math.floor(Math.random() * cardTemplates.length)]; var scaleFactor = 1 + (checkpoint - 1) * 0.2; return { name: template.name, description: template.description, points: Math.floor(template.points * scaleFactor), cost: Math.floor(template.cost * scaleFactor) }; } function generateCards() { // Clear existing cards for (var i = 0; i < currentCards.length; i++) { currentCards[i].destroy(); } currentCards = []; // Generate 5 new cards distributed across screen with more spacing var cardPositions = [{ x: 400, y: 700 }, { x: 800, y: 700 }, { x: 1200, y: 700 }, { x: 1600, y: 700 }, { x: 600, y: 1100 }]; for (var i = 0; i < 5; i++) { var cardData = generateRandomCard(); var card = new Card(cardData); card.x = cardPositions[i].x; card.y = cardPositions[i].y; currentCards.push(card); game.addChild(card); } updateCardsVisual(); } function updateCardsVisual() { for (var i = 0; i < currentCards.length; i++) { currentCards[i].updateVisual(); } } function updateUI() { coinsText.setText("Coins: " + coins); pointsText.setText("Points: " + points); turnText.setText("Turn: " + turn); requiredText.setText("Need: " + requiredPoints + " pts"); // Update progress bar var progress = Math.min(points / requiredPoints, 1); progressBarFill.width = 1600 * progress; if (points >= requiredPoints) { progressBarFill.tint = 0x2ecc71; } else { progressBarFill.tint = 0xe74c3c; } updateCardsVisual(); } function nextTurn() { if (gamePhase !== 'playing') return; turn++; coins += 3 + Math.floor(checkpoint / 2); // Check for checkpoint every 5 turns if (turn % 5 === 1 && turn > 1) { checkCheckpoint(); } else { generateCards(); updateUI(); } } function checkCheckpoint() { if (points >= requiredPoints) { // Pass checkpoint checkpoint++; requiredPoints = Math.floor(requiredPoints * 1.8); points = 0; // Reset points for next checkpoint LK.getSound('checkpoint').play(); // Flash screen green LK.effects.flashScreen(0x2ecc71, 1000); generateCards(); updateUI(); LK.setScore(checkpoint - 1); } else { // Fail checkpoint - game over gamePhase = 'gameOver'; LK.getSound('gameOver').play(); LK.effects.flashScreen(0xe74c3c, 1500); LK.setTimeout(function () { LK.showGameOver(); }, 1500); } } // Event handlers nextTurnButton.down = function (x, y, obj) { nextTurn(); }; game.down = function (x, y, obj) { // Use direct x, y coordinates instead of trying to convert positions // Check if clicked on next turn button if (x >= nextTurnButton.x - 200 && x <= nextTurnButton.x + 200 && y >= nextTurnButton.y - 40 && y <= nextTurnButton.y + 40) { nextTurn(); } }; // Initialize the game generateCards(); updateUI();
===================================================================
--- original.js
+++ change.js
@@ -21,46 +21,46 @@
anchorY: 0.5
});
// Card title
self.titleText = new Text2(cardData.name, {
- size: 144,
+ size: 28,
fill: 0xFFFFFF
});
self.titleText.anchor.set(0.5, 0);
self.titleText.x = 0;
- self.titleText.y = -240;
+ self.titleText.y = -80;
self.addChild(self.titleText);
// Card description
self.descText = new Text2(cardData.description, {
- size: 84,
+ size: 20,
fill: 0xECF0F1
});
self.descText.anchor.set(0.5, 0);
self.descText.x = 0;
- self.descText.y = -120;
+ self.descText.y = -50;
self.addChild(self.descText);
// Points text
self.pointsText = new Text2("+" + cardData.points + " pts", {
- size: 96,
+ size: 24,
fill: 0xE74C3C
});
self.pointsText.anchor.set(0.5, 0);
self.pointsText.x = 0;
- self.pointsText.y = 30;
+ self.pointsText.y = -20;
self.addChild(self.pointsText);
// Cost and buy button
self.buyButton = self.attachAsset('buyButton', {
anchorX: 0.5,
anchorY: 0.5
});
- self.buyButton.y = 180;
+ self.buyButton.y = 60;
self.costText = new Text2("Buy: " + cardData.cost + " coins", {
- size: 72,
+ size: 18,
fill: 0xFFFFFF
});
self.costText.anchor.set(0.5, 0.5);
self.costText.x = 0;
- self.costText.y = 180;
+ self.costText.y = 60;
self.addChild(self.costText);
self.updateVisual = function () {
if (self.purchased) {
background.tint = 0x27ae60;
@@ -253,24 +253,24 @@
for (var i = 0; i < currentCards.length; i++) {
currentCards[i].destroy();
}
currentCards = [];
- // Generate 5 new cards distributed across screen
+ // Generate 5 new cards distributed across screen with more spacing
var cardPositions = [{
- x: 600,
- y: 800
+ x: 400,
+ y: 700
}, {
- x: 1450,
- y: 800
+ x: 800,
+ y: 700
}, {
- x: 350,
- y: 1600
+ x: 1200,
+ y: 700
}, {
- x: 1024,
- y: 1600
+ x: 1600,
+ y: 700
}, {
- x: 1700,
- y: 1600
+ x: 600,
+ y: 1100
}];
for (var i = 0; i < 5; i++) {
var cardData = generateRandomCard();
var card = new Card(cardData);