User prompt
move the ground under the santa image
User prompt
at the bottom border of the santas image hight add an image the covers teh scree from left to right and all the whay under the santa image
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'addChild')' in this line: 'LK.gui.overlay.addChild(gameOverScoreTxt);' Line Number: 141
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'addChild')' in this line: 'LK.gui.overlay.addChild(gameOverScoreTxt);' Line Number: 141
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'addChild')' in this line: 'LK.gui.overlay.addChild(gameOverScoreTxt);' Line Number: 141
User prompt
save the currenct score and the highest score and show them in the middle of the screen when you lose
User prompt
Fix Bug: 'ReferenceError: santa is not defined' in this line: 'if (self.y > 2732 - santa.height || self.x < -self.width) {' Line Number: 8
User prompt
Fix Bug: 'ReferenceError: santa is not defined' in this line: 'if (self.y > 2732 - santa.height || self.x < -self.width) {' Line Number: 8
User prompt
the snowflakes disapear when they go beyond the hight of the santa image down
User prompt
save the highest score
User prompt
Spawn many background images that fall down
User prompt
add a new image of in the background that moves down. Small imgae
User prompt
few snowflakes fall from the top left corner moving down and then left
User prompt
some snowflakes are already in the screen when the game starts
User prompt
the snowflakes are already in the screen
User prompt
the spawn rate and movement should seem natural
User prompt
the snoflakes spawn outside of the right screnn side and fove to the left falling down
User prompt
the snowflakes swpawn form the fidle of the top righ corrner and the middle of the right side moving left they are already in the screen
User prompt
they spawn from top and move down from right to left
User prompt
the snoflakes move from right to left and are already in the screen
User prompt
increase the snowflakes and make them smaller
User prompt
snoflakes move fast
User prompt
Add snowfall
User prompt
Make the wiggle of the Gift random instead of a fixed wiggle pattern. Ensure gifts do not move outside the left and right screen borders
User prompt
Correct the Parrallax Gackgorund bugg
var Snowflake = Container.expand(function () { var self = Container.call(this); var snowflakeGraphics = self.createAsset('snowflake', 'Snowflake icon', 0.5, 0.5); snowflakeGraphics.scale.set(0.5); self.drop = function () { self.y += 5; self.x -= 5; if (self.y > 2732 || self.x < -self.width) { self.destroy(); } }; }); var GrayHeart = Container.expand(function () { var self = Container.call(this); var grayHeartGraphics = self.createAsset('grayHeart', 'Gray Heart icon', 0, 0); }); var Heart = Container.expand(function () { var self = Container.call(this); var heartGraphics = self.createAsset('heart', 'Heart icon', 0, 0); }); var Santa = Container.expand(function () { var self = Container.call(this); var santaGraphics = self.createAsset('santa', 'Santa character', .5, .5); self.lastX = self.x; self.move = function (newX) { var halfWidth = this.width / 2; var oldX = this.x; this.x = Math.max(halfWidth, Math.min(2048 - halfWidth, newX)); if (oldX > this.x) { this.scale.x = 1; } else if (oldX < this.x) { this.scale.x = -1; } self.lastX = this.x; }; self.collect = function () {}; }); var Gift = Container.expand(function () { var self = Container.call(this); var giftGraphics = self.createAsset('gift', 'Gift item', .5, .5); self.drop = function () { self.y += 5; var wiggle = (Math.random() - 0.5) * 10; self.x += wiggle; self.x = Math.max(self.width / 2, Math.min(2048 - self.width / 2, self.x)); }; }); var Game = Container.expand(function () { var self = Container.call(this); var score = 0; var scoreTxt = new Text2(score.toString(), { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(.5, 0); LK.gui.topCenter.addChild(scoreTxt); var lives = 3; var hearts = []; for (var i = 0; i < lives; i++) { var heart = new Heart(); heart.x = i * (heart.width + 10); heart.y = 10; hearts.push(heart); LK.gui.topLeft.addChild(heart); } var santa = self.addChild(new Santa()); var snowflakes = []; for (var i = 0; i < 10; i++) { var initialSnowflake = new Snowflake(); initialSnowflake.x = Math.random() * 2048; initialSnowflake.y = Math.random() * 2732; snowflakes.push(initialSnowflake); self.addChild(initialSnowflake); } var snowfallInterval = LK.setInterval(function () { for (var i = 0; i < 3; i++) { var snowflake = new Snowflake(); snowflake.x = 2048 + snowflake.width / 2; snowflake.y = Math.random() * 2732; snowflakes.push(snowflake); self.addChild(snowflake); } }, 1000); var gifts = []; santa.x = LK.stageContainer.width / 2; santa.y = 2732 - santa.height; var giftCreationInterval = LK.setInterval(function () { var gift = new Gift(); gift.x = Math.random() * 2048; gift.y = 0; gifts.push(gift); self.addChild(gift); }, 2000); LK.on('tick', function () { santa.move(); for (var j = 0; j < snowflakes.length; j++) { snowflakes[j].drop(); if (snowflakes[j].y > 2732) { snowflakes.splice(j, 1); j--; } } for (var i = 0; i < gifts.length; i++) { gifts[i].drop(); if (santa.intersects(gifts[i])) { santa.collect(gifts[i]); score++; scoreTxt.setText(score.toString()); gifts[i].destroy(); gifts.splice(i, 1); i--; if (hearts.length > 0) { var lostHeart = hearts[hearts.length - 1]; } } else if (gifts[i].y > 2732) { gifts[i].destroy(); gifts.splice(i, 1); i--; if (--lives <= 0) { if (hearts.length > 0) { var lostHeart = hearts.pop(); lostHeart.destroy(); var grayHeart = new GrayHeart(); grayHeart.x = lostHeart.x; grayHeart.y = lostHeart.y; LK.gui.topLeft.addChild(grayHeart); } LK.showGameOver(); } else if (hearts.length > 0) { var lostHeart = hearts.pop(); lostHeart.destroy(); var grayHeart = new GrayHeart(); grayHeart.x = lostHeart.x; grayHeart.y = lostHeart.y; LK.gui.topLeft.addChild(grayHeart); } } } }); stage.on('down', function (obj) { var pos = obj.event.getLocalPosition(self); santa.move(pos.x); }); stage.on('move', function (obj) { var pos = obj.event.getLocalPosition(self); santa.move(pos.x); }); });
===================================================================
--- original.js
+++ change.js
@@ -2,13 +2,11 @@
var self = Container.call(this);
var snowflakeGraphics = self.createAsset('snowflake', 'Snowflake icon', 0.5, 0.5);
snowflakeGraphics.scale.set(0.5);
self.drop = function () {
- var drift = (Math.random() - 0.5) * 5;
self.y += 5;
- self.x -= 5 + drift;
- self.x = Math.max(-self.width, Math.min(2048 + self.width, self.x));
- if (self.y > 2732) {
+ self.x -= 5;
+ if (self.y > 2732 || self.x < -self.width) {
self.destroy();
}
};
});
Pixelated Santa Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixeled Christmas present Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixalated heart empty Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixalated heart grey Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelated snow flake Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
snowy ground image pixalated Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
snowy ground image pixalated 2D Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art a small image 2048 to serve as ground that has snow for a simple 2D game no trees not nothing only snow and ground to cover the ground width of the screen Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gif pixel art for game background, snow on the ground, houses in the far background and moonligh, trees on the left and right, cozy Christmas atmosphere Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.