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the timer should count down untill it reaches 0 and a message saying play again shows
Code edit (1 edits merged)
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when the game starts the counter counts from 120 backwards till it reaches 0
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where is the button ?
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on the left bottom of the screen add a button asset. when clicked it produces an other asset from the middle of the screen that falls down.
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nothing happened
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on the bottom left corner add a button
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on the top right corner add a counter that counts from 120 to 0 once the game starts. under the counter add an icon and on the same line of the left of the icon add the number 0.00 , both the icon and the number are seen on the scree
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Add a background that fills all the screen.
Code edit (1 edits merged)
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User prompt
next to the order Icon add the number 0.00 they are on the same line and the number is on the right side of the icon
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Fix Bug: 'Uncaught ReferenceError: Timer is not defined' in this line: 'var gameTimer = new Timer();' Line Number: 36
Code edit (1 edits merged)
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User prompt
the order icon is on the foreground
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remove the orderIcon and keep the coinIcon
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the 0.00 does not appear on the screen
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Adjust OrderIcon class to display icon and value text on the same line
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the icon and the 0.00 appear on the same line
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the icon is next to the 0.00 and the 0.00 is inside the screen
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on the top right corner, under the timer, add an icon and the number 0.00
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on the top right corner add a counter that starts from 120 and counts down till it reaches zero. under it add a image and next to the image 0.00 float. The image and the float are on the same line and height with a very small space between them
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where is it ?
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under the timer add a coin icon and next to it 0.00
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So it counts from 3, 2, 1 and the top right counter starts. The numbers are shown on the screen in the middle before you can start playing you have to wait for the count down
User prompt
in the middle of the screen add a counter that starts from 3 till it reaches 1. Once it reaches one the counter on the top right corner starts counting
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
===================================================================
--- original.js
+++ change.js
@@ -1,81 +1,6 @@
-/****
-* Classes
-****/
-/****
-* Game Background
-****/
-// Create a background class
-var Background = Container.expand(function () {
- var self = Container.call(this);
- var backgroundGraphics = self.createAsset('background', 'Game background', 0, 0);
- backgroundGraphics.width = 2048;
- backgroundGraphics.height = 2732;
-});
-// Timer class to handle countdown logic
-var Timer = Container.expand(function () {
- var self = Container.call(this);
- var timeLeft = 120;
- var timerText = new Text2(timeLeft.toString(), {
- size: 150,
- fill: "#ffffff"
- });
- timerText.anchor.set(1, 0);
- self.addChild(timerText);
- self.update = function () {
- if (timeLeft > 0) {
- timeLeft -= 1 / 60;
- timerText.setText(Math.ceil(timeLeft).toString());
- }
- };
-});
-// Create and add the order icon with the initial value of 0.00 under the timer
-var OrderIcon = Container.expand(function () {
- var self = Container.call(this);
- var iconGraphics = self.createAsset('orderIcon', 'Order Icon', 0.5, 0);
- var orderValueText = new Text2('0.00', {
- size: 150,
- fill: "#ffffff"
- });
- // Set the anchor to the middle left
- orderValueText.anchor.set(0, 0);
- self.addChild(iconGraphics);
- self.addChild(orderValueText);
- // Position the icon and the text on the same line
- iconGraphics.x = -iconGraphics.width / 2;
- iconGraphics.y = 0;
- // Position the text on the right side of the icon
- orderValueText.x = iconGraphics.width + 10; // 10 pixels padding
- orderValueText.y = 0;
-});
-
-/****
+/****
* Initialize Game
****/
-// Instantiate and add the order icon to the game GUI under the timer
-// Instantiate and add the background to the game
var game = new LK.Game({
backgroundColor: 0x000000
-});
-
-/****
-* Game Code
-****/
-// Instantiate and add the timer to the game GUI
-var gameTimer = new Timer();
-LK.gui.topRight.addChild(gameTimer);
-// Instantiate and add the order icon to the game GUI under the timer
-var gameOrderIcon = new OrderIcon();
-LK.gui.topRight.addChild(gameOrderIcon);
-// Adjust the position of the order icon to be under the timer
-var timerBounds = gameTimer.getBounds();
-var iconBounds = gameOrderIcon.getBounds();
-gameOrderIcon.y = timerBounds.y + timerBounds.height + 20; // 20 pixels for padding
-// Update the timer every tick
-LK.on('tick', function () {
- gameTimer.update();
-});
-// Instantiate and add the background to the game
-var gameBackground = game.addChild(new Background());
-// Set the position of the background to cover the entire game area
-gameBackground.x = 0;
-gameBackground.y = 0;
\ No newline at end of file
+});
\ No newline at end of file
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