User prompt
the timer should count down untill it reaches 0 and a message saying play again shows
Code edit (1 edits merged)
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User prompt
when the game starts the counter counts from 120 backwards till it reaches 0
User prompt
where is the button ?
User prompt
on the left bottom of the screen add a button asset. when clicked it produces an other asset from the middle of the screen that falls down.
User prompt
nothing happened
User prompt
on the bottom left corner add a button
User prompt
on the top right corner add a counter that counts from 120 to 0 once the game starts. under the counter add an icon and on the same line of the left of the icon add the number 0.00 , both the icon and the number are seen on the scree
User prompt
Add a background that fills all the screen.
Code edit (1 edits merged)
Please save this source code
User prompt
next to the order Icon add the number 0.00 they are on the same line and the number is on the right side of the icon
User prompt
Fix Bug: 'Uncaught ReferenceError: Timer is not defined' in this line: 'var gameTimer = new Timer();' Line Number: 36
Code edit (1 edits merged)
Please save this source code
User prompt
the order icon is on the foreground
User prompt
remove the orderIcon and keep the coinIcon
User prompt
the 0.00 does not appear on the screen
User prompt
Adjust OrderIcon class to display icon and value text on the same line
User prompt
the icon and the 0.00 appear on the same line
User prompt
the icon is next to the 0.00 and the 0.00 is inside the screen
User prompt
on the top right corner, under the timer, add an icon and the number 0.00
User prompt
on the top right corner add a counter that starts from 120 and counts down till it reaches zero. under it add a image and next to the image 0.00 float. The image and the float are on the same line and height with a very small space between them
User prompt
where is it ?
User prompt
under the timer add a coin icon and next to it 0.00
User prompt
So it counts from 3, 2, 1 and the top right counter starts. The numbers are shown on the screen in the middle before you can start playing you have to wait for the count down
User prompt
in the middle of the screen add a counter that starts from 3 till it reaches 1. Once it reaches one the counter on the top right corner starts counting
/**** * Classes ****/ // CoinDisplay class to handle the display of coins var CoinDisplay = Container.expand(function () { var self = Container.call(this); var coinText = new Text2('0.00', { size: 150, fill: '#ffffff' }); coinText.anchor.set(0, 0); self.addChild(coinText); }); // CoinIcon class to display the coin icon var CoinIcon = Container.expand(function () { var self = Container.call(this); var coinIconGraphics = self.createAsset('coinIcon', 'Coin icon', 0, 0); self.addChild(coinIconGraphics); }); /**** * Game Background ****/ // Create a background class var Background = Container.expand(function () { var self = Container.call(this); var backgroundGraphics = self.createAsset('background', 'Game background', 0, 0); backgroundGraphics.width = 2048; backgroundGraphics.height = 2732; }); // Timer class to handle countdown logic var Timer = Container.expand(function () { var self = Container.call(this); var timeLeft = 120; var timerText = new Text2(timeLeft.toString(), { size: 150, fill: "#ffffff" }); timerText.anchor.set(1, 0); self.addChild(timerText); self.update = function () { if (timeLeft > 0) { timeLeft -= 1 / 60; timerText.setText(Math.ceil(timeLeft).toString()); } }; }); /**** * Initialize Game ****/ // Instantiate and add the background to the game var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Instantiate and add the timer to the game GUI var gameTimer = new Timer(); LK.gui.topRight.addChild(gameTimer); // Instantiate and add the coin icon to the game GUI var coinIcon = new CoinIcon(); coinIcon.x = LK.gui.topRight.x - gameTimer.width - 150; // Adjust position to be left of the timer coinIcon.y = 0; LK.gui.topRight.addChild(coinIcon); // Instantiate and add the coin display to the game GUI var coinDisplay = new CoinDisplay(); coinDisplay.x = coinIcon.x + coinIcon.width + 20; // Position next to the coin icon coinDisplay.y = 0; LK.gui.topRight.addChild(coinDisplay); // Update the timer every tick LK.on('tick', function () { gameTimer.update(); }); // Instantiate and add the background to the game var gameBackground = game.addChild(new Background()); // Set the position of the background to cover the entire game area gameBackground.x = 0; gameBackground.y = 0;
===================================================================
--- original.js
+++ change.js
@@ -1,30 +1,23 @@
/****
* Classes
****/
-// Countdown class to handle initial countdown logic
-var Countdown = Container.expand(function () {
+// CoinDisplay class to handle the display of coins
+var CoinDisplay = Container.expand(function () {
var self = Container.call(this);
- var countdownValue = 3;
- var countdownText = new Text2(countdownValue.toString(), {
- size: 200,
- fill: "#ffffff"
+ var coinText = new Text2('0.00', {
+ size: 150,
+ fill: '#ffffff'
});
- countdownText.anchor.set(0.5, 0.5);
- countdownText.x = 2048 / 2;
- countdownText.y = 2732 / 2;
- self.addChild(countdownText);
- self.update = function () {
- if (countdownValue > 1) {
- countdownValue -= 1 / 60;
- countdownText.setText(Math.ceil(countdownValue).toString());
- } else if (countdownValue <= 1) {
- countdownText.visible = false;
- self.destroy();
- gameTimer.start();
- }
- };
+ coinText.anchor.set(0, 0);
+ self.addChild(coinText);
});
+// CoinIcon class to display the coin icon
+var CoinIcon = Container.expand(function () {
+ var self = Container.call(this);
+ var coinIconGraphics = self.createAsset('coinIcon', 'Coin icon', 0, 0);
+ self.addChild(coinIconGraphics);
+});
/****
* Game Background
****/
// Create a background class
@@ -43,13 +36,10 @@
fill: "#ffffff"
});
timerText.anchor.set(1, 0);
self.addChild(timerText);
- self.start = function () {
- self.active = true;
- };
self.update = function () {
- if (self.active && timeLeft > 0) {
+ if (timeLeft > 0) {
timeLeft -= 1 / 60;
timerText.setText(Math.ceil(timeLeft).toString());
}
};
@@ -68,15 +58,20 @@
****/
// Instantiate and add the timer to the game GUI
var gameTimer = new Timer();
LK.gui.topRight.addChild(gameTimer);
-// Instantiate and add the countdown to the game
-var initialCountdown = game.addChild(new Countdown());
-// Update the countdown and timer every tick
+// Instantiate and add the coin icon to the game GUI
+var coinIcon = new CoinIcon();
+coinIcon.x = LK.gui.topRight.x - gameTimer.width - 150; // Adjust position to be left of the timer
+coinIcon.y = 0;
+LK.gui.topRight.addChild(coinIcon);
+// Instantiate and add the coin display to the game GUI
+var coinDisplay = new CoinDisplay();
+coinDisplay.x = coinIcon.x + coinIcon.width + 20; // Position next to the coin icon
+coinDisplay.y = 0;
+LK.gui.topRight.addChild(coinDisplay);
+// Update the timer every tick
LK.on('tick', function () {
- if (initialCountdown) {
- initialCountdown.update();
- }
gameTimer.update();
});
// Instantiate and add the background to the game
var gameBackground = game.addChild(new Background());
pixel butterfly. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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Remove it and make it transparent
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