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in the middle of the screen add a counter that starts from 3 till it reaches 1. Once it reaches one the counter on the top right corner starts counting
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make the numbers pixelated
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on the top right corner add a counter that starts from 120 and counts down till it reaches zero.
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the background fills the whole screen
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add a background
Code edit (1 edits merged)
Please save this source code
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Fix Bug: 'TypeError: ingredientGraphics.setTexture is not a function' in this line: 'ingredientGraphics.setTexture(LK.getAsset('ingredient_' + type));' Line Number: 11
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Fix Bug: 'TypeError: ingredientGraphics.setTextureFromAsset is not a function' in this line: 'ingredientGraphics.setTextureFromAsset('ingredient_' + type);' Line Number: 11
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Fix Bug: 'TypeError: ingredientGraphics.setTexture is not a function' in this line: 'ingredientGraphics.setTexture('ingredient_' + type);' Line Number: 11
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Fix Bug: 'ReferenceError: ingredientGraphics is not defined' in this line: 'self.y = -ingredientGraphics.height;' Line Number: 13
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delete all the assets
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Fix Bug: 'TypeError: ingredientGraphics.setTexture is not a function' in this line: 'ingredientGraphics.setTexture('ingredient_' + type);' Line Number: 11
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Fix Bug: 'TypeError: ingredientGraphics.setTextureFromAsset is not a function' in this line: 'ingredientGraphics.setTextureFromAsset('ingredient_' + type);' Line Number: 11
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Fix Bug: 'TypeError: ingredientGraphics.setTexture is not a function' in this line: 'ingredientGraphics.setTexture('ingredient_' + type);' Line Number: 11
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'Button')' in this line: 'var spawnPattyButton = new LK.UI.Button({' Line Number: 119
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'Button')' in this line: 'var spawnPattyButton = new LK.UI.Button({' Line Number: 119
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'Button')' in this line: 'var spawnPattyButton = new LK.UI.Button({' Line Number: 119
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run the game, fix bugs
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'Button')' in this line: 'var spawnPattyButton = new LK.UI.Button({' Line Number: 117
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on the bottom left add a button. Once the button has been clicked a burger patty with the bottom part appears and falls on a table. The table is a stopping point for the patty. then once the button is clicked again another patty falls and stacks on top of the other. then a round button in the right middle appears saying, next order.
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Fix Bug: 'TypeError: ingredientGraphics.setTexture is not a function' in this line: 'ingredientGraphics.setTexture('ingredient_' + type);' Line Number: 11
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Burger Time !
/**** * Classes ****/ /**** * Game Background ****/ // Create a background class var Background = Container.expand(function () { var self = Container.call(this); var backgroundGraphics = self.createAsset('background', 'Game background', 0, 0); backgroundGraphics.width = 2048; backgroundGraphics.height = 2732; }); // Timer class to handle countdown logic var Timer = Container.expand(function () { var self = Container.call(this); var timeLeft = 120; var timerText = new Text2(timeLeft.toString(), { size: 150, fill: "#ffffff", font: "Press Start 2P" // Set the font to a pixelated style }); timerText.anchor.set(1, 0); self.addChild(timerText); self.update = function () { if (timeLeft > 0) { timeLeft -= 1 / 60; timerText.setText(Math.ceil(timeLeft).toString()); } }; }); /**** * Initialize Game ****/ // Instantiate and add the background to the game var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Instantiate and add the timer to the game GUI var gameTimer = new Timer(); LK.gui.topRight.addChild(gameTimer); // Update the timer every tick LK.on('tick', function () { gameTimer.update(); }); // Instantiate and add the background to the game var gameBackground = game.addChild(new Background()); // Set the position of the background to cover the entire game area gameBackground.x = 0; gameBackground.y = 0;
===================================================================
--- original.js
+++ change.js
@@ -16,9 +16,10 @@
var self = Container.call(this);
var timeLeft = 120;
var timerText = new Text2(timeLeft.toString(), {
size: 150,
- fill: "#ffffff"
+ fill: "#ffffff",
+ font: "Press Start 2P" // Set the font to a pixelated style
});
timerText.anchor.set(1, 0);
self.addChild(timerText);
self.update = function () {
pixel butterfly. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel butterfly looking left, showing the left profile. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove it and make it transparent
pixel sunny field height is bigger than width.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.