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in the middle of the screen add a counter that starts from 3 till it reaches 1. Once it reaches one the counter on the top right corner starts counting
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make the numbers pixelated
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on the top right corner add a counter that starts from 120 and counts down till it reaches zero.
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the background fills the whole screen
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add a background
Code edit (1 edits merged)
Please save this source code
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Fix Bug: 'TypeError: ingredientGraphics.setTexture is not a function' in this line: 'ingredientGraphics.setTexture(LK.getAsset('ingredient_' + type));' Line Number: 11
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Fix Bug: 'TypeError: ingredientGraphics.setTextureFromAsset is not a function' in this line: 'ingredientGraphics.setTextureFromAsset('ingredient_' + type);' Line Number: 11
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Fix Bug: 'TypeError: ingredientGraphics.setTexture is not a function' in this line: 'ingredientGraphics.setTexture('ingredient_' + type);' Line Number: 11
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Fix Bug: 'ReferenceError: ingredientGraphics is not defined' in this line: 'self.y = -ingredientGraphics.height;' Line Number: 13
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delete all the assets
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Fix Bug: 'TypeError: ingredientGraphics.setTexture is not a function' in this line: 'ingredientGraphics.setTexture('ingredient_' + type);' Line Number: 11
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Fix Bug: 'TypeError: ingredientGraphics.setTextureFromAsset is not a function' in this line: 'ingredientGraphics.setTextureFromAsset('ingredient_' + type);' Line Number: 11
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Fix Bug: 'TypeError: ingredientGraphics.setTexture is not a function' in this line: 'ingredientGraphics.setTexture('ingredient_' + type);' Line Number: 11
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'Button')' in this line: 'var spawnPattyButton = new LK.UI.Button({' Line Number: 119
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'Button')' in this line: 'var spawnPattyButton = new LK.UI.Button({' Line Number: 119
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'Button')' in this line: 'var spawnPattyButton = new LK.UI.Button({' Line Number: 119
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run the game, fix bugs
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'Button')' in this line: 'var spawnPattyButton = new LK.UI.Button({' Line Number: 117
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on the bottom left add a button. Once the button has been clicked a burger patty with the bottom part appears and falls on a table. The table is a stopping point for the patty. then once the button is clicked again another patty falls and stacks on top of the other. then a round button in the right middle appears saying, next order.
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Fix Bug: 'TypeError: ingredientGraphics.setTexture is not a function' in this line: 'ingredientGraphics.setTexture('ingredient_' + type);' Line Number: 11
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Burger Time !
/**** * Classes ****/ // Burger ingredient class var Ingredient = Container.expand(function () { var self = Container.call(this); self.type = ''; self.setIngredientType = function (type) { self.type = type; }; self.resetPosition = function () { self.x = game.width / 2; var ingredientGraphics = self.createAsset(self.type, 'Ingredient Graphics', 0.5, 0.5); self.y = -ingredientGraphics.height; }; self.drop = function () { self.y += 5; }; self.isOffScreen = function () { return self.y > game.height; }; }); // Burger stack class var BurgerStack = Container.expand(function () { var self = Container.call(this); self.ingredients = []; self.height = 0; self.addIngredient = function (ingredient) { ingredient.y = game.height - self.height - ingredient.height / 2; ingredient.x = game.width / 2; self.height += ingredient.height; self.ingredients.push(ingredient); game.addChild(ingredient); }; self.reset = function () { self.ingredients.forEach(function (ingredient) { ingredient.destroy(); }); self.ingredients = []; self.height = 0; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize burger stack var burgerStack = new BurgerStack(); // Initialize available ingredients var availableIngredients = ['lettuce', 'tomato', 'cheese', 'patty', 'bun_top', 'bun_bottom']; var currentIngredient = null; // Function to create a new ingredient function spawnIngredient() { if (currentIngredient && !currentIngredient.isOffScreen()) { return; // Don't spawn a new ingredient if the current one is still on screen } var type = availableIngredients[Math.floor(Math.random() * availableIngredients.length)]; currentIngredient = new Ingredient(); currentIngredient.setIngredientType(type); currentIngredient.resetPosition(); game.addChild(currentIngredient); } // Function to handle ingredient drop function dropIngredient() { if (currentIngredient) { burgerStack.addIngredient(currentIngredient); currentIngredient = null; } } // Touch event to drop ingredient game.on('down', function (obj) { dropIngredient(); }); // Game tick event LK.on('tick', function () { if (currentIngredient) { currentIngredient.drop(); if (currentIngredient.isOffScreen()) { currentIngredient.destroy(); currentIngredient = null; } } else { spawnIngredient(); } }); // Reset game function resetGame() { burgerStack.reset(); if (currentIngredient) { currentIngredient.destroy(); currentIngredient = null; } } // Game over condition function checkGameOver() { if (burgerStack.height > game.height) { LK.showGameOver(); resetGame(); } } // Update game every tick LK.on('tick', function () { checkGameOver(); });
===================================================================
--- original.js
+++ change.js
@@ -9,8 +9,9 @@
self.type = type;
};
self.resetPosition = function () {
self.x = game.width / 2;
+ var ingredientGraphics = self.createAsset(self.type, 'Ingredient Graphics', 0.5, 0.5);
self.y = -ingredientGraphics.height;
};
self.drop = function () {
self.y += 5;
pixel butterfly. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel butterfly looking left, showing the left profile. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove it and make it transparent
pixel sunny field height is bigger than width.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.