User prompt
Please fix the bug: 'TypeError: undefined is not an object (evaluating 'LK.gui.front.addChild')' in or related to this line: 'LK.gui.front.addChild(scaryFaceImg);' Line Number: 233
User prompt
Put the image at the front layer
User prompt
Make the ScaryFace Jumpscare a scary image and put it on the middle
User prompt
Score 5 put a scary face jumpscare image not on the center
User prompt
Make the ScaryFace image huge when we make it to score 5
User prompt
When we make it to score 5 put the image ScaryFace
User prompt
When we join the game add the sound GeometryDashSound
User prompt
Put a old man picture when we win
User prompt
When we make it to score 20 add a old man picture that Is gay
User prompt
When it’s says YOU WIN! put a picture of a old man
User prompt
When we reach score 20 say YOU WIN!
User prompt
When we get to score 35 say YOU WIN!
User prompt
When we jump on top of the spike the block with die
User prompt
Do not make the button move
User prompt
Ad spikes and make the screen moving
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // The main block the player controls var JumpBlock = Container.expand(function () { var self = Container.call(this); // Attach the block asset (a box) var block = self.attachAsset('jumpBlock', { anchorX: 0.5, anchorY: 0.5 }); // Block state self.isJumping = false; self.jumpHeight = 500; // How high the block jumps (in px) self.jumpDuration = 350; // ms for jump up self.fallDuration = 400; // ms for fall down // Store ground Y for reset self.groundY = 0; // Method to trigger jump self.jump = function (_onFinish) { if (self.isJumping) return; self.isJumping = true; // Animate up tween(self, { y: self.y - self.jumpHeight }, { duration: self.jumpDuration, easing: tween.cubicOut, onFinish: function onFinish() { // Animate down tween(self, { y: self.groundY }, { duration: self.fallDuration, easing: tween.bounceOut, onUpdate: function onUpdate() { // Check for landing on top of a spike during the fall if (typeof spikes !== "undefined" && Array.isArray(spikes)) { for (var i = 0; i < spikes.length; i++) { var s = spikes[i]; // Only check if block is falling and above the spike // Check if block's bottom is just above spike's top and horizontally overlapping var blockBottom = self.y + self.height / 2; var spikeTop = s.y - s.height / 2; var blockLastBottom = self.lastY !== undefined ? self.lastY + self.height / 2 : blockBottom; // Check if we just crossed the spike top from above if (blockLastBottom <= spikeTop && blockBottom > spikeTop && Math.abs(self.x - s.x) < (self.width / 2 + s.width / 2) * 0.7 // allow some tolerance ) { // Die if landed on spike LK.effects.flashScreen(0xff0000, 800); LK.showGameOver(); return; } } } // Track lastY for next update self.lastY = self.y; }, onFinish: function onFinish() { self.isJumping = false; if (_onFinish) _onFinish(); } }); } }); }; return self; }); // The jump arrow button var JumpButton = Container.expand(function () { var self = Container.call(this); // Attach a large ellipse as the button var btn = self.attachAsset('jumpArrowBtn', { anchorX: 0.5, anchorY: 0.5 }); // Attach an up arrow (triangle) var arrow = self.attachAsset('jumpArrow', { anchorX: 0.5, anchorY: 0.5 }); arrow.width = btn.width * 0.32; arrow.height = btn.height * 0.32; arrow.rotation = 0; // Upwards arrow.y = 0; // Visual feedback on press self.flash = function () { tween(btn, { scaleX: 0.92, scaleY: 0.92 }, { duration: 60, easing: tween.easeIn, onFinish: function onFinish() { tween(btn, { scaleX: 1, scaleY: 1 }, { duration: 80, easing: tween.easeOut }); } }); }; return self; }); // Spikes that move from right to left var Spike = Container.expand(function () { var self = Container.call(this); // Attach a triangle-like spike using the jumpArrow asset, rotated down var spike = self.attachAsset('jumpArrow', { anchorX: 0.5, anchorY: 0.5 }); spike.width = 120; spike.height = 120; spike.rotation = Math.PI; // Pointing down // Track lastX for event triggers self.lastX = 0; // Set up spike position and speed self.speed = 12; // px per frame, will be set by game self.update = function () { self.lastX = self.x; self.x -= self.speed; // Remove if off screen if (self.x < -spike.width) { if (self.parent) self.parent.removeChild(self); self.destroyed = true; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x222a36 }); /**** * Game Code ****/ // Play GeometryDashSound when the game starts LK.getSound('GeometryDashSound').play(); // Old man image for YOU WIN popup // Score text // Create block asset (box) // Create jump button asset (ellipse) // Create arrow asset (box, will be rotated) var scoreTxt = new Text2('0', { size: 140, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Center block horizontally, place at bottom with margin var block = new JumpBlock(); game.addChild(block); block.x = 2048 / 2; block.groundY = 2732 - 220; block.y = block.groundY; // Place jump button above bottom, right side var jumpBtn = new JumpButton(); game.addChild(jumpBtn); // Position jump button on the right side, with a margin from the edge and a bit lower above the bottom jumpBtn.x = 2048 - 320; // 320px margin from right edge, fits button width jumpBtn.y = 2732 - 280; // moved further down (closer to bottom) // Score var score = 0; LK.setScore(0); // Touch/click handling for jump button var isBtnPressed = false; // Helper: check if point (x, y) is inside jumpBtn function isInsideJumpBtn(x, y) { // Use ellipse hit test var dx = x - jumpBtn.x; var dy = y - jumpBtn.y; var rx = jumpBtn.width / 2; var ry = jumpBtn.height / 2; return dx * dx / (rx * rx) + dy * dy / (ry * ry) <= 1; } // Main move handler function handleMove(x, y, obj) { // No drag needed, just visual feedback if finger is on button if (isBtnPressed) { if (!isInsideJumpBtn(x, y)) { isBtnPressed = false; } } } // Down event: check if jumpBtn is pressed game.down = function (x, y, obj) { if (isInsideJumpBtn(x, y) && !block.isJumping) { isBtnPressed = true; jumpBtn.flash(); block.jump(function () { // On landing, increment score score += 1; LK.setScore(score); scoreTxt.setText(score); // Show YOU WIN if score reaches 20 if (score === 20) { LK.showYouWin(); // Show old man image in the center of the screen var oldManImg = LK.getAsset('oldMan', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); LK.gui.center.addChild(oldManImg); // Remove the image after 2.5 seconds (YOU WIN popup will also reset game) LK.setTimeout(function () { if (oldManImg.parent) oldManImg.parent.removeChild(oldManImg); }, 2500); } }); } }; // Up event: reset press state game.up = function (x, y, obj) { isBtnPressed = false; }; // Move event: for touch feedback game.move = handleMove; // Spikes array var spikes = []; // How many frames between spikes var spikeInterval = 90; var spikeTimer = 0; // How fast the world moves (spikes and block) var worldSpeed = 12; // Game update: move spikes, spawn new, move block left, check collisions game.update = function () { // Move all spikes and remove destroyed ones for (var i = spikes.length - 1; i >= 0; i--) { var s = spikes[i]; s.update(); // Collision: only if block is on ground (not jumping) if (!block.isJumping && block.intersects(s)) { // Flash screen and game over LK.effects.flashScreen(0xff0000, 800); LK.showGameOver(); return; } if (s.destroyed) { spikes.splice(i, 1); } } // Move block left to simulate screen movement (but clamp to min X) block.x -= worldSpeed; if (block.x < 400) block.x = 400; // (Do not move jump button with the world) // Spawn new spikes spikeTimer++; if (spikeTimer >= spikeInterval) { spikeTimer = 0; var newSpike = new Spike(); // Place spike at right edge, on ground newSpike.x = 2048 + 60; newSpike.y = block.groundY + 90; // Place spike base at ground newSpike.speed = worldSpeed; spikes.push(newSpike); game.addChild(newSpike); } }; // Reset score to 0 when the game is destroyed (exited) game.destroy = function () { score = 0; LK.setScore(0); // Reset spikes and world position for (var i = 0; i < spikes.length; i++) { if (spikes[i].parent) spikes[i].parent.removeChild(spikes[i]); } spikes = []; block.x = 2048 / 2; // (Do not reset jump button X, as it never moves) }; // Reset score to 0 when the game is paused game.pause = function () { score = 0; LK.setScore(0); // Reset spikes and world position for (var i = 0; i < spikes.length; i++) { if (spikes[i].parent) spikes[i].parent.removeChild(spikes[i]); } spikes = []; block.x = 2048 / 2; // (Do not reset jump button X, as it never moves) };
===================================================================
--- original.js
+++ change.js
@@ -145,8 +145,10 @@
/****
* Game Code
****/
+// Play GeometryDashSound when the game starts
+LK.getSound('GeometryDashSound').play();
// Old man image for YOU WIN popup
// Score text
// Create block asset (box)
// Create jump button asset (ellipse)