User prompt
Cambió el color del fondo
User prompt
El capibara no puede atravesar paredes
User prompt
Las paredes y puertas no hacen daño
User prompt
Pon paredes y puerta de tipo castillo
User prompt
El capibara muere a 3 golpes
User prompt
Eliminar la healthbar
User prompt
El capibara tendrá un barra de vida su vida máxima es 100
User prompt
Crea diferente enemigos en la dungeon
User prompt
Crea un mapa que sea una mazmorra
Initial prompt
Capybara Dungeons
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Capybara class representing the player character var Capybara = Container.expand(function () { var self = Container.call(this); var capybaraGraphics = self.attachAsset('capybara', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.health = 3; // Add health property self.update = function () { // Capybara update logic }; }); // Dungeon class representing the game map var Dungeon = Container.expand(function () { var self = Container.call(this); self.update = function () { // Dungeon update logic }; }); // Enemy class representing enemies in the dungeon var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Enemy update logic }; }); // Trap class representing traps in the dungeon var Trap = Container.expand(function () { var self = Container.call(this); var trapGraphics = self.attachAsset('trap', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Trap update logic }; }); // Treasure class representing treasures to collect var Treasure = Container.expand(function () { var self = Container.call(this); var treasureGraphics = self.attachAsset('treasure', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Treasure update logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game elements var dungeon = game.addChild(new Dungeon()); var capybara = dungeon.addChild(new Capybara()); capybara.x = 1024; // Center horizontally capybara.y = 1366; // Center vertically var traps = []; var treasures = []; // Create traps, treasures and enemies var enemies = []; for (var i = 0; i < 5; i++) { var trap = new Trap(); trap.x = Math.random() * 2048; trap.y = Math.random() * 2732; traps.push(trap); dungeon.addChild(trap); var treasure = new Treasure(); treasure.x = Math.random() * 2048; treasure.y = Math.random() * 2732; treasures.push(treasure); dungeon.addChild(treasure); var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = Math.random() * 2732; enemies.push(enemy); dungeon.addChild(enemy); } // Handle game updates game.update = function () { // Update capybara capybara.update(); // Update traps traps.forEach(function (trap) { trap.update(); if (capybara.intersects(trap)) { // Handle capybara hitting a trap LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } }); // Update treasures treasures.forEach(function (treasure, index) { treasure.update(); if (capybara.intersects(treasure)) { // Handle capybara collecting a treasure LK.setScore(LK.getScore() + 10); treasure.destroy(); treasures.splice(index, 1); } }); // Update enemies enemies.forEach(function (enemy) { enemy.update(); if (capybara.intersects(enemy)) { // Handle capybara hitting an enemy capybara.health -= 1; // Decrease health by 1 if (capybara.health <= 0) { // If health is 0 or less, show game over LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } }); // Check win condition if (LK.getScore() >= 50) { LK.showYouWin(); } }; // Handle touch events for moving the capybara game.down = function (x, y, obj) { capybara.x = x; capybara.y = y; }; game.move = function (x, y, obj) { capybara.x = x; capybara.y = y; }; game.up = function (x, y, obj) { // Stop moving capybara };
===================================================================
--- original.js
+++ change.js
@@ -10,8 +10,9 @@
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
+ self.health = 3; // Add health property
self.update = function () {
// Capybara update logic
};
});
@@ -119,10 +120,14 @@
enemies.forEach(function (enemy) {
enemy.update();
if (capybara.intersects(enemy)) {
// Handle capybara hitting an enemy
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
+ capybara.health -= 1; // Decrease health by 1
+ if (capybara.health <= 0) {
+ // If health is 0 or less, show game over
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
}
});
// Check win condition
if (LK.getScore() >= 50) {
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