User prompt
background no white screen maybe decimal char
User prompt
menubutton class page center
User prompt
and menu size in write autosize
User prompt
add bottom adsbar
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User prompt
Dr. Sudoku - Logic Master
Initial prompt
You are now my expert assistant for mobile game development. I want you to help me build a Sudoku game in Android Studio using Java. Here's the full structure and logic of the game I need: 1. The game should have 3 difficulty levels: Easy, Medium, and Hard. - Each level generates a new Sudoku puzzle automatically. - Every time the player finishes a puzzle, a new puzzle is generated automatically. No manual level selection is required after completing one. 2. There will also be a "Weekly Puzzle" mode. - This mode contains 9 levels per week. - Each time the player completes one level, a part of a mystery image (like a 3x3 puzzle piece) is revealed. - Once all 9 levels are completed, the full image is shown and the player receives a "Trophy" or "Winner" badge. 3. The game should include Google AdMob integration (for now use test ad IDs). - Banner ad: Always visible at the bottom of the game screen. - Interstitial ad: Show after finishing a regular game level. - Rewarded ad: Used when the player asks for a hint or wants to skip a level. 4. Start with the splash screen and main menu UI: - Splash screen shows the logo and app name: "Dr. Sudoku" - Main menu contains 4 buttons: [Easy Play], [Medium Play], [Hard Play], [Weekly Puzzle] Please generate the main Java files, layouts (XML), and logic structure step by step. Focus on clean code, modular structure, and actual working functionality — not just theory. I want to see working results after each step (APK or emulator-ready). Let’s begin with the splash screen and main menu layout (MainActivity). Build it fully, and show me how it works before we move to the gameplay
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
}); /****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});