User prompt
player the burp sound every time seaman talk
User prompt
add the water sound and loop it
User prompt
add water sound at the begining and loop it
User prompt
remove new text logic
User prompt
text change every 5 second now
User prompt
new text spawn every 5 second
Code edit (1 edits merged)
Please save this source code
User prompt
move the text 30 pixel down
User prompt
move the text 50 pixel to the right and 50 pixel upper
User prompt
move the text 200 pixel to the left
User prompt
miove the buble 200 pixel to the right
User prompt
move the buble 100 pixel to the right
User prompt
double the size of the buble
User prompt
ajust to size of the buble to the size of the text
User prompt
move the text in the center of the buble
User prompt
center the text in the buble
User prompt
seaman need to talk to the player ezvery 2 second by trolling him
User prompt
remove the buble and shopw the trolling text in front of the seaman
User prompt
rewxrite the code and make it show the trolling text every 2 second
User prompt
i dont see the trolling text. Fix it
User prompt
the buble need to show the text speak by seaman
User prompt
fix the issue of the buble not showing the text
User prompt
the buble of text need to show the text speaker by seaman and following him
User prompt
seaman talk every 2 second and a buble of text is spawngin close to him like in a comic
/****
* Classes
****/
// Define the Food class
var Food = Container.expand(function () {
var self = Container.call(this);
var foodGraphics = self.attachAsset('food', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Food update logic
};
});
//<Assets used in the game will automatically appear here>
// Define the Seaman class
var Seaman = Container.expand(function () {
var self = Container.call(this);
var seamanGraphics = self.attachAsset('seaman', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Seaman update logic
};
self.down = function (x, y, obj) {
// Handle touch down event
};
self.up = function (x, y, obj) {
// Handle touch up event
};
});
// Define the AI for the Seaman class
var SeamanAI = Container.expand(function () {
var self = Container.call(this);
var seamanGraphics = self.attachAsset('seaman', {
anchorX: 0.5,
anchorY: 0.5
});
// Set initial direction and speed
self.direction = Math.random() * Math.PI * 2;
self.speed = 2;
// Update function for the AI movement
self.update = function () {
// Calculate the new position
var newX = self.x + Math.cos(self.direction) * self.speed;
var newY = self.y + Math.sin(self.direction) * self.speed;
// Check if the new position is inside the screen bounds
if (newX < 0 || newX > 2048 || newY < 0 || newY > 2732) {
// If not, change the direction
self.direction += Math.PI;
// And move the seaman back inside the screen bounds
if (newX < 0) {
newX = 0;
} else if (newX > 2048) {
newX = 2048;
}
if (newY < 0) {
newY = 0;
} else if (newY > 2732) {
newY = 2732;
}
}
// Update the position
self.x = newX;
self.y = newY;
};
});
// Define the SeamanDialogue class
var SeamanDialogue = Container.expand(function () {
var self = Container.call(this);
// Create a speech bubble using a shape asset
var speechBubble = self.attachAsset('speechBubble', {
anchorX: 0.5,
anchorY: 1.0
});
// Create the dialogue text
var dialogueText = new Text2('', {
size: 50,
fill: "#000000"
});
self.addChild(dialogueText);
self.update = function () {
// Update the dialogue text every 2 seconds
if (LK.ticks % 120 == 0) {
var trollingTexts = ["You can't catch me!", "Is that all you got?", "Try harder, will you?", "You're slower than a snail!", "I'm over here... or am I there?", "You'll never catch me!", "I'm too fast for you!", "Better luck next time!"];
var randomIndex = Math.floor(Math.random() * trollingTexts.length);
dialogueText.setText(trollingTexts[randomIndex]);
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize game variables
var seaman;
// Initialize game elements
function initGame() {
// Create and position the Seaman with AI
seaman = game.addChild(new SeamanAI());
seaman.x = 2048 / 2;
seaman.y = 2732 / 2;
// Create and position the Seaman's dialogue
var seamanDialogue = game.addChild(new SeamanDialogue());
seamanDialogue.x = 2048 / 2;
seamanDialogue.y = 2732 / 2 - 200; // Position the dialogue above the Seaman
// Move the seaman sprite to the front
seaman.zIndex = 1;
// Create and position the Water
var water = game.addChild(LK.getAsset('Water', {
anchorX: 0.5,
anchorY: 0.5
}));
water.x = 2048 / 2;
water.y = 2732 / 2;
water.alpha = 0.1; // Make the water sprite 90 percent transparent
}
// Handle game update
game.update = function () {
// Update Seaman
seaman.update();
seamanDialogue.update();
};
// Remove touch down event handler
game.down = function (x, y, obj) {};
// Handle touch up event
game.up = function (x, y, obj) {
// No action needed on touch up
};
// Initialize the game
initGame();
fish food. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A fish with an Human male weird head in color in a realistic style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Realistic Water of an aquarium. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.