User prompt
create text for seaman to speak. the text is trolling the player
User prompt
create a discution logic to thje game where seaman talk every 3 second
User prompt
remove all the food and the score counter
User prompt
seaman cant move out of the screen
User prompt
make the seaman move like a fish with inteligent and realistic AI
User prompt
maker the water 90 percent transparent
User prompt
Please fix the bug: 'Uncaught TypeError: game.sortChildren is not a function' in or related to this line: 'game.sortChildren();' Line Number: 64
User prompt
move the seaman sprite in front of ther water
User prompt
Maker the water sprite 50 percent transparent
User prompt
move the water asset to the center
Initial prompt
SuperSeaman
/****
* Classes
****/
// Define the Food class
var Food = Container.expand(function () {
var self = Container.call(this);
var foodGraphics = self.attachAsset('food', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Food update logic
};
});
//<Assets used in the game will automatically appear here>
// Define the Seaman class
var Seaman = Container.expand(function () {
var self = Container.call(this);
var seamanGraphics = self.attachAsset('seaman', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Seaman update logic
};
self.down = function (x, y, obj) {
// Handle touch down event
};
self.up = function (x, y, obj) {
// Handle touch up event
};
});
// Define the AI for the Seaman class
var SeamanAI = Container.expand(function () {
var self = Container.call(this);
var seamanGraphics = self.attachAsset('seaman', {
anchorX: 0.5,
anchorY: 0.5
});
// Set initial direction and speed
self.direction = Math.random() * Math.PI * 2;
self.speed = 2;
// Update function for the AI movement
self.update = function () {
// Calculate the new position
var newX = self.x + Math.cos(self.direction) * self.speed;
var newY = self.y + Math.sin(self.direction) * self.speed;
// Check if the new position is inside the screen bounds
if (newX < 0 || newX > 2048 || newY < 0 || newY > 2732) {
// If not, change the direction
self.direction += Math.PI;
// And move the seaman back inside the screen bounds
if (newX < 0) {
newX = 0;
} else if (newX > 2048) {
newX = 2048;
}
if (newY < 0) {
newY = 0;
} else if (newY > 2732) {
newY = 2732;
}
}
// Update the position
self.x = newX;
self.y = newY;
};
});
// Define the SeamanDialogue class
var SeamanDialogue = Container.expand(function () {
var self = Container.call(this);
var dialogueText = new Text2('', {
size: 50,
fill: "#ffffff"
});
self.addChild(dialogueText);
self.update = function () {
// Update the dialogue text every 3 seconds
if (LK.ticks % 180 == 0) {
var trollingTexts = ["You can't catch me!", "Is that all you got?", "Try harder, will you?", "You're slower than a snail!", "I'm over here... or am I there?", "You'll never catch me!", "I'm too fast for you!", "Better luck next time!"];
var randomIndex = Math.floor(Math.random() * trollingTexts.length);
dialogueText.setText(trollingTexts[randomIndex]);
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize game variables
var seaman;
// Initialize game elements
function initGame() {
// Create and position the Seaman with AI
seaman = game.addChild(new SeamanAI());
seaman.x = 2048 / 2;
seaman.y = 2732 / 2;
// Create and position the Seaman's dialogue
var seamanDialogue = game.addChild(new SeamanDialogue());
seamanDialogue.x = 2048 / 2;
seamanDialogue.y = 2732 / 2 - 200; // Position the dialogue above the Seaman
// Move the seaman sprite to the front
seaman.zIndex = 1;
// Create and position the Water
var water = game.addChild(LK.getAsset('Water', {
anchorX: 0.5,
anchorY: 0.5
}));
water.x = 2048 / 2;
water.y = 2732 / 2;
water.alpha = 0.1; // Make the water sprite 90 percent transparent
}
// Handle game update
game.update = function () {
// Update Seaman
seaman.update();
seamanDialogue.update();
};
// Remove touch down event handler
game.down = function (x, y, obj) {};
// Handle touch up event
game.up = function (x, y, obj) {
// No action needed on touch up
};
// Initialize the game
initGame(); ===================================================================
--- original.js
+++ change.js
@@ -76,9 +76,11 @@
self.addChild(dialogueText);
self.update = function () {
// Update the dialogue text every 3 seconds
if (LK.ticks % 180 == 0) {
- dialogueText.setText("Hello, I'm Seaman!");
+ var trollingTexts = ["You can't catch me!", "Is that all you got?", "Try harder, will you?", "You're slower than a snail!", "I'm over here... or am I there?", "You'll never catch me!", "I'm too fast for you!", "Better luck next time!"];
+ var randomIndex = Math.floor(Math.random() * trollingTexts.length);
+ dialogueText.setText(trollingTexts[randomIndex]);
}
};
});
fish food. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A fish with an Human male weird head in color in a realistic style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Realistic Water of an aquarium. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.