User prompt
create text for seaman to speak. the text is trolling the player
User prompt
create a discution logic to thje game where seaman talk every 3 second
User prompt
remove all the food and the score counter
User prompt
seaman cant move out of the screen
User prompt
make the seaman move like a fish with inteligent and realistic AI
User prompt
maker the water 90 percent transparent
User prompt
Please fix the bug: 'Uncaught TypeError: game.sortChildren is not a function' in or related to this line: 'game.sortChildren();' Line Number: 64
User prompt
move the seaman sprite in front of ther water
User prompt
Maker the water sprite 50 percent transparent
User prompt
move the water asset to the center
Initial prompt
SuperSeaman
/**** * Classes ****/ // Define the Food class var Food = Container.expand(function () { var self = Container.call(this); var foodGraphics = self.attachAsset('food', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Food update logic }; }); //<Assets used in the game will automatically appear here> // Define the Seaman class var Seaman = Container.expand(function () { var self = Container.call(this); var seamanGraphics = self.attachAsset('seaman', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Seaman update logic }; self.down = function (x, y, obj) { // Handle touch down event }; self.up = function (x, y, obj) { // Handle touch up event }; }); // Define the AI for the Seaman class var SeamanAI = Container.expand(function () { var self = Container.call(this); var seamanGraphics = self.attachAsset('seaman', { anchorX: 0.5, anchorY: 0.5 }); // Set initial direction and speed self.direction = Math.random() * Math.PI * 2; self.speed = 2; // Update function for the AI movement self.update = function () { // Calculate the new position var newX = self.x + Math.cos(self.direction) * self.speed; var newY = self.y + Math.sin(self.direction) * self.speed; // Check if the new position is inside the screen bounds if (newX < 0 || newX > 2048 || newY < 0 || newY > 2732) { // If not, change the direction self.direction += Math.PI; // And move the seaman back inside the screen bounds if (newX < 0) { newX = 0; } else if (newX > 2048) { newX = 2048; } if (newY < 0) { newY = 0; } else if (newY > 2732) { newY = 2732; } } // Update the position self.x = newX; self.y = newY; }; }); // Define the SeamanDialogue class var SeamanDialogue = Container.expand(function () { var self = Container.call(this); var dialogueText = new Text2('', { size: 50, fill: "#ffffff" }); self.addChild(dialogueText); self.update = function () { // Update the dialogue text every 3 seconds if (LK.ticks % 180 == 0) { dialogueText.setText("Hello, I'm Seaman!"); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game variables var seaman; // Initialize game elements function initGame() { // Create and position the Seaman with AI seaman = game.addChild(new SeamanAI()); seaman.x = 2048 / 2; seaman.y = 2732 / 2; // Create and position the Seaman's dialogue var seamanDialogue = game.addChild(new SeamanDialogue()); seamanDialogue.x = 2048 / 2; seamanDialogue.y = 2732 / 2 - 200; // Position the dialogue above the Seaman // Move the seaman sprite to the front seaman.zIndex = 1; // Create and position the Water var water = game.addChild(LK.getAsset('Water', { anchorX: 0.5, anchorY: 0.5 })); water.x = 2048 / 2; water.y = 2732 / 2; water.alpha = 0.1; // Make the water sprite 90 percent transparent } // Handle game update game.update = function () { // Update Seaman seaman.update(); seamanDialogue.update(); }; // Remove touch down event handler game.down = function (x, y, obj) {}; // Handle touch up event game.up = function (x, y, obj) { // No action needed on touch up }; // Initialize the game initGame();
===================================================================
--- original.js
+++ change.js
@@ -65,8 +65,23 @@
self.x = newX;
self.y = newY;
};
});
+// Define the SeamanDialogue class
+var SeamanDialogue = Container.expand(function () {
+ var self = Container.call(this);
+ var dialogueText = new Text2('', {
+ size: 50,
+ fill: "#ffffff"
+ });
+ self.addChild(dialogueText);
+ self.update = function () {
+ // Update the dialogue text every 3 seconds
+ if (LK.ticks % 180 == 0) {
+ dialogueText.setText("Hello, I'm Seaman!");
+ }
+ };
+});
/****
* Initialize Game
****/
@@ -84,8 +99,12 @@
// Create and position the Seaman with AI
seaman = game.addChild(new SeamanAI());
seaman.x = 2048 / 2;
seaman.y = 2732 / 2;
+ // Create and position the Seaman's dialogue
+ var seamanDialogue = game.addChild(new SeamanDialogue());
+ seamanDialogue.x = 2048 / 2;
+ seamanDialogue.y = 2732 / 2 - 200; // Position the dialogue above the Seaman
// Move the seaman sprite to the front
seaman.zIndex = 1;
// Create and position the Water
var water = game.addChild(LK.getAsset('Water', {
@@ -99,8 +118,9 @@
// Handle game update
game.update = function () {
// Update Seaman
seaman.update();
+ seamanDialogue.update();
};
// Remove touch down event handler
game.down = function (x, y, obj) {};
// Handle touch up event
fish food. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A fish with an Human male weird head in color in a realistic style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Realistic Water of an aquarium. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.