User prompt
create text for seaman to speak. the text is trolling the player
User prompt
create a discution logic to thje game where seaman talk every 3 second
User prompt
remove all the food and the score counter
User prompt
seaman cant move out of the screen
User prompt
make the seaman move like a fish with inteligent and realistic AI
User prompt
maker the water 90 percent transparent
User prompt
Please fix the bug: 'Uncaught TypeError: game.sortChildren is not a function' in or related to this line: 'game.sortChildren();' Line Number: 64
User prompt
move the seaman sprite in front of ther water
User prompt
Maker the water sprite 50 percent transparent
User prompt
move the water asset to the center
Initial prompt
SuperSeaman
/**** * Classes ****/ // Define the Food class var Food = Container.expand(function () { var self = Container.call(this); var foodGraphics = self.attachAsset('food', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Food update logic }; }); //<Assets used in the game will automatically appear here> // Define the Seaman class var Seaman = Container.expand(function () { var self = Container.call(this); var seamanGraphics = self.attachAsset('seaman', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Seaman update logic }; self.down = function (x, y, obj) { // Handle touch down event }; self.up = function (x, y, obj) { // Handle touch up event }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game variables var seaman; var foods = []; var score = 0; var scoreTxt; // Initialize game elements function initGame() { // Create and position the Seaman seaman = game.addChild(new Seaman()); seaman.x = 2048 / 2; seaman.y = 2732 / 2; // Move the seaman sprite to the front seaman.zIndex = 1; game.sortChildren(); // Create and position the Water var water = game.addChild(LK.getAsset('Water', { anchorX: 0.5, anchorY: 0.5 })); water.x = 2048 / 2; water.y = 2732 / 2; water.alpha = 0.5; // Make the water sprite 50 percent transparent // Create and position the score text scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create initial food items for (var i = 0; i < 5; i++) { createFood(); } } // Create a new food item function createFood() { var food = new Food(); food.x = Math.random() * 2048; food.y = Math.random() * 2732; foods.push(food); game.addChild(food); } // Update the score function updateScore() { score++; scoreTxt.setText(score); } // Handle game update game.update = function () { // Update Seaman seaman.update(); // Update foods for (var i = foods.length - 1; i >= 0; i--) { foods[i].update(); if (seaman.intersects(foods[i])) { foods[i].destroy(); foods.splice(i, 1); updateScore(); createFood(); } } }; // Handle touch down event game.down = function (x, y, obj) { seaman.x = x; seaman.y = y; }; // Handle touch up event game.up = function (x, y, obj) { // No action needed on touch up }; // Initialize the game initGame();
===================================================================
--- original.js
+++ change.js
@@ -51,8 +51,11 @@
// Create and position the Seaman
seaman = game.addChild(new Seaman());
seaman.x = 2048 / 2;
seaman.y = 2732 / 2;
+ // Move the seaman sprite to the front
+ seaman.zIndex = 1;
+ game.sortChildren();
// Create and position the Water
var water = game.addChild(LK.getAsset('Water', {
anchorX: 0.5,
anchorY: 0.5
fish food. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A fish with an Human male weird head in color in a realistic style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Realistic Water of an aquarium. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.