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Fix Bug: 'ReferenceError: gameInstance is not defined' in this line: 'self.game = gameInstance;' Line Number: 76
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'score')' in this line: 'game.score++;' Line Number: 83
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'score')' in this line: 'self.game.score++;' Line Number: 82
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'score')' in this line: 'self.game.score++;' Line Number: 81
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'score')' in this line: 'self.game.score++;' Line Number: 81
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make the first enemy apair from the top off the screen
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Create a tower at the start of the up left of the screen
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'score')' in this line: 'self.game.score++;' Line Number: 79
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Fix Bug: 'ReferenceError: gameInstance is not defined' in this line: 'self.game = gameInstance;' Line Number: 73
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'score')' in this line: 'self.parent.score++;' Line Number: 80
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Fix Bug: 'TypeError: Cannot read properties of null (reading 'scoreTxt')' in this line: 'self.game.scoreTxt.setText(self.game.score.toString());' Line Number: 82
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'setText')' in this line: 'return self.parent.parent;' Line Number: 73
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Fix Bug: 'ReferenceError: scoreTxt is not defined' in this line: 'bullet.update(self.enemies, scoreTxt);' Line Number: 175
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'setText')' in this line: 'self.parent.scoreTxt.setText(self.parent.score.toString());' Line Number: 83
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'setText')' in this line: 'return self.parent.parent;' Line Number: 73
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'score')' in this line: 'return self.parent;' Line Number: 73
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Fix Bug: 'ReferenceError: enemies is not defined' in this line: 'enemies.push(newEnemy);' Line Number: 164
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Fix Bug: 'ReferenceError: enemies is not defined' in this line: 'bullet.update(enemies, scoreTxt);' Line Number: 175
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Fix Bug: 'ReferenceError: enemies is not defined' in this line: 'tower.shoot(enemies, self);' Line Number: 170
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Fix Bug: 'ReferenceError: enemies is not defined' in this line: 'if (enemies.length === 0) {' Line Number: 158
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Fix Bug: 'Uncaught ReferenceError: enemies is not defined' in this line: 'enemies.push(enemy);' Line Number: 141
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2. If an instance of `Plain` is created and added to the game, but still not visible, it could be due to its graphical asset not being loaded correctly. This could happen if the asset ID 'plain' does not correspond to a valid asset in the game's assets or if there is an issue with the asset itself. 3. The `Plain` object could be positioned off-screen or behind another object, making it invisible to the player. The z-index or layering could cause it to be obscured by other game elements. 4. The alpha property of the `Plain` object is set to 1, which means it should be fully opaque, but if there were any modifications to this property elsewhere in the code that were not provided, it could affect visibility. 5. There could be an issue with the scaling of the `Plain` object. Although the scale is set to 1.6 for both x and y, if the original asset is too small, it might not be visible at the expected size or position. 6. Lastly, there could be a logical error in the code that prevents the `Plain` object from being rendered correctly, such as an error in the `createAsset` method or within the `Plain` class itself. Without the ability to debug the code or see the actual game running, these are some potential reasons why the "plain" might not be visible in the game.
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try this 1. The `Plain` class is defined, but there is no instance of it being added to the game within the `Game` class. For any object to be visible, it must be instantiated and added to the game's display list. 2. If an instance of `Plain` is created and added to the game, but still not visible, it could be due to its graphical asset not being loaded correctly. This could happen if the asset ID 'plain' does not correspond to a valid asset in the game's assets or if there is an issue with the asset itself. 3. The `Plain` object could be positioned off-screen or behind another object, making it invisible to the player. The z-index or layering could cause it to be obscured by other game elements. 4. The alpha property of the `Plain` object is set to 1, which means it should be fully opaque, but if there were any modifications to this property elsewhere in the code that were not provided, it could affect visibility. 5. There could be an issue with the scaling of the `Plain` object. Although the scale is set to 1.6 for both x and y, if the original asset is too small, it might not be visible at the expected size or position. 6. Lastly, there could be a logical error in the code that prevents the `Plain` object from being rendered correctly, such as an error in the `createAsset` method or within the `Plain` class itself. Without the ability to debug the code or see the actual game running, these are some potential reasons why the "plain" might not be visible in the game.
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make the plain visible
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make the plain uppfront
===================================================================
--- original.js
+++ change.js
@@ -30,9 +30,9 @@
plainGraphics.scale.y = 2;
plainGraphics.alpha = 1;
self.shoot = function (enemies, bulletsContainer) {
if (self.cooldownTimer <= 0 && enemies.length > 0) {
- var bullet = new Bullet(self, self.game);
+ var bullet = new Bullet(self, game);
bullet.game = this;
bullet.x = self.x;
bullet.y = self.y;
bulletsContainer.addChild(bullet);
@@ -43,8 +43,9 @@
});
var Tower = Container.expand(function () {
var self = Container.call(this);
self.game = game;
+ self.game = game;
var towerGraphics = self.createAsset('tower', 'Tower Graphics', .5, .5);
self.cooldown = 60;
self.cooldownTimer = 0;
self.shoot = function (enemies, bulletsContainer) {
A plain in a comic style with a dirt road with 4 turn staring to top to the botom see from a top and 50 meter high view Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A tower shooting at enemy in a modern style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A single soldat walking downard in a 16 bit style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.