User prompt
add 2 time more fish
User prompt
Add 10 time more fish
User prompt
Add 5 time more fish
User prompt
improve the ai of all the fish
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'width')' in or related to this line: 'return {' Line Number: 115
User prompt
Please fix the bug: 'TypeError: self.getChildByName is not a function' in or related to this line: 'var waterGraphics = self.getChildByName('Water Graphics');' Line Number: 112
User prompt
Please fix the bug: 'TypeError: this.getChildByName is not a function' in or related to this line: 'var waterGraphics = this.getChildByName('Water Graphics');' Line Number: 112
User prompt
Please fix the bug: 'TypeError: self.getWaterBounds is not a function' in or related to this line: 'var waterBounds = self.getWaterBounds();' Line Number: 156
User prompt
Please fix the bug: 'TypeError: fishes[i]._move_migrated is not a function' in or related to this line: 'fishes[i]._move_migrated();' Line Number: 228
User prompt
Migrate to the latest version of LK
User prompt
Migrate to the latest version of LK
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'var fishGraphics = self.attachAsset('zebraDanio', {' Line Number: 116
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.fishGraphics = self.attachAsset('zebraDanio', {' Line Number: 116
===================================================================
--- original.js
+++ change.js
@@ -79,8 +79,38 @@
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 0.5;
+ self._move_migrated = function () {
+ if (self.targetRotation === undefined || LK.ticks - self.rotationStartTime >= self.rotationDuration) {
+ self.targetRotation = Math.random() * Math.PI * 2;
+ self.rotationStartTime = LK.ticks;
+ self.rotationDuration = Math.random() * 180 + 90;
+ }
+ var progress = (LK.ticks - self.rotationStartTime) / self.rotationDuration;
+ if (progress < 1) {
+ var deltaRotation = (self.targetRotation - self.rotation) * progress;
+ self.rotation += deltaRotation;
+ } else {
+ self.rotation = self.targetRotation;
+ }
+ self.x += Math.cos(self.rotation) * self.speed;
+ self.y += Math.sin(self.rotation) * self.speed;
+ var waterBounds = self.getWaterBounds();
+ if (self.x < waterBounds.left || self.x > waterBounds.right) {
+ self.rotation = Math.PI - self.rotation;
+ }
+ if (self.y < waterBounds.top || self.y > waterBounds.bottom) {
+ self.rotation = -self.rotation;
+ }
+ self.rotation = self.rotation % (Math.PI * 2);
+ if (Math.cos(self.rotation) < 0) {
+ fishGraphics.scale.x = -1;
+ } else {
+ fishGraphics.scale.x = 1;
+ }
+ fishGraphics.rotation = self.rotation;
+ };
});
var Fish = Container.expand(function () {
var self = Container.call(this);
self.getWaterBounds = function () {
@@ -134,8 +164,38 @@
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 0.65;
+ self._move_migrated = function () {
+ if (self.targetRotation === undefined || LK.ticks - self.rotationStartTime >= self.rotationDuration) {
+ self.targetRotation = Math.random() * Math.PI * 2;
+ self.rotationStartTime = LK.ticks;
+ self.rotationDuration = Math.random() * 180 + 90;
+ }
+ var progress = (LK.ticks - self.rotationStartTime) / self.rotationDuration;
+ if (progress < 1) {
+ var deltaRotation = (self.targetRotation - self.rotation) * progress;
+ self.rotation += deltaRotation;
+ } else {
+ self.rotation = self.targetRotation;
+ }
+ self.x += Math.cos(self.rotation) * self.speed;
+ self.y += Math.sin(self.rotation) * self.speed;
+ var waterBounds = self.getWaterBounds();
+ if (self.x < waterBounds.left || self.x > waterBounds.right) {
+ self.rotation = Math.PI - self.rotation;
+ }
+ if (self.y < waterBounds.top || self.y > waterBounds.bottom) {
+ self.rotation = -self.rotation;
+ }
+ self.rotation = self.rotation % (Math.PI * 2);
+ if (Math.cos(self.rotation) < 0) {
+ fishGraphics.scale.x = -1;
+ } else {
+ fishGraphics.scale.x = 1;
+ }
+ fishGraphics.rotation = self.rotation;
+ };
});
/****
* Initialize Game
An aquarium with no fish on a sheel in a photorealistic style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic goldfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic Angelfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic koyfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic gupyfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic bettafish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic clownfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic pufferfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic surgeonfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic buble of water. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic fish egg. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic celestial pearl danio. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic Parrotfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic dartfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic moorishidol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic tangfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic bannerfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic butterflyfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic mandarinfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic lionfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic emperorFish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic sunfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic discusFish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic neonTetra. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic oscarFish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a cardinal tetra. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a tang fish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a clown fish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.