User prompt
When fish touch the bordee of the water they move bavk at the center of the water
User prompt
Make sure fish cant never swim out of the water with 2 idea
User prompt
Make sure fish cant never swim out of the water with 2 idea
User prompt
Make sure fish cant never swim out of the water with 2 idea
User prompt
Make sure fish cant never swim out of the water with 2 idea
User prompt
Make sure fish cant never swim out of the water with 2 idea
User prompt
Make sure all race of fish cant never swim out of the water
User prompt
Make sure fish cant never swim out of the water with 2 idea
User prompt
Make sure fish cant never swim out of the water
User prompt
Make fish move 2 time faster
User prompt
If fish swim out of the water they are imediately teleport in the water
User prompt
If fish swim out of the water they are imediately teleport in the water
User prompt
If fish swim out of the water they are imediately teleport in the water
User prompt
Fish cant swim out of the water
User prompt
Fix fish swim out of the water
User prompt
Fish move 2 time faster
User prompt
Fish spawn at random location at max 500 pixel from the center
User prompt
Fish canot swim out of the water
User prompt
Make water 30 percent transparent
User prompt
Make water 20 percent transparent
User prompt
Make water 10 percent transparent
User prompt
Make water 90 percent transparent
User prompt
Make water 95 percent transparent
User prompt
Increase water size by 10 percent
User prompt
Make water 80 percent transparent
var Fish = Container.expand(function () { var self = Container.call(this); self.avoidObstacles = function (obstacles) {}; self.isPathBlocked = function (newX, newY, obstacles) { return false; }; self.getNearbyObstacles = function () { return []; }; this.getWaterBounds = function () { var waterGraphics = LK.getAsset('water', 'Water Graphics', 0, 0); return { left: (2048 - waterGraphics.width) / 2, right: (2048 + waterGraphics.width) / 2, top: (2732 - waterGraphics.height) / 2 - 150, bottom: (2732 + waterGraphics.height) / 2 - 150 }; }; }); var ZebraDanio = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('zebraDanio', 'Zebra Danio Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.4; self.move = function () { if (!self.directionChangeTime || LK.ticks - self.directionChangeTime > self.directionChangeInterval) { self.directionChangeTime = LK.ticks; self.directionChangeInterval = Math.random() * 90 + 45; self.targetRotation = Math.random() * Math.PI * 2; } var progress = (LK.ticks - self.directionChangeTime) / self.directionChangeInterval; if (progress < 1) { self.rotation += (self.targetRotation - self.rotation) * progress; } else { self.rotation = self.targetRotation; } self.x += Math.cos(self.rotation) * self.speed; self.y += Math.sin(self.rotation) * self.speed; var waterBounds = self.getWaterBounds(); if (self.x < waterBounds.left || self.x > waterBounds.right) { self.rotation = Math.PI - self.rotation; } if (self.y < waterBounds.top || self.y > waterBounds.bottom) { self.rotation = -self.rotation; } self.rotation = self.rotation % (Math.PI * 2); fishGraphics.scale.x = Math.cos(self.rotation) < 0 ? -1 : 1; fishGraphics.rotation = self.rotation; }; }); var CelestialPearlDanio = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('celestialPearlDanio', 'Celestial Pearl Danio Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.35; self.move = function () { if (!self.directionChangeTime || LK.ticks - self.directionChangeTime > self.directionChangeInterval) { self.directionChangeTime = LK.ticks; self.directionChangeInterval = Math.random() * 80 + 40; self.targetRotation = Math.random() * Math.PI * 2; } var progress = (LK.ticks - self.directionChangeTime) / self.directionChangeInterval; if (progress < 1) { self.rotation += (self.targetRotation - self.rotation) * progress; } else { self.rotation = self.targetRotation; } self.x += Math.cos(self.rotation) * self.speed; self.y += Math.sin(self.rotation) * self.speed; var waterBounds = self.getWaterBounds(); if (self.x < waterBounds.left || self.x > waterBounds.right) { self.rotation = Math.PI - self.rotation; } if (self.y < waterBounds.top || self.y > waterBounds.bottom) { self.rotation = -self.rotation; } self.rotation = self.rotation % (Math.PI * 2); fishGraphics.scale.x = Math.cos(self.rotation) < 0 ? -1 : 1; fishGraphics.rotation = self.rotation; }; }); var Wrasses = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('wrasses', 'Wrasses Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.42; self.move = function () {}; }); var Parrotfish = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('parrotfish', 'Parrotfish Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.50; self.move = function () {}; }); var Dartfish = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('dartfish', 'Dartfish Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.45; self.move = function () {}; }); var MoorishIdol = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('moorishidol', 'Moorish Idol Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.43; self.move = function () {}; }); var Tangfish = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('tangfish', 'Tangfish Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.47; self.move = function () {}; }); var Bannerfish = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('bannerfish', 'Bannerfish Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.46; self.move = function () {}; }); var Butterflyfish = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('butterflyfish', 'Butterflyfish Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.45; self.move = function () {}; }); var Mandarinfish = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('mandarinfish', 'Mandarinfish Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.4; self.move = function () {}; }); var Lionfish = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('lionfish', 'Lionfish Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.5; self.move = function () {}; }); var Surgeonfish = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('surgeonfish', 'Surgeonfish Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = (Math.random() * 0.2 + 0.5) * 2; self.move = function () { if (!self.directionChangeTime || LK.ticks - self.directionChangeTime > self.directionChangeInterval) { self.directionChangeTime = LK.ticks; self.directionChangeInterval = Math.random() * 120 + 60; self.targetRotation = Math.random() * Math.PI * 2; } var progress = (LK.ticks - self.directionChangeTime) / self.directionChangeInterval; if (progress < 1) { self.rotation += (self.targetRotation - self.rotation) * progress; } else { self.rotation = self.targetRotation; } var newX = self.x + Math.cos(self.rotation) * self.speed; var newY = self.y + Math.sin(self.rotation) * self.speed; var obstacles = self.getNearbyObstacles(); if (self.isPathBlocked(newX, newY, obstacles)) { self.avoidObstacles(obstacles); } else { self.x = newX; self.y = newY; } var waterBounds = self.getWaterBounds(); if (self.x < waterBounds.left || self.x > waterBounds.right) { self.rotation = Math.PI - self.rotation; } if (self.y < waterBounds.top || self.y > waterBounds.bottom) { self.rotation = -self.rotation; } fishGraphics.scale.x = Math.cos(self.rotation) < 0 ? -1 : 1; fishGraphics.rotation = self.rotation; }; }); var Pufferfish = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('pufferfish', 'Pufferfish Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.4; self.move = function () { if (!self.directionChangeTime || LK.ticks - self.directionChangeTime > self.directionChangeInterval) { self.directionChangeTime = LK.ticks; self.directionChangeInterval = Math.random() * 140 + 80; self.targetRotation = Math.random() * Math.PI * 2; } var progress = (LK.ticks - self.directionChangeTime) / self.directionChangeInterval; if (progress < 1) { self.rotation += (self.targetRotation - self.rotation) * progress; } else { self.rotation = self.targetRotation; } var tentativeX = self.x + Math.cos(self.rotation) * self.speed; var tentativeY = self.y + Math.sin(self.rotation) * self.speed; var waterBounds = self.getWaterBounds(); tentativeX = Math.max(waterBounds.left, Math.min(tentativeX, waterBounds.right)); tentativeY = Math.max(waterBounds.top, Math.min(tentativeY, waterBounds.bottom)); self.x = tentativeX; self.y = tentativeY; var waterBounds = self.getWaterBounds(); if (self.x < waterBounds.left || self.x > waterBounds.right) { self.rotation = Math.PI - self.rotation; } if (self.y < waterBounds.top || self.y > waterBounds.bottom) { self.rotation = -self.rotation; } fishGraphics.scale.x = Math.cos(self.rotation) < 0 ? -1 : 1; fishGraphics.rotation = self.rotation; }; }); var Clownfish = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('clownfish', 'Clownfish Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.4; self.move = function () { if (!self.directionChangeTime || LK.ticks - self.directionChangeTime > self.directionChangeInterval) { self.directionChangeTime = LK.ticks; self.directionChangeInterval = Math.random() * 110 + 70; self.targetRotation = Math.random() * Math.PI * 2; } var progress = (LK.ticks - self.directionChangeTime) / self.directionChangeInterval; if (progress < 1) { self.rotation += (self.targetRotation - self.rotation) * progress; } else { self.rotation = self.targetRotation; } var tentativeX = self.x + Math.cos(self.rotation) * self.speed * 2; var tentativeY = self.y + Math.sin(self.rotation) * self.speed * 2; var waterBounds = self.getWaterBounds(); tentativeX = Math.max(waterBounds.left, Math.min(tentativeX, waterBounds.right)); tentativeY = Math.max(waterBounds.top, Math.min(tentativeY, waterBounds.bottom)); self.x = tentativeX; self.y = tentativeY; var waterBounds = self.getWaterBounds(); if (self.x < waterBounds.left || self.x > waterBounds.right) { self.rotation = Math.PI - self.rotation; } if (self.y < waterBounds.top || self.y > waterBounds.bottom) { self.rotation = -self.rotation; } fishGraphics.scale.x = Math.cos(self.rotation) < 0 ? -1 : 1; fishGraphics.rotation = self.rotation; }; }); var Angelfish = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('angelfish', 'Angelfish Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.45; self.move = function () { if (!self.directionChangeTime || LK.ticks - self.directionChangeTime > self.directionChangeInterval) { self.directionChangeTime = LK.ticks; self.directionChangeInterval = Math.random() * 130 + 90; self.targetRotation = Math.random() * Math.PI * 2; } var progress = (LK.ticks - self.directionChangeTime) / self.directionChangeInterval; if (progress < 1) { self.rotation += (self.targetRotation - self.rotation) * progress; } else { self.rotation = self.targetRotation; } self.x += Math.cos(self.rotation) * self.speed; self.y += Math.sin(self.rotation) * self.speed; var waterBounds = self.getWaterBounds(); if (self.x < waterBounds.left || self.x > waterBounds.right) { self.rotation = Math.PI - self.rotation; } if (self.y < waterBounds.top || self.y > waterBounds.bottom) { self.rotation = -self.rotation; } fishGraphics.scale.x = Math.cos(self.rotation) < 0 ? -1 : 1; fishGraphics.rotation = self.rotation; }; }); var Aquarium = Container.expand(function () { var self = Container.call(this); this.getWaterBounds = function () { var waterGraphics = LK.getAsset('water', 'Water Graphics', 0, 0); return { left: (2048 - waterGraphics.width) / 2, right: (2048 + waterGraphics.width) / 2, top: (2732 - waterGraphics.height) / 2 - 150, bottom: (2732 + waterGraphics.height) / 2 - 150 }; }; var aquariumGraphics = self.createAsset('aquarium', 'Aquarium Background', 0, 0); aquariumGraphics.width = 2048 * 1.3; aquariumGraphics.height = 2732 * 1.3; aquariumGraphics.x = (2048 - aquariumGraphics.width) / 2; aquariumGraphics.y = (2732 - aquariumGraphics.height) / 2; self.addChild(aquariumGraphics); var waterGraphics = self.createAsset('water', 'Water Graphics', 0, 0); waterGraphics.width = 2048 / 3 * 2 * 1.08 * 1.1; waterGraphics.height = 2732 / 3 * 1.26 * 1.1; waterGraphics.x = (2048 - waterGraphics.width) / 2; waterGraphics.y = (2732 - waterGraphics.height) / 2 - 150; waterGraphics.alpha = 0.3; self.addChild(waterGraphics); }); var KoiFish = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('koiFish', 'Koi Fish Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.48; self.move = function () { if (self.targetRotation === undefined || LK.ticks - self.rotationStartTime >= self.rotationDuration) { self.targetRotation = Math.random() * Math.PI * 2; self.rotationStartTime = LK.ticks; self.rotationDuration = Math.random() * 130 + 70; } var progress = (LK.ticks - self.rotationStartTime) / self.rotationDuration; if (progress < 1) { var deltaRotation = (self.targetRotation - self.rotation) * progress; self.rotation += deltaRotation; } else { self.rotation = self.targetRotation; } self.x += Math.cos(self.rotation) * self.speed; self.y += Math.sin(self.rotation) * self.speed; var waterBounds = self.getWaterBounds(); if (self.x < waterBounds.left || self.x > waterBounds.right) { self.rotation = Math.PI - self.rotation; } if (self.y < waterBounds.top || self.y > waterBounds.bottom) { self.rotation = -self.rotation; } self.rotation = self.rotation % (Math.PI * 2); if (Math.cos(self.rotation) < 0) { fishGraphics.scale.x = -1; } else { fishGraphics.scale.x = 1; } fishGraphics.rotation = self.rotation; }; }); var EmperorFish = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('emperorFish', 'Emperor Fish Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.5; self.move = function () {}; }); var Goldfish = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('goldfish', 'Goldfish Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.4; self.move = function () { if (self.targetRotation === undefined || LK.ticks - self.rotationStartTime >= self.rotationDuration) { self.targetRotation = Math.random() * Math.PI * 2; self.rotationStartTime = LK.ticks; self.rotationDuration = Math.random() * 140 + 80; } var progress = (LK.ticks - self.rotationStartTime) / self.rotationDuration; if (progress < 1) { var deltaRotation = (self.targetRotation - self.rotation) * progress; self.rotation += deltaRotation; } else { self.rotation = self.targetRotation; } self.x += Math.cos(self.rotation) * self.speed; self.y += Math.sin(self.rotation) * self.speed; var waterBounds = self.getWaterBounds(); if (self.x < waterBounds.left || self.x > waterBounds.right) { self.rotation = Math.PI - self.rotation; } if (self.y < waterBounds.top || self.y > waterBounds.bottom) { self.rotation = -self.rotation; } self.rotation = self.rotation % (Math.PI * 2); if (Math.cos(self.rotation) < 0) { fishGraphics.scale.x = -1; } else { fishGraphics.scale.x = 1; } fishGraphics.rotation = self.rotation; }; }); var Sunfish = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('sunfish', 'Sunfish Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.6; self.move = function () { if (!self.directionChangeTime || LK.ticks - self.directionChangeTime > self.directionChangeInterval) { self.directionChangeTime = LK.ticks; self.directionChangeInterval = Math.random() * 200 + 100; self.targetRotation = Math.random() * Math.PI * 2; } var progress = (LK.ticks - self.directionChangeTime) / self.directionChangeInterval; if (progress < 1) { self.rotation += (self.targetRotation - self.rotation) * progress; } else { self.rotation = self.targetRotation; } self.x += Math.cos(self.rotation) * self.speed; self.y += Math.sin(self.rotation) * self.speed; var waterBounds = self.getWaterBounds(); if (self.x < waterBounds.left || self.x > waterBounds.right) { self.rotation = Math.PI - self.rotation; } if (self.y < waterBounds.top || self.y > waterBounds.bottom) { self.rotation = -self.rotation; } self.rotation = self.rotation % (Math.PI * 2); fishGraphics.scale.x = Math.cos(self.rotation) < 0 ? -1 : 1; fishGraphics.rotation = self.rotation; }; }); var GuppyFish = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('guppyFish', 'Guppy Fish Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.35; self.move = function () { if (self.targetRotation === undefined || LK.ticks - self.rotationStartTime >= self.rotationDuration) { self.targetRotation = Math.random() * Math.PI * 2; self.rotationStartTime = LK.ticks; self.rotationDuration = Math.random() * 100 + 50; } var progress = (LK.ticks - self.rotationStartTime) / self.rotationDuration; if (progress < 1) { var deltaRotation = (self.targetRotation - self.rotation) * progress; self.rotation += deltaRotation; } else { self.rotation = self.targetRotation; } self.x += Math.cos(self.rotation) * self.speed; self.y += Math.sin(self.rotation) * self.speed; var waterBounds = self.getWaterBounds(); if (self.x < waterBounds.left || self.x > waterBounds.right) { self.rotation = Math.PI - self.rotation; } if (self.y < waterBounds.top || self.y > waterBounds.bottom) { self.rotation = -self.rotation; } self.rotation = self.rotation % (Math.PI * 2); if (Math.cos(self.rotation) < 0) { fishGraphics.scale.x = -1; } else { fishGraphics.scale.x = 1; } fishGraphics.rotation = self.rotation; }; }); var BettaFish = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('bettaFish', 'Betta Fish Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.5; self.move = function () { if (self.targetRotation === undefined || LK.ticks - self.rotationStartTime >= self.rotationDuration) { self.targetRotation = Math.random() * Math.PI * 2; self.rotationStartTime = LK.ticks; self.rotationDuration = Math.random() * 150 + 100; } var progress = (LK.ticks - self.rotationStartTime) / self.rotationDuration; if (progress < 1) { var deltaRotation = (self.targetRotation - self.rotation) * progress; self.rotation += deltaRotation; } else { self.rotation = self.targetRotation; } self.x += Math.cos(self.rotation) * self.speed; self.y += Math.sin(self.rotation) * self.speed; var waterBounds = self.getWaterBounds(); if (self.x < waterBounds.left || self.x > waterBounds.right) { self.rotation = Math.PI - self.rotation; } if (self.y < waterBounds.top || self.y > waterBounds.bottom) { self.rotation = -self.rotation; } self.rotation = self.rotation % (Math.PI * 2); if (Math.cos(self.rotation) < 0) { fishGraphics.scale.x = -1; } else { fishGraphics.scale.x = 1; } fishGraphics.rotation = self.rotation; }; }); var DiscusFish = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('discusFish', 'Discus Fish Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.45; self.move = function () { if (self.targetRotation === undefined || LK.ticks - self.rotationStartTime >= self.rotationDuration) { self.targetRotation = Math.random() * Math.PI * 2; self.rotationStartTime = LK.ticks; self.rotationDuration = Math.random() * 120 + 60; } var progress = (LK.ticks - self.rotationStartTime) / self.rotationDuration; if (progress < 1) { var deltaRotation = (self.targetRotation - self.rotation) * progress; self.rotation += deltaRotation; } else { self.rotation = self.targetRotation; } self.x += Math.cos(self.rotation) * self.speed; self.y += Math.sin(self.rotation) * self.speed; var waterBounds = self.getWaterBounds(); if (self.x < waterBounds.left || self.x > waterBounds.right) { self.rotation = Math.PI - self.rotation; } if (self.y < waterBounds.top || self.y > waterBounds.bottom) { self.rotation = -self.rotation; } self.rotation = self.rotation % (Math.PI * 2); if (Math.cos(self.rotation) < 0) { fishGraphics.scale.x = -1; } else { fishGraphics.scale.x = 1; } fishGraphics.rotation = self.rotation; }; }); var NeonTetra = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('neonTetra', 'Neon Tetra Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.3; self.move = function () { if (self.targetRotation === undefined || LK.ticks - self.rotationStartTime >= self.rotationDuration) { self.targetRotation = Math.random() * Math.PI * 2; self.rotationStartTime = LK.ticks; self.rotationDuration = Math.random() * 100 + 50; } var progress = (LK.ticks - self.rotationStartTime) / self.rotationDuration; if (progress < 1) { var deltaRotation = (self.targetRotation - self.rotation) * progress; self.rotation += deltaRotation; } else { self.rotation = self.targetRotation; } self.x += Math.cos(self.rotation) * self.speed; self.y += Math.sin(self.rotation) * self.speed; var waterBounds = self.getWaterBounds(); if (self.x < waterBounds.left || self.x > waterBounds.right) { self.rotation = Math.PI - self.rotation; } if (self.y < waterBounds.top || self.y > waterBounds.bottom) { self.rotation = -self.rotation; } self.rotation = self.rotation % (Math.PI * 2); if (Math.cos(self.rotation) < 0) { fishGraphics.scale.x = -1; } else { fishGraphics.scale.x = 1; } fishGraphics.rotation = self.rotation; }; }); var OscarFish = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('oscarFish', 'Oscar Fish Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.5; self.move = function () { if (self.targetRotation === undefined || LK.ticks - self.rotationStartTime >= self.rotationDuration) { self.targetRotation = Math.random() * Math.PI * 2; self.rotationStartTime = LK.ticks; self.rotationDuration = Math.random() * 150 + 100; } var progress = (LK.ticks - self.rotationStartTime) / self.rotationDuration; if (progress < 1) { var deltaRotation = (self.targetRotation - self.rotation) * progress; self.rotation += deltaRotation; } else { self.rotation = self.targetRotation; } self.x += Math.cos(self.rotation) * self.speed; self.y += Math.sin(self.rotation) * self.speed; var waterBounds = self.getWaterBounds(); if (self.x < waterBounds.left || self.x > waterBounds.right) { self.rotation = Math.PI - self.rotation; } if (self.y < waterBounds.top || self.y > waterBounds.bottom) { self.rotation = -self.rotation; } self.rotation = self.rotation % (Math.PI * 2); if (Math.cos(self.rotation) < 0) { fishGraphics.scale.x = -1; } else { fishGraphics.scale.x = 1; } fishGraphics.rotation = self.rotation; }; }); var ElectricCatfish = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('electricCatfish', 'Electric Catfish Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.58; self.move = function () { if (!self.directionChangeTime || LK.ticks - self.directionChangeTime > self.directionChangeInterval) { self.directionChangeTime = LK.ticks; self.directionChangeInterval = Math.random() * 190 + 130; self.targetRotation = Math.random() * Math.PI * 2; } var progress = (LK.ticks - self.directionChangeTime) / self.directionChangeInterval; if (progress < 1) { self.rotation += (self.targetRotation - self.rotation) * progress; } else { self.rotation = self.targetRotation; } self.x += Math.cos(self.rotation) * self.speed; self.y += Math.sin(self.rotation) * self.speed; var waterBounds = self.getWaterBounds(); if (self.x < waterBounds.left || self.x > waterBounds.right) { self.rotation = Math.PI - self.rotation; } if (self.y < waterBounds.top || self.y > waterBounds.bottom) { self.rotation = -self.rotation; } self.rotation = self.rotation % (Math.PI * 2); fishGraphics.scale.x = Math.cos(self.rotation) < 0 ? -1 : 1; fishGraphics.rotation = self.rotation; }; }); var RainbowTrout = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('rainbowTrout', 'Rainbow Trout Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.53; self.move = function () { if (!self.directionChangeTime || LK.ticks - self.directionChangeTime > self.directionChangeInterval) { self.directionChangeTime = LK.ticks; self.directionChangeInterval = Math.random() * 160 + 120; self.targetRotation = Math.random() * Math.PI * 2; } var progress = (LK.ticks - self.directionChangeTime) / self.directionChangeInterval; if (progress < 1) { self.rotation += (self.targetRotation - self.rotation) * progress; } else { self.rotation = self.targetRotation; } self.x += Math.cos(self.rotation) * self.speed; self.y += Math.sin(self.rotation) * self.speed; var waterBounds = self.getWaterBounds(); if (self.x < waterBounds.left || self.x > waterBounds.right) { self.rotation = Math.PI - self.rotation; } if (self.y < waterBounds.top || self.y > waterBounds.bottom) { self.rotation = -self.rotation; } self.rotation = self.rotation % (Math.PI * 2); fishGraphics.scale.x = Math.cos(self.rotation) < 0 ? -1 : 1; fishGraphics.rotation = self.rotation; }; }); var PsychedelicFrogfish = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('psychedelicFrogfish', 'Psychedelic Frogfish Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.4; self.move = function () {}; }); var FlameScallop = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('flameScallop', 'Flame Scallop Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.3; self.move = function () {}; }); var RibbonEel = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('ribbonEel', 'Ribbon Eel Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.6; self.move = function () {}; }); var LeafySeaDragon = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('leafySeaDragon', 'Leafy Sea Dragon Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.4; self.move = function () {}; }); var ClownTriggerfish = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('clownTriggerfish', 'Clown Triggerfish Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.5; self.move = function () {}; }); var ElectricBlueDamsel = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('electricBlueDamsel', 'Electric Blue Damsel Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.45; self.move = function () {}; }); var YellowTang = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('yellowTang', 'Yellow Tang Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.5; self.move = function () {}; }); var FlameHawkfish = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('flameHawkfish', 'Flame Hawkfish Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.48; self.move = function () {}; }); var RoyalGramma = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('royalGramma', 'Royal Gramma Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.5; self.move = function () { if (!self.directionChangeTime || LK.ticks - self.directionChangeTime > self.directionChangeInterval) { self.directionChangeTime = LK.ticks; self.directionChangeInterval = Math.random() * 160 + 100; self.targetRotation = Math.random() * Math.PI * 2; } var progress = (LK.ticks - self.directionChangeTime) / self.directionChangeInterval; if (progress < 1) { self.rotation += (self.targetRotation - self.rotation) * progress; } else { self.rotation = self.targetRotation; } self.x += Math.cos(self.rotation) * self.speed; self.y += Math.sin(self.rotation) * self.speed; var waterBounds = self.getWaterBounds(); if (self.x < waterBounds.left || self.x > waterBounds.right) { self.rotation = Math.PI - self.rotation; } if (self.y < waterBounds.top || self.y > waterBounds.bottom) { self.rotation = -self.rotation; } self.rotation = self.rotation % (Math.PI * 2); fishGraphics.scale.x = Math.cos(self.rotation) < 0 ? -1 : 1; fishGraphics.rotation = self.rotation; }; }); var FlameAngel = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('flameAngel', 'Flame Angel Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.55; self.move = function () { if (!self.directionChangeTime || LK.ticks - self.directionChangeTime > self.directionChangeInterval) { self.directionChangeTime = LK.ticks; self.directionChangeInterval = Math.random() * 170 + 90; self.targetRotation = Math.random() * Math.PI * 2; } var progress = (LK.ticks - self.directionChangeTime) / self.directionChangeInterval; if (progress < 1) { self.rotation += (self.targetRotation - self.rotation) * progress; } else { self.rotation = self.targetRotation; } self.x += Math.cos(self.rotation) * self.speed; self.y += Math.sin(self.rotation) * self.speed; var waterBounds = self.getWaterBounds(); if (self.x < waterBounds.left || self.x > waterBounds.right) { self.rotation = Math.PI - self.rotation; } if (self.y < waterBounds.top || self.y > waterBounds.bottom) { self.rotation = -self.rotation; } self.rotation = self.rotation % (Math.PI * 2); fishGraphics.scale.x = Math.cos(self.rotation) < 0 ? -1 : 1; fishGraphics.rotation = self.rotation; }; }); var BlueTang = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('blueTang', 'Blue Tang Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.52; self.move = function () { if (!self.directionChangeTime || LK.ticks - self.directionChangeTime > self.directionChangeInterval) { self.directionChangeTime = LK.ticks; self.directionChangeInterval = Math.random() * 150 + 110; self.targetRotation = Math.random() * Math.PI * 2; } var progress = (LK.ticks - self.directionChangeTime) / self.directionChangeInterval; if (progress < 1) { self.rotation += (self.targetRotation - self.rotation) * progress; } else { self.rotation = self.targetRotation; } self.x += Math.cos(self.rotation) * self.speed; self.y += Math.sin(self.rotation) * self.speed; var waterBounds = self.getWaterBounds(); if (self.x < waterBounds.left || self.x > waterBounds.right) { self.rotation = Math.PI - self.rotation; } if (self.y < waterBounds.top || self.y > waterBounds.bottom) { self.rotation = -self.rotation; } self.rotation = self.rotation % (Math.PI * 2); fishGraphics.scale.x = Math.cos(self.rotation) < 0 ? -1 : 1; fishGraphics.rotation = self.rotation; }; }); var Moonfish = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('moonfish', 'Moonfish Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.55; self.move = function () { self.x += Math.cos(LK.ticks / 60) * self.speed; self.y += Math.sin(LK.ticks / 60) * self.speed; var waterBounds = self.getWaterBounds(); if (self.x < waterBounds.left || self.x > waterBounds.right || self.y < waterBounds.top || self.y > waterBounds.bottom) { self.x = Math.max(waterBounds.left, Math.min(self.x, waterBounds.right)); self.y = Math.max(waterBounds.top, Math.min(self.y, waterBounds.bottom)); } fishGraphics.rotation = Math.atan2(Math.sin(LK.ticks / 60), Math.cos(LK.ticks / 60)); }; }); var Starfish = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('starfish', 'Starfish Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.5; self.move = function () { self.x += Math.sin(LK.ticks / 30) * self.speed; self.y += Math.cos(LK.ticks / 30) * self.speed; var waterBounds = self.getWaterBounds(); if (self.x < waterBounds.left || self.x > waterBounds.right || self.y < waterBounds.top || self.y > waterBounds.bottom) { self.x = Math.max(waterBounds.left, Math.min(self.x, waterBounds.right)); self.y = Math.max(waterBounds.top, Math.min(self.y, waterBounds.bottom)); } fishGraphics.rotation = LK.ticks / 30; }; }); var GlassCatfish = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('glassCatfish', 'Glass Catfish Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.45; self.move = function () { self.x += Math.cos(LK.ticks / 100) * self.speed; self.y += Math.sin(LK.ticks / 100) * self.speed; var waterBounds = self.getWaterBounds(); if (self.x < waterBounds.left || self.x > waterBounds.right || self.y < waterBounds.top || self.y > waterBounds.bottom) { self.x = Math.max(waterBounds.left, Math.min(self.x, waterBounds.right)); self.y = Math.max(waterBounds.top, Math.min(self.y, waterBounds.bottom)); } fishGraphics.rotation = Math.atan2(Math.sin(LK.ticks / 100), Math.cos(LK.ticks / 100)); }; }); var DiamondTetra = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('diamondTetra', 'Diamond Tetra Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.4; self.move = function () { if (!self.directionChangeTime || LK.ticks - self.directionChangeTime > self.directionChangeInterval) { self.directionChangeTime = LK.ticks; self.directionChangeInterval = Math.random() * 100 + 50; self.targetRotation = Math.random() * Math.PI * 2; } var progress = (LK.ticks - self.directionChangeTime) / self.directionChangeInterval; if (progress < 1) { self.rotation += (self.targetRotation - self.rotation) * progress; } else { self.rotation = self.targetRotation; } self.x += Math.cos(self.rotation) * self.speed; self.y += Math.sin(self.rotation) * self.speed; var waterBounds = self.getWaterBounds(); if (self.x < waterBounds.left || self.x > waterBounds.right) { self.rotation = Math.PI - self.rotation; } if (self.y < waterBounds.top || self.y > waterBounds.bottom) { self.rotation = -self.rotation; } self.rotation = self.rotation % (Math.PI * 2); fishGraphics.scale.x = Math.cos(self.rotation) < 0 ? -1 : 1; fishGraphics.rotation = self.rotation; }; }); var PeacockBass = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('peacockBass', 'Peacock Bass Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.65; self.move = function () { if (!self.directionChangeTime || LK.ticks - self.directionChangeTime > self.directionChangeInterval) { self.directionChangeTime = LK.ticks; self.directionChangeInterval = Math.random() * 220 + 160; self.targetRotation = Math.random() * Math.PI * 2; } var progress = (LK.ticks - self.directionChangeTime) / self.directionChangeInterval; if (progress < 1) { self.rotation += (self.targetRotation - self.rotation) * progress; } else { self.rotation = self.targetRotation; } self.x += Math.cos(self.rotation) * self.speed * 1.6; self.y += Math.sin(self.rotation) * self.speed * 1.6; var waterBounds = self.getWaterBounds(); if (self.x < waterBounds.left || self.x > waterBounds.right) { self.rotation = Math.PI - self.rotation; } if (self.y < waterBounds.top || self.y > waterBounds.bottom) { self.rotation = -self.rotation; } self.rotation = self.rotation % (Math.PI * 2); fishGraphics.scale.x = Math.cos(self.rotation) < 0 ? -1 : 1; fishGraphics.rotation = self.rotation; }; }); var CrimsonSnapper = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('crimsonSnapper', 'Crimson Snapper Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.57; self.move = function () { if (!self.directionChangeTime || LK.ticks - self.directionChangeTime > self.directionChangeInterval) { self.directionChangeTime = LK.ticks; self.directionChangeInterval = Math.random() * 130 + 65; self.targetRotation = Math.random() * Math.PI * 2; } var progress = (LK.ticks - self.directionChangeTime) / self.directionChangeInterval; if (progress < 1) { self.rotation += (self.targetRotation - self.rotation) * progress; } else { self.rotation = self.targetRotation; } self.x += Math.cos(self.rotation) * self.speed; self.y += Math.sin(self.rotation) * self.speed; var waterBounds = self.getWaterBounds(); if (self.x < waterBounds.left || self.x > waterBounds.right) { self.rotation = Math.PI - self.rotation; } if (self.y < waterBounds.top || self.y > waterBounds.bottom) { self.rotation = -self.rotation; } self.rotation = self.rotation % (Math.PI * 2); fishGraphics.scale.x = Math.cos(self.rotation) < 0 ? -1 : 1; fishGraphics.rotation = self.rotation; }; }); var CardinalTetra = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('cardinalTetra', 'Cardinal Tetra Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.3; self.move = function () { if (!self.directionChangeTime || LK.ticks - self.directionChangeTime > self.directionChangeInterval) { self.directionChangeTime = LK.ticks; self.directionChangeInterval = Math.random() * 90 + 60; self.targetRotation = Math.random() * Math.PI * 2; } var progress = (LK.ticks - self.directionChangeTime) / self.directionChangeInterval; if (progress < 1) { self.rotation += (self.targetRotation - self.rotation) * progress; } else { self.rotation = self.targetRotation; } self.x += Math.cos(self.rotation) * self.speed; self.y += Math.sin(self.rotation) * self.speed; var waterBounds = self.getWaterBounds(); if (self.x < waterBounds.left || self.x > waterBounds.right) { self.rotation = Math.PI - self.rotation; } if (self.y < waterBounds.top || self.y > waterBounds.bottom) { self.rotation = -self.rotation; } self.rotation = self.rotation % (Math.PI * 2); fishGraphics.scale.x = Math.cos(self.rotation) < 0 ? -1 : 1; fishGraphics.rotation = self.rotation; }; }); var CometFish = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('cometFish', 'Comet Fish Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.6; self.move = function () { self.x += Math.cos(LK.ticks / 70) * self.speed; self.y += Math.sin(LK.ticks / 70) * self.speed; var waterBounds = self.getWaterBounds(); if (self.x < waterBounds.left || self.x > waterBounds.right || self.y < waterBounds.top || self.y > waterBounds.bottom) { self.x = Math.max(waterBounds.left, Math.min(self.x, waterBounds.right)); self.y = Math.max(waterBounds.top, Math.min(self.y, waterBounds.bottom)); } fishGraphics.rotation = Math.atan2(Math.sin(LK.ticks / 70), Math.cos(LK.ticks / 70)); }; }); var EmeraldGoby = Fish.expand(function () { var self = Fish.call(this) || this; var fishGraphics = self.createAsset('emeraldGoby', 'Emerald Goby Graphics', .5, .5); fishGraphics.scale.set(1, 1); self.speed = Math.random() * 0.2 + 0.42; self.move = function () { if (!self.directionChangeTime || LK.ticks - self.directionChangeTime > self.directionChangeInterval) { self.directionChangeTime = LK.ticks; self.directionChangeInterval = Math.random() * 110 + 55; self.targetRotation = Math.random() * Math.PI * 2; } var progress = (LK.ticks - self.directionChangeTime) / self.directionChangeInterval; if (progress < 1) { self.rotation += (self.targetRotation - self.rotation) * progress; } else { self.rotation = self.targetRotation; } self.x += Math.cos(self.rotation) * self.speed; self.y += Math.sin(self.rotation) * self.speed; var waterBounds = self.getWaterBounds(); if (self.x < waterBounds.left || self.x > waterBounds.right) { self.rotation = Math.PI - self.rotation; } if (self.y < waterBounds.top || self.y > waterBounds.bottom) { self.rotation = -self.rotation; } self.rotation = self.rotation % (Math.PI * 2); fishGraphics.scale.x = Math.cos(self.rotation) < 0 ? -1 : 1; fishGraphics.rotation = self.rotation; }; }); var Game = Container.expand(function () { var self = Container.call(this); var aquarium = self.addChild(new Aquarium()); LK.stageContainer.setBackgroundColor(0x008080); var fishes = []; var fishTypes = [Wrasses, Parrotfish, Dartfish, MoorishIdol, Tangfish, Bannerfish, Butterflyfish, Mandarinfish, Lionfish, Surgeonfish, Pufferfish, Clownfish, Angelfish, KoiFish, EmperorFish, Goldfish, Sunfish, GuppyFish, BettaFish, DiscusFish, NeonTetra, OscarFish, PsychedelicFrogfish, FlameScallop, RibbonEel, LeafySeaDragon, ClownTriggerfish, ElectricBlueDamsel, YellowTang, FlameHawkfish, RoyalGramma, FlameAngel, BlueTang, Moonfish, Starfish, CardinalTetra]; var fishTypes = [ZebraDanio, CelestialPearlDanio, Wrasses, Parrotfish, Dartfish, MoorishIdol, Tangfish, Bannerfish, Butterflyfish, Mandarinfish, Lionfish, Surgeonfish, Pufferfish, Clownfish, Angelfish, KoiFish, EmperorFish, Goldfish, Sunfish, GuppyFish, BettaFish, DiscusFish, NeonTetra, OscarFish, ElectricCatfish, RainbowTrout, PsychedelicFrogfish, FlameScallop, RibbonEel, LeafySeaDragon, ClownTriggerfish, ElectricBlueDamsel, YellowTang, FlameHawkfish, RoyalGramma, FlameAngel, BlueTang, Moonfish, Starfish, GlassCatfish, DiamondTetra, PeacockBass, CrimsonSnapper, CardinalTetra, CometFish, EmeraldGoby]; fishTypes.forEach(function (fishType) { var fish = new fishType(); if (typeof fish.move === 'function') { var waterBounds = aquarium.getWaterBounds(); var centerX = waterBounds.left + (waterBounds.right - waterBounds.left) / 2; var centerY = waterBounds.top + (waterBounds.bottom - waterBounds.top) / 2; var maxDistance = 600; var angle = Math.random() * Math.PI * 2; var distance = Math.random() * maxDistance; fish.x = centerX + Math.cos(angle) * distance; fish.y = centerY + Math.sin(angle) * distance; fishes.push(fish); self.addChild(fish); } }); LK.on('tick', function () { for (var i = 0; i < fishes.length; i++) { fishes[i].move(); } }); });
===================================================================
--- original.js
+++ change.js
@@ -300,9 +300,9 @@
waterGraphics.width = 2048 / 3 * 2 * 1.08 * 1.1;
waterGraphics.height = 2732 / 3 * 1.26 * 1.1;
waterGraphics.x = (2048 - waterGraphics.width) / 2;
waterGraphics.y = (2732 - waterGraphics.height) / 2 - 150;
- waterGraphics.alpha = 0.2;
+ waterGraphics.alpha = 0.3;
self.addChild(waterGraphics);
});
var KoiFish = Fish.expand(function () {
var self = Fish.call(this) || this;
An aquarium with no fish on a sheel in a photorealistic style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic goldfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic Angelfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic koyfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic gupyfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic bettafish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic clownfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic pufferfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic surgeonfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic buble of water. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic fish egg. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic celestial pearl danio. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic Parrotfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic dartfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic moorishidol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic tangfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic bannerfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic butterflyfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic mandarinfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic lionfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic emperorFish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic sunfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic discusFish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic neonTetra. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic oscarFish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a cardinal tetra. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a tang fish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a clown fish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.