User prompt
Fish spawn at random location at max 600 pixel from the center
User prompt
Fish spawn at random location at max 700 pixel from the center π ✅ Change fish
User prompt
Fish spawn at random location at max 400 pixel from the center π ✅ Change fish
User prompt
Fish spawn at random location at max 200 pixel from the center
User prompt
Spawn one fish of each race
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'expand')' in this line: 'var ZebraDanio = Fish.expand(function () {' Line Number: 1
User prompt
Create 3 new race of fish
User prompt
Fix Bug: 'Uncaught ReferenceError: ElectricRay is not defined' in this line: 'var fishTypes = [Wrasses, Parrotfish, Dartfish, MoorishIdol, Tangfish, Bannerfish, Butterflyfish, Mandarinfish, Lionfish, Surgeonfish, Pufferfish, Clownfish, Angelfish, KoiFish, EmperorFish, Goldfish, Sunfish, GuppyFish, BettaFish, DiscusFish, NeonTetra, OscarFish, ElectricRay, PsychedelicFrogfish, FlameScallop, RibbonEel, LeafySeaDragon, ClownTriggerfish, ElectricBlueDamsel, YellowTang, FlameHawkfish, RoyalGramma, FlameAngel, BlueTang, Moonfish, Starfish, CardinalTetra];' Line Number: 954
User prompt
Fix Bug: 'Uncaught ReferenceError: ElectricEel is not defined' in this line: 'var fishTypes = [Wrasses, Parrotfish, Dartfish, MoorishIdol, Tangfish, Bannerfish, Butterflyfish, Mandarinfish, Lionfish, Surgeonfish, Pufferfish, Clownfish, Angelfish, KoiFish, EmperorFish, Goldfish, Sunfish, GuppyFish, BettaFish, DiscusFish, NeonTetra, OscarFish, ElectricEel, ElectricRay, PsychedelicFrogfish, FlameScallop, RibbonEel, LeafySeaDragon, ClownTriggerfish, ElectricBlueDamsel, YellowTang, FlameHawkfish, RoyalGramma, FlameAngel, BlueTang, Moonfish, Starfish, CardinalTetra];' Line Number: 954
User prompt
Create 3 new race of fish
User prompt
Fix Bug: 'Uncaught ReferenceError: FlameGoby is not defined' in this line: 'var fishTypes = [Wrasses, Parrotfish, Dartfish, MoorishIdol, Tangfish, Bannerfish, Butterflyfish, Mandarinfish, Lionfish, Surgeonfish, Pufferfish, Clownfish, Angelfish, KoiFish, EmperorFish, Goldfish, Sunfish, GuppyFish, BettaFish, DiscusFish, NeonTetra, OscarFish, ElectricEel, ElectricRay, PsychedelicFrogfish, FlameScallop, RibbonEel, LeafySeaDragon, ClownTriggerfish, ElectricBlueDamsel, YellowTang, FlameHawkfish, RoyalGramma, FlameAngel, BlueTang, Moonfish, Starfish, CardinalTetra, FlameGoby];' Line Number: 930
User prompt
Fix Bug: 'Uncaught ReferenceError: PeacockBass is not defined' in this line: 'var fishTypes = [Wrasses, Parrotfish, Dartfish, MoorishIdol, Tangfish, Bannerfish, Butterflyfish, Mandarinfish, Lionfish, Surgeonfish, Pufferfish, Clownfish, Angelfish, KoiFish, EmperorFish, Goldfish, Sunfish, GuppyFish, BettaFish, DiscusFish, NeonTetra, OscarFish, ElectricEel, ElectricRay, PsychedelicFrogfish, FlameScallop, RibbonEel, LeafySeaDragon, ClownTriggerfish, ElectricBlueDamsel, YellowTang, FlameHawkfish, RoyalGramma, FlameAngel, BlueTang, Moonfish, Starfish, PeacockBass, CardinalTetra, FlameGoby];' Line Number: 930
User prompt
Create 3 new race of fish
User prompt
Create 3 new race of fish
User prompt
Spawn one fish of each race
User prompt
Create 3 new race of fish
User prompt
Fix Bug: 'Uncaught ReferenceError: GouramiFish is not defined' in this line: 'var fishTypes = [MoorishIdol, Tangfish, Bannerfish, Butterflyfish, Mandarinfish, Lionfish, Surgeonfish, Pufferfish, Clownfish, Angelfish, KoiFish, Goldfish, GuppyFish, BettaFish, DiscusFish, NeonTetra, OscarFish, GouramiFish];' Line Number: 832
User prompt
Create 3 new race of fish
User prompt
Create 3 new race of fish
User prompt
Create 3 new race of fish
User prompt
Create 3 new race of fish
User prompt
Create 3 new race of fish
User prompt
Create 3 new race of fish
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'expand')' in this line: 'var Boxfish = Fish.expand(function () {' Line Number: 1
User prompt
Create 4 new race of fish
===================================================================
--- original.js
+++ change.js
@@ -766,17 +766,17 @@
}
fishGraphics.rotation = Math.atan2(Math.sin(LK.ticks / 100), Math.cos(LK.ticks / 100));
};
});
-var ElectricGreenTetra = Fish.expand(function () {
+var DiamondTetra = Fish.expand(function () {
var self = Fish.call(this) || this;
- var fishGraphics = self.createAsset('electricGreenTetra', 'Electric Green Tetra Graphics', .5, .5);
+ var fishGraphics = self.createAsset('diamondTetra', 'Diamond Tetra Graphics', .5, .5);
fishGraphics.scale.set(1, 1);
- self.speed = Math.random() * 0.2 + 0.35;
+ self.speed = Math.random() * 0.2 + 0.4;
self.move = function () {
if (!self.directionChangeTime || LK.ticks - self.directionChangeTime > self.directionChangeInterval) {
self.directionChangeTime = LK.ticks;
- self.directionChangeInterval = Math.random() * 80 + 40;
+ self.directionChangeInterval = Math.random() * 100 + 50;
self.targetRotation = Math.random() * Math.PI * 2;
}
var progress = (LK.ticks - self.directionChangeTime) / self.directionChangeInterval;
if (progress < 1) {
@@ -828,17 +828,17 @@
fishGraphics.scale.x = Math.cos(self.rotation) < 0 ? -1 : 1;
fishGraphics.rotation = self.rotation;
};
});
-var PeacockBass = Fish.expand(function () {
+var CrimsonSnapper = Fish.expand(function () {
var self = Fish.call(this) || this;
- var fishGraphics = self.createAsset('peacockBass', 'Peacock Bass Graphics', .5, .5);
+ var fishGraphics = self.createAsset('crimsonSnapper', 'Crimson Snapper Graphics', .5, .5);
fishGraphics.scale.set(1, 1);
- self.speed = Math.random() * 0.2 + 0.55;
+ self.speed = Math.random() * 0.2 + 0.57;
self.move = function () {
if (!self.directionChangeTime || LK.ticks - self.directionChangeTime > self.directionChangeInterval) {
self.directionChangeTime = LK.ticks;
- self.directionChangeInterval = Math.random() * 120 + 80;
+ self.directionChangeInterval = Math.random() * 130 + 65;
self.targetRotation = Math.random() * Math.PI * 2;
}
var progress = (LK.ticks - self.directionChangeTime) / self.directionChangeInterval;
if (progress < 1) {
@@ -890,17 +890,17 @@
fishGraphics.scale.x = Math.cos(self.rotation) < 0 ? -1 : 1;
fishGraphics.rotation = self.rotation;
};
});
-var FlameGoby = Fish.expand(function () {
+var EmeraldGoby = Fish.expand(function () {
var self = Fish.call(this) || this;
- var fishGraphics = self.createAsset('flameGoby', 'Flame Goby Graphics', .5, .5);
+ var fishGraphics = self.createAsset('emeraldGoby', 'Emerald Goby Graphics', .5, .5);
fishGraphics.scale.set(1, 1);
- self.speed = Math.random() * 0.2 + 0.45;
+ self.speed = Math.random() * 0.2 + 0.42;
self.move = function () {
if (!self.directionChangeTime || LK.ticks - self.directionChangeTime > self.directionChangeInterval) {
self.directionChangeTime = LK.ticks;
- self.directionChangeInterval = Math.random() * 100 + 50;
+ self.directionChangeInterval = Math.random() * 110 + 55;
self.targetRotation = Math.random() * Math.PI * 2;
}
var progress = (LK.ticks - self.directionChangeTime) / self.directionChangeInterval;
if (progress < 1) {
An aquarium with no fish on a sheel in a photorealistic style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic goldfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic Angelfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic koyfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic gupyfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic bettafish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic clownfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic pufferfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic surgeonfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic buble of water. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic fish egg. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic celestial pearl danio. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic Parrotfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic dartfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic moorishidol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic tangfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic bannerfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic butterflyfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic mandarinfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic lionfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic emperorFish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic sunfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic discusFish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic neonTetra. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic oscarFish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a cardinal tetra. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a tang fish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a clown fish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.