User prompt
Fish spawn at random location at max 600 pixel from the center
User prompt
Fish spawn at random location at max 700 pixel from the center π ✅ Change fish
User prompt
Fish spawn at random location at max 400 pixel from the center π ✅ Change fish
User prompt
Fish spawn at random location at max 200 pixel from the center
User prompt
Spawn one fish of each race
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'expand')' in this line: 'var ZebraDanio = Fish.expand(function () {' Line Number: 1
User prompt
Create 3 new race of fish
User prompt
Fix Bug: 'Uncaught ReferenceError: ElectricRay is not defined' in this line: 'var fishTypes = [Wrasses, Parrotfish, Dartfish, MoorishIdol, Tangfish, Bannerfish, Butterflyfish, Mandarinfish, Lionfish, Surgeonfish, Pufferfish, Clownfish, Angelfish, KoiFish, EmperorFish, Goldfish, Sunfish, GuppyFish, BettaFish, DiscusFish, NeonTetra, OscarFish, ElectricRay, PsychedelicFrogfish, FlameScallop, RibbonEel, LeafySeaDragon, ClownTriggerfish, ElectricBlueDamsel, YellowTang, FlameHawkfish, RoyalGramma, FlameAngel, BlueTang, Moonfish, Starfish, CardinalTetra];' Line Number: 954
User prompt
Fix Bug: 'Uncaught ReferenceError: ElectricEel is not defined' in this line: 'var fishTypes = [Wrasses, Parrotfish, Dartfish, MoorishIdol, Tangfish, Bannerfish, Butterflyfish, Mandarinfish, Lionfish, Surgeonfish, Pufferfish, Clownfish, Angelfish, KoiFish, EmperorFish, Goldfish, Sunfish, GuppyFish, BettaFish, DiscusFish, NeonTetra, OscarFish, ElectricEel, ElectricRay, PsychedelicFrogfish, FlameScallop, RibbonEel, LeafySeaDragon, ClownTriggerfish, ElectricBlueDamsel, YellowTang, FlameHawkfish, RoyalGramma, FlameAngel, BlueTang, Moonfish, Starfish, CardinalTetra];' Line Number: 954
User prompt
Create 3 new race of fish
User prompt
Fix Bug: 'Uncaught ReferenceError: FlameGoby is not defined' in this line: 'var fishTypes = [Wrasses, Parrotfish, Dartfish, MoorishIdol, Tangfish, Bannerfish, Butterflyfish, Mandarinfish, Lionfish, Surgeonfish, Pufferfish, Clownfish, Angelfish, KoiFish, EmperorFish, Goldfish, Sunfish, GuppyFish, BettaFish, DiscusFish, NeonTetra, OscarFish, ElectricEel, ElectricRay, PsychedelicFrogfish, FlameScallop, RibbonEel, LeafySeaDragon, ClownTriggerfish, ElectricBlueDamsel, YellowTang, FlameHawkfish, RoyalGramma, FlameAngel, BlueTang, Moonfish, Starfish, CardinalTetra, FlameGoby];' Line Number: 930
User prompt
Fix Bug: 'Uncaught ReferenceError: PeacockBass is not defined' in this line: 'var fishTypes = [Wrasses, Parrotfish, Dartfish, MoorishIdol, Tangfish, Bannerfish, Butterflyfish, Mandarinfish, Lionfish, Surgeonfish, Pufferfish, Clownfish, Angelfish, KoiFish, EmperorFish, Goldfish, Sunfish, GuppyFish, BettaFish, DiscusFish, NeonTetra, OscarFish, ElectricEel, ElectricRay, PsychedelicFrogfish, FlameScallop, RibbonEel, LeafySeaDragon, ClownTriggerfish, ElectricBlueDamsel, YellowTang, FlameHawkfish, RoyalGramma, FlameAngel, BlueTang, Moonfish, Starfish, PeacockBass, CardinalTetra, FlameGoby];' Line Number: 930
User prompt
Create 3 new race of fish
User prompt
Create 3 new race of fish
User prompt
Spawn one fish of each race
User prompt
Create 3 new race of fish
User prompt
Fix Bug: 'Uncaught ReferenceError: GouramiFish is not defined' in this line: 'var fishTypes = [MoorishIdol, Tangfish, Bannerfish, Butterflyfish, Mandarinfish, Lionfish, Surgeonfish, Pufferfish, Clownfish, Angelfish, KoiFish, Goldfish, GuppyFish, BettaFish, DiscusFish, NeonTetra, OscarFish, GouramiFish];' Line Number: 832
User prompt
Create 3 new race of fish
User prompt
Create 3 new race of fish
User prompt
Create 3 new race of fish
User prompt
Create 3 new race of fish
User prompt
Create 3 new race of fish
User prompt
Create 3 new race of fish
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'expand')' in this line: 'var Boxfish = Fish.expand(function () {' Line Number: 1
User prompt
Create 4 new race of fish
var Boxfish = Fish.expand(function () {
var self = Fish.call(this) || this;
var fishGraphics = self.createAsset('boxfish', 'Boxfish Graphics', .5, .5);
fishGraphics.scale.set(1, 1);
self.speed = Math.random() * 0.2 + 0.38;
self.move = function () {};
});
var Wrasses = Fish.expand(function () {
var self = Fish.call(this) || this;
var fishGraphics = self.createAsset('wrasses', 'Wrasses Graphics', .5, .5);
fishGraphics.scale.set(1, 1);
self.speed = Math.random() * 0.2 + 0.42;
self.move = function () {};
});
var Parrotfish = Fish.expand(function () {
var self = Fish.call(this) || this;
var fishGraphics = self.createAsset('parrotfish', 'Parrotfish Graphics', .5, .5);
fishGraphics.scale.set(1, 1);
self.speed = Math.random() * 0.2 + 0.50;
self.move = function () {};
});
var Dartfish = Fish.expand(function () {
var self = Fish.call(this) || this;
var fishGraphics = self.createAsset('dartfish', 'Dartfish Graphics', .5, .5);
fishGraphics.scale.set(1, 1);
self.speed = Math.random() * 0.2 + 0.45;
self.move = function () {};
});
var Fish = Container.expand(function () {
var self = Container.call(this);
self.avoidObstacles = function (obstacles) {};
self.isPathBlocked = function (newX, newY, obstacles) {
return false;
};
self.getNearbyObstacles = function () {
return [];
};
this.getWaterBounds = function () {
var waterGraphics = LK.getAsset('water', 'Water Graphics', 0, 0);
return {
left: (2048 - waterGraphics.width) / 2,
right: (2048 + waterGraphics.width) / 2,
top: (2732 - waterGraphics.height) / 2 - 150,
bottom: (2732 + waterGraphics.height) / 2 - 150
};
};
});
var MoorishIdol = Fish.expand(function () {
var self = Fish.call(this) || this;
var fishGraphics = self.createAsset('moorishidol', 'Moorish Idol Graphics', .5, .5);
fishGraphics.scale.set(1, 1);
self.speed = Math.random() * 0.2 + 0.43;
self.move = function () {};
});
var Tangfish = Fish.expand(function () {
var self = Fish.call(this) || this;
var fishGraphics = self.createAsset('tangfish', 'Tangfish Graphics', .5, .5);
fishGraphics.scale.set(1, 1);
self.speed = Math.random() * 0.2 + 0.47;
self.move = function () {};
});
var Bannerfish = Fish.expand(function () {
var self = Fish.call(this) || this;
var fishGraphics = self.createAsset('bannerfish', 'Bannerfish Graphics', .5, .5);
fishGraphics.scale.set(1, 1);
self.speed = Math.random() * 0.2 + 0.46;
self.move = function () {};
});
var Butterflyfish = Fish.expand(function () {
var self = Fish.call(this) || this;
var fishGraphics = self.createAsset('butterflyfish', 'Butterflyfish Graphics', .5, .5);
fishGraphics.scale.set(1, 1);
self.speed = Math.random() * 0.2 + 0.45;
self.move = function () {};
});
var Mandarinfish = Fish.expand(function () {
var self = Fish.call(this) || this;
var fishGraphics = self.createAsset('mandarinfish', 'Mandarinfish Graphics', .5, .5);
fishGraphics.scale.set(1, 1);
self.speed = Math.random() * 0.2 + 0.4;
self.move = function () {};
});
var Lionfish = Fish.expand(function () {
var self = Fish.call(this) || this;
var fishGraphics = self.createAsset('lionfish', 'Lionfish Graphics', .5, .5);
fishGraphics.scale.set(1, 1);
self.speed = Math.random() * 0.2 + 0.5;
self.move = function () {};
});
var Surgeonfish = Fish.expand(function () {
var self = Fish.call(this) || this;
var fishGraphics = self.createAsset('surgeonfish', 'Surgeonfish Graphics', .5, .5);
fishGraphics.scale.set(1, 1);
self.speed = (Math.random() * 0.2 + 0.5) * 2;
self.move = function () {
if (!self.directionChangeTime || LK.ticks - self.directionChangeTime > self.directionChangeInterval) {
self.directionChangeTime = LK.ticks;
self.directionChangeInterval = Math.random() * 120 + 60;
self.targetRotation = Math.random() * Math.PI * 2;
}
var progress = (LK.ticks - self.directionChangeTime) / self.directionChangeInterval;
if (progress < 1) {
self.rotation += (self.targetRotation - self.rotation) * progress;
} else {
self.rotation = self.targetRotation;
}
var newX = self.x + Math.cos(self.rotation) * self.speed;
var newY = self.y + Math.sin(self.rotation) * self.speed;
var obstacles = self.getNearbyObstacles();
if (self.isPathBlocked(newX, newY, obstacles)) {
self.avoidObstacles(obstacles);
} else {
self.x = newX;
self.y = newY;
}
var waterBounds = self.getWaterBounds();
if (self.x < waterBounds.left || self.x > waterBounds.right) {
self.rotation = Math.PI - self.rotation;
}
if (self.y < waterBounds.top || self.y > waterBounds.bottom) {
self.rotation = -self.rotation;
}
fishGraphics.scale.x = Math.cos(self.rotation) < 0 ? -1 : 1;
fishGraphics.rotation = self.rotation;
};
});
var Pufferfish = Fish.expand(function () {
var self = Fish.call(this) || this;
var fishGraphics = self.createAsset('pufferfish', 'Pufferfish Graphics', .5, .5);
fishGraphics.scale.set(1, 1);
self.speed = Math.random() * 0.2 + 0.4;
self.move = function () {
if (!self.directionChangeTime || LK.ticks - self.directionChangeTime > self.directionChangeInterval) {
self.directionChangeTime = LK.ticks;
self.directionChangeInterval = Math.random() * 140 + 80;
self.targetRotation = Math.random() * Math.PI * 2;
}
var progress = (LK.ticks - self.directionChangeTime) / self.directionChangeInterval;
if (progress < 1) {
self.rotation += (self.targetRotation - self.rotation) * progress;
} else {
self.rotation = self.targetRotation;
}
var tentativeX = self.x + Math.cos(self.rotation) * self.speed;
var tentativeY = self.y + Math.sin(self.rotation) * self.speed;
var waterBounds = self.getWaterBounds();
tentativeX = Math.max(waterBounds.left, Math.min(tentativeX, waterBounds.right));
tentativeY = Math.max(waterBounds.top, Math.min(tentativeY, waterBounds.bottom));
self.x = tentativeX;
self.y = tentativeY;
var waterBounds = self.getWaterBounds();
if (self.x < waterBounds.left || self.x > waterBounds.right) {
self.rotation = Math.PI - self.rotation;
}
if (self.y < waterBounds.top || self.y > waterBounds.bottom) {
self.rotation = -self.rotation;
}
fishGraphics.scale.x = Math.cos(self.rotation) < 0 ? -1 : 1;
fishGraphics.rotation = self.rotation;
};
});
var Clownfish = Fish.expand(function () {
var self = Fish.call(this) || this;
var fishGraphics = self.createAsset('clownfish', 'Clownfish Graphics', .5, .5);
fishGraphics.scale.set(1, 1);
self.speed = Math.random() * 0.2 + 0.4;
self.move = function () {
if (!self.directionChangeTime || LK.ticks - self.directionChangeTime > self.directionChangeInterval) {
self.directionChangeTime = LK.ticks;
self.directionChangeInterval = Math.random() * 110 + 70;
self.targetRotation = Math.random() * Math.PI * 2;
}
var progress = (LK.ticks - self.directionChangeTime) / self.directionChangeInterval;
if (progress < 1) {
self.rotation += (self.targetRotation - self.rotation) * progress;
} else {
self.rotation = self.targetRotation;
}
var tentativeX = self.x + Math.cos(self.rotation) * self.speed * 2;
var tentativeY = self.y + Math.sin(self.rotation) * self.speed * 2;
var waterBounds = self.getWaterBounds();
tentativeX = Math.max(waterBounds.left, Math.min(tentativeX, waterBounds.right));
tentativeY = Math.max(waterBounds.top, Math.min(tentativeY, waterBounds.bottom));
self.x = tentativeX;
self.y = tentativeY;
var waterBounds = self.getWaterBounds();
if (self.x < waterBounds.left || self.x > waterBounds.right) {
self.rotation = Math.PI - self.rotation;
}
if (self.y < waterBounds.top || self.y > waterBounds.bottom) {
self.rotation = -self.rotation;
}
fishGraphics.scale.x = Math.cos(self.rotation) < 0 ? -1 : 1;
fishGraphics.rotation = self.rotation;
};
});
var Angelfish = Fish.expand(function () {
var self = Fish.call(this) || this;
var fishGraphics = self.createAsset('angelfish', 'Angelfish Graphics', .5, .5);
fishGraphics.scale.set(1, 1);
self.speed = Math.random() * 0.2 + 0.45;
self.move = function () {
if (!self.directionChangeTime || LK.ticks - self.directionChangeTime > self.directionChangeInterval) {
self.directionChangeTime = LK.ticks;
self.directionChangeInterval = Math.random() * 130 + 90;
self.targetRotation = Math.random() * Math.PI * 2;
}
var progress = (LK.ticks - self.directionChangeTime) / self.directionChangeInterval;
if (progress < 1) {
self.rotation += (self.targetRotation - self.rotation) * progress;
} else {
self.rotation = self.targetRotation;
}
self.x += Math.cos(self.rotation) * self.speed;
self.y += Math.sin(self.rotation) * self.speed;
var waterBounds = self.getWaterBounds();
if (self.x < waterBounds.left || self.x > waterBounds.right) {
self.rotation = Math.PI - self.rotation;
}
if (self.y < waterBounds.top || self.y > waterBounds.bottom) {
self.rotation = -self.rotation;
}
fishGraphics.scale.x = Math.cos(self.rotation) < 0 ? -1 : 1;
fishGraphics.rotation = self.rotation;
};
});
var Aquarium = Container.expand(function () {
var self = Container.call(this);
this.getWaterBounds = function () {
var waterGraphics = LK.getAsset('water', 'Water Graphics', 0, 0);
return {
left: (2048 - waterGraphics.width) / 2,
right: (2048 + waterGraphics.width) / 2,
top: (2732 - waterGraphics.height) / 2 - 150,
bottom: (2732 + waterGraphics.height) / 2 - 150
};
};
var aquariumGraphics = self.createAsset('aquarium', 'Aquarium Background', 0, 0);
aquariumGraphics.width = 2048 * 1.3;
aquariumGraphics.height = 2732 * 1.3;
aquariumGraphics.x = (2048 - aquariumGraphics.width) / 2;
aquariumGraphics.y = (2732 - aquariumGraphics.height) / 2;
self.addChild(aquariumGraphics);
var waterGraphics = self.createAsset('water', 'Water Graphics', 0, 0);
waterGraphics.width = 2048 / 3 * 2 * 1.08;
waterGraphics.height = 2732 / 3 * 1.26;
waterGraphics.x = (2048 - waterGraphics.width) / 2;
waterGraphics.y = (2732 - waterGraphics.height) / 2 - 150;
waterGraphics.alpha = 0;
self.addChild(waterGraphics);
});
var KoiFish = Fish.expand(function () {
var self = Fish.call(this) || this;
var fishGraphics = self.createAsset('koiFish', 'Koi Fish Graphics', .5, .5);
fishGraphics.scale.set(1, 1);
self.speed = Math.random() * 0.2 + 0.48;
self.move = function () {
if (self.targetRotation === undefined || LK.ticks - self.rotationStartTime >= self.rotationDuration) {
self.targetRotation = Math.random() * Math.PI * 2;
self.rotationStartTime = LK.ticks;
self.rotationDuration = Math.random() * 130 + 70;
}
var progress = (LK.ticks - self.rotationStartTime) / self.rotationDuration;
if (progress < 1) {
var deltaRotation = (self.targetRotation - self.rotation) * progress;
self.rotation += deltaRotation;
} else {
self.rotation = self.targetRotation;
}
self.x += Math.cos(self.rotation) * self.speed;
self.y += Math.sin(self.rotation) * self.speed;
var waterBounds = self.getWaterBounds();
if (self.x < waterBounds.left || self.x > waterBounds.right) {
self.rotation = Math.PI - self.rotation;
}
if (self.y < waterBounds.top || self.y > waterBounds.bottom) {
self.rotation = -self.rotation;
}
self.rotation = self.rotation % (Math.PI * 2);
if (Math.cos(self.rotation) < 0) {
fishGraphics.scale.x = -1;
} else {
fishGraphics.scale.x = 1;
}
fishGraphics.rotation = self.rotation;
};
});
var Goldfish = Fish.expand(function () {
var self = Fish.call(this) || this;
var fishGraphics = self.createAsset('goldfish', 'Goldfish Graphics', .5, .5);
fishGraphics.scale.set(1, 1);
self.speed = Math.random() * 0.2 + 0.4;
self.move = function () {
if (self.targetRotation === undefined || LK.ticks - self.rotationStartTime >= self.rotationDuration) {
self.targetRotation = Math.random() * Math.PI * 2;
self.rotationStartTime = LK.ticks;
self.rotationDuration = Math.random() * 140 + 80;
}
var progress = (LK.ticks - self.rotationStartTime) / self.rotationDuration;
if (progress < 1) {
var deltaRotation = (self.targetRotation - self.rotation) * progress;
self.rotation += deltaRotation;
} else {
self.rotation = self.targetRotation;
}
self.x += Math.cos(self.rotation) * self.speed;
self.y += Math.sin(self.rotation) * self.speed;
var waterBounds = self.getWaterBounds();
if (self.x < waterBounds.left || self.x > waterBounds.right) {
self.rotation = Math.PI - self.rotation;
}
if (self.y < waterBounds.top || self.y > waterBounds.bottom) {
self.rotation = -self.rotation;
}
self.rotation = self.rotation % (Math.PI * 2);
if (Math.cos(self.rotation) < 0) {
fishGraphics.scale.x = -1;
} else {
fishGraphics.scale.x = 1;
}
fishGraphics.rotation = self.rotation;
};
});
var GuppyFish = Fish.expand(function () {
var self = Fish.call(this) || this;
var fishGraphics = self.createAsset('guppyFish', 'Guppy Fish Graphics', .5, .5);
fishGraphics.scale.set(1, 1);
self.speed = Math.random() * 0.2 + 0.35;
self.move = function () {
if (self.targetRotation === undefined || LK.ticks - self.rotationStartTime >= self.rotationDuration) {
self.targetRotation = Math.random() * Math.PI * 2;
self.rotationStartTime = LK.ticks;
self.rotationDuration = Math.random() * 100 + 50;
}
var progress = (LK.ticks - self.rotationStartTime) / self.rotationDuration;
if (progress < 1) {
var deltaRotation = (self.targetRotation - self.rotation) * progress;
self.rotation += deltaRotation;
} else {
self.rotation = self.targetRotation;
}
self.x += Math.cos(self.rotation) * self.speed;
self.y += Math.sin(self.rotation) * self.speed;
var waterBounds = self.getWaterBounds();
if (self.x < waterBounds.left || self.x > waterBounds.right) {
self.rotation = Math.PI - self.rotation;
}
if (self.y < waterBounds.top || self.y > waterBounds.bottom) {
self.rotation = -self.rotation;
}
self.rotation = self.rotation % (Math.PI * 2);
if (Math.cos(self.rotation) < 0) {
fishGraphics.scale.x = -1;
} else {
fishGraphics.scale.x = 1;
}
fishGraphics.rotation = self.rotation;
};
});
var BettaFish = Fish.expand(function () {
var self = Fish.call(this) || this;
var fishGraphics = self.createAsset('bettaFish', 'Betta Fish Graphics', .5, .5);
fishGraphics.scale.set(1, 1);
self.speed = Math.random() * 0.2 + 0.5;
self.move = function () {
if (self.targetRotation === undefined || LK.ticks - self.rotationStartTime >= self.rotationDuration) {
self.targetRotation = Math.random() * Math.PI * 2;
self.rotationStartTime = LK.ticks;
self.rotationDuration = Math.random() * 150 + 100;
}
var progress = (LK.ticks - self.rotationStartTime) / self.rotationDuration;
if (progress < 1) {
var deltaRotation = (self.targetRotation - self.rotation) * progress;
self.rotation += deltaRotation;
} else {
self.rotation = self.targetRotation;
}
self.x += Math.cos(self.rotation) * self.speed;
self.y += Math.sin(self.rotation) * self.speed;
var waterBounds = self.getWaterBounds();
if (self.x < waterBounds.left || self.x > waterBounds.right) {
self.rotation = Math.PI - self.rotation;
}
if (self.y < waterBounds.top || self.y > waterBounds.bottom) {
self.rotation = -self.rotation;
}
self.rotation = self.rotation % (Math.PI * 2);
if (Math.cos(self.rotation) < 0) {
fishGraphics.scale.x = -1;
} else {
fishGraphics.scale.x = 1;
}
fishGraphics.rotation = self.rotation;
};
});
var DiscusFish = Fish.expand(function () {
var self = Fish.call(this) || this;
var fishGraphics = self.createAsset('discusFish', 'Discus Fish Graphics', .5, .5);
fishGraphics.scale.set(1, 1);
self.speed = Math.random() * 0.2 + 0.45;
self.move = function () {
if (self.targetRotation === undefined || LK.ticks - self.rotationStartTime >= self.rotationDuration) {
self.targetRotation = Math.random() * Math.PI * 2;
self.rotationStartTime = LK.ticks;
self.rotationDuration = Math.random() * 120 + 60;
}
var progress = (LK.ticks - self.rotationStartTime) / self.rotationDuration;
if (progress < 1) {
var deltaRotation = (self.targetRotation - self.rotation) * progress;
self.rotation += deltaRotation;
} else {
self.rotation = self.targetRotation;
}
self.x += Math.cos(self.rotation) * self.speed;
self.y += Math.sin(self.rotation) * self.speed;
var waterBounds = self.getWaterBounds();
if (self.x < waterBounds.left || self.x > waterBounds.right) {
self.rotation = Math.PI - self.rotation;
}
if (self.y < waterBounds.top || self.y > waterBounds.bottom) {
self.rotation = -self.rotation;
}
self.rotation = self.rotation % (Math.PI * 2);
if (Math.cos(self.rotation) < 0) {
fishGraphics.scale.x = -1;
} else {
fishGraphics.scale.x = 1;
}
fishGraphics.rotation = self.rotation;
};
});
var NeonTetra = Fish.expand(function () {
var self = Fish.call(this) || this;
var fishGraphics = self.createAsset('neonTetra', 'Neon Tetra Graphics', .5, .5);
fishGraphics.scale.set(1, 1);
self.speed = Math.random() * 0.2 + 0.3;
self.move = function () {
if (self.targetRotation === undefined || LK.ticks - self.rotationStartTime >= self.rotationDuration) {
self.targetRotation = Math.random() * Math.PI * 2;
self.rotationStartTime = LK.ticks;
self.rotationDuration = Math.random() * 100 + 50;
}
var progress = (LK.ticks - self.rotationStartTime) / self.rotationDuration;
if (progress < 1) {
var deltaRotation = (self.targetRotation - self.rotation) * progress;
self.rotation += deltaRotation;
} else {
self.rotation = self.targetRotation;
}
self.x += Math.cos(self.rotation) * self.speed;
self.y += Math.sin(self.rotation) * self.speed;
var waterBounds = self.getWaterBounds();
if (self.x < waterBounds.left || self.x > waterBounds.right) {
self.rotation = Math.PI - self.rotation;
}
if (self.y < waterBounds.top || self.y > waterBounds.bottom) {
self.rotation = -self.rotation;
}
self.rotation = self.rotation % (Math.PI * 2);
if (Math.cos(self.rotation) < 0) {
fishGraphics.scale.x = -1;
} else {
fishGraphics.scale.x = 1;
}
fishGraphics.rotation = self.rotation;
};
});
var OscarFish = Fish.expand(function () {
var self = Fish.call(this) || this;
var fishGraphics = self.createAsset('oscarFish', 'Oscar Fish Graphics', .5, .5);
fishGraphics.scale.set(1, 1);
self.speed = Math.random() * 0.2 + 0.5;
self.move = function () {
if (self.targetRotation === undefined || LK.ticks - self.rotationStartTime >= self.rotationDuration) {
self.targetRotation = Math.random() * Math.PI * 2;
self.rotationStartTime = LK.ticks;
self.rotationDuration = Math.random() * 150 + 100;
}
var progress = (LK.ticks - self.rotationStartTime) / self.rotationDuration;
if (progress < 1) {
var deltaRotation = (self.targetRotation - self.rotation) * progress;
self.rotation += deltaRotation;
} else {
self.rotation = self.targetRotation;
}
self.x += Math.cos(self.rotation) * self.speed;
self.y += Math.sin(self.rotation) * self.speed;
var waterBounds = self.getWaterBounds();
if (self.x < waterBounds.left || self.x > waterBounds.right) {
self.rotation = Math.PI - self.rotation;
}
if (self.y < waterBounds.top || self.y > waterBounds.bottom) {
self.rotation = -self.rotation;
}
self.rotation = self.rotation % (Math.PI * 2);
if (Math.cos(self.rotation) < 0) {
fishGraphics.scale.x = -1;
} else {
fishGraphics.scale.x = 1;
}
fishGraphics.rotation = self.rotation;
};
});
var ElectricEel = Fish.expand(function () {
var self = Fish.call(this) || this;
var fishGraphics = self.createAsset('electricEel', 'Electric Eel Graphics', .5, .5);
fishGraphics.scale.set(1, 1);
self.speed = Math.random() * 0.2 + 0.6;
self.move = function () {
if (!self.directionChangeTime || LK.ticks - self.directionChangeTime > self.directionChangeInterval) {
self.directionChangeTime = LK.ticks;
self.directionChangeInterval = Math.random() * 180 + 120;
self.targetRotation = Math.random() * Math.PI * 2;
}
var progress = (LK.ticks - self.directionChangeTime) / self.directionChangeInterval;
if (progress < 1) {
self.rotation += (self.targetRotation - self.rotation) * progress;
} else {
self.rotation = self.targetRotation;
}
self.x += Math.cos(self.rotation) * self.speed;
self.y += Math.sin(self.rotation) * self.speed;
var waterBounds = self.getWaterBounds();
if (self.x < waterBounds.left || self.x > waterBounds.right) {
self.rotation = Math.PI - self.rotation;
}
if (self.y < waterBounds.top || self.y > waterBounds.bottom) {
self.rotation = -self.rotation;
}
self.rotation = self.rotation % (Math.PI * 2);
fishGraphics.scale.x = Math.cos(self.rotation) < 0 ? -1 : 1;
fishGraphics.rotation = self.rotation;
};
});
var RoyalGramma = Fish.expand(function () {
var self = Fish.call(this) || this;
var fishGraphics = self.createAsset('royalGramma', 'Royal Gramma Graphics', .5, .5);
fishGraphics.scale.set(1, 1);
self.speed = Math.random() * 0.2 + 0.5;
self.move = function () {
if (!self.directionChangeTime || LK.ticks - self.directionChangeTime > self.directionChangeInterval) {
self.directionChangeTime = LK.ticks;
self.directionChangeInterval = Math.random() * 160 + 100;
self.targetRotation = Math.random() * Math.PI * 2;
}
var progress = (LK.ticks - self.directionChangeTime) / self.directionChangeInterval;
if (progress < 1) {
self.rotation += (self.targetRotation - self.rotation) * progress;
} else {
self.rotation = self.targetRotation;
}
self.x += Math.cos(self.rotation) * self.speed;
self.y += Math.sin(self.rotation) * self.speed;
var waterBounds = self.getWaterBounds();
if (self.x < waterBounds.left || self.x > waterBounds.right) {
self.rotation = Math.PI - self.rotation;
}
if (self.y < waterBounds.top || self.y > waterBounds.bottom) {
self.rotation = -self.rotation;
}
self.rotation = self.rotation % (Math.PI * 2);
fishGraphics.scale.x = Math.cos(self.rotation) < 0 ? -1 : 1;
fishGraphics.rotation = self.rotation;
};
});
var FlameAngel = Fish.expand(function () {
var self = Fish.call(this) || this;
var fishGraphics = self.createAsset('flameAngel', 'Flame Angel Graphics', .5, .5);
fishGraphics.scale.set(1, 1);
self.speed = Math.random() * 0.2 + 0.55;
self.move = function () {
if (!self.directionChangeTime || LK.ticks - self.directionChangeTime > self.directionChangeInterval) {
self.directionChangeTime = LK.ticks;
self.directionChangeInterval = Math.random() * 170 + 90;
self.targetRotation = Math.random() * Math.PI * 2;
}
var progress = (LK.ticks - self.directionChangeTime) / self.directionChangeInterval;
if (progress < 1) {
self.rotation += (self.targetRotation - self.rotation) * progress;
} else {
self.rotation = self.targetRotation;
}
self.x += Math.cos(self.rotation) * self.speed;
self.y += Math.sin(self.rotation) * self.speed;
var waterBounds = self.getWaterBounds();
if (self.x < waterBounds.left || self.x > waterBounds.right) {
self.rotation = Math.PI - self.rotation;
}
if (self.y < waterBounds.top || self.y > waterBounds.bottom) {
self.rotation = -self.rotation;
}
self.rotation = self.rotation % (Math.PI * 2);
fishGraphics.scale.x = Math.cos(self.rotation) < 0 ? -1 : 1;
fishGraphics.rotation = self.rotation;
};
});
var BlueTang = Fish.expand(function () {
var self = Fish.call(this) || this;
var fishGraphics = self.createAsset('blueTang', 'Blue Tang Graphics', .5, .5);
fishGraphics.scale.set(1, 1);
self.speed = Math.random() * 0.2 + 0.52;
self.move = function () {
if (!self.directionChangeTime || LK.ticks - self.directionChangeTime > self.directionChangeInterval) {
self.directionChangeTime = LK.ticks;
self.directionChangeInterval = Math.random() * 150 + 110;
self.targetRotation = Math.random() * Math.PI * 2;
}
var progress = (LK.ticks - self.directionChangeTime) / self.directionChangeInterval;
if (progress < 1) {
self.rotation += (self.targetRotation - self.rotation) * progress;
} else {
self.rotation = self.targetRotation;
}
self.x += Math.cos(self.rotation) * self.speed;
self.y += Math.sin(self.rotation) * self.speed;
var waterBounds = self.getWaterBounds();
if (self.x < waterBounds.left || self.x > waterBounds.right) {
self.rotation = Math.PI - self.rotation;
}
if (self.y < waterBounds.top || self.y > waterBounds.bottom) {
self.rotation = -self.rotation;
}
self.rotation = self.rotation % (Math.PI * 2);
fishGraphics.scale.x = Math.cos(self.rotation) < 0 ? -1 : 1;
fishGraphics.rotation = self.rotation;
};
});
var GouramiFish = Fish.expand(function () {
var self = Fish.call(this) || this;
var fishGraphics = self.createAsset('gouramiFish', 'Gourami Fish Graphics', .5, .5);
fishGraphics.scale.set(1, 1);
self.speed = Math.random() * 0.2 + 0.42;
self.move = function () {
if (self.targetRotation === undefined || LK.ticks - self.rotationStartTime >= self.rotationDuration) {
self.targetRotation = Math.random() * Math.PI * 2;
self.rotationStartTime = LK.ticks;
self.rotationDuration = Math.random() * 130 + 70;
}
var progress = (LK.ticks - self.rotationStartTime) / self.rotationDuration;
if (progress < 1) {
var deltaRotation = (self.targetRotation - self.rotation) * progress;
self.rotation += deltaRotation;
} else {
self.rotation = self.targetRotation;
}
self.x += Math.cos(self.rotation) * self.speed;
self.y += Math.sin(self.rotation) * self.speed;
var waterBounds = self.getWaterBounds();
if (self.x < waterBounds.left || self.x > waterBounds.right) {
self.rotation = Math.PI - self.rotation;
}
if (self.y < waterBounds.top || self.y > waterBounds.bottom) {
self.rotation = -self.rotation;
}
self.rotation = self.rotation % (Math.PI * 2);
if (Math.cos(self.rotation) < 0) {
fishGraphics.scale.x = -1;
} else {
fishGraphics.scale.x = 1;
}
fishGraphics.rotation = self.rotation;
};
});
var Game = Container.expand(function () {
var self = Container.call(this);
var aquarium = self.addChild(new Aquarium());
LK.stageContainer.setBackgroundColor(0x008080);
var fishes = [];
var fishTypes = [Fish, KoiFish, Goldfish, GuppyFish, BettaFish, Angelfish, Clownfish, Pufferfish, Surgeonfish];
var fishTypes = [MoorishIdol, Tangfish, Bannerfish, Butterflyfish, Mandarinfish, Lionfish, Surgeonfish, Pufferfish, Clownfish, Angelfish, KoiFish, Goldfish, GuppyFish, BettaFish, DiscusFish, NeonTetra, OscarFish, GouramiFish];
for (var i = 0; i < fishTypes.length; i++) {
var fish = new fishTypes[i]();
if (typeof fish.move === 'function') {
var waterBounds = aquarium.getWaterBounds();
var waterWidth = waterBounds.right - waterBounds.left;
var waterHeight = waterBounds.bottom - waterBounds.top;
var waterCenterX = waterBounds.left + waterWidth / 2;
var waterCenterY = waterBounds.top + waterHeight / 2;
var maxDistanceX = waterWidth / 2 * 0.8;
var maxDistanceY = waterHeight / 2 * 0.8;
var angle = Math.random() * Math.PI * 2;
var distanceX = Math.random() * maxDistanceX;
var distanceY = Math.random() * maxDistanceY;
fish.x = waterCenterX + distanceX * Math.cos(angle);
fish.y = waterCenterY + distanceY * Math.sin(angle);
fishes.push(fish);
self.addChild(fish);
}
}
LK.on('tick', function () {
for (var i = 0; i < fishes.length; i++) {
fishes[i].move();
}
});
});
An aquarium with no fish on a sheel in a photorealistic style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic goldfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic Angelfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic koyfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic gupyfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic bettafish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic clownfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic pufferfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic surgeonfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic buble of water. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic fish egg. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic celestial pearl danio. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic Parrotfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic dartfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic moorishidol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic tangfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic bannerfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic butterflyfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic mandarinfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic lionfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic emperorFish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic sunfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic discusFish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic neonTetra. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic oscarFish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a cardinal tetra. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a tang fish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a clown fish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.