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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'expand')' in this line: 'var DistractingFish = Fish.expand(function () {' Line Number: 23
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'expand')' in this line: 'var InflatableFish = Fish.expand(function () {' Line Number: 1
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Improve the entire code with 10 new functionality
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Improve the entire code with 4 new functionality
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Improve the entire code with 4 new functionality
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Make fish move
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Fix Bug: 'Uncaught TypeError: aquarium.getWaterBounds is not a function' in this line: 'var waterBounds = aquarium.getWaterBounds();' Line Number: 1630
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Improve the entire code with 6new functionality
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Fix Bug: 'Uncaught ReferenceError: Food is not defined' in this line: 'var SpeedyFood = Food.expand(function () {' Line Number: 535
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Fix Bug: 'Uncaught ReferenceError: DecorativePlant is not defined' in this line: 'var GrowingPlant = DecorativePlant.expand(function () {' Line Number: 444
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Fix Bug: 'Uncaught ReferenceError: Bubble is not defined' in this line: 'var CapturingBubble = Bubble.expand(function () {' Line Number: 83
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Improve the entire code with 4 new functionality
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'expand')' in this line: 'var BubbleProducingFish = Fish.expand(function () {' Line Number: 107
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'expand')' in this line: 'var FoodSpawningFish = Fish.expand(function () {' Line Number: 67
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Improve the entire code with 6 new functionality
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'expand')' in this line: 'var IntelligentFish = Fish.expand(function () {' Line Number: 31
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'expand')' in this line: 'var TreasureChest = InteractiveElement.expand(function () {' Line Number: 1
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Improve the entire code with 4 new functionality
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Improve the entire code with 8 new functionality
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Improve the entire code with 4 new functionality
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Improve the entire code with 4 new functionality
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Make fish move 3 time slower
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Improve the entire code with 4 new functionality
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Improve the entire code with two new functionality
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Improve the entire code with two new functionality
===================================================================
--- original.js
+++ change.js
@@ -1168,23 +1168,26 @@
fishGraphics.scale.x = Math.cos(self.rotation) < 0 ? -1 : 1;
fishGraphics.rotation = self.rotation;
};
});
-var AquariumEnvironment = Container.expand(function () {
+var AquariumEnvironmentManager = Container.expand(function () {
var self = Container.call(this);
- var aquariumGraphics = self.createAsset('aquarium', 'Aquarium Background', 0, 0);
- aquariumGraphics.width = 2048 * 1.3 * 1.08;
- aquariumGraphics.height = 2732 * 1.3 * 1.08;
- aquariumGraphics.x = (2048 - aquariumGraphics.width) / 2;
- aquariumGraphics.y = (2732 - aquariumGraphics.height) / 2;
- self.addChild(aquariumGraphics);
- var waterGraphics = self.createAsset('water', 'Water Graphics', 0, 0);
- waterGraphics.width = 2048 / 3 * 2 * 1.08 * 1.15;
- waterGraphics.height = 2732 / 3 * 1.26 * 1.15;
- waterGraphics.x = (2048 - waterGraphics.width) / 2;
- waterGraphics.y = (2732 - waterGraphics.height) / 2 - 150;
- waterGraphics.alpha = 0.7;
- self.addChild(waterGraphics);
+ self.createEnvironment = function () {
+ var aquariumGraphics = self.createAsset('aquarium', 'Aquarium Background', 0, 0);
+ aquariumGraphics.width = 2048 * 1.3 * 1.08;
+ aquariumGraphics.height = 2732 * 1.3 * 1.08;
+ aquariumGraphics.x = (2048 - aquariumGraphics.width) / 2;
+ aquariumGraphics.y = (2732 - aquariumGraphics.height) / 2;
+ self.addChild(aquariumGraphics);
+ var waterGraphics = self.createAsset('water', 'Water Graphics', 0, 0);
+ waterGraphics.width = 2048 / 3 * 2 * 1.08 * 1.15;
+ waterGraphics.height = 2732 / 3 * 1.26 * 1.15;
+ waterGraphics.x = (2048 - waterGraphics.width) / 2;
+ waterGraphics.y = (2732 - waterGraphics.height) / 2 - 150;
+ waterGraphics.alpha = 0.7;
+ self.addChild(waterGraphics);
+ };
+ return self;
});
var Aquarium = Container.expand(function () {
var self = Container.call(this);
self.getWaterBounds = function () {
@@ -1614,16 +1617,16 @@
self.hide();
});
return self;
});
-var FishSpawner = Container.expand(function () {
+var FishManager = Container.expand(function () {
var self = Container.call(this);
- var fishTypes = [Fish, KoiFish, Goldfish, GuppyFish, BettaFish, Angelfish, Clownfish, Pufferfish, Surgeonfish];
- this.spawnFish = function (aquarium) {
- var fishes = [];
- for (var i = 0; i < fishTypes.length; i++) {
+ self.fishTypes = [Fish, KoiFish, Goldfish, GuppyFish, BettaFish, Angelfish, Clownfish, Pufferfish, Surgeonfish];
+ self.fishes = [];
+ self.spawnFish = function (aquarium) {
+ for (var i = 0; i < self.fishTypes.length; i++) {
for (var j = 0; j < 1; j++) {
- var fish = new fishTypes[i]();
+ var fish = new self.fishTypes[i]();
if (typeof fish.move === 'function') {
var waterBounds = aquarium.getWaterBounds();
var waterWidth = waterBounds.right - waterBounds.left;
var waterHeight = waterBounds.bottom - waterBounds.top;
@@ -1635,15 +1638,16 @@
var distanceX = Math.random() * maxDistanceX;
var distanceY = Math.random() * maxDistanceY;
fish.x = waterCenterX + distanceX * Math.cos(angle);
fish.y = waterCenterY + distanceY * Math.sin(angle);
- fishes.push(fish);
+ self.fishes.push(fish);
self.addChild(fish);
}
}
}
- return fishes;
};
+ self.manageFish = function () {};
+ return self;
});
var MentorFish = Fish.expand(function () {
var self = Fish.call(this) || this;
self.intelligenceBoostRate = 1;
@@ -1682,14 +1686,13 @@
return nearbyFish;
};
var Game = Container.expand(function () {
var self = Container.call(this);
- var aquarium = self.addChild(new Aquarium());
+ var aquariumEnvironmentManager = self.addChild(new AquariumEnvironmentManager());
+ aquariumEnvironmentManager.createEnvironment();
+ var fishManager = self.addChild(new FishManager());
+ fishManager.spawnFish(aquariumEnvironmentManager);
LK.stageContainer.setBackgroundColor(0x008080);
- var fishSpawner = self.addChild(new FishSpawner());
- var fishes = fishSpawner.spawnFish(aquarium);
LK.on('tick', function () {
- for (var i = 0; i < fishes.length; i++) {
- fishes[i].move();
- }
+ fishManager.manageFish();
});
});
An aquarium with no fish on a sheel in a photorealistic style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic goldfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic Angelfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic koyfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic gupyfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic bettafish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic clownfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic pufferfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic surgeonfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic buble of water. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic fish egg. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic celestial pearl danio. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic Parrotfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic dartfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic moorishidol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic tangfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic bannerfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic butterflyfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic mandarinfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic lionfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic emperorFish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic sunfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic discusFish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic neonTetra. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic oscarFish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a cardinal tetra. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a tang fish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a clown fish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.