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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'expand')' in this line: 'var DistractingFish = Fish.expand(function () {' Line Number: 23
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'expand')' in this line: 'var InflatableFish = Fish.expand(function () {' Line Number: 1
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Improve the entire code with 10 new functionality
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Improve the entire code with 4 new functionality
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Improve the entire code with 4 new functionality
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Make fish move
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Fix Bug: 'Uncaught TypeError: aquarium.getWaterBounds is not a function' in this line: 'var waterBounds = aquarium.getWaterBounds();' Line Number: 1630
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Improve the entire code with 6new functionality
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Fix Bug: 'Uncaught ReferenceError: Food is not defined' in this line: 'var SpeedyFood = Food.expand(function () {' Line Number: 535
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Fix Bug: 'Uncaught ReferenceError: DecorativePlant is not defined' in this line: 'var GrowingPlant = DecorativePlant.expand(function () {' Line Number: 444
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Fix Bug: 'Uncaught ReferenceError: Bubble is not defined' in this line: 'var CapturingBubble = Bubble.expand(function () {' Line Number: 83
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Improve the entire code with 4 new functionality
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'expand')' in this line: 'var BubbleProducingFish = Fish.expand(function () {' Line Number: 107
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'expand')' in this line: 'var FoodSpawningFish = Fish.expand(function () {' Line Number: 67
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Improve the entire code with 6 new functionality
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'expand')' in this line: 'var IntelligentFish = Fish.expand(function () {' Line Number: 31
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'expand')' in this line: 'var TreasureChest = InteractiveElement.expand(function () {' Line Number: 1
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Improve the entire code with 4 new functionality
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Improve the entire code with 8 new functionality
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Improve the entire code with 4 new functionality
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Improve the entire code with 4 new functionality
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Make fish move 3 time slower
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Improve the entire code with 4 new functionality
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Improve the entire code with two new functionality
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Improve the entire code with two new functionality
===================================================================
--- original.js
+++ change.js
@@ -1,4 +1,80 @@
+var TreasureChest = InteractiveElement.expand(function () {
+ var self = InteractiveElement.call(this) || this;
+ var chestGraphics = self.createAsset('treasureChest', 'Treasure Chest Graphics', 0.5, 0.5);
+ self.isOpen = false;
+ self.coinReleaseRate = 3;
+ self.releaseCoins = function () {
+ if (self.isOpen) {
+ for (var i = 0; i < self.coinReleaseRate; i++) {
+ var coin = new Coin();
+ coin.x = self.x;
+ coin.y = self.y;
+ LK.stageContainer.addChild(coin);
+ }
+ }
+ };
+ self.interact = function () {
+ self.isOpen = !self.isOpen;
+ chestGraphics.texture = LK.getAsset(self.isOpen ? 'chestOpen' : 'chestClosed', 'Chest Graphics', 0.5, 0.5).texture;
+ self.releaseCoins();
+ };
+ LK.setInterval(self.performInteraction, 10000);
+ return self;
+});
+var IntelligentFish = Fish.expand(function () {
+ var self = Fish.call(this) || this;
+ self.intelligenceLevel = 10;
+ self.avoidPredators = function () {
+ var predators = self.getNearbyFish().filter(function (otherFish) {
+ return otherFish.size > self.size && self.distanceTo(otherFish) < 300;
+ });
+ if (predators.length > 0) {
+ var escapeVector = {
+ x: 0,
+ y: 0
+ };
+ predators.forEach(function (predator) {
+ var angle = Math.atan2(self.y - predator.y, self.x - predator.x);
+ escapeVector.x += Math.cos(angle);
+ escapeVector.y += Math.sin(angle);
+ });
+ self.targetRotation = Math.atan2(escapeVector.y, escapeVector.x);
+ }
+ };
+ self.seekFood = function () {
+ var foodSources = self.getNearbyObjects().filter(function (obj) {
+ return obj instanceof Food;
+ });
+ if (foodSources.length > 0) {
+ var closestFood = foodSources[0];
+ for (var i = 1; i < foodSources.length; i++) {
+ if (self.distanceTo(foodSources[i]) < self.distanceTo(closestFood)) {
+ closestFood = foodSources[i];
+ }
+ }
+ self.targetRotation = Math.atan2(closestFood.y - self.y, closestFood.x - self.x);
+ }
+ };
+ return self;
+});
+var FishFeeder = Container.expand(function () {
+ var self = Container.call(this);
+ var feederGraphics = self.createAsset('fishFeeder', 'Fish Feeder Graphics', 0.5, 0.5);
+ self.foodReleaseRate = 5;
+ self.releaseFood = function () {
+ var food = new Food();
+ food.x = self.x;
+ food.y = self.y - feederGraphics.height;
+ LK.stageContainer.addChild(food);
+ var nearbyFish = self.getNearbyFishWithinRange(500);
+ nearbyFish.forEach(function (fish) {
+ fish.rushToFood(food);
+ });
+ };
+ LK.setInterval(self.releaseFood, 10000);
+ return self;
+});
var Bubble = Container.expand(function () {
var self = Container.call(this);
self.liftSpeed = 3;
self.on('tick', function () {
@@ -37,25 +113,8 @@
});
};
LK.setInterval(self.releaseBubbles, 10000);
});
-var FishFeeder = Container.expand(function () {
- var self = Container.call(this);
- var feederGraphics = self.createAsset('fishFeeder', 'Fish Feeder Graphics', 0.5, 0.5);
- self.foodReleaseRate = 5;
- self.releaseFood = function () {
- var food = new Food();
- food.x = self.x;
- food.y = self.y - feederGraphics.height;
- LK.stageContainer.addChild(food);
- var nearbyFish = self.getNearbyFishWithinRange(500);
- nearbyFish.forEach(function (fish) {
- fish.rushToFood(food);
- });
- };
- LK.setInterval(self.releaseFood, 10000);
- return self;
-});
var InteractiveElement = Container.expand(function () {
var self = Container.call(this);
self.interact = function () {};
self.performInteraction = function () {
@@ -408,31 +467,8 @@
});
});
return self;
});
-var TreasureChest = InteractiveElement.expand(function () {
- var self = InteractiveElement.call(this) || this;
- var chestGraphics = self.createAsset('treasureChest', 'Treasure Chest Graphics', 0.5, 0.5);
- self.isOpen = false;
- self.coinReleaseRate = 3;
- self.releaseCoins = function () {
- if (self.isOpen) {
- for (var i = 0; i < self.coinReleaseRate; i++) {
- var coin = new Coin();
- coin.x = self.x;
- coin.y = self.y;
- LK.stageContainer.addChild(coin);
- }
- }
- };
- self.interact = function () {
- self.isOpen = !self.isOpen;
- chestGraphics.texture = LK.getAsset(self.isOpen ? 'chestOpen' : 'chestClosed', 'Chest Graphics', 0.5, 0.5).texture;
- self.releaseCoins();
- };
- LK.setInterval(self.performInteraction, 10000);
- return self;
-});
var Coin = Container.expand(function () {
var self = Container.call(this);
var coinGraphics = self.createAsset('coin', 'Coin Graphics', 0.5, 0.5);
self.value = 1;
@@ -1497,11 +1533,11 @@
}
fishGraphics.rotation = self.rotation;
};
});
-var BubbleGenerator = Container.expand(function () {
+var BubbleGenerator = Container.expand(function (bubbleRate) {
var self = Container.call(this);
- self.bubbleRate = 1000;
+ self.bubbleRate = bubbleRate || 1000;
self.createBubble = function () {
var bubble = new Bubble();
bubble.x = Math.random() * 2048;
bubble.y = 2732;
An aquarium with no fish on a sheel in a photorealistic style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic goldfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic Angelfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic koyfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic gupyfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic bettafish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic clownfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic pufferfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic surgeonfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic buble of water. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic fish egg. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic celestial pearl danio. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic Parrotfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic dartfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic moorishidol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic tangfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic bannerfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic butterflyfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic mandarinfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic lionfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic emperorFish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic sunfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic discusFish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic neonTetra. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic oscarFish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a cardinal tetra. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a tang fish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a clown fish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.