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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'expand')' in this line: 'var DistractingFish = Fish.expand(function () {' Line Number: 23
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'expand')' in this line: 'var InflatableFish = Fish.expand(function () {' Line Number: 1
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Improve the entire code with 10 new functionality
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Improve the entire code with 4 new functionality
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Improve the entire code with 4 new functionality
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Make fish move
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Fix Bug: 'Uncaught TypeError: aquarium.getWaterBounds is not a function' in this line: 'var waterBounds = aquarium.getWaterBounds();' Line Number: 1630
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Improve the entire code with 6new functionality
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Fix Bug: 'Uncaught ReferenceError: Food is not defined' in this line: 'var SpeedyFood = Food.expand(function () {' Line Number: 535
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Fix Bug: 'Uncaught ReferenceError: DecorativePlant is not defined' in this line: 'var GrowingPlant = DecorativePlant.expand(function () {' Line Number: 444
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Fix Bug: 'Uncaught ReferenceError: Bubble is not defined' in this line: 'var CapturingBubble = Bubble.expand(function () {' Line Number: 83
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Improve the entire code with 4 new functionality
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'expand')' in this line: 'var BubbleProducingFish = Fish.expand(function () {' Line Number: 107
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'expand')' in this line: 'var FoodSpawningFish = Fish.expand(function () {' Line Number: 67
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Improve the entire code with 6 new functionality
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'expand')' in this line: 'var IntelligentFish = Fish.expand(function () {' Line Number: 31
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'expand')' in this line: 'var TreasureChest = InteractiveElement.expand(function () {' Line Number: 1
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Improve the entire code with 4 new functionality
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Improve the entire code with 8 new functionality
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Improve the entire code with 4 new functionality
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Improve the entire code with 4 new functionality
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Make fish move 3 time slower
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Improve the entire code with 4 new functionality
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Improve the entire code with two new functionality
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Improve the entire code with two new functionality
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,27 @@
var Bubble = Container.expand(function () {
var self = Container.call(this);
+ self.liftSpeed = 3;
+ self.on('tick', function () {
+ self.y -= self.liftSpeed;
+ if (self.y < 0) {
+ self.destroy();
+ }
+ });
+ self.captureFish = function (fish) {
+ if (!fish.isCaptured && self.intersects(fish)) {
+ fish.isCaptured = true;
+ fish.x = self.x;
+ fish.y = self.y - fish.height / 2;
+ }
+ };
+ self.releaseFish = function (fish) {
+ if (fish.isCaptured) {
+ fish.isCaptured = false;
+ fish.y += fish.height / 2;
+ }
+ };
+ return self;
});
var BubbleFeeder = Container.expand(function () {
var self = Container.call(this);
var feederGraphics = self.createAsset('bubbleFeeder', 'Bubble Feeder Graphics', 0.5, 0.5);
@@ -1523,9 +1544,41 @@
}
return fishes;
};
});
-Fish.prototype.intelligentBehavior = new IntelligentFishBehavior();
+var IntelligentFish = Fish.expand(function () {
+ var self = Fish.call(this) || this;
+ self.intelligenceLevel = 5;
+ self.avoidPredators = function () {
+ var predators = self.getNearbyFish().filter(function (otherFish) {
+ return otherFish.size > self.size && self.distanceTo(otherFish) < 200;
+ });
+ if (predators.length > 0) {
+ var escapeVector = {
+ x: 0,
+ y: 0
+ };
+ predators.forEach(function (predator) {
+ var angle = Math.atan2(self.y - predator.y, self.x - predator.x);
+ escapeVector.x += Math.cos(angle);
+ escapeVector.y += Math.sin(angle);
+ });
+ self.targetRotation = Math.atan2(escapeVector.y, escapeVector.x);
+ }
+ };
+ self.seekFood = function () {
+ var foodSources = self.getNearbyObjects().filter(function (obj) {
+ return obj instanceof Food;
+ });
+ if (foodSources.length > 0) {
+ var closestFood = foodSources.reduce(function (closest, food) {
+ return self.distanceTo(food) < self.distanceTo(closest) ? food : closest;
+ }, foodSources[0]);
+ self.targetRotation = Math.atan2(closestFood.y - self.y, closestFood.x - self.x);
+ }
+ };
+ return self;
+});
Fish.prototype.increaseSpeed = function (speedMultiplier, duration) {
var originalSpeed = this.speed;
this.speed *= speedMultiplier;
var self = this;
An aquarium with no fish on a sheel in a photorealistic style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic goldfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic Angelfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic koyfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic gupyfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic bettafish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic clownfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic pufferfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic surgeonfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic buble of water. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic fish egg. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic celestial pearl danio. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic Parrotfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic dartfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic moorishidol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic tangfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic bannerfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic butterflyfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic mandarinfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic lionfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic emperorFish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic sunfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic discusFish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic neonTetra. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic oscarFish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a cardinal tetra. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a tang fish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a clown fish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.