User prompt
add 2 time more fish
User prompt
Add 10 time more fish
User prompt
Add 5 time more fish
User prompt
improve the ai of all the fish
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'width')' in or related to this line: 'return {' Line Number: 115
User prompt
Please fix the bug: 'TypeError: self.getChildByName is not a function' in or related to this line: 'var waterGraphics = self.getChildByName('Water Graphics');' Line Number: 112
User prompt
Please fix the bug: 'TypeError: this.getChildByName is not a function' in or related to this line: 'var waterGraphics = this.getChildByName('Water Graphics');' Line Number: 112
User prompt
Please fix the bug: 'TypeError: self.getWaterBounds is not a function' in or related to this line: 'var waterBounds = self.getWaterBounds();' Line Number: 156
User prompt
Please fix the bug: 'TypeError: fishes[i]._move_migrated is not a function' in or related to this line: 'fishes[i]._move_migrated();' Line Number: 228
User prompt
Migrate to the latest version of LK
User prompt
Migrate to the latest version of LK
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'var fishGraphics = self.attachAsset('zebraDanio', {' Line Number: 116
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.fishGraphics = self.attachAsset('zebraDanio', {' Line Number: 116
/**** * Classes ****/ var AngelFish = Container.expand(function () { var self = Container.call(this); self.getWaterBounds = function () { var waterGraphics = LK.getAsset('water', {}); return { left: (2048 - waterGraphics.width) / 2, right: (2048 + waterGraphics.width) / 2, top: (2732 - waterGraphics.height) / 2 - 150, bottom: (2732 + waterGraphics.height) / 2 - 150 }; }; var fishGraphics = self.attachAsset('angelFish', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0.75; self._move_migrated = function () { // Obstacle avoidance logic var obstacles = aquarium.children.filter(function (child) { return child !== self && child !== fishGraphics; }); var avoidVector = { x: 0, y: 0 }; obstacles.forEach(function (obstacle) { var dx = self.x - obstacle.x; var dy = self.y - obstacle.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < 100) { // Avoid if within 100 pixels avoidVector.x += dx / distance; avoidVector.y += dy / distance; } }); if (avoidVector.x !== 0 || avoidVector.y !== 0) { var avoidAngle = Math.atan2(avoidVector.y, avoidVector.x); self.targetRotation = avoidAngle; self.rotationStartTime = LK.ticks; self.rotationDuration = Math.random() * 60 + 30; } // Obstacle avoidance logic var obstacles = aquarium.children.filter(function (child) { return child !== self && child !== fishGraphics; }); var avoidVector = { x: 0, y: 0 }; obstacles.forEach(function (obstacle) { var dx = self.x - obstacle.x; var dy = self.y - obstacle.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < 100) { // Avoid if within 100 pixels avoidVector.x += dx / distance; avoidVector.y += dy / distance; } }); if (avoidVector.x !== 0 || avoidVector.y !== 0) { var avoidAngle = Math.atan2(avoidVector.y, avoidVector.x); self.targetRotation = avoidAngle; self.rotationStartTime = LK.ticks; self.rotationDuration = Math.random() * 60 + 30; } if (self.targetRotation === undefined || LK.ticks - self.rotationStartTime >= self.rotationDuration) { self.targetRotation = Math.random() * Math.PI * 2; self.rotationStartTime = LK.ticks; self.rotationDuration = Math.random() * 180 + 90; } var progress = (LK.ticks - self.rotationStartTime) / self.rotationDuration; if (progress < 1) { var deltaRotation = (self.targetRotation - self.rotation) * progress; self.rotation += deltaRotation; } else { self.rotation = self.targetRotation; } self.x += Math.cos(self.rotation) * self.speed; self.y += Math.sin(self.rotation) * self.speed; var waterBounds = aquarium.getWaterBounds(); if (self.x < waterBounds.left || self.x > waterBounds.right) { self.rotation = Math.PI - self.rotation; } if (self.y < waterBounds.top || self.y > waterBounds.bottom) { self.rotation = -self.rotation; } self.rotation = self.rotation % (Math.PI * 2); if (Math.cos(self.rotation) < 0) { fishGraphics.scale.x = -1; } else { fishGraphics.scale.x = 1; } fishGraphics.rotation = self.rotation; }; }); var Aquarium = Container.expand(function () { var self = Container.call(this); this.getWaterBounds = function () { var waterGraphics = self.children.find(function (child) { return child.name === 'Water Graphics'; }); if (!waterGraphics) { console.error("Water Graphics not found"); return { left: 0, right: 0, top: 0, bottom: 0 }; } return { left: (2048 - waterGraphics.width) / 2, right: (2048 + waterGraphics.width) / 2, top: (2732 - waterGraphics.height) / 2 - 150, bottom: (2732 + waterGraphics.height) / 2 - 150 }; }; var aquariumGraphics = self.attachAsset('aquarium', {}); aquariumGraphics.width = 2048 * 1.3; aquariumGraphics.height = 2732 * 1.3; aquariumGraphics.x = (2048 - aquariumGraphics.width) / 2; aquariumGraphics.y = (2732 - aquariumGraphics.height) / 2; self.addChild(aquariumGraphics); var waterGraphics = self.attachAsset('water', {}); waterGraphics.width = 2048 / 3 * 2 * 1.2; waterGraphics.height = 2732 / 3 * 1.4; waterGraphics.x = (2048 - waterGraphics.width) / 2; waterGraphics.y = (2732 - waterGraphics.height) / 2 - 150; waterGraphics.alpha = 0; self.addChild(waterGraphics); }); var ClownFish = Container.expand(function () { var self = Container.call(this); var fishGraphics = self.attachAsset('clownFish', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0.5; self._move_migrated = function () { // Obstacle avoidance logic var obstacles = aquarium.children.filter(function (child) { return child !== self && child !== fishGraphics; }); var avoidVector = { x: 0, y: 0 }; obstacles.forEach(function (obstacle) { var dx = self.x - obstacle.x; var dy = self.y - obstacle.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < 100) { // Avoid if within 100 pixels avoidVector.x += dx / distance; avoidVector.y += dy / distance; } }); if (avoidVector.x !== 0 || avoidVector.y !== 0) { var avoidAngle = Math.atan2(avoidVector.y, avoidVector.x); self.targetRotation = avoidAngle; self.rotationStartTime = LK.ticks; self.rotationDuration = Math.random() * 60 + 30; } if (self.targetRotation === undefined || LK.ticks - self.rotationStartTime >= self.rotationDuration) { self.targetRotation = Math.random() * Math.PI * 2; self.rotationStartTime = LK.ticks; self.rotationDuration = Math.random() * 180 + 90; } var progress = (LK.ticks - self.rotationStartTime) / self.rotationDuration; if (progress < 1) { var deltaRotation = (self.targetRotation - self.rotation) * progress; self.rotation += deltaRotation; } else { self.rotation = self.targetRotation; } self.x += Math.cos(self.rotation) * self.speed; self.y += Math.sin(self.rotation) * self.speed; var waterBounds = aquarium.getWaterBounds(); if (self.x < waterBounds.left || self.x > waterBounds.right) { self.rotation = Math.PI - self.rotation; } if (self.y < waterBounds.top || self.y > waterBounds.bottom) { self.rotation = -self.rotation; } self.rotation = self.rotation % (Math.PI * 2); if (Math.cos(self.rotation) < 0) { fishGraphics.scale.x = -1; } else { fishGraphics.scale.x = 1; } fishGraphics.rotation = self.rotation; }; }); var Fish = Container.expand(function () { var self = Container.call(this); self.getWaterBounds = function () { var waterGraphics = LK.getAsset('water', {}); return { left: (2048 - waterGraphics.width) / 2, right: (2048 + waterGraphics.width) / 2, top: (2732 - waterGraphics.height) / 2 - 150, bottom: (2732 + waterGraphics.height) / 2 - 150 }; }; var fishGraphics = self.attachAsset('fish', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0.625; self._move_migrated = function () { if (self.targetRotation === undefined || LK.ticks - self.rotationStartTime >= self.rotationDuration) { self.targetRotation = Math.random() * Math.PI * 2; self.rotationStartTime = LK.ticks; self.rotationDuration = Math.random() * 120 + 60; } var progress = (LK.ticks - self.rotationStartTime) / self.rotationDuration; if (progress < 1) { var deltaRotation = (self.targetRotation - self.rotation) * progress; self.rotation += deltaRotation; } else { self.rotation = self.targetRotation; } self.x += Math.cos(self.rotation) * self.speed; self.y += Math.sin(self.rotation) * self.speed; var waterBounds = aquarium.getWaterBounds(); if (self.x < waterBounds.left || self.x > waterBounds.right) { self.rotation = Math.PI - self.rotation; } if (self.y < waterBounds.top || self.y > waterBounds.bottom) { self.rotation = -self.rotation; } self.rotation = self.rotation % (Math.PI * 2); if (Math.cos(self.rotation) < 0) { fishGraphics.scale.x = -1; } else { fishGraphics.scale.x = 1; } fishGraphics.rotation = self.rotation; }; }); var TangFish = Container.expand(function () { var self = Container.call(this); var fishGraphics = self.attachAsset('tangFish', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0.65; self._move_migrated = function () { // Obstacle avoidance logic var obstacles = aquarium.children.filter(function (child) { return child !== self && child !== fishGraphics; }); var avoidVector = { x: 0, y: 0 }; obstacles.forEach(function (obstacle) { var dx = self.x - obstacle.x; var dy = self.y - obstacle.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < 100) { // Avoid if within 100 pixels avoidVector.x += dx / distance; avoidVector.y += dy / distance; } }); if (avoidVector.x !== 0 || avoidVector.y !== 0) { var avoidAngle = Math.atan2(avoidVector.y, avoidVector.x); self.targetRotation = avoidAngle; self.rotationStartTime = LK.ticks; self.rotationDuration = Math.random() * 60 + 30; } if (self.targetRotation === undefined || LK.ticks - self.rotationStartTime >= self.rotationDuration) { self.targetRotation = Math.random() * Math.PI * 2; self.rotationStartTime = LK.ticks; self.rotationDuration = Math.random() * 180 + 90; } var progress = (LK.ticks - self.rotationStartTime) / self.rotationDuration; if (progress < 1) { var deltaRotation = (self.targetRotation - self.rotation) * progress; self.rotation += deltaRotation; } else { self.rotation = self.targetRotation; } self.x += Math.cos(self.rotation) * self.speed; self.y += Math.sin(self.rotation) * self.speed; var waterBounds = aquarium.getWaterBounds(); if (self.x < waterBounds.left || self.x > waterBounds.right) { self.rotation = Math.PI - self.rotation; } if (self.y < waterBounds.top || self.y > waterBounds.bottom) { self.rotation = -self.rotation; } self.rotation = self.rotation % (Math.PI * 2); if (Math.cos(self.rotation) < 0) { fishGraphics.scale.x = -1; } else { fishGraphics.scale.x = 1; } fishGraphics.rotation = self.rotation; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var aquarium = game.addChild(new Aquarium()); game.setBackgroundColor(0x008080); var fishes = []; var fishTypes = [Fish, AngelFish, ClownFish, TangFish]; for (var i = 0; i < fishTypes.length; i++) { for (var j = 0; j < 20; j++) { var fish = new fishTypes[i](); var centerX = 2048 / 2; var centerY = 2732 / 2; var maxDistance = 600; var angle = Math.random() * Math.PI * 2; var distance = Math.random() * maxDistance; fish.x = centerX + distance * Math.cos(angle); fish.y = centerY + distance * Math.sin(angle); fishes.push(fish); game.addChild(fish); } } LK.on('tick', function () { for (var i = 0; i < fishes.length; i++) { fishes[i]._move_migrated(); } });
===================================================================
--- original.js
+++ change.js
@@ -318,9 +318,9 @@
game.setBackgroundColor(0x008080);
var fishes = [];
var fishTypes = [Fish, AngelFish, ClownFish, TangFish];
for (var i = 0; i < fishTypes.length; i++) {
- for (var j = 0; j < 100; j++) {
+ for (var j = 0; j < 20; j++) {
var fish = new fishTypes[i]();
var centerX = 2048 / 2;
var centerY = 2732 / 2;
var maxDistance = 600;
An aquarium with no fish on a sheel in a photorealistic style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic goldfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic Angelfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic koyfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic gupyfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic bettafish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic clownfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic pufferfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic surgeonfish swiming to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic buble of water. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic fish egg. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic celestial pearl danio. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic Parrotfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic dartfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic moorishidol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic tangfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic bannerfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic butterflyfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A realistic mandarinfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic lionfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic emperorFish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic sunfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic discusFish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic neonTetra. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a realistic oscarFish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a cardinal tetra. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a tang fish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a clown fish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.