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Fix
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Fix Bug: 'TypeError: soldier.startFighting is not a function' in this line: 'soldier.startFighting(enemies);' Line Number: 136
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Fix Bug: 'TypeError: soldier.move is not a function' in this line: 'soldier.move(enemies);' Line Number: 161
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Fix Bug: 'ReferenceError: Soldier is not defined' in this line: 'var self = Soldier.call(this, 'blue');' Line Number: 67
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Fix Bug: 'ReferenceError: Bullet is not defined' in this line: 'Bullet.prototype.update = function () {' Line Number: 155
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Fix 3 thing
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Fix 3 thing
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Fix
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Fix
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Fix bullet not king.soldier
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Bullet dont destroy each other
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Improve bullet and soldier collision
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Fix soldier never dyiyng. When dyiyng the have to be destroy
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Update bullet not decreasing hp and soldier not diying
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Fix bullet not decrease hp
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Fix bullet dont killing soldier
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You cant start the batlle without at least one soldier in each team
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Fix the soldier dont diying after hit
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Make bullet retire 1 hp to soldiers touch
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When soldier are hit one time they die
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When soldier are hit two they die
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Double the fire rate
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Fix the soldier collision
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Fix the bullet collision
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When the soldier are hit by bullet two time they die and are delete
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--- original.js
+++ change.js
a big plain show from the top with a line right at the center of the plain to the top from the botom Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a blue toy soldier Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a red toy soldier Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A start Battle button Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A blue soldier toy Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A red soldier toy Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a bullet in an anime style Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.